Invites v2 endpoint (#952)

* Start converting v1 invite endpoint to v2

* Update gomatrixserverlib

* Early federationsender code for sending invites

* Sending invites sorta happens now

* Populate invite request with stripped state

* Remodel a bit, don't reflect received invites

* Handle invite_room_state

* Handle room versions a bit better

* Update gomatrixserverlib

* Tweak order in destinationQueue.next

* Revert check in processMessage

* Tweak federation sender destination queue code a bit

* Add comments
This commit is contained in:
Neil Alexander 2020-04-03 14:29:06 +01:00 committed by GitHub
parent 955244c092
commit 067b875063
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18 changed files with 286 additions and 95 deletions

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@ -104,18 +104,14 @@ func (c *RoomserverProducer) SendInputRoomEvents(
// This should only be needed for invite events that occur outside of a known room.
// If we are in the room then the event should be sent using the SendEvents method.
func (c *RoomserverProducer) SendInvite(
ctx context.Context, inviteEvent gomatrixserverlib.Event,
ctx context.Context, inviteEvent gomatrixserverlib.HeaderedEvent,
inviteRoomState []gomatrixserverlib.InviteV2StrippedState,
) error {
verReq := api.QueryRoomVersionForRoomRequest{RoomID: inviteEvent.RoomID()}
verRes := api.QueryRoomVersionForRoomResponse{}
err := c.QueryAPI.QueryRoomVersionForRoom(ctx, &verReq, &verRes)
if err != nil {
return err
}
request := api.InputRoomEventsRequest{
InputInviteEvents: []api.InputInviteEvent{{
Event: inviteEvent.Headered(verRes.RoomVersion),
Event: inviteEvent,
InviteRoomState: inviteRoomState,
RoomVersion: inviteEvent.RoomVersion,
}},
}
var response api.InputRoomEventsResponse