Fix RewritesState bug (#1557)

* Set RewritesState once

* Check if any new state provided

* Obey rewritesState

* Don't nuke everything the sync API knows when purging state

* Fix panic from duplicate insert

* Consistency

* Use HasState

* Remove nolint

* Clean up joined rooms on state rewrite
This commit is contained in:
Neil Alexander 2020-10-22 10:39:16 +01:00 committed by GitHub
parent 04dc019e5e
commit 3afc623098
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11 changed files with 65 additions and 28 deletions

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@ -148,6 +148,20 @@ func (d *Database) StoreJSON(
}, nil
}
func (d *Database) PurgeRoomState(
ctx context.Context, roomID string,
) error {
return d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
// If the event is a create event then we'll delete all of the existing
// data for the room. The only reason that a create event would be replayed
// to us in this way is if we're about to receive the entire room state.
if err := d.FederationSenderJoinedHosts.DeleteJoinedHostsForRoom(ctx, txn, roomID); err != nil {
return fmt.Errorf("d.FederationSenderJoinedHosts.DeleteJoinedHosts: %w", err)
}
return nil
})
}
func (d *Database) AddServerToBlacklist(serverName gomatrixserverlib.ServerName) error {
return d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
return d.FederationSenderBlacklist.InsertBlacklist(context.TODO(), txn, serverName)