mirror of
https://github.com/hoernschen/dendrite.git
synced 2025-08-02 22:22:46 +00:00
Update INSTALL.md, move docs (#1034)
* Update INSTALL.md * Move some things * Clean up * Move some more things * Don't build all the things for the monolith * Update INSTALL.md * Nuke hooks
This commit is contained in:
parent
1b34130a5b
commit
3cb04e8004
10 changed files with 153 additions and 134 deletions
78
docs/p2p.md
Normal file
78
docs/p2p.md
Normal file
|
@ -0,0 +1,78 @@
|
|||
## Peer-to-peer Matrix
|
||||
|
||||
These are the instructions for setting up P2P Dendrite, current as of March 2020. There's both Go stuff and JS stuff to do to set this up.
|
||||
|
||||
|
||||
### Dendrite
|
||||
|
||||
- The `master` branch has a WASM-only binary for dendrite: `./cmd/dendritejs`.
|
||||
- Build it and copy assets to riot-web.
|
||||
```
|
||||
$ GOOS=js GOARCH=wasm go build -o main.wasm ./cmd/dendritejs
|
||||
$ cp main.wasm ../riot-web/src/vector/dendrite.wasm
|
||||
```
|
||||
|
||||
### Rendezvous
|
||||
|
||||
This is how peers discover each other and communicate.
|
||||
|
||||
By default, Dendrite uses the Matrix-hosted websocket star relay server at TODO `/dns4/ws-star.discovery.libp2p.io/tcp/443/wss/p2p-websocket-star`.
|
||||
This is currently hard-coded in `./cmd/dendritejs/main.go` - you can also use a local one if you run your own relay:
|
||||
|
||||
```
|
||||
$ npm install --global libp2p-websocket-star-rendezvous
|
||||
$ rendezvous --port=9090 --host=127.0.0.1
|
||||
```
|
||||
|
||||
Then use `/ip4/127.0.0.1/tcp/9090/ws/p2p-websocket-star/`.
|
||||
|
||||
### Riot-web
|
||||
|
||||
You need to check out these repos:
|
||||
|
||||
```
|
||||
$ git clone git@github.com:matrix-org/go-http-js-libp2p.git
|
||||
$ git clone git@github.com:matrix-org/go-sqlite3-js.git
|
||||
```
|
||||
|
||||
Make sure to `yarn install` in both of these repos. Then:
|
||||
|
||||
- `$ cp "$(go env GOROOT)/misc/wasm/wasm_exec.js" ./src/vector/`
|
||||
- Comment out the lines in `wasm_exec.js` which contains:
|
||||
|
||||
```
|
||||
if (!global.fs && global.require) {
|
||||
global.fs = require("fs");
|
||||
}
|
||||
```
|
||||
- Add the diff at https://github.com/vector-im/riot-web/compare/matthew/p2p?expand=1 - ignore the `package.json` stuff.
|
||||
- Add the following symlinks: they HAVE to be symlinks as the diff in `webpack.config.js` references specific paths.
|
||||
```
|
||||
$ cd node_modules
|
||||
$ ln -s ../../go-sqlite-js # NB: NOT go-sqlite3-js
|
||||
$ ln -s ../../go-http-js-libp2p
|
||||
```
|
||||
|
||||
NB: If you don't run the server with `yarn start` you need to make sure your server is sending the header `Service-Worker-Allowed: /`.
|
||||
|
||||
TODO: Make a Docker image with all of this in it and a volume mount for `dendrite.wasm`.
|
||||
|
||||
### Running
|
||||
|
||||
You need a Chrome and a Firefox running to test locally as service workers don't work in incognito tabs.
|
||||
- For Chrome, use `chrome://serviceworker-internals/` to unregister/see logs.
|
||||
- For Firefox, use `about:debugging#/runtime/this-firefox` to unregister. Use the console window to see logs.
|
||||
|
||||
Assuming you've `yarn start`ed Riot-Web, go to `http://localhost:8080` and register with `http://localhost:8080` as your HS URL.
|
||||
|
||||
You can join rooms by room alias e.g `/join #foo:bar`.
|
||||
|
||||
### Known issues
|
||||
|
||||
- When registering you may be unable to find the server, it'll seem flakey. This happens because the SW, particularly in Firefox,
|
||||
gets killed after 30s of inactivity. When you are not registered, you aren't doing `/sync` calls to keep the SW alive, so if you
|
||||
don't register for a while and idle on the page, the HS will disappear. To fix, unregister the SW, and then refresh the page.
|
||||
|
||||
- The libp2p layer has rate limits, so frequent Federation traffic may cause the connection to drop and messages to not be transferred.
|
||||
I guess in other words, don't send too much traffic?
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue