Add roomserver tests (3/4) (#2447)

* Add Room Aliases tests

* Add Rooms table test

* Move StateKeyTuplerSorter to the types package

* Add StateBlock tests
Some optimizations

* Add State Snapshot tests
Some optimization

* Return []int64 and convert to pq.Int64Array for postgres

* Move []types.EventNID back to rows.Next()

* Update tests, rename SelectRoomIDs
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Till 2022-05-16 19:33:16 +02:00 committed by GitHub
parent 6af35385ba
commit 05607d6b87
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22 changed files with 570 additions and 313 deletions

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@ -21,6 +21,7 @@ import (
"strings"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
"golang.org/x/crypto/blake2b"
)
@ -97,6 +98,38 @@ func (a StateKeyTuple) LessThan(b StateKeyTuple) bool {
return a.EventStateKeyNID < b.EventStateKeyNID
}
type StateKeyTupleSorter []StateKeyTuple
func (s StateKeyTupleSorter) Len() int { return len(s) }
func (s StateKeyTupleSorter) Less(i, j int) bool { return s[i].LessThan(s[j]) }
func (s StateKeyTupleSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
// Check whether a tuple is in the list. Assumes that the list is sorted.
func (s StateKeyTupleSorter) contains(value StateKeyTuple) bool {
i := sort.Search(len(s), func(i int) bool { return !s[i].LessThan(value) })
return i < len(s) && s[i] == value
}
// List the unique eventTypeNIDs and eventStateKeyNIDs.
// Assumes that the list is sorted.
func (s StateKeyTupleSorter) TypesAndStateKeysAsArrays() (eventTypeNIDs []int64, eventStateKeyNIDs []int64) {
eventTypeNIDs = make([]int64, len(s))
eventStateKeyNIDs = make([]int64, len(s))
for i := range s {
eventTypeNIDs[i] = int64(s[i].EventTypeNID)
eventStateKeyNIDs[i] = int64(s[i].EventStateKeyNID)
}
eventTypeNIDs = eventTypeNIDs[:util.SortAndUnique(int64Sorter(eventTypeNIDs))]
eventStateKeyNIDs = eventStateKeyNIDs[:util.SortAndUnique(int64Sorter(eventStateKeyNIDs))]
return
}
type int64Sorter []int64
func (s int64Sorter) Len() int { return len(s) }
func (s int64Sorter) Less(i, j int) bool { return s[i] < s[j] }
func (s int64Sorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
// A StateEntry is an entry in the room state of a matrix room.
type StateEntry struct {
StateKeyTuple