Refactor StoreEvent, add MaybeRedactEvent, create an EventDatabase (#2989)

This PR changes the following:
- `StoreEvent` now only stores an event (and possibly prev event),
instead of also doing redactions
- Adds a `MaybeRedactEvent` (pulled out from `StoreEvent`), which should
be called after storing events
- a few other things
This commit is contained in:
Till 2023-03-01 17:06:47 +01:00 committed by GitHub
parent 1aa70b0f56
commit 6c20f8f742
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
34 changed files with 488 additions and 420 deletions

View file

@ -85,7 +85,7 @@ func IsServerCurrentlyInRoom(ctx context.Context, db storage.Database, serverNam
return false, err
}
events, err := db.Events(ctx, info.RoomNID, eventNIDs)
events, err := db.Events(ctx, info, eventNIDs)
if err != nil {
return false, err
}
@ -157,7 +157,7 @@ func IsInvitePending(
// only keep the "m.room.member" events with a "join" membership. These events are returned.
// Returns an error if there was an issue fetching the events.
func GetMembershipsAtState(
ctx context.Context, db storage.RoomDatabase, roomNID types.RoomNID, stateEntries []types.StateEntry, joinedOnly bool,
ctx context.Context, db storage.RoomDatabase, roomInfo *types.RoomInfo, stateEntries []types.StateEntry, joinedOnly bool,
) ([]types.Event, error) {
var eventNIDs types.EventNIDs
@ -177,7 +177,7 @@ func GetMembershipsAtState(
util.Unique(eventNIDs)
// Get all of the events in this state
stateEvents, err := db.Events(ctx, roomNID, eventNIDs)
stateEvents, err := db.Events(ctx, roomInfo, eventNIDs)
if err != nil {
return nil, err
}
@ -227,9 +227,9 @@ func MembershipAtEvent(ctx context.Context, db storage.RoomDatabase, info *types
}
func LoadEvents(
ctx context.Context, db storage.RoomDatabase, roomNID types.RoomNID, eventNIDs []types.EventNID,
ctx context.Context, db storage.RoomDatabase, roomInfo *types.RoomInfo, eventNIDs []types.EventNID,
) ([]*gomatrixserverlib.Event, error) {
stateEvents, err := db.Events(ctx, roomNID, eventNIDs)
stateEvents, err := db.Events(ctx, roomInfo, eventNIDs)
if err != nil {
return nil, err
}
@ -242,13 +242,13 @@ func LoadEvents(
}
func LoadStateEvents(
ctx context.Context, db storage.RoomDatabase, roomNID types.RoomNID, stateEntries []types.StateEntry,
ctx context.Context, db storage.RoomDatabase, roomInfo *types.RoomInfo, stateEntries []types.StateEntry,
) ([]*gomatrixserverlib.Event, error) {
eventNIDs := make([]types.EventNID, len(stateEntries))
for i := range stateEntries {
eventNIDs[i] = stateEntries[i].EventNID
}
return LoadEvents(ctx, db, roomNID, eventNIDs)
return LoadEvents(ctx, db, roomInfo, eventNIDs)
}
func CheckServerAllowedToSeeEvent(
@ -326,7 +326,7 @@ func slowGetHistoryVisibilityState(
return nil, nil
}
return LoadStateEvents(ctx, db, info.RoomNID, filteredEntries)
return LoadStateEvents(ctx, db, info, filteredEntries)
}
// TODO: Remove this when we have tests to assert correctness of this function
@ -366,7 +366,7 @@ BFSLoop:
next = make([]string, 0)
}
// Retrieve the events to process from the database.
events, err = db.EventsFromIDs(ctx, info.RoomNID, front)
events, err = db.EventsFromIDs(ctx, info, front)
if err != nil {
return resultNIDs, redactEventIDs, err
}
@ -467,7 +467,7 @@ func QueryLatestEventsAndState(
return err
}
stateEvents, err := LoadStateEvents(ctx, db, roomInfo.RoomNID, stateEntries)
stateEvents, err := LoadStateEvents(ctx, db, roomInfo, stateEntries)
if err != nil {
return err
}