Invites v2 endpoint (#952)

* Start converting v1 invite endpoint to v2

* Update gomatrixserverlib

* Early federationsender code for sending invites

* Sending invites sorta happens now

* Populate invite request with stripped state

* Remodel a bit, don't reflect received invites

* Handle invite_room_state

* Handle room versions a bit better

* Update gomatrixserverlib

* Tweak order in destinationQueue.next

* Revert check in processMessage

* Tweak federation sender destination queue code a bit

* Add comments
This commit is contained in:
Neil Alexander 2020-04-03 14:29:06 +01:00 committed by GitHub
parent 955244c092
commit 067b875063
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18 changed files with 286 additions and 95 deletions

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@ -260,6 +260,9 @@ func (r joinRoomReq) joinRoomUsingServers(
}{roomID},
}
}
// TODO: This needs to be re-thought, as in the case of an invite, the room
// will exist in the database in roomserver_rooms but won't have any state
// events, therefore this below check fails.
if err != common.ErrRoomNoExists {
util.GetLogger(r.req.Context()).WithError(err).Error("common.BuildEvent failed")
return jsonerror.InternalServerError()