Optimise checking other servers allowed to see events (#2596)

* Try optimising checking if server is allowed to see event

* Fix error

* Handle case where snapshot NID is 0

* Fix query

* Update SQL

* Clean up `CheckServerAllowedToSeeEvent`

* Not supported on SQLite

* Maybe placate the unit tests

* Review comments
This commit is contained in:
Neil Alexander 2022-08-01 14:11:00 +01:00 committed by GitHub
parent c7f7aec4d0
commit 05c83923e3
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8 changed files with 154 additions and 12 deletions

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@ -124,6 +124,29 @@ func (v *StateResolution) LoadStateAtEvent(
return stateEntries, nil
}
// LoadStateAtEvent loads the full state of a room before a particular event.
func (v *StateResolution) LoadStateAtEventForHistoryVisibility(
ctx context.Context, eventID string,
) ([]types.StateEntry, error) {
span, ctx := opentracing.StartSpanFromContext(ctx, "StateResolution.LoadStateAtEvent")
defer span.Finish()
snapshotNID, err := v.db.SnapshotNIDFromEventID(ctx, eventID)
if err != nil {
return nil, fmt.Errorf("LoadStateAtEvent.SnapshotNIDFromEventID failed for event %s : %w", eventID, err)
}
if snapshotNID == 0 {
return nil, fmt.Errorf("LoadStateAtEvent.SnapshotNIDFromEventID(%s) returned 0 NID, was this event stored?", eventID)
}
stateEntries, err := v.LoadStateAtSnapshot(ctx, snapshotNID)
if err != nil {
return nil, err
}
return stateEntries, nil
}
// LoadCombinedStateAfterEvents loads a snapshot of the state after each of the events
// and combines those snapshots together into a single list. At this point it is
// possible to run into duplicate (type, state key) tuples.