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Fix sync not returning on room join (#195)
* Use BuildEvent method on room join * Fix building the list of room members in the sync notifier * Fix building the list of room members in the sync notifier * Rephrase comment
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parent
b15ce900ab
commit
166ac9d092
2 changed files with 9 additions and 45 deletions
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@ -22,6 +22,7 @@ import (
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"github.com/matrix-org/dendrite/clientapi/auth/authtypes"
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"github.com/matrix-org/dendrite/clientapi/auth/authtypes"
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"github.com/matrix-org/dendrite/clientapi/auth/storage/accounts"
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"github.com/matrix-org/dendrite/clientapi/auth/storage/accounts"
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"github.com/matrix-org/dendrite/clientapi/events"
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"github.com/matrix-org/dendrite/clientapi/httputil"
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"github.com/matrix-org/dendrite/clientapi/httputil"
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"github.com/matrix-org/dendrite/clientapi/jsonerror"
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"github.com/matrix-org/dendrite/clientapi/jsonerror"
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"github.com/matrix-org/dendrite/clientapi/producers"
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"github.com/matrix-org/dendrite/clientapi/producers"
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@ -168,52 +169,10 @@ func (r joinRoomReq) joinRoomUsingServers(
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var eb gomatrixserverlib.EventBuilder
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var eb gomatrixserverlib.EventBuilder
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r.writeToBuilder(&eb, roomID)
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r.writeToBuilder(&eb, roomID)
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needed, err := gomatrixserverlib.StateNeededForEventBuilder(&eb)
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if err != nil {
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return httputil.LogThenError(r.req, err)
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}
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// Ask the roomserver for information about this room
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queryReq := api.QueryLatestEventsAndStateRequest{
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RoomID: roomID,
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StateToFetch: needed.Tuples(),
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}
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var queryRes api.QueryLatestEventsAndStateResponse
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var queryRes api.QueryLatestEventsAndStateResponse
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if queryErr := r.queryAPI.QueryLatestEventsAndState(&queryReq, &queryRes); queryErr != nil {
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if event, err := events.BuildEvent(&eb, r.cfg, r.queryAPI, &queryRes); err == nil {
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return httputil.LogThenError(r.req, queryErr)
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if sendErr := r.producer.SendEvents([]gomatrixserverlib.Event{*event}, r.cfg.Matrix.ServerName); err != nil {
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}
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return httputil.LogThenError(r.req, sendErr)
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if queryRes.RoomExists {
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// The room exists in the local database, so we just have to send a join
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// membership event and return the room ID
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// TODO: Check if the user is allowed in the room (has been invited if
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// the room is invite-only)
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eb.Depth = queryRes.Depth
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eb.PrevEvents = queryRes.LatestEvents
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authEvents := gomatrixserverlib.NewAuthEvents(nil)
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for i := range queryRes.StateEvents {
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authEvents.AddEvent(&queryRes.StateEvents[i])
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}
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refs, err := needed.AuthEventReferences(&authEvents)
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if err != nil {
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return httputil.LogThenError(r.req, err)
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}
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eb.AuthEvents = refs
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now := time.Now()
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eventID := fmt.Sprintf("$%s:%s", util.RandomString(16), r.cfg.Matrix.ServerName)
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event, err := eb.Build(
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eventID, now, r.cfg.Matrix.ServerName, r.cfg.Matrix.KeyID, r.cfg.Matrix.PrivateKey,
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)
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if err != nil {
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return httputil.LogThenError(r.req, err)
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}
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if err := r.producer.SendEvents([]gomatrixserverlib.Event{event}, r.cfg.Matrix.ServerName); err != nil {
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return httputil.LogThenError(r.req, err)
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}
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}
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return util.JSONResponse{
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return util.JSONResponse{
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@ -222,6 +181,8 @@ func (r joinRoomReq) joinRoomUsingServers(
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RoomID string `json:"room_id"`
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RoomID string `json:"room_id"`
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}{roomID},
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}{roomID},
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}
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}
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} else if err != events.ErrRoomNoExists {
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return httputil.LogThenError(r.req, err)
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}
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}
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if len(servers) == 0 {
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if len(servers) == 0 {
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@ -79,6 +79,9 @@ func (n *Notifier) OnNewEvent(ev *gomatrixserverlib.Event, userID string, pos ty
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case "invite":
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case "invite":
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userIDs = append(userIDs, userID)
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userIDs = append(userIDs, userID)
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case "join":
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case "join":
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// Manually append the new user's ID so they get notified
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// along all members in the room
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userIDs = append(userIDs, userID)
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n.addJoinedUser(ev.RoomID(), userID)
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n.addJoinedUser(ev.RoomID(), userID)
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case "leave":
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case "leave":
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fallthrough
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fallthrough
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