Add PerformInvite and refactor how errors get handled (#1158)

* Add PerformInvite and refactor how errors get handled

- Rename `JoinError` to `PerformError`
- Remove `error` from the API function signature entirely. This forces
  errors to be bundled into `PerformError` which makes it easier for callers
  to detect and handle errors. On network errors, HTTP clients will make a
  `PerformError`.

* Unbreak everything; thanks Go!

* Send back JSONResponse according to the PerformError

* Update federation invite code too
This commit is contained in:
Kegsay 2020-06-24 15:06:14 +01:00 committed by GitHub
parent ebaaf65c54
commit 002fe05a20
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GPG key ID: 4AEE18F83AFDEB23
16 changed files with 469 additions and 332 deletions

View file

@ -98,15 +98,15 @@ func Invite(
)
// Add the invite event to the roomserver.
if err = api.SendInvite(
if perr := api.SendInvite(
httpReq.Context(), rsAPI,
signedEvent.Headered(inviteReq.RoomVersion()),
inviteReq.InviteRoomState(),
event.Origin(),
nil,
); err != nil {
); perr != nil {
util.GetLogger(httpReq.Context()).WithError(err).Error("producer.SendInvite failed")
return jsonerror.InternalServerError()
return perr.JSONResponse()
}
// Return the signed event to the originating server, it should then tell

View file

@ -97,12 +97,18 @@ func (t *testRoomserverAPI) InputRoomEvents(
return nil
}
func (t *testRoomserverAPI) PerformInvite(
ctx context.Context,
req *api.PerformInviteRequest,
res *api.PerformInviteResponse,
) {
}
func (t *testRoomserverAPI) PerformJoin(
ctx context.Context,
req *api.PerformJoinRequest,
res *api.PerformJoinResponse,
) error {
return nil
) {
}
func (t *testRoomserverAPI) PerformLeave(