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bugfix: E2EE device keys could sometimes not be sent to remote servers (#2466)
* Fix flakey sytest 'Local device key changes get to remote servers' * Debug logs * Remove internal/test and use /test only Remove a lot of ancient code too. * Use FederationRoomserverAPI in more places * Use more interfaces in federationapi; begin adding regression test * Linting * Add regression test * Unbreak tests * ALL THE LOGS * Fix a race condition which could cause events to not be sent to servers If a new room event which rewrites state arrives, we remove all joined hosts then re-calculate them. This wasn't done in a transaction so for a brief period we would have no joined hosts. During this interim, key change events which arrive would not be sent to destination servers. This would sporadically fail on sytest. * Unbreak new tests * Linting
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cd82460513
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48 changed files with 566 additions and 618 deletions
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@ -63,11 +63,21 @@ func (r *Receipt) String() string {
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// this isn't a duplicate message.
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func (d *Database) UpdateRoom(
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ctx context.Context,
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roomID, oldEventID, newEventID string,
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roomID string,
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addHosts []types.JoinedHost,
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removeHosts []string,
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purgeRoomFirst bool,
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) (joinedHosts []types.JoinedHost, err error) {
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err = d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
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if purgeRoomFirst {
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// If the event is a create event then we'll delete all of the existing
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// data for the room. The only reason that a create event would be replayed
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// to us in this way is if we're about to receive the entire room state.
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if err = d.FederationJoinedHosts.DeleteJoinedHostsForRoom(ctx, txn, roomID); err != nil {
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return fmt.Errorf("d.FederationJoinedHosts.DeleteJoinedHosts: %w", err)
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}
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}
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joinedHosts, err = d.FederationJoinedHosts.SelectJoinedHostsWithTx(ctx, txn, roomID)
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if err != nil {
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return err
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@ -138,20 +148,6 @@ func (d *Database) StoreJSON(
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}, nil
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}
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func (d *Database) PurgeRoomState(
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ctx context.Context, roomID string,
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) error {
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return d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
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// If the event is a create event then we'll delete all of the existing
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// data for the room. The only reason that a create event would be replayed
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// to us in this way is if we're about to receive the entire room state.
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if err := d.FederationJoinedHosts.DeleteJoinedHostsForRoom(ctx, txn, roomID); err != nil {
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return fmt.Errorf("d.FederationJoinedHosts.DeleteJoinedHosts: %w", err)
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}
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return nil
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})
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}
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func (d *Database) AddServerToBlacklist(serverName gomatrixserverlib.ServerName) error {
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return d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
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return d.FederationBlacklist.InsertBlacklist(context.TODO(), txn, serverName)
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