More invite support (#979)

* Update gomatixserverlib

* Try to build invite stripped state if not given to us

* SendInvite improvements

* Transpose invite_room_state into invite_state.events for sync API

* Remove syncapi debugging output

* Use RespInviteV2

* Update gomatrixserverlib

* Send the invite event as a normal roomserver event too, for incorporating into room (should this be done by the roomserver automatically for invite inputs?)

* Federation sender use invite_room_state, room server try to insert membership state

* Check supported room versions on the invite endpoint

* Prevent roomserver query API from trying to handle requests for stub rooms

* Adding a nolint

* Replace IsRoomStub with RoomNIDExcludingStubs, fix query API to use that instead

* Review comments
This commit is contained in:
Neil Alexander 2020-04-24 16:30:25 +01:00 committed by GitHub
parent be558f02aa
commit 3ab8ebf6b8
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16 changed files with 175 additions and 77 deletions

View file

@ -752,11 +752,7 @@ func (d *SyncServerDatasource) addInvitesToResponse(
return err
}
for roomID, inviteEvent := range invites {
ir := types.NewInviteResponse()
ir.InviteState.Events = gomatrixserverlib.ToClientEvents(
[]gomatrixserverlib.Event{inviteEvent.Event}, gomatrixserverlib.FormatSync,
)
// TODO: add the invite state from the invite event.
ir := types.NewInviteResponse(inviteEvent)
res.Rooms.Invite[roomID] = *ir
}
return nil

View file

@ -799,11 +799,7 @@ func (d *SyncServerDatasource) addInvitesToResponse(
return err
}
for roomID, inviteEvent := range invites {
ir := types.NewInviteResponse()
ir.InviteState.Events = gomatrixserverlib.HeaderedToClientEvents(
[]gomatrixserverlib.HeaderedEvent{inviteEvent}, gomatrixserverlib.FormatSync,
)
// TODO: add the invite state from the invite event.
ir := types.NewInviteResponse(inviteEvent)
res.Rooms.Invite[roomID] = *ir
}
return nil