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https://github.com/hoernschen/dendrite.git
synced 2025-07-31 13:22:46 +00:00
Refactor Federation Destination Queues (#2807)
This is a refactor of the federation destination queues. It fixes a few things, namely: - actually retry outgoing events with backoff behaviour - obtain enough events from the database to fill messages as much as possible - minimize the amount of running goroutines - use pure timers for backoff - don't restart queue unless necessary - close the background task when backing off - increase max edus in a transaction to match the spec - cleanup timers more aggresively to reduce memory usage - add jitter to backoff timers to reduce resource spikes - add a bunch of tests (with real and fake databases) to ensure everything is working
This commit is contained in:
parent
3aa92efaa3
commit
241d5c47df
8 changed files with 1410 additions and 202 deletions
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@ -2,6 +2,7 @@ package statistics
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import (
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"math"
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"math/rand"
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"sync"
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"time"
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@ -20,12 +21,23 @@ type Statistics struct {
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servers map[gomatrixserverlib.ServerName]*ServerStatistics
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mutex sync.RWMutex
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backoffTimers map[gomatrixserverlib.ServerName]*time.Timer
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backoffMutex sync.RWMutex
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// How many times should we tolerate consecutive failures before we
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// just blacklist the host altogether? The backoff is exponential,
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// so the max time here to attempt is 2**failures seconds.
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FailuresUntilBlacklist uint32
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}
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func NewStatistics(db storage.Database, failuresUntilBlacklist uint32) Statistics {
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return Statistics{
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DB: db,
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FailuresUntilBlacklist: failuresUntilBlacklist,
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backoffTimers: make(map[gomatrixserverlib.ServerName]*time.Timer),
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}
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}
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// ForServer returns server statistics for the given server name. If it
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// does not exist, it will create empty statistics and return those.
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func (s *Statistics) ForServer(serverName gomatrixserverlib.ServerName) *ServerStatistics {
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@ -45,7 +57,6 @@ func (s *Statistics) ForServer(serverName gomatrixserverlib.ServerName) *ServerS
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server = &ServerStatistics{
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statistics: s,
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serverName: serverName,
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interrupt: make(chan struct{}),
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}
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s.servers[serverName] = server
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s.mutex.Unlock()
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@ -64,29 +75,43 @@ func (s *Statistics) ForServer(serverName gomatrixserverlib.ServerName) *ServerS
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// many times we failed etc. It also manages the backoff time and black-
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// listing a remote host if it remains uncooperative.
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type ServerStatistics struct {
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statistics *Statistics //
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serverName gomatrixserverlib.ServerName //
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blacklisted atomic.Bool // is the node blacklisted
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backoffStarted atomic.Bool // is the backoff started
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backoffUntil atomic.Value // time.Time until this backoff interval ends
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backoffCount atomic.Uint32 // number of times BackoffDuration has been called
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interrupt chan struct{} // interrupts the backoff goroutine
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successCounter atomic.Uint32 // how many times have we succeeded?
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statistics *Statistics //
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serverName gomatrixserverlib.ServerName //
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blacklisted atomic.Bool // is the node blacklisted
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backoffStarted atomic.Bool // is the backoff started
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backoffUntil atomic.Value // time.Time until this backoff interval ends
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backoffCount atomic.Uint32 // number of times BackoffDuration has been called
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successCounter atomic.Uint32 // how many times have we succeeded?
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backoffNotifier func() // notifies destination queue when backoff completes
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notifierMutex sync.Mutex
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}
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const maxJitterMultiplier = 1.4
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const minJitterMultiplier = 0.8
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// duration returns how long the next backoff interval should be.
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func (s *ServerStatistics) duration(count uint32) time.Duration {
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return time.Second * time.Duration(math.Exp2(float64(count)))
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// Add some jitter to minimise the chance of having multiple backoffs
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// ending at the same time.
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jitter := rand.Float64()*(maxJitterMultiplier-minJitterMultiplier) + minJitterMultiplier
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duration := time.Millisecond * time.Duration(math.Exp2(float64(count))*jitter*1000)
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return duration
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}
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// cancel will interrupt the currently active backoff.
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func (s *ServerStatistics) cancel() {
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s.blacklisted.Store(false)
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s.backoffUntil.Store(time.Time{})
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select {
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case s.interrupt <- struct{}{}:
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default:
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}
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s.ClearBackoff()
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}
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// AssignBackoffNotifier configures the channel to send to when
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// a backoff completes.
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func (s *ServerStatistics) AssignBackoffNotifier(notifier func()) {
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s.notifierMutex.Lock()
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defer s.notifierMutex.Unlock()
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s.backoffNotifier = notifier
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}
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// Success updates the server statistics with a new successful
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@ -95,8 +120,8 @@ func (s *ServerStatistics) cancel() {
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// we will unblacklist it.
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func (s *ServerStatistics) Success() {
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s.cancel()
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s.successCounter.Inc()
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s.backoffCount.Store(0)
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s.successCounter.Inc()
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if s.statistics.DB != nil {
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if err := s.statistics.DB.RemoveServerFromBlacklist(s.serverName); err != nil {
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logrus.WithError(err).Errorf("Failed to remove %q from blacklist", s.serverName)
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@ -105,13 +130,17 @@ func (s *ServerStatistics) Success() {
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}
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// Failure marks a failure and starts backing off if needed.
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// The next call to BackoffIfRequired will do the right thing
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// after this. It will return the time that the current failure
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// It will return the time that the current failure
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// will result in backoff waiting until, and a bool signalling
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// whether we have blacklisted and therefore to give up.
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func (s *ServerStatistics) Failure() (time.Time, bool) {
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// Return immediately if we have blacklisted this node.
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if s.blacklisted.Load() {
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return time.Time{}, true
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}
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// If we aren't already backing off, this call will start
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// a new backoff period. Increase the failure counter and
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// a new backoff period, increase the failure counter and
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// start a goroutine which will wait out the backoff and
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// unset the backoffStarted flag when done.
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if s.backoffStarted.CompareAndSwap(false, true) {
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@ -122,40 +151,48 @@ func (s *ServerStatistics) Failure() (time.Time, bool) {
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logrus.WithError(err).Errorf("Failed to add %q to blacklist", s.serverName)
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}
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}
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s.ClearBackoff()
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return time.Time{}, true
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}
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go func() {
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until, ok := s.backoffUntil.Load().(time.Time)
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if ok && !until.IsZero() {
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select {
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case <-time.After(time.Until(until)):
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case <-s.interrupt:
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}
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s.backoffStarted.Store(false)
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}
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}()
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// We're starting a new back off so work out what the next interval
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// will be.
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count := s.backoffCount.Load()
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until := time.Now().Add(s.duration(count))
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s.backoffUntil.Store(until)
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s.statistics.backoffMutex.Lock()
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defer s.statistics.backoffMutex.Unlock()
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s.statistics.backoffTimers[s.serverName] = time.AfterFunc(time.Until(until), s.backoffFinished)
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}
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// Check if we have blacklisted this node.
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if s.blacklisted.Load() {
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return time.Now(), true
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}
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return s.backoffUntil.Load().(time.Time), false
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}
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// If we're already backing off and we haven't yet surpassed
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// the deadline then return that. Repeated calls to Failure
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// within a single backoff interval will have no side effects.
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if until, ok := s.backoffUntil.Load().(time.Time); ok && !time.Now().After(until) {
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return until, false
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// ClearBackoff stops the backoff timer for this destination if it is running
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// and removes the timer from the backoffTimers map.
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func (s *ServerStatistics) ClearBackoff() {
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// If the timer is still running then stop it so it's memory is cleaned up sooner.
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s.statistics.backoffMutex.Lock()
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defer s.statistics.backoffMutex.Unlock()
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if timer, ok := s.statistics.backoffTimers[s.serverName]; ok {
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timer.Stop()
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}
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delete(s.statistics.backoffTimers, s.serverName)
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// We're either backing off and have passed the deadline, or
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// we aren't backing off, so work out what the next interval
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// will be.
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count := s.backoffCount.Load()
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until := time.Now().Add(s.duration(count))
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s.backoffUntil.Store(until)
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return until, false
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s.backoffStarted.Store(false)
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}
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// backoffFinished will clear the previous backoff and notify the destination queue.
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func (s *ServerStatistics) backoffFinished() {
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s.ClearBackoff()
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// Notify the destinationQueue if one is currently running.
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s.notifierMutex.Lock()
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defer s.notifierMutex.Unlock()
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if s.backoffNotifier != nil {
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s.backoffNotifier()
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}
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}
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// BackoffInfo returns information about the current or previous backoff.
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@ -174,6 +211,12 @@ func (s *ServerStatistics) Blacklisted() bool {
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return s.blacklisted.Load()
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}
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// RemoveBlacklist removes the blacklisted status from the server.
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func (s *ServerStatistics) RemoveBlacklist() {
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s.cancel()
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s.backoffCount.Store(0)
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}
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// SuccessCount returns the number of successful requests. This is
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// usually useful in constructing transaction IDs.
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func (s *ServerStatistics) SuccessCount() uint32 {
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@ -7,9 +7,7 @@ import (
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)
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func TestBackoff(t *testing.T) {
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stats := Statistics{
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FailuresUntilBlacklist: 7,
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}
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stats := NewStatistics(nil, 7)
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server := ServerStatistics{
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statistics: &stats,
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serverName: "test.com",
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@ -36,7 +34,7 @@ func TestBackoff(t *testing.T) {
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// Get the duration.
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_, blacklist := server.BackoffInfo()
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duration := time.Until(until).Round(time.Second)
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duration := time.Until(until)
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// Unset the backoff, or otherwise our next call will think that
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// there's a backoff in progress and return the same result.
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// Check if the duration is what we expect.
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t.Logf("Backoff %d is for %s", i, duration)
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if wanted := time.Second * time.Duration(math.Exp2(float64(i))); !blacklist && duration != wanted {
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t.Fatalf("Backoff %d should have been %s but was %s", i, wanted, duration)
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roundingAllowance := 0.01
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minDuration := time.Millisecond * time.Duration(math.Exp2(float64(i))*minJitterMultiplier*1000-roundingAllowance)
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maxDuration := time.Millisecond * time.Duration(math.Exp2(float64(i))*maxJitterMultiplier*1000+roundingAllowance)
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var inJitterRange bool
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if duration >= minDuration && duration <= maxDuration {
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inJitterRange = true
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} else {
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inJitterRange = false
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}
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if !blacklist && !inJitterRange {
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t.Fatalf("Backoff %d should have been between %s and %s but was %s", i, minDuration, maxDuration, duration)
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}
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}
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}
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