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Replace publicroomsapi with a combination of clientapi/roomserver/currentstateserver (#1174)
* Use content_value instead of membership * Fix build * Replace publicroomsapi with a combination of clientapi/roomserver/currentstateserver - All public rooms paths are now handled by clientapi - Requests to (un)publish rooms are sent to the roomserver via `PerformPublish` which are stored in a new `published_table.go` - Requests for public rooms are handled in clientapi by: * Fetch all room IDs which are published using `QueryPublishedRooms` on the roomserver. * Apply pagination parameters to the slice. * Do a `QueryBulkStateContent` request to the currentstateserver to pull out required state event *content* (not entire events). * Aggregate and return the chunk. Mostly but not fully implemented (DB queries on currentstateserver are missing) * Fix pq query * Make postgres work * Make sqlite work * Fix tests * Unbreak pagination tests * Linting
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41 changed files with 1481 additions and 79 deletions
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@ -48,3 +48,23 @@ func (a *CurrentStateInternalAPI) QueryRoomsForUser(ctx context.Context, req *ap
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res.RoomIDs = roomIDs
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return nil
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}
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func (a *CurrentStateInternalAPI) QueryBulkStateContent(ctx context.Context, req *api.QueryBulkStateContentRequest, res *api.QueryBulkStateContentResponse) error {
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events, err := a.DB.GetBulkStateContent(ctx, req.RoomIDs, req.StateTuples, req.AllowWildcards)
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if err != nil {
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return err
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}
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res.Rooms = make(map[string]map[gomatrixserverlib.StateKeyTuple]string)
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for _, ev := range events {
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if res.Rooms[ev.RoomID] == nil {
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res.Rooms[ev.RoomID] = make(map[gomatrixserverlib.StateKeyTuple]string)
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}
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room := res.Rooms[ev.RoomID]
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room[gomatrixserverlib.StateKeyTuple{
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EventType: ev.EventType,
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StateKey: ev.StateKey,
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}] = ev.ContentValue
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res.Rooms[ev.RoomID] = room
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}
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return nil
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}
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