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Add API for querying the state after a list of events (#123)
* Add API for querying the state after a list of events * Implement state after events API * Actually implement the API * Reorder .travis.yml * Comments * Use common.MakeAPI
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e21cd5ae66
commit
65b66a6452
4 changed files with 217 additions and 27 deletions
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@ -17,9 +17,9 @@ install:
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- go get github.com/constabulary/gb/...
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- go get github.com/golang/lint/golint
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- go get github.com/fzipp/gocyclo
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- ./travis-install-kafka.sh
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script:
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- ./travis-install-kafka.sh
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- ./travis-test.sh
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notifications:
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@ -24,7 +24,7 @@ import (
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// QueryLatestEventsAndStateRequest is a request to QueryLatestEventsAndState
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type QueryLatestEventsAndStateRequest struct {
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// The roomID to query the latest events for.
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// The room ID to query the latest events for.
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RoomID string
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// The state key tuples to fetch from the room current state.
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// If this list is empty or nil then no state events are returned.
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@ -44,6 +44,30 @@ type QueryLatestEventsAndStateResponse struct {
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StateEvents []gomatrixserverlib.Event
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}
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// QueryStateAfterEventsRequest is a request to QueryStateAfterEvents
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type QueryStateAfterEventsRequest struct {
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// The room ID to query the state in.
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RoomID string
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// The list of previous events to return the events after.
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PrevEventIDs []string
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// The state key tuples to fetch from the state
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StateToFetch []gomatrixserverlib.StateKeyTuple
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}
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// QueryStateAfterEventsResponse is a response to QueryStateAfterEvents
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type QueryStateAfterEventsResponse struct {
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// Copy of the request for debugging.
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QueryStateAfterEventsRequest
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// Does the room exist on this roomserver?
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// If the room doesn't exist this will be false and StateEvents will be empty.
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RoomExists bool
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// Do all the previous events exist on this roomserver?
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// If some of previous events do not exist this will be false and StateEvents will be empty.
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PrevEventsExist bool
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// The state events requested.
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StateEvents []gomatrixserverlib.Event
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}
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// RoomserverQueryAPI is used to query information from the room server.
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type RoomserverQueryAPI interface {
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// Query the latest events and state for a room from the room server.
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@ -51,11 +75,20 @@ type RoomserverQueryAPI interface {
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request *QueryLatestEventsAndStateRequest,
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response *QueryLatestEventsAndStateResponse,
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) error
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// Query the state after a list of events in a room from the room server.
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QueryStateAfterEvents(
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request *QueryStateAfterEventsRequest,
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response *QueryStateAfterEventsResponse,
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) error
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}
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// RoomserverQueryLatestEventsAndStatePath is the HTTP path for the QueryLatestEventsAndState API.
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const RoomserverQueryLatestEventsAndStatePath = "/api/roomserver/QueryLatestEventsAndState"
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// RoomserverQueryStateAfterEventsPath is the HTTP path for the QueryStateAfterEvents API.
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const RoomserverQueryStateAfterEventsPath = "/api/roomserver/QueryStateAfterEvents"
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// NewRoomserverQueryAPIHTTP creates a RoomserverQueryAPI implemented by talking to a HTTP POST API.
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// If httpClient is nil then it uses the http.DefaultClient
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func NewRoomserverQueryAPIHTTP(roomserverURL string, httpClient *http.Client) RoomserverQueryAPI {
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@ -79,6 +112,15 @@ func (h *httpRoomserverQueryAPI) QueryLatestEventsAndState(
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return postJSON(h.httpClient, apiURL, request, response)
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}
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// QueryStateAfterEvents implements RoomserverQueryAPI
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func (h *httpRoomserverQueryAPI) QueryStateAfterEvents(
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request *QueryStateAfterEventsRequest,
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response *QueryStateAfterEventsResponse,
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) error {
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apiURL := h.roomserverURL + RoomserverQueryStateAfterEventsPath
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return postJSON(h.httpClient, apiURL, request, response)
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}
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func postJSON(httpClient http.Client, apiURL string, request, response interface{}) error {
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jsonBytes, err := json.Marshal(request)
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if err != nil {
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@ -16,12 +16,12 @@ package query
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import (
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"encoding/json"
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"github.com/matrix-org/dendrite/common"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/state"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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"github.com/prometheus/client_golang/prometheus"
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"net/http"
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)
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@ -68,6 +68,54 @@ func (r *RoomserverQueryAPI) QueryLatestEventsAndState(
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return err
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}
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stateEvents, err := r.loadStateEvents(stateEntries)
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if err != nil {
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return err
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}
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response.StateEvents = stateEvents
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return nil
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}
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// QueryStateAfterEvents implements api.RoomserverQueryAPI
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func (r *RoomserverQueryAPI) QueryStateAfterEvents(
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request *api.QueryStateAfterEventsRequest,
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response *api.QueryStateAfterEventsResponse,
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) (err error) {
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response.QueryStateAfterEventsRequest = *request
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roomNID, err := r.DB.RoomNID(request.RoomID)
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if err != nil {
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return err
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}
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if roomNID == 0 {
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return nil
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}
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response.RoomExists = true
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prevStates, err := r.DB.StateAtEventIDs(request.PrevEventIDs)
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if err != nil {
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// TODO: Check if the error was because we are missing events from the
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// database or are missing state at events from the database.
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return err
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}
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response.PrevEventsExist = true
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// Lookup the currrent state for the requested tuples.
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stateEntries, err := state.LoadStateAfterEventsForStringTuples(r.DB, prevStates, request.StateToFetch)
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if err != nil {
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return err
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}
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stateEvents, err := r.loadStateEvents(stateEntries)
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if err != nil {
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return err
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}
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response.StateEvents = stateEvents
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return nil
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}
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func (r *RoomserverQueryAPI) loadStateEvents(stateEntries []types.StateEntry) ([]gomatrixserverlib.Event, error) {
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eventNIDs := make([]types.EventNID, len(stateEntries))
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for i := range stateEntries {
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eventNIDs[i] = stateEntries[i].EventNID
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@ -75,21 +123,21 @@ func (r *RoomserverQueryAPI) QueryLatestEventsAndState(
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stateEvents, err := r.DB.Events(eventNIDs)
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if err != nil {
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return err
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return nil, err
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}
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response.StateEvents = make([]gomatrixserverlib.Event, len(stateEvents))
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result := make([]gomatrixserverlib.Event, len(stateEvents))
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for i := range stateEvents {
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response.StateEvents[i] = stateEvents[i].Event
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result[i] = stateEvents[i].Event
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}
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return nil
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return result, nil
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}
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// SetupHTTP adds the RoomserverQueryAPI handlers to the http.ServeMux.
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func (r *RoomserverQueryAPI) SetupHTTP(servMux *http.ServeMux) {
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servMux.Handle(
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api.RoomserverQueryLatestEventsAndStatePath,
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makeAPI("query_latest_events_and_state", func(req *http.Request) util.JSONResponse {
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common.MakeAPI("query_latest_events_and_state", func(req *http.Request) util.JSONResponse {
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var request api.QueryLatestEventsAndStateRequest
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var response api.QueryLatestEventsAndStateResponse
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if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
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@ -101,8 +149,18 @@ func (r *RoomserverQueryAPI) SetupHTTP(servMux *http.ServeMux) {
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return util.JSONResponse{Code: 200, JSON: &response}
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}),
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)
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}
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func makeAPI(metric string, apiFunc func(req *http.Request) util.JSONResponse) http.Handler {
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return prometheus.InstrumentHandler(metric, util.MakeJSONAPI(util.NewJSONRequestHandler(apiFunc)))
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servMux.Handle(
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api.RoomserverQueryStateAfterEventsPath,
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common.MakeAPI("query_state_after_events", func(req *http.Request) util.JSONResponse {
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var request api.QueryStateAfterEventsRequest
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var response api.QueryStateAfterEventsResponse
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if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
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return util.ErrorResponse(err)
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}
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if err := r.QueryStateAfterEvents(&request, &response); err != nil {
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return util.ErrorResponse(err)
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}
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return util.JSONResponse{Code: 200, JSON: &response}
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}),
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)
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}
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@ -316,6 +316,82 @@ func loadStateAtSnapshotForNumericTuples(
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return fullState, nil
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}
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// LoadStateAfterEventsForStringTuples loads the state for a list of event type
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// and state key pairs after list of events.
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// This is used when we only want to load a subset of the room state after a list of events.
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// If there is no entry for a given event type and state key pair then it will be discarded.
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// This is typically the state before an event.
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// Returns a sorted list of state entries or an error if there was a problem talking to the database.
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func LoadStateAfterEventsForStringTuples(
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db RoomStateDatabase, prevStates []types.StateAtEvent, stateKeyTuples []gomatrixserverlib.StateKeyTuple,
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) ([]types.StateEntry, error) {
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numericTuples, err := stringTuplesToNumericTuples(db, stateKeyTuples)
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if err != nil {
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return nil, err
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}
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return loadStateAfterEventsForNumericTuples(db, prevStates, numericTuples)
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}
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func loadStateAfterEventsForNumericTuples(
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db RoomStateDatabase, prevStates []types.StateAtEvent, stateKeyTuples []types.StateKeyTuple,
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) ([]types.StateEntry, error) {
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if len(prevStates) == 1 {
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// Fast path for a single event.
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prevState := prevStates[0]
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result, err := loadStateAtSnapshotForNumericTuples(
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db, prevState.BeforeStateSnapshotNID, stateKeyTuples,
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)
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if err != nil {
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return nil, err
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}
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if prevState.IsStateEvent() {
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// The result is current the state before the requested event.
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// We want the state after the requested event.
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// If the requested event was a state event then we need to
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// update that key in the result.
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// If the requested event wasn't a state event then the state after
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// it is the same as the state before it.
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for i := range result {
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if result[i].StateKeyTuple == prevState.StateKeyTuple {
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result[i] = prevState.StateEntry
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}
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}
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}
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return result, nil
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}
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// Slow path for more that one event.
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// Load the entire state so that we can do conflict resolution if we need to.
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// TODO: The are some optimistations we could do here:
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// 1) We only need to do conflict resolution if there is a conflict in the
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// requested tuples so we might try loading just those tuples and then
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// checking for conflicts.
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// 2) When there is a conflict we still only need to load the state
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// needed to do conflict resolution which would save us having to load
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// the full state.
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// TODO: Add metrics for this as it could take a long time for big rooms
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// with large conflicts.
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fullState, _, _, err := calculateStateAfterManyEvents(db, prevStates)
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if err != nil {
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return nil, err
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}
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// Sort the full state so we can use it as a map.
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sort.Sort(stateEntrySorter(fullState))
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// Filter the full state down to the required tuples.
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var result []types.StateEntry
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for _, tuple := range stateKeyTuples {
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eventNID, ok := stateEntryMap(fullState).lookup(tuple)
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if ok {
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result = append(result, types.StateEntry{tuple, eventNID})
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}
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}
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sort.Sort(stateEntrySorter(result))
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return result, nil
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}
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var calculateStateDurations = prometheus.NewSummaryVec(
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prometheus.SummaryOpts{
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Namespace: "dendrite",
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@ -491,12 +567,30 @@ const maxStateBlockNIDs = 64
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func calculateAndStoreStateAfterManyEvents(
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db RoomStateDatabase, roomNID types.RoomNID, prevStates []types.StateAtEvent, metrics calculateStateMetrics,
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) (types.StateSnapshotNID, error) {
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state, algorithm, conflictLength, err := calculateStateAfterManyEvents(db, prevStates)
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metrics.algorithm = algorithm
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if err != nil {
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return metrics.stop(0, err)
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}
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// TODO: Check if we can encode the new state as a delta against the
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// previous state.
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metrics.conflictLength = conflictLength
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metrics.fullStateLength = len(state)
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return metrics.stop(db.AddState(roomNID, nil, state))
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}
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func calculateStateAfterManyEvents(
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db RoomStateDatabase, prevStates []types.StateAtEvent,
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) (state []types.StateEntry, algorithm string, conflictLength int, err error) {
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var combined []types.StateEntry
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// Conflict resolution.
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// First stage: load the state after each of the prev events.
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combined, err := LoadCombinedStateAfterEvents(db, prevStates)
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combined, err = LoadCombinedStateAfterEvents(db, prevStates)
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if err != nil {
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metrics.algorithm = "_load_combined_state"
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return metrics.stop(0, err)
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algorithm = "_load_combined_state"
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return
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}
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// Collect all the entries with the same type and key together.
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// Find the conflicts
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conflicts := findDuplicateStateKeys(combined)
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var state []types.StateEntry
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if len(conflicts) > 0 {
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metrics.conflictLength = len(conflicts)
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conflictLength = len(conflicts)
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// 5) There are conflicting state events, for each conflict workout
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// what the appropriate state event is.
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}
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}
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resolved, err := resolveConflicts(db, notConflicted, conflicts)
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var resolved []types.StateEntry
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resolved, err = resolveConflicts(db, notConflicted, conflicts)
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if err != nil {
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metrics.algorithm = "_resolve_conflicts"
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return metrics.stop(0, err)
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algorithm = "_resolve_conflicts"
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return
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}
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metrics.algorithm = "full_state_with_conflicts"
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algorithm = "full_state_with_conflicts"
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state = resolved
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} else {
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metrics.algorithm = "full_state_no_conflicts"
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algorithm = "full_state_no_conflicts"
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// 6) There weren't any conflicts
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state = combined
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}
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metrics.fullStateLength = len(state)
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// TODO: Check if we can encode the new state as a delta against the
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// previous state.
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return metrics.stop(db.AddState(roomNID, nil, state))
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return
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}
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// resolveConflicts resolves a list of conflicted state entries. It takes two lists.
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