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Configuration format v1 (#1230)
* Initial pass at refactoring config (not finished) * Don't forget current state and EDU servers * More shifting around * Update server key API tests * Fix roomserver test * Fix more tests * Further tweaks * Fix current state server test (sort of) * Maybe fix appservices * Fix client API test * Include database connection string in database options * Fix sync API build * Update config test * Fix unit tests * Fix federation sender build * Fix gobind build * Set Listen address for all services in HTTP monolith mode * Validate config, reinstate appservice derived in directory, tweaks * Tweak federation API test * Set MaxOpenConnections/MaxIdleConnections to previous values * Update generate-config
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parent
fdabba1851
commit
4b09f445c9
155 changed files with 1716 additions and 1503 deletions
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@ -35,7 +35,7 @@ type PasswordRequest struct {
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// LoginTypePassword implements https://matrix.org/docs/spec/client_server/r0.6.1#password-based
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type LoginTypePassword struct {
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GetAccountByPassword GetAccountByPassword
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Config *config.Dendrite
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Config *config.ClientAPI
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}
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func (t *LoginTypePassword) Name() string {
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@ -110,7 +110,7 @@ type UserInteractive struct {
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Sessions map[string][]string
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}
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func NewUserInteractive(getAccByPass GetAccountByPassword, cfg *config.Dendrite) *UserInteractive {
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func NewUserInteractive(getAccByPass GetAccountByPassword, cfg *config.ClientAPI) *UserInteractive {
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typePassword := &LoginTypePassword{
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GetAccountByPassword: getAccByPass,
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Config: cfg,
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@ -33,8 +33,11 @@ func getAccountByPassword(ctx context.Context, localpart, plaintextPassword stri
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}
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func setup() *UserInteractive {
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cfg := &config.Dendrite{}
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cfg.Matrix.ServerName = serverName
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cfg := &config.ClientAPI{
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Matrix: &config.Global{
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ServerName: serverName,
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},
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}
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return NewUserInteractive(getAccountByPassword, cfg)
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}
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