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Optimise checking other servers allowed to see events (#2596)
* Try optimising checking if server is allowed to see event * Fix error * Handle case where snapshot NID is 0 * Fix query * Update SQL * Clean up `CheckServerAllowedToSeeEvent` * Not supported on SQLite * Maybe placate the unit tests * Review comments
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8 changed files with 154 additions and 12 deletions
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@ -124,6 +124,29 @@ func (v *StateResolution) LoadStateAtEvent(
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return stateEntries, nil
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}
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// LoadStateAtEvent loads the full state of a room before a particular event.
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func (v *StateResolution) LoadStateAtEventForHistoryVisibility(
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ctx context.Context, eventID string,
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) ([]types.StateEntry, error) {
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span, ctx := opentracing.StartSpanFromContext(ctx, "StateResolution.LoadStateAtEvent")
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defer span.Finish()
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snapshotNID, err := v.db.SnapshotNIDFromEventID(ctx, eventID)
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if err != nil {
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return nil, fmt.Errorf("LoadStateAtEvent.SnapshotNIDFromEventID failed for event %s : %w", eventID, err)
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}
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if snapshotNID == 0 {
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return nil, fmt.Errorf("LoadStateAtEvent.SnapshotNIDFromEventID(%s) returned 0 NID, was this event stored?", eventID)
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}
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stateEntries, err := v.LoadStateAtSnapshot(ctx, snapshotNID)
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if err != nil {
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return nil, err
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}
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return stateEntries, nil
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}
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// LoadCombinedStateAfterEvents loads a snapshot of the state after each of the events
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// and combines those snapshots together into a single list. At this point it is
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// possible to run into duplicate (type, state key) tuples.
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