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Roomserver perform join (#1001)
* Add PerformJoin template * Try roomserver perform join * Send correct server name to FS API * Pass through content, try to handle multiple server names * Fix local server checks * Don't refer to non-existent error * Add directory lookups of aliases * Remove unneeded parameters * Don't repeat join events into the roomserver * Unmarshal the content, that would help * Check if the user is already in the room in the fedeationapi too * Return incompatible room version error * Use Membership, don't try more servers than needed * Review comments, make FS API take list of servernames, dedupe them, break out of loop properly on success * Tweaks
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parent
36bbb25561
commit
5c894efd0e
12 changed files with 506 additions and 406 deletions
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@ -61,9 +61,7 @@ func MakeJoin(
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if !remoteSupportsVersion {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.UnsupportedRoomVersion(
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fmt.Sprintf("Joining server does not support room version %s", verRes.RoomVersion),
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),
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JSON: jsonerror.IncompatibleRoomVersion(verRes.RoomVersion),
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}
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}
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@ -132,6 +130,9 @@ func MakeJoin(
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}
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// SendJoin implements the /send_join API
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// The make-join send-join dance makes much more sense as a single
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// flow so the cyclomatic complexity is high:
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// nolint:gocyclo
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func SendJoin(
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httpReq *http.Request,
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request *gomatrixserverlib.FederationRequest,
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@ -159,6 +160,16 @@ func SendJoin(
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}
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}
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// Check that a state key is provided.
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if event.StateKey() == nil || (event.StateKey() != nil && *event.StateKey() == "") {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.BadJSON(
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fmt.Sprintf("No state key was provided in the join event."),
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),
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}
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}
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// Check that the room ID is correct.
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if event.RoomID() != roomID {
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return util.JSONResponse{
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@ -234,20 +245,34 @@ func SendJoin(
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}
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}
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// Check if the user is already in the room. If they're already in then
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// there isn't much point in sending another join event into the room.
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alreadyJoined := false
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for _, se := range stateAndAuthChainResponse.StateEvents {
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if membership, merr := se.Membership(); merr == nil {
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if se.StateKey() != nil && *se.StateKey() == *event.StateKey() {
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alreadyJoined = (membership == "join")
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break
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}
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}
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}
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// Send the events to the room server.
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// We are responsible for notifying other servers that the user has joined
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// the room, so set SendAsServer to cfg.Matrix.ServerName
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_, err = producer.SendEvents(
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httpReq.Context(),
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[]gomatrixserverlib.HeaderedEvent{
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event.Headered(stateAndAuthChainResponse.RoomVersion),
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},
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cfg.Matrix.ServerName,
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nil,
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)
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if err != nil {
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util.GetLogger(httpReq.Context()).WithError(err).Error("producer.SendEvents failed")
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return jsonerror.InternalServerError()
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if !alreadyJoined {
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_, err = producer.SendEvents(
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httpReq.Context(),
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[]gomatrixserverlib.HeaderedEvent{
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event.Headered(stateAndAuthChainResponse.RoomVersion),
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},
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cfg.Matrix.ServerName,
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nil,
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)
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if err != nil {
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util.GetLogger(httpReq.Context()).WithError(err).Error("producer.SendEvents failed")
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return jsonerror.InternalServerError()
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}
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}
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return util.JSONResponse{
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