dendrite/src/github.com/matrix-org/dendrite/roomserver/api/input.go

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package api provides the types that are used to communicate with the roomserver.
package api
import (
"encoding/json"
)
const (
// KindOutlier event fall outside the contiguous event graph.
// We do not have the state for these events.
// These events are state events used to authenticate other events.
// They can become part of the contiguous event graph via backfill.
KindOutlier = 1
// KindJoin event start a new contiguous event graph. The event must be a
// m.room.member event joining this server to the room. This must come with
// the state at the event. If the event is contiguous with the existing
// graph for the room then it is treated as a normal new event.
KindJoin = 2
// KindNew event extend the contiguous graph going forwards.
// They usually don't need state, but may include state if the
// there was a new event that references an event that we don't
// have a copy of.
KindNew = 3
// KindBackfill event extend the contiguous graph going backwards.
// They always have state.
KindBackfill = 4
)
// DoNotSendToOtherServers tells us not to send the event to other matrix
// servers.
const DoNotSendToOtherServers = ""
// InputRoomEvent is a matrix room event to add to the room server database.
// TODO: Implement UnmarshalJSON/MarshalJSON in a way that does something sensible with the event JSON.
type InputRoomEvent struct {
// Whether this event is new, backfilled or an outlier.
// This controls how the event is processed.
Kind int
// The event JSON for the event to add.
Event []byte
// List of state event IDs that authenticate this event.
// These are likely derived from the "auth_events" JSON key of the event.
// But can be different because the "auth_events" key can be incomplete or wrong.
// For example many matrix events forget to reference the m.room.create event even though it is needed for auth.
// (since synapse allows this to happen we have to allow it as well.)
AuthEventIDs []string
// Whether the state is supplied as a list of event IDs or whether it
// should be derived from the state at the previous events.
HasState bool
// Optional list of state event IDs forming the state before this event.
// These state events must have already been persisted.
// These are only used if HasState is true.
// The list can be empty, for example when storing the first event in a room.
StateEventIDs []string
// The server name to use to push this event to other servers.
// Or empty if this event shouldn't be pushed to other servers.
SendAsServer string
}
// UnmarshalJSON implements json.Unmarshaller
func (ire *InputRoomEvent) UnmarshalJSON(data []byte) error {
// Create a struct rather than unmarshalling directly into the InputRoomEvent
// so that we can use json.RawMessage.
// We use json.RawMessage so that the event JSON is sent as JSON rather than
// being base64 encoded which is the default for []byte.
var content struct {
Kind int
Event *json.RawMessage
AuthEventIDs []string
StateEventIDs []string
HasState bool
SendAsServer string
}
if err := json.Unmarshal(data, &content); err != nil {
return err
}
ire.Kind = content.Kind
ire.AuthEventIDs = content.AuthEventIDs
ire.StateEventIDs = content.StateEventIDs
ire.HasState = content.HasState
ire.SendAsServer = content.SendAsServer
if content.Event != nil {
ire.Event = []byte(*content.Event)
}
return nil
}
// MarshalJSON implements json.Marshaller
func (ire InputRoomEvent) MarshalJSON() ([]byte, error) {
// Create a struct rather than marshalling directly from the InputRoomEvent
// so that we can use json.RawMessage.
// We use json.RawMessage so that the event JSON is sent as JSON rather than
// being base64 encoded which is the default for []byte.
event := json.RawMessage(ire.Event)
content := struct {
Kind int
Event *json.RawMessage
AuthEventIDs []string
StateEventIDs []string
HasState bool
SendAsServer string
}{
Kind: ire.Kind,
AuthEventIDs: ire.AuthEventIDs,
StateEventIDs: ire.StateEventIDs,
Event: &event,
HasState: ire.HasState,
SendAsServer: ire.SendAsServer,
}
return json.Marshal(&content)
}