2017-04-20 22:40:52 +00:00
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// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2017-02-03 13:52:32 +00:00
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// Package api provides the types that are used to communicate with the roomserver.
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package api
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2017-02-22 16:05:18 +00:00
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import (
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"encoding/json"
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)
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2017-02-03 13:52:32 +00:00
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const (
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// KindOutlier event fall outside the contiguous event graph.
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// We do not have the state for these events.
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// These events are state events used to authenticate other events.
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// They can become part of the contiguous event graph via backfill.
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KindOutlier = 1
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// KindJoin event start a new contiguous event graph. The event must be a
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// m.room.member event joining this server to the room. This must come with
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// the state at the event. If the event is contiguous with the existing
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// graph for the room then it is treated as a normal new event.
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KindJoin = 2
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// KindNew event extend the contiguous graph going forwards.
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// They usually don't need state, but may include state if the
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// there was a new event that references an event that we don't
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// have a copy of.
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KindNew = 3
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// KindBackfill event extend the contiguous graph going backwards.
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// They always have state.
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KindBackfill = 4
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)
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2017-06-27 14:28:44 +00:00
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// DoNotSendToOtherServers tells us not to send the event to other matrix
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// servers.
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const DoNotSendToOtherServers = ""
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2017-02-03 13:52:32 +00:00
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// InputRoomEvent is a matrix room event to add to the room server database.
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2017-02-07 17:20:05 +00:00
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// TODO: Implement UnmarshalJSON/MarshalJSON in a way that does something sensible with the event JSON.
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2017-02-03 13:52:32 +00:00
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type InputRoomEvent struct {
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// Whether this event is new, backfilled or an outlier.
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// This controls how the event is processed.
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Kind int
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// The event JSON for the event to add.
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Event []byte
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2017-02-09 16:48:14 +00:00
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// List of state event IDs that authenticate this event.
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// These are likely derived from the "auth_events" JSON key of the event.
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// But can be different because the "auth_events" key can be incomplete or wrong.
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// For example many matrix events forget to reference the m.room.create event even though it is needed for auth.
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// (since synapse allows this to happen we have to allow it as well.)
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AuthEventIDs []string
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// Whether the state is supplied as a list of event IDs or whether it
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// should be derived from the state at the previous events.
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HasState bool
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2017-02-03 13:52:32 +00:00
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// Optional list of state event IDs forming the state before this event.
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// These state events must have already been persisted.
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2017-02-22 16:05:18 +00:00
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// These are only used if HasState is true.
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// The list can be empty, for example when storing the first event in a room.
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2017-02-09 16:48:14 +00:00
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StateEventIDs []string
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2017-06-27 14:28:44 +00:00
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// The server name to use to push this event to other servers.
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// Or empty if this event shouldn't be pushed to other servers.
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SendAsServer string
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2017-02-03 13:52:32 +00:00
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}
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// UnmarshalJSON implements json.Unmarshaller
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func (ire *InputRoomEvent) UnmarshalJSON(data []byte) error {
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// Create a struct rather than unmarshalling directly into the InputRoomEvent
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// so that we can use json.RawMessage.
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// We use json.RawMessage so that the event JSON is sent as JSON rather than
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// being base64 encoded which is the default for []byte.
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var content struct {
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Kind int
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Event *json.RawMessage
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AuthEventIDs []string
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StateEventIDs []string
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HasState bool
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SendAsServer string
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}
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if err := json.Unmarshal(data, &content); err != nil {
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return err
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}
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ire.Kind = content.Kind
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ire.AuthEventIDs = content.AuthEventIDs
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ire.StateEventIDs = content.StateEventIDs
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ire.HasState = content.HasState
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ire.SendAsServer = content.SendAsServer
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2017-02-22 16:05:18 +00:00
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if content.Event != nil {
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ire.Event = []byte(*content.Event)
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}
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return nil
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}
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// MarshalJSON implements json.Marshaller
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func (ire InputRoomEvent) MarshalJSON() ([]byte, error) {
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// Create a struct rather than marshalling directly from the InputRoomEvent
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// so that we can use json.RawMessage.
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// We use json.RawMessage so that the event JSON is sent as JSON rather than
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// being base64 encoded which is the default for []byte.
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event := json.RawMessage(ire.Event)
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content := struct {
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Kind int
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Event *json.RawMessage
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AuthEventIDs []string
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StateEventIDs []string
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HasState bool
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SendAsServer string
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}{
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Kind: ire.Kind,
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AuthEventIDs: ire.AuthEventIDs,
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StateEventIDs: ire.StateEventIDs,
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Event: &event,
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HasState: ire.HasState,
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SendAsServer: ire.SendAsServer,
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}
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return json.Marshal(&content)
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}
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