Fix RewritesState bug (#1557)

* Set RewritesState once

* Check if any new state provided

* Obey rewritesState

* Don't nuke everything the sync API knows when purging state

* Fix panic from duplicate insert

* Consistency

* Use HasState

* Remove nolint

* Clean up joined rooms on state rewrite
This commit is contained in:
Neil Alexander 2020-10-22 10:39:16 +01:00 committed by GitHub
parent 04dc019e5e
commit 3afc623098
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 65 additions and 28 deletions

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@ -379,7 +379,7 @@ func TestOutputRewritesState(t *testing.T) {
if len(producer.producedMessages) != 1 {
t.Fatalf("Rewritten events got output, want only 1 got %d", len(producer.producedMessages))
}
outputEvent := producer.producedMessages[0]
outputEvent := producer.producedMessages[len(producer.producedMessages)-1]
if !outputEvent.NewRoomEvent.RewritesState {
t.Errorf("RewritesState flag not set on output event")
}