Invites v2 endpoint (#952)

* Start converting v1 invite endpoint to v2

* Update gomatrixserverlib

* Early federationsender code for sending invites

* Sending invites sorta happens now

* Populate invite request with stripped state

* Remodel a bit, don't reflect received invites

* Handle invite_room_state

* Handle room versions a bit better

* Update gomatrixserverlib

* Tweak order in destinationQueue.next

* Revert check in processMessage

* Tweak federation sender destination queue code a bit

* Add comments
This commit is contained in:
Neil Alexander 2020-04-03 14:29:06 +01:00 committed by GitHub
parent 955244c092
commit 067b875063
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GPG key ID: 4AEE18F83AFDEB23
18 changed files with 286 additions and 95 deletions

View file

@ -26,6 +26,7 @@ import (
"github.com/matrix-org/dendrite/roomserver/state/database"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/gomatrixserverlib"
log "github.com/sirupsen/logrus"
)
// A RoomEventDatabase has the storage APIs needed to store a room event.
@ -64,6 +65,7 @@ type RoomEventDatabase interface {
// Build a membership updater for the target user in a room.
MembershipUpdater(
ctx context.Context, roomID, targerUserID string,
roomVersion gomatrixserverlib.RoomVersion,
) (types.MembershipUpdater, error)
// Look up event ID by transaction's info.
// This is used to determine if the room event is processed/processing already.
@ -193,7 +195,14 @@ func processInviteEvent(
roomID := input.Event.RoomID()
targetUserID := *input.Event.StateKey()
updater, err := db.MembershipUpdater(ctx, roomID, targetUserID)
log.WithFields(log.Fields{
"event_id": input.Event.EventID(),
"room_id": roomID,
"room_version": input.RoomVersion,
"target_user_id": targetUserID,
}).Info("processing invite event")
updater, err := db.MembershipUpdater(ctx, roomID, targetUserID, input.RoomVersion)
if err != nil {
return err
}
@ -237,7 +246,12 @@ func processInviteEvent(
}
event := input.Event.Unwrap()
outputUpdates, err := updateToInviteMembership(updater, &event, nil)
if err = event.SetUnsignedField("invite_room_state", input.InviteRoomState); err != nil {
return err
}
outputUpdates, err := updateToInviteMembership(updater, &event, nil, input.Event.RoomVersion)
if err != nil {
return err
}

View file

@ -112,7 +112,7 @@ func updateMembership(
switch newMembership {
case gomatrixserverlib.Invite:
return updateToInviteMembership(mu, add, updates)
return updateToInviteMembership(mu, add, updates, updater.RoomVersion())
case gomatrixserverlib.Join:
return updateToJoinMembership(mu, add, updates)
case gomatrixserverlib.Leave, gomatrixserverlib.Ban:
@ -126,6 +126,7 @@ func updateMembership(
func updateToInviteMembership(
mu types.MembershipUpdater, add *gomatrixserverlib.Event, updates []api.OutputEvent,
roomVersion gomatrixserverlib.RoomVersion,
) ([]api.OutputEvent, error) {
// We may have already sent the invite to the user, either because we are
// reprocessing this event, or because the we received this invite from a
@ -136,14 +137,14 @@ func updateToInviteMembership(
return nil, err
}
if needsSending {
roomVersion := gomatrixserverlib.RoomVersionV1
// We notify the consumers using a special event even though we will
// notify them about the change in current state as part of the normal
// room event stream. This ensures that the consumers only have to
// consider a single stream of events when determining whether a user
// is invited, rather than having to combine multiple streams themselves.
onie := api.OutputNewInviteEvent{
Event: (*add).Headered(roomVersion),
Event: (*add).Headered(roomVersion),
RoomVersion: roomVersion,
}
updates = append(updates, api.OutputEvent{
Type: api.OutputTypeNewInviteEvent,