Fix #2084 - incorrect /event_auth response (#2085)

* Fix #2084

* Return early

* Linting
This commit is contained in:
kegsay 2022-01-06 17:13:34 +00:00 committed by GitHub
parent 161f145176
commit 173b1e8d3e
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3 changed files with 52 additions and 5 deletions

View file

@ -16,6 +16,7 @@ import (
"context" "context"
"net/http" "net/http"
"github.com/matrix-org/dendrite/clientapi/jsonerror"
"github.com/matrix-org/dendrite/roomserver/api" "github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/gomatrixserverlib" "github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util" "github.com/matrix-org/util"
@ -29,15 +30,42 @@ func GetEventAuth(
roomID string, roomID string,
eventID string, eventID string,
) util.JSONResponse { ) util.JSONResponse {
// TODO: Optimisation: we shouldn't be querying all the room state event, resErr := fetchEvent(ctx, rsAPI, eventID)
// that is in state.StateEvents - we just ignore it. if resErr != nil {
state, err := getState(ctx, request, rsAPI, roomID, eventID) return *resErr
}
if event.RoomID() != roomID {
return util.JSONResponse{Code: http.StatusNotFound, JSON: jsonerror.NotFound("event does not belong to this room")}
}
resErr = allowedToSeeEvent(ctx, request.Origin(), rsAPI, eventID)
if resErr != nil {
return *resErr
}
var response api.QueryStateAndAuthChainResponse
err := rsAPI.QueryStateAndAuthChain(
ctx,
&api.QueryStateAndAuthChainRequest{
RoomID: roomID,
PrevEventIDs: []string{eventID},
AuthEventIDs: event.AuthEventIDs(),
OnlyFetchAuthChain: true,
},
&response,
)
if err != nil { if err != nil {
return *err return util.ErrorResponse(err)
}
if !response.RoomExists {
return util.JSONResponse{Code: http.StatusNotFound, JSON: nil}
} }
return util.JSONResponse{ return util.JSONResponse{
Code: http.StatusOK, Code: http.StatusOK,
JSON: gomatrixserverlib.RespEventAuth{AuthEvents: state.AuthEvents}, JSON: gomatrixserverlib.RespEventAuth{
AuthEvents: gomatrixserverlib.UnwrapEventHeaders(response.AuthChainEvents),
},
} }
} }

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@ -226,6 +226,10 @@ type QueryStateAndAuthChainRequest struct {
PrevEventIDs []string `json:"prev_event_ids"` PrevEventIDs []string `json:"prev_event_ids"`
// The list of auth events for the event. Used to calculate the auth chain // The list of auth events for the event. Used to calculate the auth chain
AuthEventIDs []string `json:"auth_event_ids"` AuthEventIDs []string `json:"auth_event_ids"`
// If true, the auth chain events for the auth event IDs given will be fetched only. Prev event IDs are ignored.
// If false, state and auth chain events for the prev event IDs and entire current state will be included.
// TODO: not a great API shape. It serves 2 main uses: false=>response for send_join, true=>response for /event_auth
OnlyFetchAuthChain bool `json:"only_fetch_auth_chain"`
// Should state resolution be ran on the result events? // Should state resolution be ran on the result events?
// TODO: check call sites and remove if we always want to do state res // TODO: check call sites and remove if we always want to do state res
ResolveState bool `json:"resolve_state"` ResolveState bool `json:"resolve_state"`

View file

@ -457,6 +457,21 @@ func (r *Queryer) QueryStateAndAuthChain(
response.RoomExists = true response.RoomExists = true
response.RoomVersion = info.RoomVersion response.RoomVersion = info.RoomVersion
// handle this entirely separately to the other case so we don't have to pull out
// the entire current state of the room
// TODO: this probably means it should be a different query operation...
if request.OnlyFetchAuthChain {
var authEvents []*gomatrixserverlib.Event
authEvents, err = GetAuthChain(ctx, r.DB.EventsFromIDs, request.AuthEventIDs)
if err != nil {
return err
}
for _, event := range authEvents {
response.AuthChainEvents = append(response.AuthChainEvents, event.Headered(info.RoomVersion))
}
return nil
}
var stateEvents []*gomatrixserverlib.Event var stateEvents []*gomatrixserverlib.Event
stateEvents, err = r.loadStateAtEventIDs(ctx, *info, request.PrevEventIDs) stateEvents, err = r.loadStateAtEventIDs(ctx, *info, request.PrevEventIDs)
if err != nil { if err != nil {