Resolve state after event against current room state when determining latest state changes (#1479)

* Resolve state after event against current room state when determining latest state changes

* Update sytest-whitelist

* Update sytest-whitelist, blacklist
This commit is contained in:
Neil Alexander 2020-10-05 17:47:08 +01:00 committed by GitHub
parent 4e6b7f726d
commit 2e71d2708f
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 31 additions and 11 deletions

View file

@ -215,10 +215,27 @@ func (u *latestEventsUpdater) latestState() error {
var err error
roomState := state.NewStateResolution(u.api.DB, *u.roomInfo)
// Get a list of the current latest events.
latestStateAtEvents := make([]types.StateAtEvent, len(u.latest))
// Get a list of the current room state events if available.
var currentState []types.StateEntry
if u.roomInfo.StateSnapshotNID != 0 {
currentState, _ = roomState.LoadStateAtSnapshot(u.ctx, u.roomInfo.StateSnapshotNID)
}
// Get a list of the current latest events. This will include both
// the current room state and the latest events after the input event.
// The idea is that we will perform state resolution on this set and
// any conflicting events will be resolved properly.
latestStateAtEvents := make([]types.StateAtEvent, len(u.latest)+len(currentState))
offset := 0
for i := range currentState {
latestStateAtEvents[i] = types.StateAtEvent{
BeforeStateSnapshotNID: u.roomInfo.StateSnapshotNID,
StateEntry: currentState[i],
}
offset++
}
for i := range u.latest {
latestStateAtEvents[i] = u.latest[i].StateAtEvent
latestStateAtEvents[offset+i] = u.latest[i].StateAtEvent
}
// Takes the NIDs of the latest events and creates a state snapshot

View file

@ -118,7 +118,7 @@ func (v StateResolution) LoadCombinedStateAfterEvents(
// the snapshot of the room state before them was the same.
stateBlockNIDLists, err := v.db.StateBlockNIDs(ctx, uniqueStateSnapshotNIDs(stateNIDs))
if err != nil {
return nil, err
return nil, fmt.Errorf("v.db.StateBlockNIDs: %w", err)
}
var stateBlockNIDs []types.StateBlockNID
@ -131,7 +131,7 @@ func (v StateResolution) LoadCombinedStateAfterEvents(
// multiple snapshots.
stateEntryLists, err := v.db.StateEntries(ctx, uniqueStateBlockNIDs(stateBlockNIDs))
if err != nil {
return nil, err
return nil, fmt.Errorf("v.db.StateEntries: %w", err)
}
stateBlockNIDsMap := stateBlockNIDListMap(stateBlockNIDLists)
stateEntriesMap := stateEntryListMap(stateEntryLists)
@ -623,7 +623,7 @@ func (v StateResolution) calculateAndStoreStateAfterManyEvents(
v.calculateStateAfterManyEvents(ctx, v.roomInfo.RoomVersion, prevStates)
metrics.algorithm = algorithm
if err != nil {
return metrics.stop(0, err)
return metrics.stop(0, fmt.Errorf("v.calculateStateAfterManyEvents: %w", err))
}
// TODO: Check if we can encode the new state as a delta against the
@ -642,6 +642,7 @@ func (v StateResolution) calculateStateAfterManyEvents(
// First stage: load the state after each of the prev events.
combined, err = v.LoadCombinedStateAfterEvents(ctx, prevStates)
if err != nil {
err = fmt.Errorf("v.LoadCombinedStateAfterEvents: %w", err)
algorithm = "_load_combined_state"
return
}
@ -672,6 +673,7 @@ func (v StateResolution) calculateStateAfterManyEvents(
var resolved []types.StateEntry
resolved, err = v.resolveConflicts(ctx, roomVersion, notConflicted, conflicts)
if err != nil {
err = fmt.Errorf("v.resolveConflits: %w", err)
algorithm = "_resolve_conflicts"
return
}