use go module for dependencies (#594)

This commit is contained in:
ruben 2019-05-21 22:56:55 +02:00 committed by Brendan Abolivier
parent 4d588f7008
commit 74827428bd
6109 changed files with 216 additions and 1114821 deletions

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# RoomServer
## RoomServer Internals
### Numeric IDs
To save space matrix string identifiers are mapped to local numeric IDs.
The numeric IDs are more efficient to manipulate and use less space to store.
The numeric IDs are never exposed in the API the room server exposes.
The numeric IDs are converted to string IDs before they leave the room server.
The numeric ID for a string ID is never 0 to avoid being confused with go's
default zero value.
Zero is used to indicate that there was no corresponding string ID.
Well-known event types and event state keys are preassigned numeric IDs.
### State Snapshot Storage
The room server stores the state of the matrix room at each event.
For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the
event type, event state key and event ID. For further efficiency the state
snapshots are stored as the combination of up to 64 these blocks. This allows
blocks of the room state to be reused in multiple snapshots.
The resulting database tables look something like this:
+-------------------------------------------------------------------+
| Events |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
| 1 | m.room.create 1 | "" 1 | <nil> 0 |
| 2 | m.room.member 2 | "@user:foo" 2 | <nil> 0 |
| 3 | m.room.member 2 | "@user:bar" 3 | {1,2} 1 |
| 4 | m.room.message 3 | <nil> 0 | {1,2,3} 2 |
| 5 | m.room.member 2 | "@user:foo" 2 | {1,2,3} 2 |
| 6 | m.room.message 3 | <nil> 0 | {1,3,6} 3 |
+---------+-------------------+------------------+------------------+
+----------------------------------------+
| State Snapshots |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
| 1 | {1} |
| 2 | {1,2} |
| 3 | {1,2,3} |
+-----------------------+----------------+
+-----------------------------------------------------------------+
| State Blocks |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
| 1 | m.room.create 1 | "" 1 | 1 |
| 1 | m.room.member 2 | "@user:foo" 2 | 2 |
| 2 | m.room.member 2 | "@user:bar" 3 | 3 |
| 3 | m.room.member 2 | "@user:foo" 2 | 6 |
+---------------+-------------------+------------------+----------+

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package alias
import (
"context"
"encoding/json"
"fmt"
"net/http"
"time"
appserviceAPI "github.com/matrix-org/dendrite/appservice/api"
"github.com/matrix-org/dendrite/common"
"github.com/matrix-org/dendrite/common/config"
roomserverAPI "github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
)
// RoomserverAliasAPIDatabase has the storage APIs needed to implement the alias API.
type RoomserverAliasAPIDatabase interface {
// Save a given room alias with the room ID it refers to.
// Returns an error if there was a problem talking to the database.
SetRoomAlias(ctx context.Context, alias string, roomID string) error
// Look up the room ID a given alias refers to.
// Returns an error if there was a problem talking to the database.
GetRoomIDForAlias(ctx context.Context, alias string) (string, error)
// Look up all aliases referring to a given room ID.
// Returns an error if there was a problem talking to the database.
GetAliasesForRoomID(ctx context.Context, roomID string) ([]string, error)
// Remove a given room alias.
// Returns an error if there was a problem talking to the database.
RemoveRoomAlias(ctx context.Context, alias string) error
}
// RoomserverAliasAPI is an implementation of alias.RoomserverAliasAPI
type RoomserverAliasAPI struct {
DB RoomserverAliasAPIDatabase
Cfg *config.Dendrite
InputAPI roomserverAPI.RoomserverInputAPI
QueryAPI roomserverAPI.RoomserverQueryAPI
AppserviceAPI appserviceAPI.AppServiceQueryAPI
}
// SetRoomAlias implements alias.RoomserverAliasAPI
func (r *RoomserverAliasAPI) SetRoomAlias(
ctx context.Context,
request *roomserverAPI.SetRoomAliasRequest,
response *roomserverAPI.SetRoomAliasResponse,
) error {
// Check if the alias isn't already referring to a room
roomID, err := r.DB.GetRoomIDForAlias(ctx, request.Alias)
if err != nil {
return err
}
if len(roomID) > 0 {
// If the alias already exists, stop the process
response.AliasExists = true
return nil
}
response.AliasExists = false
// Save the new alias
if err := r.DB.SetRoomAlias(ctx, request.Alias, request.RoomID); err != nil {
return err
}
// Send a m.room.aliases event with the updated list of aliases for this room
// At this point we've already committed the alias to the database so we
// shouldn't cancel this request.
// TODO: Ensure that we send unsent events when if server restarts.
return r.sendUpdatedAliasesEvent(context.TODO(), request.UserID, request.RoomID)
}
// GetRoomIDForAlias implements alias.RoomserverAliasAPI
func (r *RoomserverAliasAPI) GetRoomIDForAlias(
ctx context.Context,
request *roomserverAPI.GetRoomIDForAliasRequest,
response *roomserverAPI.GetRoomIDForAliasResponse,
) error {
// Look up the room ID in the database
roomID, err := r.DB.GetRoomIDForAlias(ctx, request.Alias)
if err != nil {
return err
}
// No rooms found locally, try our application services by making a call to
// the appservice component
aliasReq := appserviceAPI.RoomAliasExistsRequest{Alias: request.Alias}
var aliasResp appserviceAPI.RoomAliasExistsResponse
if err = r.AppserviceAPI.RoomAliasExists(ctx, &aliasReq, &aliasResp); err != nil {
return err
}
response.RoomID = roomID
return nil
}
// GetAliasesForRoomID implements alias.RoomserverAliasAPI
func (r *RoomserverAliasAPI) GetAliasesForRoomID(
ctx context.Context,
request *roomserverAPI.GetAliasesForRoomIDRequest,
response *roomserverAPI.GetAliasesForRoomIDResponse,
) error {
// Look up the aliases in the database for the given RoomID
aliases, err := r.DB.GetAliasesForRoomID(ctx, request.RoomID)
if err != nil {
return err
}
response.Aliases = aliases
return nil
}
// RemoveRoomAlias implements alias.RoomserverAliasAPI
func (r *RoomserverAliasAPI) RemoveRoomAlias(
ctx context.Context,
request *roomserverAPI.RemoveRoomAliasRequest,
response *roomserverAPI.RemoveRoomAliasResponse,
) error {
// Look up the room ID in the database
roomID, err := r.DB.GetRoomIDForAlias(ctx, request.Alias)
if err != nil {
return err
}
// Remove the dalias from the database
if err := r.DB.RemoveRoomAlias(ctx, request.Alias); err != nil {
return err
}
// Send an updated m.room.aliases event
// At this point we've already committed the alias to the database so we
// shouldn't cancel this request.
// TODO: Ensure that we send unsent events when if server restarts.
return r.sendUpdatedAliasesEvent(context.TODO(), request.UserID, roomID)
}
type roomAliasesContent struct {
Aliases []string `json:"aliases"`
}
// Build the updated m.room.aliases event to send to the room after addition or
// removal of an alias
func (r *RoomserverAliasAPI) sendUpdatedAliasesEvent(
ctx context.Context, userID string, roomID string,
) error {
serverName := string(r.Cfg.Matrix.ServerName)
builder := gomatrixserverlib.EventBuilder{
Sender: userID,
RoomID: roomID,
Type: "m.room.aliases",
StateKey: &serverName,
}
// Retrieve the updated list of aliases, marhal it and set it as the
// event's content
aliases, err := r.DB.GetAliasesForRoomID(ctx, roomID)
if err != nil {
return err
}
content := roomAliasesContent{Aliases: aliases}
rawContent, err := json.Marshal(content)
if err != nil {
return err
}
err = builder.SetContent(json.RawMessage(rawContent))
if err != nil {
return err
}
// Get needed state events and depth
eventsNeeded, err := gomatrixserverlib.StateNeededForEventBuilder(&builder)
if err != nil {
return err
}
req := roomserverAPI.QueryLatestEventsAndStateRequest{
RoomID: roomID,
StateToFetch: eventsNeeded.Tuples(),
}
var res roomserverAPI.QueryLatestEventsAndStateResponse
if err = r.QueryAPI.QueryLatestEventsAndState(ctx, &req, &res); err != nil {
return err
}
builder.Depth = res.Depth
builder.PrevEvents = res.LatestEvents
// Add auth events
authEvents := gomatrixserverlib.NewAuthEvents(nil)
for i := range res.StateEvents {
err = authEvents.AddEvent(&res.StateEvents[i])
if err != nil {
return err
}
}
refs, err := eventsNeeded.AuthEventReferences(&authEvents)
if err != nil {
return err
}
builder.AuthEvents = refs
// Build the event
eventID := fmt.Sprintf("$%s:%s", util.RandomString(16), r.Cfg.Matrix.ServerName)
now := time.Now()
event, err := builder.Build(
eventID, now, r.Cfg.Matrix.ServerName, r.Cfg.Matrix.KeyID, r.Cfg.Matrix.PrivateKey,
)
if err != nil {
return err
}
// Create the request
ire := roomserverAPI.InputRoomEvent{
Kind: roomserverAPI.KindNew,
Event: event,
AuthEventIDs: event.AuthEventIDs(),
SendAsServer: serverName,
}
inputReq := roomserverAPI.InputRoomEventsRequest{
InputRoomEvents: []roomserverAPI.InputRoomEvent{ire},
}
var inputRes roomserverAPI.InputRoomEventsResponse
// Send the request
return r.InputAPI.InputRoomEvents(ctx, &inputReq, &inputRes)
}
// SetupHTTP adds the RoomserverAliasAPI handlers to the http.ServeMux.
func (r *RoomserverAliasAPI) SetupHTTP(servMux *http.ServeMux) {
servMux.Handle(
roomserverAPI.RoomserverSetRoomAliasPath,
common.MakeInternalAPI("setRoomAlias", func(req *http.Request) util.JSONResponse {
var request roomserverAPI.SetRoomAliasRequest
var response roomserverAPI.SetRoomAliasResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.SetRoomAlias(req.Context(), &request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: http.StatusOK, JSON: &response}
}),
)
servMux.Handle(
roomserverAPI.RoomserverGetRoomIDForAliasPath,
common.MakeInternalAPI("GetRoomIDForAlias", func(req *http.Request) util.JSONResponse {
var request roomserverAPI.GetRoomIDForAliasRequest
var response roomserverAPI.GetRoomIDForAliasResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.GetRoomIDForAlias(req.Context(), &request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: http.StatusOK, JSON: &response}
}),
)
servMux.Handle(
roomserverAPI.RoomserverRemoveRoomAliasPath,
common.MakeInternalAPI("removeRoomAlias", func(req *http.Request) util.JSONResponse {
var request roomserverAPI.RemoveRoomAliasRequest
var response roomserverAPI.RemoveRoomAliasResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.RemoveRoomAlias(req.Context(), &request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: http.StatusOK, JSON: &response}
}),
)
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package api
import (
"context"
"net/http"
commonHTTP "github.com/matrix-org/dendrite/common/http"
opentracing "github.com/opentracing/opentracing-go"
)
// SetRoomAliasRequest is a request to SetRoomAlias
type SetRoomAliasRequest struct {
// ID of the user setting the alias
UserID string `json:"user_id"`
// New alias for the room
Alias string `json:"alias"`
// The room ID the alias is referring to
RoomID string `json:"room_id"`
}
// SetRoomAliasResponse is a response to SetRoomAlias
type SetRoomAliasResponse struct {
// Does the alias already refer to a room?
AliasExists bool `json:"alias_exists"`
}
// GetRoomIDForAliasRequest is a request to GetRoomIDForAlias
type GetRoomIDForAliasRequest struct {
// Alias we want to lookup
Alias string `json:"alias"`
}
// GetRoomIDForAliasResponse is a response to GetRoomIDForAlias
type GetRoomIDForAliasResponse struct {
// The room ID the alias refers to
RoomID string `json:"room_id"`
}
// GetAliasesForRoomIDRequest is a request to GetAliasesForRoomID
type GetAliasesForRoomIDRequest struct {
// The room ID we want to find aliases for
RoomID string `json:"room_id"`
}
// GetAliasesForRoomIDResponse is a response to GetAliasesForRoomID
type GetAliasesForRoomIDResponse struct {
// The aliases the alias refers to
Aliases []string `json:"aliases"`
}
// RemoveRoomAliasRequest is a request to RemoveRoomAlias
type RemoveRoomAliasRequest struct {
// ID of the user removing the alias
UserID string `json:"user_id"`
// The room alias to remove
Alias string `json:"alias"`
}
// RemoveRoomAliasResponse is a response to RemoveRoomAlias
type RemoveRoomAliasResponse struct{}
// RoomserverAliasAPI is used to save, lookup or remove a room alias
type RoomserverAliasAPI interface {
// Set a room alias
SetRoomAlias(
ctx context.Context,
req *SetRoomAliasRequest,
response *SetRoomAliasResponse,
) error
// Get the room ID for an alias
GetRoomIDForAlias(
ctx context.Context,
req *GetRoomIDForAliasRequest,
response *GetRoomIDForAliasResponse,
) error
// Get all known aliases for a room ID
GetAliasesForRoomID(
ctx context.Context,
req *GetAliasesForRoomIDRequest,
response *GetAliasesForRoomIDResponse,
) error
// Remove a room alias
RemoveRoomAlias(
ctx context.Context,
req *RemoveRoomAliasRequest,
response *RemoveRoomAliasResponse,
) error
}
// RoomserverSetRoomAliasPath is the HTTP path for the SetRoomAlias API.
const RoomserverSetRoomAliasPath = "/api/roomserver/setRoomAlias"
// RoomserverGetRoomIDForAliasPath is the HTTP path for the GetRoomIDForAlias API.
const RoomserverGetRoomIDForAliasPath = "/api/roomserver/GetRoomIDForAlias"
// RoomserverGetAliasesForRoomIDPath is the HTTP path for the GetAliasesForRoomID API.
const RoomserverGetAliasesForRoomIDPath = "/api/roomserver/GetAliasesForRoomID"
// RoomserverRemoveRoomAliasPath is the HTTP path for the RemoveRoomAlias API.
const RoomserverRemoveRoomAliasPath = "/api/roomserver/removeRoomAlias"
// NewRoomserverAliasAPIHTTP creates a RoomserverAliasAPI implemented by talking to a HTTP POST API.
// If httpClient is nil then it uses the http.DefaultClient
func NewRoomserverAliasAPIHTTP(roomserverURL string, httpClient *http.Client) RoomserverAliasAPI {
if httpClient == nil {
httpClient = http.DefaultClient
}
return &httpRoomserverAliasAPI{roomserverURL, httpClient}
}
type httpRoomserverAliasAPI struct {
roomserverURL string
httpClient *http.Client
}
// SetRoomAlias implements RoomserverAliasAPI
func (h *httpRoomserverAliasAPI) SetRoomAlias(
ctx context.Context,
request *SetRoomAliasRequest,
response *SetRoomAliasResponse,
) error {
span, ctx := opentracing.StartSpanFromContext(ctx, "SetRoomAlias")
defer span.Finish()
apiURL := h.roomserverURL + RoomserverSetRoomAliasPath
return commonHTTP.PostJSON(ctx, span, h.httpClient, apiURL, request, response)
}
// GetRoomIDForAlias implements RoomserverAliasAPI
func (h *httpRoomserverAliasAPI) GetRoomIDForAlias(
ctx context.Context,
request *GetRoomIDForAliasRequest,
response *GetRoomIDForAliasResponse,
) error {
span, ctx := opentracing.StartSpanFromContext(ctx, "GetRoomIDForAlias")
defer span.Finish()
apiURL := h.roomserverURL + RoomserverGetRoomIDForAliasPath
return commonHTTP.PostJSON(ctx, span, h.httpClient, apiURL, request, response)
}
// GetAliasesForRoomID implements RoomserverAliasAPI
func (h *httpRoomserverAliasAPI) GetAliasesForRoomID(
ctx context.Context,
request *GetAliasesForRoomIDRequest,
response *GetAliasesForRoomIDResponse,
) error {
span, ctx := opentracing.StartSpanFromContext(ctx, "GetAliasesForRoomID")
defer span.Finish()
apiURL := h.roomserverURL + RoomserverGetAliasesForRoomIDPath
return commonHTTP.PostJSON(ctx, span, h.httpClient, apiURL, request, response)
}
// RemoveRoomAlias implements RoomserverAliasAPI
func (h *httpRoomserverAliasAPI) RemoveRoomAlias(
ctx context.Context,
request *RemoveRoomAliasRequest,
response *RemoveRoomAliasResponse,
) error {
span, ctx := opentracing.StartSpanFromContext(ctx, "RemoveRoomAlias")
defer span.Finish()
apiURL := h.roomserverURL + RoomserverRemoveRoomAliasPath
return commonHTTP.PostJSON(ctx, span, h.httpClient, apiURL, request, response)
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package api provides the types that are used to communicate with the roomserver.
package api
import (
"context"
"net/http"
commonHTTP "github.com/matrix-org/dendrite/common/http"
"github.com/matrix-org/gomatrixserverlib"
opentracing "github.com/opentracing/opentracing-go"
)
const (
// KindOutlier event fall outside the contiguous event graph.
// We do not have the state for these events.
// These events are state events used to authenticate other events.
// They can become part of the contiguous event graph via backfill.
KindOutlier = 1
// KindNew event extend the contiguous graph going forwards.
// They usually don't need state, but may include state if the
// there was a new event that references an event that we don't
// have a copy of.
KindNew = 2
// KindBackfill event extend the contiguous graph going backwards.
// They always have state.
KindBackfill = 3
)
// DoNotSendToOtherServers tells us not to send the event to other matrix
// servers.
const DoNotSendToOtherServers = ""
// InputRoomEvent is a matrix room event to add to the room server database.
// TODO: Implement UnmarshalJSON/MarshalJSON in a way that does something sensible with the event JSON.
type InputRoomEvent struct {
// Whether this event is new, backfilled or an outlier.
// This controls how the event is processed.
Kind int `json:"kind"`
// The event JSON for the event to add.
Event gomatrixserverlib.Event `json:"event"`
// List of state event IDs that authenticate this event.
// These are likely derived from the "auth_events" JSON key of the event.
// But can be different because the "auth_events" key can be incomplete or wrong.
// For example many matrix events forget to reference the m.room.create event even though it is needed for auth.
// (since synapse allows this to happen we have to allow it as well.)
AuthEventIDs []string `json:"auth_event_ids"`
// Whether the state is supplied as a list of event IDs or whether it
// should be derived from the state at the previous events.
HasState bool `json:"has_state"`
// Optional list of state event IDs forming the state before this event.
// These state events must have already been persisted.
// These are only used if HasState is true.
// The list can be empty, for example when storing the first event in a room.
StateEventIDs []string `json:"state_event_ids"`
// The server name to use to push this event to other servers.
// Or empty if this event shouldn't be pushed to other servers.
SendAsServer string `json:"send_as_server"`
// The transaction ID of the send request if sent by a local user and one
// was specified
TransactionID *TransactionID `json:"transaction_id"`
}
// TransactionID contains the transaction ID sent by a client when sending an
// event, along with the ID of that device.
type TransactionID struct {
DeviceID string `json:"device_id"`
TransactionID string `json:"id"`
}
// InputInviteEvent is a matrix invite event received over federation without
// the usual context a matrix room event would have. We usually do not have
// access to the events needed to check the event auth rules for the invite.
type InputInviteEvent struct {
Event gomatrixserverlib.Event `json:"event"`
}
// InputRoomEventsRequest is a request to InputRoomEvents
type InputRoomEventsRequest struct {
InputRoomEvents []InputRoomEvent `json:"input_room_events"`
InputInviteEvents []InputInviteEvent `json:"input_invite_events"`
}
// InputRoomEventsResponse is a response to InputRoomEvents
type InputRoomEventsResponse struct {
EventID string `json:"event_id"`
}
// RoomserverInputAPI is used to write events to the room server.
type RoomserverInputAPI interface {
InputRoomEvents(
ctx context.Context,
request *InputRoomEventsRequest,
response *InputRoomEventsResponse,
) error
}
// RoomserverInputRoomEventsPath is the HTTP path for the InputRoomEvents API.
const RoomserverInputRoomEventsPath = "/api/roomserver/inputRoomEvents"
// NewRoomserverInputAPIHTTP creates a RoomserverInputAPI implemented by talking to a HTTP POST API.
// If httpClient is nil then it uses the http.DefaultClient
func NewRoomserverInputAPIHTTP(roomserverURL string, httpClient *http.Client) RoomserverInputAPI {
if httpClient == nil {
httpClient = http.DefaultClient
}
return &httpRoomserverInputAPI{roomserverURL, httpClient}
}
type httpRoomserverInputAPI struct {
roomserverURL string
httpClient *http.Client
}
// InputRoomEvents implements RoomserverInputAPI
func (h *httpRoomserverInputAPI) InputRoomEvents(
ctx context.Context,
request *InputRoomEventsRequest,
response *InputRoomEventsResponse,
) error {
span, ctx := opentracing.StartSpanFromContext(ctx, "InputRoomEvents")
defer span.Finish()
apiURL := h.roomserverURL + RoomserverInputRoomEventsPath
return commonHTTP.PostJSON(ctx, span, h.httpClient, apiURL, request, response)
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package api
import (
"github.com/matrix-org/gomatrixserverlib"
)
// An OutputType is a type of roomserver output.
type OutputType string
const (
// OutputTypeNewRoomEvent indicates that the event is an OutputNewRoomEvent
OutputTypeNewRoomEvent OutputType = "new_room_event"
// OutputTypeNewInviteEvent indicates that the event is an OutputNewInviteEvent
OutputTypeNewInviteEvent OutputType = "new_invite_event"
// OutputTypeRetireInviteEvent indicates that the event is an OutputRetireInviteEvent
OutputTypeRetireInviteEvent OutputType = "retire_invite_event"
)
// An OutputEvent is an entry in the roomserver output kafka log.
// Consumers should check the type field when consuming this event.
type OutputEvent struct {
// What sort of event this is.
Type OutputType `json:"type"`
// The content of event with type OutputTypeNewRoomEvent
NewRoomEvent *OutputNewRoomEvent `json:"new_room_event,omitempty"`
// The content of event with type OutputTypeNewInviteEvent
NewInviteEvent *OutputNewInviteEvent `json:"new_invite_event,omitempty"`
// The content of event with type OutputTypeRetireInviteEvent
RetireInviteEvent *OutputRetireInviteEvent `json:"retire_invite_event,omitempty"`
}
// An OutputNewRoomEvent is written when the roomserver receives a new event.
// It contains the full matrix room event and enough information for a
// consumer to construct the current state of the room and the state before the
// event.
//
// When we talk about state in a matrix room we are talking about the state
// after a list of events. The current state is the state after the latest
// event IDs in the room. The state before an event is the state after its
// prev_events.
type OutputNewRoomEvent struct {
// The Event.
Event gomatrixserverlib.Event `json:"event"`
// The latest events in the room after this event.
// This can be used to set the prev events for new events in the room.
// This also can be used to get the full current state after this event.
LatestEventIDs []string `json:"latest_event_ids"`
// The state event IDs that were added to the state of the room by this event.
// Together with RemovesStateEventIDs this allows the receiver to keep an up to date
// view of the current state of the room.
AddsStateEventIDs []string `json:"adds_state_event_ids"`
// The state event IDs that were removed from the state of the room by this event.
RemovesStateEventIDs []string `json:"removes_state_event_ids"`
// The ID of the event that was output before this event.
// Or the empty string if this is the first event output for this room.
// This is used by consumers to check if they can safely update their
// current state using the delta supplied in AddsStateEventIDs and
// RemovesStateEventIDs.
//
// If the LastSentEventID doesn't match what they were expecting it to be
// they can use the LatestEventIDs to request the full current state.
LastSentEventID string `json:"last_sent_event_id"`
// The state event IDs that are part of the state at the event, but not
// part of the current state. Together with the StateBeforeRemovesEventIDs
// this can be used to construct the state before the event from the
// current state. The StateBeforeAddsEventIDs and StateBeforeRemovesEventIDs
// delta is applied after the AddsStateEventIDs and RemovesStateEventIDs.
//
// Consumers need to know the state at each event in order to determine
// which users and servers are allowed to see the event. This information
// is needed to apply the history visibility rules and to tell which
// servers we need to push events to over federation.
//
// The state is given as a delta against the current state because they are
// usually either the same state, or differ by just a couple of events.
StateBeforeAddsEventIDs []string `json:"state_before_adds_event_ids"`
// The state event IDs that are part of the current state, but not part
// of the state at the event.
StateBeforeRemovesEventIDs []string `json:"state_before_removes_event_ids"`
// The server name to use to push this event to other servers.
// Or empty if this event shouldn't be pushed to other servers.
//
// This is used by the federation sender component. We need to tell it what
// event it needs to send because it can't tell on its own. Normally if an
// event was created on this server then we are responsible for sending it.
// However there are a couple of exceptions. The first is that when the
// server joins a remote room through another matrix server, it is the job
// of the other matrix server to send the event over federation. The second
// is the reverse of the first, that is when a remote server joins a room
// that we are in over federation using our server it is our responsibility
// to send the join event to other matrix servers.
//
// We encode the server name that the event should be sent using here to
// future proof the API for virtual hosting.
SendAsServer string `json:"send_as_server"`
// The transaction ID of the send request if sent by a local user and one
// was specified
TransactionID *TransactionID `json:"transaction_id"`
}
// An OutputNewInviteEvent is written whenever an invite becomes active.
// Invite events can be received outside of an existing room so have to be
// tracked separately from the room events themselves.
type OutputNewInviteEvent struct {
// The "m.room.member" invite event.
Event gomatrixserverlib.Event `json:"event"`
}
// An OutputRetireInviteEvent is written whenever an existing invite is no longer
// active. An invite stops being active if the user joins the room or if the
// invite is rejected by the user.
type OutputRetireInviteEvent struct {
// The ID of the "m.room.member" invite event.
EventID string
// The target user ID of the "m.room.member" invite event that was retired.
TargetUserID string
// Optional event ID of the event that replaced the invite.
// This can be empty if the invite was rejected locally and we were unable
// to reach the server that originally sent the invite.
RetiredByEventID string
// The "membership" of the user after retiring the invite. One of "join"
// "leave" or "ban".
Membership string
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package api
import (
"context"
"net/http"
commonHTTP "github.com/matrix-org/dendrite/common/http"
"github.com/matrix-org/gomatrixserverlib"
opentracing "github.com/opentracing/opentracing-go"
)
// QueryLatestEventsAndStateRequest is a request to QueryLatestEventsAndState
type QueryLatestEventsAndStateRequest struct {
// The room ID to query the latest events for.
RoomID string `json:"room_id"`
// The state key tuples to fetch from the room current state.
// If this list is empty or nil then no state events are returned.
StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"`
}
// QueryLatestEventsAndStateResponse is a response to QueryLatestEventsAndState
// This is used when sending events to set the prev_events, auth_events and depth.
// It is also used to tell whether the event is allowed by the event auth rules.
type QueryLatestEventsAndStateResponse struct {
// Copy of the request for debugging.
QueryLatestEventsAndStateRequest
// Does the room exist?
// If the room doesn't exist this will be false and LatestEvents will be empty.
RoomExists bool `json:"room_exists"`
// The latest events in the room.
// These are used to set the prev_events when sending an event.
LatestEvents []gomatrixserverlib.EventReference `json:"latest_events"`
// The state events requested.
// This list will be in an arbitrary order.
// These are used to set the auth_events when sending an event.
// These are used to check whether the event is allowed.
StateEvents []gomatrixserverlib.Event `json:"state_events"`
// The depth of the latest events.
// This is one greater than the maximum depth of the latest events.
// This is used to set the depth when sending an event.
Depth int64 `json:"depth"`
}
// QueryStateAfterEventsRequest is a request to QueryStateAfterEvents
type QueryStateAfterEventsRequest struct {
// The room ID to query the state in.
RoomID string `json:"room_id"`
// The list of previous events to return the events after.
PrevEventIDs []string `json:"prev_event_ids"`
// The state key tuples to fetch from the state
StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"`
}
// QueryStateAfterEventsResponse is a response to QueryStateAfterEvents
type QueryStateAfterEventsResponse struct {
// Copy of the request for debugging.
QueryStateAfterEventsRequest
// Does the room exist on this roomserver?
// If the room doesn't exist this will be false and StateEvents will be empty.
RoomExists bool `json:"room_exists"`
// Do all the previous events exist on this roomserver?
// If some of previous events do not exist this will be false and StateEvents will be empty.
PrevEventsExist bool `json:"prev_events_exist"`
// The state events requested.
// This list will be in an arbitrary order.
StateEvents []gomatrixserverlib.Event `json:"state_events"`
}
// QueryEventsByIDRequest is a request to QueryEventsByID
type QueryEventsByIDRequest struct {
// The event IDs to look up.
EventIDs []string `json:"event_ids"`
}
// QueryEventsByIDResponse is a response to QueryEventsByID
type QueryEventsByIDResponse struct {
// Copy of the request for debugging.
QueryEventsByIDRequest
// A list of events with the requested IDs.
// If the roomserver does not have a copy of a requested event
// then it will omit that event from the list.
// If the roomserver thinks it has a copy of the event, but
// fails to read it from the database then it will fail
// the entire request.
// This list will be in an arbitrary order.
Events []gomatrixserverlib.Event `json:"events"`
}
// QueryMembershipForUserRequest is a request to QueryMembership
type QueryMembershipForUserRequest struct {
// ID of the room to fetch membership from
RoomID string `json:"room_id"`
// ID of the user for whom membership is requested
UserID string `json:"user_id"`
}
// QueryMembershipForUserResponse is a response to QueryMembership
type QueryMembershipForUserResponse struct {
// The EventID of the latest "m.room.member" event for the sender,
// if HasBeenInRoom is true.
EventID string `json:"event_id"`
// True if the user has been in room before and has either stayed in it or left it.
HasBeenInRoom bool `json:"has_been_in_room"`
// True if the user is in room.
IsInRoom bool `json:"is_in_room"`
}
// QueryMembershipsForRoomRequest is a request to QueryMembershipsForRoom
type QueryMembershipsForRoomRequest struct {
// If true, only returns the membership events of "join" membership
JoinedOnly bool `json:"joined_only"`
// ID of the room to fetch memberships from
RoomID string `json:"room_id"`
// ID of the user sending the request
Sender string `json:"sender"`
}
// QueryMembershipsForRoomResponse is a response to QueryMembershipsForRoom
type QueryMembershipsForRoomResponse struct {
// The "m.room.member" events (of "join" membership) in the client format
JoinEvents []gomatrixserverlib.ClientEvent `json:"join_events"`
// True if the user has been in room before and has either stayed in it or
// left it.
HasBeenInRoom bool `json:"has_been_in_room"`
}
// QueryInvitesForUserRequest is a request to QueryInvitesForUser
type QueryInvitesForUserRequest struct {
// The room ID to look up invites in.
RoomID string `json:"room_id"`
// The User ID to look up invites for.
TargetUserID string `json:"target_user_id"`
}
// QueryInvitesForUserResponse is a response to QueryInvitesForUser
// This is used when accepting an invite or rejecting a invite to tell which
// remote matrix servers to contact.
type QueryInvitesForUserResponse struct {
// A list of matrix user IDs for each sender of an active invite targeting
// the requested user ID.
InviteSenderUserIDs []string `json:"invite_sender_user_ids"`
}
// QueryServerAllowedToSeeEventRequest is a request to QueryServerAllowedToSeeEvent
type QueryServerAllowedToSeeEventRequest struct {
// The event ID to look up invites in.
EventID string `json:"event_id"`
// The server interested in the event
ServerName gomatrixserverlib.ServerName `json:"server_name"`
}
// QueryServerAllowedToSeeEventResponse is a response to QueryServerAllowedToSeeEvent
type QueryServerAllowedToSeeEventResponse struct {
// Wether the server in question is allowed to see the event
AllowedToSeeEvent bool `json:"can_see_event"`
}
// QueryMissingEventsRequest is a request to QueryMissingEvents
type QueryMissingEventsRequest struct {
// Events which are known previous to the gap in the timeline.
EarliestEvents []string `json:"earliest_events"`
// Latest known events.
LatestEvents []string `json:"latest_events"`
// Limit the number of events this query returns.
Limit int `json:"limit"`
// The server interested in the event
ServerName gomatrixserverlib.ServerName `json:"server_name"`
}
// QueryMissingEventsResponse is a response to QueryMissingEvents
type QueryMissingEventsResponse struct {
// Missing events, arbritrary order.
Events []gomatrixserverlib.Event `json:"events"`
}
// QueryStateAndAuthChainRequest is a request to QueryStateAndAuthChain
type QueryStateAndAuthChainRequest struct {
// The room ID to query the state in.
RoomID string `json:"room_id"`
// The list of prev events for the event. Used to calculate the state at
// the event
PrevEventIDs []string `json:"prev_event_ids"`
// The list of auth events for the event. Used to calculate the auth chain
AuthEventIDs []string `json:"auth_event_ids"`
}
// QueryStateAndAuthChainResponse is a response to QueryStateAndAuthChain
type QueryStateAndAuthChainResponse struct {
// Copy of the request for debugging.
QueryStateAndAuthChainRequest
// Does the room exist on this roomserver?
// If the room doesn't exist this will be false and StateEvents will be empty.
RoomExists bool `json:"room_exists"`
// Do all the previous events exist on this roomserver?
// If some of previous events do not exist this will be false and StateEvents will be empty.
PrevEventsExist bool `json:"prev_events_exist"`
// The state and auth chain events that were requested.
// The lists will be in an arbitrary order.
StateEvents []gomatrixserverlib.Event `json:"state_events"`
AuthChainEvents []gomatrixserverlib.Event `json:"auth_chain_events"`
}
// QueryBackfillRequest is a request to QueryBackfill.
type QueryBackfillRequest struct {
// Events to start paginating from.
EarliestEventsIDs []string `json:"earliest_event_ids"`
// The maximum number of events to retrieve.
Limit int `json:"limit"`
// The server interested in the events.
ServerName gomatrixserverlib.ServerName `json:"server_name"`
}
// QueryBackfillResponse is a response to QueryBackfill.
type QueryBackfillResponse struct {
// Missing events, arbritrary order.
Events []gomatrixserverlib.Event `json:"events"`
}
// RoomserverQueryAPI is used to query information from the room server.
type RoomserverQueryAPI interface {
// Query the latest events and state for a room from the room server.
QueryLatestEventsAndState(
ctx context.Context,
request *QueryLatestEventsAndStateRequest,
response *QueryLatestEventsAndStateResponse,
) error
// Query the state after a list of events in a room from the room server.
QueryStateAfterEvents(
ctx context.Context,
request *QueryStateAfterEventsRequest,
response *QueryStateAfterEventsResponse,
) error
// Query a list of events by event ID.
QueryEventsByID(
ctx context.Context,
request *QueryEventsByIDRequest,
response *QueryEventsByIDResponse,
) error
// Query the membership event for an user for a room.
QueryMembershipForUser(
ctx context.Context,
request *QueryMembershipForUserRequest,
response *QueryMembershipForUserResponse,
) error
// Query a list of membership events for a room
QueryMembershipsForRoom(
ctx context.Context,
request *QueryMembershipsForRoomRequest,
response *QueryMembershipsForRoomResponse,
) error
// Query a list of invite event senders for a user in a room.
QueryInvitesForUser(
ctx context.Context,
request *QueryInvitesForUserRequest,
response *QueryInvitesForUserResponse,
) error
// Query whether a server is allowed to see an event
QueryServerAllowedToSeeEvent(
ctx context.Context,
request *QueryServerAllowedToSeeEventRequest,
response *QueryServerAllowedToSeeEventResponse,
) error
// Query missing events for a room from roomserver
QueryMissingEvents(
ctx context.Context,
request *QueryMissingEventsRequest,
response *QueryMissingEventsResponse,
) error
// Query to get state and auth chain for a (potentially hypothetical) event.
// Takes lists of PrevEventIDs and AuthEventsIDs and uses them to calculate
// the state and auth chain to return.
QueryStateAndAuthChain(
ctx context.Context,
request *QueryStateAndAuthChainRequest,
response *QueryStateAndAuthChainResponse,
) error
// Query a given amount (or less) of events prior to a given set of events.
QueryBackfill(
ctx context.Context,
request *QueryBackfillRequest,
response *QueryBackfillResponse,
) error
}
// RoomserverQueryLatestEventsAndStatePath is the HTTP path for the QueryLatestEventsAndState API.
const RoomserverQueryLatestEventsAndStatePath = "/api/roomserver/queryLatestEventsAndState"
// RoomserverQueryStateAfterEventsPath is the HTTP path for the QueryStateAfterEvents API.
const RoomserverQueryStateAfterEventsPath = "/api/roomserver/queryStateAfterEvents"
// RoomserverQueryEventsByIDPath is the HTTP path for the QueryEventsByID API.
const RoomserverQueryEventsByIDPath = "/api/roomserver/queryEventsByID"
// RoomserverQueryMembershipForUserPath is the HTTP path for the QueryMembershipForUser API.
const RoomserverQueryMembershipForUserPath = "/api/roomserver/queryMembershipForUser"
// RoomserverQueryMembershipsForRoomPath is the HTTP path for the QueryMembershipsForRoom API
const RoomserverQueryMembershipsForRoomPath = "/api/roomserver/queryMembershipsForRoom"
// RoomserverQueryInvitesForUserPath is the HTTP path for the QueryInvitesForUser API
const RoomserverQueryInvitesForUserPath = "/api/roomserver/queryInvitesForUser"
// RoomserverQueryServerAllowedToSeeEventPath is the HTTP path for the QueryServerAllowedToSeeEvent API
const RoomserverQueryServerAllowedToSeeEventPath = "/api/roomserver/queryServerAllowedToSeeEvent"
// RoomserverQueryMissingEventsPath is the HTTP path for the QueryMissingEvents API
const RoomserverQueryMissingEventsPath = "/api/roomserver/queryMissingEvents"
// RoomserverQueryStateAndAuthChainPath is the HTTP path for the QueryStateAndAuthChain API
const RoomserverQueryStateAndAuthChainPath = "/api/roomserver/queryStateAndAuthChain"
// RoomserverQueryBackfillPath is the HTTP path for the QueryMissingEvents API
const RoomserverQueryBackfillPath = "/api/roomserver/QueryBackfill"
// NewRoomserverQueryAPIHTTP creates a RoomserverQueryAPI implemented by talking to a HTTP POST API.
// If httpClient is nil then it uses the http.DefaultClient
func NewRoomserverQueryAPIHTTP(roomserverURL string, httpClient *http.Client) RoomserverQueryAPI {
if httpClient == nil {
httpClient = http.DefaultClient
}
return &httpRoomserverQueryAPI{roomserverURL, httpClient}
}
type httpRoomserverQueryAPI struct {
roomserverURL string
httpClient *http.Client
}
// QueryLatestEventsAndState implements RoomserverQueryAPI
func (h *httpRoomserverQueryAPI) QueryLatestEventsAndState(
ctx context.Context,
request *QueryLatestEventsAndStateRequest,
response *QueryLatestEventsAndStateResponse,
) error {
span, ctx := opentracing.StartSpanFromContext(ctx, "QueryLatestEventsAndState")
defer span.Finish()
apiURL := h.roomserverURL + RoomserverQueryLatestEventsAndStatePath
return commonHTTP.PostJSON(ctx, span, h.httpClient, apiURL, request, response)
}
// QueryStateAfterEvents implements RoomserverQueryAPI
func (h *httpRoomserverQueryAPI) QueryStateAfterEvents(
ctx context.Context,
request *QueryStateAfterEventsRequest,
response *QueryStateAfterEventsResponse,
) error {
span, ctx := opentracing.StartSpanFromContext(ctx, "QueryStateAfterEvents")
defer span.Finish()
apiURL := h.roomserverURL + RoomserverQueryStateAfterEventsPath
return commonHTTP.PostJSON(ctx, span, h.httpClient, apiURL, request, response)
}
// QueryEventsByID implements RoomserverQueryAPI
func (h *httpRoomserverQueryAPI) QueryEventsByID(
ctx context.Context,
request *QueryEventsByIDRequest,
response *QueryEventsByIDResponse,
) error {
span, ctx := opentracing.StartSpanFromContext(ctx, "QueryEventsByID")
defer span.Finish()
apiURL := h.roomserverURL + RoomserverQueryEventsByIDPath
return commonHTTP.PostJSON(ctx, span, h.httpClient, apiURL, request, response)
}
// QueryMembershipForUser implements RoomserverQueryAPI
func (h *httpRoomserverQueryAPI) QueryMembershipForUser(
ctx context.Context,
request *QueryMembershipForUserRequest,
response *QueryMembershipForUserResponse,
) error {
span, ctx := opentracing.StartSpanFromContext(ctx, "QueryMembershipForUser")
defer span.Finish()
apiURL := h.roomserverURL + RoomserverQueryMembershipForUserPath
return commonHTTP.PostJSON(ctx, span, h.httpClient, apiURL, request, response)
}
// QueryMembershipsForRoom implements RoomserverQueryAPI
func (h *httpRoomserverQueryAPI) QueryMembershipsForRoom(
ctx context.Context,
request *QueryMembershipsForRoomRequest,
response *QueryMembershipsForRoomResponse,
) error {
span, ctx := opentracing.StartSpanFromContext(ctx, "QueryMembershipsForRoom")
defer span.Finish()
apiURL := h.roomserverURL + RoomserverQueryMembershipsForRoomPath
return commonHTTP.PostJSON(ctx, span, h.httpClient, apiURL, request, response)
}
// QueryInvitesForUser implements RoomserverQueryAPI
func (h *httpRoomserverQueryAPI) QueryInvitesForUser(
ctx context.Context,
request *QueryInvitesForUserRequest,
response *QueryInvitesForUserResponse,
) error {
span, ctx := opentracing.StartSpanFromContext(ctx, "QueryInvitesForUser")
defer span.Finish()
apiURL := h.roomserverURL + RoomserverQueryInvitesForUserPath
return commonHTTP.PostJSON(ctx, span, h.httpClient, apiURL, request, response)
}
// QueryServerAllowedToSeeEvent implements RoomserverQueryAPI
func (h *httpRoomserverQueryAPI) QueryServerAllowedToSeeEvent(
ctx context.Context,
request *QueryServerAllowedToSeeEventRequest,
response *QueryServerAllowedToSeeEventResponse,
) (err error) {
span, ctx := opentracing.StartSpanFromContext(ctx, "QueryServerAllowedToSeeEvent")
defer span.Finish()
apiURL := h.roomserverURL + RoomserverQueryServerAllowedToSeeEventPath
return commonHTTP.PostJSON(ctx, span, h.httpClient, apiURL, request, response)
}
// QueryMissingEvents implements RoomServerQueryAPI
func (h *httpRoomserverQueryAPI) QueryMissingEvents(
ctx context.Context,
request *QueryMissingEventsRequest,
response *QueryMissingEventsResponse,
) error {
span, ctx := opentracing.StartSpanFromContext(ctx, "QueryMissingEvents")
defer span.Finish()
apiURL := h.roomserverURL + RoomserverQueryMissingEventsPath
return commonHTTP.PostJSON(ctx, span, h.httpClient, apiURL, request, response)
}
// QueryStateAndAuthChain implements RoomserverQueryAPI
func (h *httpRoomserverQueryAPI) QueryStateAndAuthChain(
ctx context.Context,
request *QueryStateAndAuthChainRequest,
response *QueryStateAndAuthChainResponse,
) error {
span, ctx := opentracing.StartSpanFromContext(ctx, "QueryStateAndAuthChain")
defer span.Finish()
apiURL := h.roomserverURL + RoomserverQueryStateAndAuthChainPath
return commonHTTP.PostJSON(ctx, span, h.httpClient, apiURL, request, response)
}
// QueryBackfill implements RoomServerQueryAPI
func (h *httpRoomserverQueryAPI) QueryBackfill(
ctx context.Context,
request *QueryBackfillRequest,
response *QueryBackfillResponse,
) error {
span, ctx := opentracing.StartSpanFromContext(ctx, "QueryBackfill")
defer span.Finish()
apiURL := h.roomserverURL + RoomserverQueryMissingEventsPath
return commonHTTP.PostJSON(ctx, span, h.httpClient, apiURL, request, response)
}

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// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package auth
import "github.com/matrix-org/gomatrixserverlib"
// IsServerAllowed returns true if there exists a event in authEvents
// which allows server to view this event. That is true when a client on the server
// can view the event. Otherwise returns false.
func IsServerAllowed(
serverName gomatrixserverlib.ServerName,
authEvents []gomatrixserverlib.Event,
) bool {
for _, ev := range authEvents {
membership, err := ev.Membership()
if err != nil || membership != "join" {
continue
}
stateKey := ev.StateKey()
if stateKey == nil {
continue
}
_, domain, err := gomatrixserverlib.SplitID('@', *stateKey)
if err != nil {
continue
}
if domain == serverName {
return true
}
}
// TODO: Check if history visibility is shared and if the server is currently in the room
return false
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package input
import (
"context"
"sort"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/gomatrixserverlib"
)
// checkAuthEvents checks that the event passes authentication checks
// Returns the numeric IDs for the auth events.
func checkAuthEvents(
ctx context.Context,
db RoomEventDatabase,
event gomatrixserverlib.Event,
authEventIDs []string,
) ([]types.EventNID, error) {
// Grab the numeric IDs for the supplied auth state events from the database.
authStateEntries, err := db.StateEntriesForEventIDs(ctx, authEventIDs)
if err != nil {
return nil, err
}
// TODO: check for duplicate state keys here.
// Work out which of the state events we actually need.
stateNeeded := gomatrixserverlib.StateNeededForAuth([]gomatrixserverlib.Event{event})
// Load the actual auth events from the database.
authEvents, err := loadAuthEvents(ctx, db, stateNeeded, authStateEntries)
if err != nil {
return nil, err
}
// Check if the event is allowed.
if err = gomatrixserverlib.Allowed(event, &authEvents); err != nil {
return nil, err
}
// Return the numeric IDs for the auth events.
result := make([]types.EventNID, len(authStateEntries))
for i := range authStateEntries {
result[i] = authStateEntries[i].EventNID
}
return result, nil
}
type authEvents struct {
stateKeyNIDMap map[string]types.EventStateKeyNID
state stateEntryMap
events eventMap
}
// Create implements gomatrixserverlib.AuthEventProvider
func (ae *authEvents) Create() (*gomatrixserverlib.Event, error) {
return ae.lookupEventWithEmptyStateKey(types.MRoomCreateNID), nil
}
// PowerLevels implements gomatrixserverlib.AuthEventProvider
func (ae *authEvents) PowerLevels() (*gomatrixserverlib.Event, error) {
return ae.lookupEventWithEmptyStateKey(types.MRoomPowerLevelsNID), nil
}
// JoinRules implements gomatrixserverlib.AuthEventProvider
func (ae *authEvents) JoinRules() (*gomatrixserverlib.Event, error) {
return ae.lookupEventWithEmptyStateKey(types.MRoomJoinRulesNID), nil
}
// Memmber implements gomatrixserverlib.AuthEventProvider
func (ae *authEvents) Member(stateKey string) (*gomatrixserverlib.Event, error) {
return ae.lookupEvent(types.MRoomMemberNID, stateKey), nil
}
// ThirdPartyInvite implements gomatrixserverlib.AuthEventProvider
func (ae *authEvents) ThirdPartyInvite(stateKey string) (*gomatrixserverlib.Event, error) {
return ae.lookupEvent(types.MRoomThirdPartyInviteNID, stateKey), nil
}
func (ae *authEvents) lookupEventWithEmptyStateKey(typeNID types.EventTypeNID) *gomatrixserverlib.Event {
eventNID, ok := ae.state.lookup(types.StateKeyTuple{
EventTypeNID: typeNID,
EventStateKeyNID: types.EmptyStateKeyNID,
})
if !ok {
return nil
}
event, ok := ae.events.lookup(eventNID)
if !ok {
return nil
}
return &event.Event
}
func (ae *authEvents) lookupEvent(typeNID types.EventTypeNID, stateKey string) *gomatrixserverlib.Event {
stateKeyNID, ok := ae.stateKeyNIDMap[stateKey]
if !ok {
return nil
}
eventNID, ok := ae.state.lookup(types.StateKeyTuple{
EventTypeNID: typeNID,
EventStateKeyNID: stateKeyNID,
})
if !ok {
return nil
}
event, ok := ae.events.lookup(eventNID)
if !ok {
return nil
}
return &event.Event
}
// loadAuthEvents loads the events needed for authentication from the supplied room state.
func loadAuthEvents(
ctx context.Context,
db RoomEventDatabase,
needed gomatrixserverlib.StateNeeded,
state []types.StateEntry,
) (result authEvents, err error) {
// Look up the numeric IDs for the state keys needed for auth.
var neededStateKeys []string
neededStateKeys = append(neededStateKeys, needed.Member...)
neededStateKeys = append(neededStateKeys, needed.ThirdPartyInvite...)
if result.stateKeyNIDMap, err = db.EventStateKeyNIDs(ctx, neededStateKeys); err != nil {
return
}
// Load the events we need.
result.state = state
var eventNIDs []types.EventNID
keyTuplesNeeded := stateKeyTuplesNeeded(result.stateKeyNIDMap, needed)
for _, keyTuple := range keyTuplesNeeded {
eventNID, ok := result.state.lookup(keyTuple)
if ok {
eventNIDs = append(eventNIDs, eventNID)
}
}
if result.events, err = db.Events(ctx, eventNIDs); err != nil {
return
}
return
}
// stateKeyTuplesNeeded works out which numeric state key tuples we need to authenticate some events.
func stateKeyTuplesNeeded(
stateKeyNIDMap map[string]types.EventStateKeyNID,
stateNeeded gomatrixserverlib.StateNeeded,
) []types.StateKeyTuple {
var keyTuples []types.StateKeyTuple
if stateNeeded.Create {
keyTuples = append(keyTuples, types.StateKeyTuple{
EventTypeNID: types.MRoomCreateNID,
EventStateKeyNID: types.EmptyStateKeyNID,
})
}
if stateNeeded.PowerLevels {
keyTuples = append(keyTuples, types.StateKeyTuple{
EventTypeNID: types.MRoomPowerLevelsNID,
EventStateKeyNID: types.EmptyStateKeyNID,
})
}
if stateNeeded.JoinRules {
keyTuples = append(keyTuples, types.StateKeyTuple{
EventTypeNID: types.MRoomJoinRulesNID,
EventStateKeyNID: types.EmptyStateKeyNID,
})
}
for _, member := range stateNeeded.Member {
stateKeyNID, ok := stateKeyNIDMap[member]
if ok {
keyTuples = append(keyTuples, types.StateKeyTuple{
EventTypeNID: types.MRoomMemberNID,
EventStateKeyNID: stateKeyNID,
})
}
}
for _, token := range stateNeeded.ThirdPartyInvite {
stateKeyNID, ok := stateKeyNIDMap[token]
if ok {
keyTuples = append(keyTuples, types.StateKeyTuple{
EventTypeNID: types.MRoomThirdPartyInviteNID,
EventStateKeyNID: stateKeyNID,
})
}
}
return keyTuples
}
// Map from event type, state key tuple to numeric event ID.
// Implemented using binary search on a sorted array.
type stateEntryMap []types.StateEntry
// lookup an entry in the event map.
func (m stateEntryMap) lookup(stateKey types.StateKeyTuple) (eventNID types.EventNID, ok bool) {
// Since the list is sorted we can implement this using binary search.
// This is faster than using a hash map.
// We don't have to worry about pathological cases because the keys are fixed
// size and are controlled by us.
list := []types.StateEntry(m)
i := sort.Search(len(list), func(i int) bool {
return !list[i].StateKeyTuple.LessThan(stateKey)
})
if i < len(list) && list[i].StateKeyTuple == stateKey {
ok = true
eventNID = list[i].EventNID
}
return
}
// Map from numeric event ID to event.
// Implemented using binary search on a sorted array.
type eventMap []types.Event
// lookup an entry in the event map.
func (m eventMap) lookup(eventNID types.EventNID) (event *types.Event, ok bool) {
// Since the list is sorted we can implement this using binary search.
// This is faster than using a hash map.
// We don't have to worry about pathological cases because the keys are fixed
// size are controlled by us.
list := []types.Event(m)
i := sort.Search(len(list), func(i int) bool {
return list[i].EventNID >= eventNID
})
if i < len(list) && list[i].EventNID == eventNID {
ok = true
event = &list[i]
}
return
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package input
import (
"testing"
"github.com/matrix-org/dendrite/roomserver/types"
)
func benchmarkStateEntryMapLookup(entries, lookups int64, b *testing.B) {
var list []types.StateEntry
for i := int64(0); i < entries; i++ {
list = append(list, types.StateEntry{
StateKeyTuple: types.StateKeyTuple{
EventTypeNID: types.EventTypeNID(i),
EventStateKeyNID: types.EventStateKeyNID(i),
},
EventNID: types.EventNID(i),
})
}
for i := 0; i < b.N; i++ {
entryMap := stateEntryMap(list)
for j := int64(0); j < lookups; j++ {
entryMap.lookup(types.StateKeyTuple{
EventTypeNID: types.EventTypeNID(j),
EventStateKeyNID: types.EventStateKeyNID(j),
})
}
}
}
func BenchmarkStateEntryMap100Lookup10(b *testing.B) {
benchmarkStateEntryMapLookup(100, 10, b)
}
func BenchmarkStateEntryMap1000Lookup100(b *testing.B) {
benchmarkStateEntryMapLookup(1000, 100, b)
}
func BenchmarkStateEntryMap100Lookup100(b *testing.B) {
benchmarkStateEntryMapLookup(100, 100, b)
}
func BenchmarkStateEntryMap1000Lookup10000(b *testing.B) {
benchmarkStateEntryMapLookup(1000, 10000, b)
}
func TestStateEntryMap(t *testing.T) {
entryMap := stateEntryMap([]types.StateEntry{
{StateKeyTuple: types.StateKeyTuple{EventTypeNID: 1, EventStateKeyNID: 1}, EventNID: 1},
{StateKeyTuple: types.StateKeyTuple{EventTypeNID: 1, EventStateKeyNID: 3}, EventNID: 2},
{StateKeyTuple: types.StateKeyTuple{EventTypeNID: 2, EventStateKeyNID: 1}, EventNID: 3},
})
testCases := []struct {
inputTypeNID types.EventTypeNID
inputStateKey types.EventStateKeyNID
wantOK bool
wantEventNID types.EventNID
}{
// Check that tuples that in the array are in the map.
{1, 1, true, 1},
{1, 3, true, 2},
{2, 1, true, 3},
// Check that tuples that aren't in the array aren't in the map.
{0, 0, false, 0},
{1, 2, false, 0},
{3, 1, false, 0},
}
for _, testCase := range testCases {
keyTuple := types.StateKeyTuple{EventTypeNID: testCase.inputTypeNID, EventStateKeyNID: testCase.inputStateKey}
gotEventNID, gotOK := entryMap.lookup(keyTuple)
if testCase.wantOK != gotOK {
t.Fatalf("stateEntryMap lookup(%v): want ok to be %v, got %v", keyTuple, testCase.wantOK, gotOK)
}
if testCase.wantEventNID != gotEventNID {
t.Fatalf("stateEntryMap lookup(%v): want eventNID to be %v, got %v", keyTuple, testCase.wantEventNID, gotEventNID)
}
}
}
func TestEventMap(t *testing.T) {
events := eventMap([]types.Event{
{EventNID: 1},
{EventNID: 2},
{EventNID: 3},
{EventNID: 5},
{EventNID: 8},
})
testCases := []struct {
inputEventNID types.EventNID
wantOK bool
wantEvent *types.Event
}{
// Check that the IDs that are in the array are in the map.
{1, true, &events[0]},
{2, true, &events[1]},
{3, true, &events[2]},
{5, true, &events[3]},
{8, true, &events[4]},
// Check that tuples that aren't in the array aren't in the map.
{0, false, nil},
{4, false, nil},
{6, false, nil},
{7, false, nil},
{9, false, nil},
}
for _, testCase := range testCases {
gotEvent, gotOK := events.lookup(testCase.inputEventNID)
if testCase.wantOK != gotOK {
t.Fatalf("eventMap lookup(%v): want ok to be %v, got %v", testCase.inputEventNID, testCase.wantOK, gotOK)
}
if testCase.wantEvent != gotEvent {
t.Fatalf("eventMap lookup(%v): want event to be %v, got %v", testCase.inputEventNID, testCase.wantEvent, gotEvent)
}
}
}

235
roomserver/input/events.go Normal file
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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package input
import (
"context"
"fmt"
"github.com/matrix-org/dendrite/common"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/state"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/gomatrixserverlib"
)
// A RoomEventDatabase has the storage APIs needed to store a room event.
type RoomEventDatabase interface {
state.RoomStateDatabase
// Stores a matrix room event in the database
StoreEvent(
ctx context.Context,
event gomatrixserverlib.Event,
txnAndDeviceID *api.TransactionID,
authEventNIDs []types.EventNID,
) (types.RoomNID, types.StateAtEvent, error)
// Look up the state entries for a list of string event IDs
// Returns an error if the there is an error talking to the database
// Returns a types.MissingEventError if the event IDs aren't in the database.
StateEntriesForEventIDs(
ctx context.Context, eventIDs []string,
) ([]types.StateEntry, error)
// Set the state at an event.
SetState(
ctx context.Context,
eventNID types.EventNID,
stateNID types.StateSnapshotNID,
) error
// Look up the latest events in a room in preparation for an update.
// The RoomRecentEventsUpdater must have Commit or Rollback called on it if this doesn't return an error.
// Returns the latest events in the room and the last eventID sent to the log along with an updater.
// If this returns an error then no further action is required.
GetLatestEventsForUpdate(
ctx context.Context, roomNID types.RoomNID,
) (updater types.RoomRecentEventsUpdater, err error)
// Look up the string event IDs for a list of numeric event IDs
EventIDs(
ctx context.Context, eventNIDs []types.EventNID,
) (map[types.EventNID]string, error)
// Build a membership updater for the target user in a room.
MembershipUpdater(
ctx context.Context, roomID, targerUserID string,
) (types.MembershipUpdater, error)
// Look up event ID by transaction's info.
// This is used to determine if the room event is processed/processing already.
// Returns an empty string if no such event exists.
GetTransactionEventID(
ctx context.Context, transactionID string,
deviceID string, userID string,
) (string, error)
}
// OutputRoomEventWriter has the APIs needed to write an event to the output logs.
type OutputRoomEventWriter interface {
// Write a list of events for a room
WriteOutputEvents(roomID string, updates []api.OutputEvent) error
}
// processRoomEvent can only be called once at a time
//
// TODO(#375): This should be rewritten to allow concurrent calls. The
// difficulty is in ensuring that we correctly annotate events with the correct
// state deltas when sending to kafka streams
func processRoomEvent(
ctx context.Context,
db RoomEventDatabase,
ow OutputRoomEventWriter,
input api.InputRoomEvent,
) (eventID string, err error) {
// Parse and validate the event JSON
event := input.Event
// Check that the event passes authentication checks and work out the numeric IDs for the auth events.
authEventNIDs, err := checkAuthEvents(ctx, db, event, input.AuthEventIDs)
if err != nil {
return
}
if input.TransactionID != nil {
tdID := input.TransactionID
eventID, err = db.GetTransactionEventID(
ctx, tdID.TransactionID, tdID.DeviceID, input.Event.Sender(),
)
// On error OR event with the transaction already processed/processesing
if err != nil || eventID != "" {
return
}
}
// Store the event
roomNID, stateAtEvent, err := db.StoreEvent(ctx, event, input.TransactionID, authEventNIDs)
if err != nil {
return
}
if input.Kind == api.KindOutlier {
// For outliers we can stop after we've stored the event itself as it
// doesn't have any associated state to store and we don't need to
// notify anyone about it.
return event.EventID(), nil
}
if stateAtEvent.BeforeStateSnapshotNID == 0 {
// We haven't calculated a state for this event yet.
// Lets calculate one.
err = calculateAndSetState(ctx, db, input, roomNID, &stateAtEvent, event)
if err != nil {
return
}
}
if input.Kind == api.KindBackfill {
// Backfill is not implemented.
panic("Not implemented")
}
// Update the extremities of the event graph for the room
return event.EventID(), updateLatestEvents(
ctx, db, ow, roomNID, stateAtEvent, event, input.SendAsServer, input.TransactionID,
)
}
func calculateAndSetState(
ctx context.Context,
db RoomEventDatabase,
input api.InputRoomEvent,
roomNID types.RoomNID,
stateAtEvent *types.StateAtEvent,
event gomatrixserverlib.Event,
) error {
var err error
if input.HasState {
// We've been told what the state at the event is so we don't need to calculate it.
// Check that those state events are in the database and store the state.
var entries []types.StateEntry
if entries, err = db.StateEntriesForEventIDs(ctx, input.StateEventIDs); err != nil {
return err
}
if stateAtEvent.BeforeStateSnapshotNID, err = db.AddState(ctx, roomNID, nil, entries); err != nil {
return err
}
} else {
// We haven't been told what the state at the event is so we need to calculate it from the prev_events
if stateAtEvent.BeforeStateSnapshotNID, err = state.CalculateAndStoreStateBeforeEvent(ctx, db, event, roomNID); err != nil {
return err
}
}
return db.SetState(ctx, stateAtEvent.EventNID, stateAtEvent.BeforeStateSnapshotNID)
}
func processInviteEvent(
ctx context.Context,
db RoomEventDatabase,
ow OutputRoomEventWriter,
input api.InputInviteEvent,
) (err error) {
if input.Event.StateKey() == nil {
return fmt.Errorf("invite must be a state event")
}
roomID := input.Event.RoomID()
targetUserID := *input.Event.StateKey()
updater, err := db.MembershipUpdater(ctx, roomID, targetUserID)
if err != nil {
return err
}
succeeded := false
defer common.EndTransaction(updater, &succeeded)
if updater.IsJoin() {
// If the user is joined to the room then that takes precedence over this
// invite event. It makes little sense to move a user that is already
// joined to the room into the invite state.
// This could plausibly happen if an invite request raced with a join
// request for a user. For example if a user was invited to a public
// room and they joined the room at the same time as the invite was sent.
// The other way this could plausibly happen is if an invite raced with
// a kick. For example if a user was kicked from a room in error and in
// response someone else in the room re-invited them then it is possible
// for the invite request to race with the leave event so that the
// target receives invite before it learns that it has been kicked.
// There are a few ways this could be plausibly handled in the roomserver.
// 1) Store the invite, but mark it as retired. That will result in the
// permanent rejection of that invite event. So even if the target
// user leaves the room and the invite is retransmitted it will be
// ignored. However a new invite with a new event ID would still be
// accepted.
// 2) Silently discard the invite event. This means that if the event
// was retransmitted at a later date after the target user had left
// the room we would accept the invite. However since we hadn't told
// the sending server that the invite had been discarded it would
// have no reason to attempt to retry.
// 3) Signal the sending server that the user is already joined to the
// room.
// For now we will implement option 2. Since in the abesence of a retry
// mechanism it will be equivalent to option 1, and we don't have a
// signalling mechanism to implement option 3.
return nil
}
outputUpdates, err := updateToInviteMembership(updater, &input.Event, nil)
if err != nil {
return err
}
if err = ow.WriteOutputEvents(roomID, outputUpdates); err != nil {
return err
}
succeeded = true
return nil
}

95
roomserver/input/input.go Normal file
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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package input contains the code processes new room events
package input
import (
"context"
"encoding/json"
"net/http"
"sync"
"github.com/matrix-org/dendrite/common"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/util"
sarama "gopkg.in/Shopify/sarama.v1"
)
// RoomserverInputAPI implements api.RoomserverInputAPI
type RoomserverInputAPI struct {
DB RoomEventDatabase
Producer sarama.SyncProducer
// The kafkaesque topic to output new room events to.
// This is the name used in kafka to identify the stream to write events to.
OutputRoomEventTopic string
// Protects calls to processRoomEvent
mutex sync.Mutex
}
// WriteOutputEvents implements OutputRoomEventWriter
func (r *RoomserverInputAPI) WriteOutputEvents(roomID string, updates []api.OutputEvent) error {
messages := make([]*sarama.ProducerMessage, len(updates))
for i := range updates {
value, err := json.Marshal(updates[i])
if err != nil {
return err
}
messages[i] = &sarama.ProducerMessage{
Topic: r.OutputRoomEventTopic,
Key: sarama.StringEncoder(roomID),
Value: sarama.ByteEncoder(value),
}
}
return r.Producer.SendMessages(messages)
}
// InputRoomEvents implements api.RoomserverInputAPI
func (r *RoomserverInputAPI) InputRoomEvents(
ctx context.Context,
request *api.InputRoomEventsRequest,
response *api.InputRoomEventsResponse,
) (err error) {
// We lock as processRoomEvent can only be called once at a time
r.mutex.Lock()
defer r.mutex.Unlock()
for i := range request.InputRoomEvents {
if response.EventID, err = processRoomEvent(ctx, r.DB, r, request.InputRoomEvents[i]); err != nil {
return err
}
}
for i := range request.InputInviteEvents {
if err = processInviteEvent(ctx, r.DB, r, request.InputInviteEvents[i]); err != nil {
return err
}
}
return nil
}
// SetupHTTP adds the RoomserverInputAPI handlers to the http.ServeMux.
func (r *RoomserverInputAPI) SetupHTTP(servMux *http.ServeMux) {
servMux.Handle(api.RoomserverInputRoomEventsPath,
common.MakeInternalAPI("inputRoomEvents", func(req *http.Request) util.JSONResponse {
var request api.InputRoomEventsRequest
var response api.InputRoomEventsResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.MessageResponse(http.StatusBadRequest, err.Error())
}
if err := r.InputRoomEvents(req.Context(), &request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: http.StatusOK, JSON: &response}
}),
)
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package input
import (
"bytes"
"context"
"github.com/matrix-org/dendrite/common"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/state"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
)
// updateLatestEvents updates the list of latest events for this room in the database and writes the
// event to the output log.
// The latest events are the events that aren't referenced by another event in the database:
//
// Time goes down the page. 1 is the m.room.create event (root).
//
// 1 After storing 1 the latest events are {1}
// | After storing 2 the latest events are {2}
// 2 After storing 3 the latest events are {3}
// / \ After storing 4 the latest events are {3,4}
// 3 4 After storing 5 the latest events are {5,4}
// | | After storing 6 the latest events are {5,6}
// 5 6 <--- latest After storing 7 the latest events are {6,7}
// |
// 7 <----- latest
//
// Can only be called once at a time
func updateLatestEvents(
ctx context.Context,
db RoomEventDatabase,
ow OutputRoomEventWriter,
roomNID types.RoomNID,
stateAtEvent types.StateAtEvent,
event gomatrixserverlib.Event,
sendAsServer string,
transactionID *api.TransactionID,
) (err error) {
updater, err := db.GetLatestEventsForUpdate(ctx, roomNID)
if err != nil {
return
}
succeeded := false
defer common.EndTransaction(updater, &succeeded)
u := latestEventsUpdater{
ctx: ctx, db: db, updater: updater, ow: ow, roomNID: roomNID,
stateAtEvent: stateAtEvent, event: event, sendAsServer: sendAsServer,
transactionID: transactionID,
}
if err = u.doUpdateLatestEvents(); err != nil {
return err
}
succeeded = true
return
}
// latestEventsUpdater tracks the state used to update the latest events in the
// room. It mostly just ferries state between the various function calls.
// The state could be passed using function arguments, but it becomes impractical
// when there are so many variables to pass around.
type latestEventsUpdater struct {
ctx context.Context
db RoomEventDatabase
updater types.RoomRecentEventsUpdater
ow OutputRoomEventWriter
roomNID types.RoomNID
stateAtEvent types.StateAtEvent
event gomatrixserverlib.Event
transactionID *api.TransactionID
// Which server to send this event as.
sendAsServer string
// The eventID of the event that was processed before this one.
lastEventIDSent string
// The latest events in the room after processing this event.
latest []types.StateAtEventAndReference
// The state entries removed from and added to the current state of the
// room as a result of processing this event. They are sorted lists.
removed []types.StateEntry
added []types.StateEntry
// The state entries that are removed and added to recover the state before
// the event being processed. They are sorted lists.
stateBeforeEventRemoves []types.StateEntry
stateBeforeEventAdds []types.StateEntry
// The snapshots of current state before and after processing this event
oldStateNID types.StateSnapshotNID
newStateNID types.StateSnapshotNID
}
func (u *latestEventsUpdater) doUpdateLatestEvents() error {
prevEvents := u.event.PrevEvents()
oldLatest := u.updater.LatestEvents()
u.lastEventIDSent = u.updater.LastEventIDSent()
u.oldStateNID = u.updater.CurrentStateSnapshotNID()
hasBeenSent, err := u.updater.HasEventBeenSent(u.stateAtEvent.EventNID)
if err != nil {
return err
} else if hasBeenSent {
// Already sent this event so we can stop processing
return nil
}
if err = u.updater.StorePreviousEvents(u.stateAtEvent.EventNID, prevEvents); err != nil {
return err
}
eventReference := u.event.EventReference()
// Check if this event is already referenced by another event in the room.
alreadyReferenced, err := u.updater.IsReferenced(eventReference)
if err != nil {
return err
}
u.latest = calculateLatest(oldLatest, alreadyReferenced, prevEvents, types.StateAtEventAndReference{
EventReference: eventReference,
StateAtEvent: u.stateAtEvent,
})
if err = u.latestState(); err != nil {
return err
}
updates, err := updateMemberships(u.ctx, u.db, u.updater, u.removed, u.added)
if err != nil {
return err
}
update, err := u.makeOutputNewRoomEvent()
if err != nil {
return err
}
updates = append(updates, *update)
// Send the event to the output logs.
// We do this inside the database transaction to ensure that we only mark an event as sent if we sent it.
// (n.b. this means that it's possible that the same event will be sent twice if the transaction fails but
// the write to the output log succeeds)
// TODO: This assumes that writing the event to the output log is synchronous. It should be possible to
// send the event asynchronously but we would need to ensure that 1) the events are written to the log in
// the correct order, 2) that pending writes are resent across restarts. In order to avoid writing all the
// necessary bookkeeping we'll keep the event sending synchronous for now.
if err = u.ow.WriteOutputEvents(u.event.RoomID(), updates); err != nil {
return err
}
if err = u.updater.SetLatestEvents(u.roomNID, u.latest, u.stateAtEvent.EventNID, u.newStateNID); err != nil {
return err
}
return u.updater.MarkEventAsSent(u.stateAtEvent.EventNID)
}
func (u *latestEventsUpdater) latestState() error {
var err error
latestStateAtEvents := make([]types.StateAtEvent, len(u.latest))
for i := range u.latest {
latestStateAtEvents[i] = u.latest[i].StateAtEvent
}
u.newStateNID, err = state.CalculateAndStoreStateAfterEvents(
u.ctx, u.db, u.roomNID, latestStateAtEvents,
)
if err != nil {
return err
}
u.removed, u.added, err = state.DifferenceBetweeenStateSnapshots(
u.ctx, u.db, u.oldStateNID, u.newStateNID,
)
if err != nil {
return err
}
u.stateBeforeEventRemoves, u.stateBeforeEventAdds, err = state.DifferenceBetweeenStateSnapshots(
u.ctx, u.db, u.newStateNID, u.stateAtEvent.BeforeStateSnapshotNID,
)
return err
}
func calculateLatest(
oldLatest []types.StateAtEventAndReference,
alreadyReferenced bool,
prevEvents []gomatrixserverlib.EventReference,
newEvent types.StateAtEventAndReference,
) []types.StateAtEventAndReference {
var alreadyInLatest bool
var newLatest []types.StateAtEventAndReference
for _, l := range oldLatest {
keep := true
for _, prevEvent := range prevEvents {
if l.EventID == prevEvent.EventID && bytes.Equal(l.EventSHA256, prevEvent.EventSHA256) {
// This event can be removed from the latest events cause we've found an event that references it.
// (If an event is referenced by another event then it can't be one of the latest events in the room
// because we have an event that comes after it)
keep = false
break
}
}
if l.EventNID == newEvent.EventNID {
alreadyInLatest = true
}
if keep {
// Keep the event in the latest events.
newLatest = append(newLatest, l)
}
}
if !alreadyReferenced && !alreadyInLatest {
// This event is not referenced by any of the events in the room
// and the event is not already in the latest events.
// Add it to the latest events
newLatest = append(newLatest, newEvent)
}
return newLatest
}
func (u *latestEventsUpdater) makeOutputNewRoomEvent() (*api.OutputEvent, error) {
latestEventIDs := make([]string, len(u.latest))
for i := range u.latest {
latestEventIDs[i] = u.latest[i].EventID
}
ore := api.OutputNewRoomEvent{
Event: u.event,
LastSentEventID: u.lastEventIDSent,
LatestEventIDs: latestEventIDs,
TransactionID: u.transactionID,
}
var stateEventNIDs []types.EventNID
for _, entry := range u.added {
stateEventNIDs = append(stateEventNIDs, entry.EventNID)
}
for _, entry := range u.removed {
stateEventNIDs = append(stateEventNIDs, entry.EventNID)
}
for _, entry := range u.stateBeforeEventRemoves {
stateEventNIDs = append(stateEventNIDs, entry.EventNID)
}
for _, entry := range u.stateBeforeEventAdds {
stateEventNIDs = append(stateEventNIDs, entry.EventNID)
}
stateEventNIDs = stateEventNIDs[:util.SortAndUnique(eventNIDSorter(stateEventNIDs))]
eventIDMap, err := u.db.EventIDs(u.ctx, stateEventNIDs)
if err != nil {
return nil, err
}
for _, entry := range u.added {
ore.AddsStateEventIDs = append(ore.AddsStateEventIDs, eventIDMap[entry.EventNID])
}
for _, entry := range u.removed {
ore.RemovesStateEventIDs = append(ore.RemovesStateEventIDs, eventIDMap[entry.EventNID])
}
for _, entry := range u.stateBeforeEventRemoves {
ore.StateBeforeRemovesEventIDs = append(ore.StateBeforeRemovesEventIDs, eventIDMap[entry.EventNID])
}
for _, entry := range u.stateBeforeEventAdds {
ore.StateBeforeAddsEventIDs = append(ore.StateBeforeAddsEventIDs, eventIDMap[entry.EventNID])
}
ore.SendAsServer = u.sendAsServer
return &api.OutputEvent{
Type: api.OutputTypeNewRoomEvent,
NewRoomEvent: &ore,
}, nil
}
type eventNIDSorter []types.EventNID
func (s eventNIDSorter) Len() int { return len(s) }
func (s eventNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
func (s eventNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }

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@ -0,0 +1,310 @@
// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package input
import (
"context"
"fmt"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/gomatrixserverlib"
)
// Membership values
// TODO: Factor these out somewhere sensible?
const join = "join"
const leave = "leave"
const invite = "invite"
const ban = "ban"
// updateMembership updates the current membership and the invites for each
// user affected by a change in the current state of the room.
// Returns a list of output events to write to the kafka log to inform the
// consumers about the invites added or retired by the change in current state.
func updateMemberships(
ctx context.Context,
db RoomEventDatabase,
updater types.RoomRecentEventsUpdater,
removed, added []types.StateEntry,
) ([]api.OutputEvent, error) {
changes := membershipChanges(removed, added)
var eventNIDs []types.EventNID
for _, change := range changes {
if change.addedEventNID != 0 {
eventNIDs = append(eventNIDs, change.addedEventNID)
}
if change.removedEventNID != 0 {
eventNIDs = append(eventNIDs, change.removedEventNID)
}
}
// Load the event JSON so we can look up the "membership" key.
// TODO: Maybe add a membership key to the events table so we can load that
// key without having to load the entire event JSON?
events, err := db.Events(ctx, eventNIDs)
if err != nil {
return nil, err
}
var updates []api.OutputEvent
for _, change := range changes {
var ae *gomatrixserverlib.Event
var re *gomatrixserverlib.Event
targetUserNID := change.EventStateKeyNID
if change.removedEventNID != 0 {
ev, _ := eventMap(events).lookup(change.removedEventNID)
if ev != nil {
re = &ev.Event
}
}
if change.addedEventNID != 0 {
ev, _ := eventMap(events).lookup(change.addedEventNID)
if ev != nil {
ae = &ev.Event
}
}
if updates, err = updateMembership(updater, targetUserNID, re, ae, updates); err != nil {
return nil, err
}
}
return updates, nil
}
func updateMembership(
updater types.RoomRecentEventsUpdater, targetUserNID types.EventStateKeyNID,
remove, add *gomatrixserverlib.Event,
updates []api.OutputEvent,
) ([]api.OutputEvent, error) {
var err error
// Default the membership to Leave if no event was added or removed.
oldMembership := leave
newMembership := leave
if remove != nil {
oldMembership, err = remove.Membership()
if err != nil {
return nil, err
}
}
if add != nil {
newMembership, err = add.Membership()
if err != nil {
return nil, err
}
}
if oldMembership == newMembership && newMembership != join {
// If the membership is the same then nothing changed and we can return
// immediately, unless it's a Join update (e.g. profile update).
return updates, nil
}
mu, err := updater.MembershipUpdater(targetUserNID)
if err != nil {
return nil, err
}
switch newMembership {
case invite:
return updateToInviteMembership(mu, add, updates)
case join:
return updateToJoinMembership(mu, add, updates)
case leave, ban:
return updateToLeaveMembership(mu, add, newMembership, updates)
default:
panic(fmt.Errorf(
"input: membership %q is not one of the allowed values", newMembership,
))
}
}
func updateToInviteMembership(
mu types.MembershipUpdater, add *gomatrixserverlib.Event, updates []api.OutputEvent,
) ([]api.OutputEvent, error) {
// We may have already sent the invite to the user, either because we are
// reprocessing this event, or because the we received this invite from a
// remote server via the federation invite API. In those cases we don't need
// to send the event.
needsSending, err := mu.SetToInvite(*add)
if err != nil {
return nil, err
}
if needsSending {
// We notify the consumers using a special event even though we will
// notify them about the change in current state as part of the normal
// room event stream. This ensures that the consumers only have to
// consider a single stream of events when determining whether a user
// is invited, rather than having to combine multiple streams themselves.
onie := api.OutputNewInviteEvent{
Event: *add,
}
updates = append(updates, api.OutputEvent{
Type: api.OutputTypeNewInviteEvent,
NewInviteEvent: &onie,
})
}
return updates, nil
}
func updateToJoinMembership(
mu types.MembershipUpdater, add *gomatrixserverlib.Event, updates []api.OutputEvent,
) ([]api.OutputEvent, error) {
// If the user is already marked as being joined, we call SetToJoin to update
// the event ID then we can return immediately. Retired is ignored as there
// is no invite event to retire.
if mu.IsJoin() {
_, err := mu.SetToJoin(add.Sender(), add.EventID(), true)
if err != nil {
return nil, err
}
return updates, nil
}
// When we mark a user as being joined we will invalidate any invites that
// are active for that user. We notify the consumers that the invites have
// been retired using a special event, even though they could infer this
// by studying the state changes in the room event stream.
retired, err := mu.SetToJoin(add.Sender(), add.EventID(), false)
if err != nil {
return nil, err
}
for _, eventID := range retired {
orie := api.OutputRetireInviteEvent{
EventID: eventID,
Membership: join,
RetiredByEventID: add.EventID(),
TargetUserID: *add.StateKey(),
}
updates = append(updates, api.OutputEvent{
Type: api.OutputTypeRetireInviteEvent,
RetireInviteEvent: &orie,
})
}
return updates, nil
}
func updateToLeaveMembership(
mu types.MembershipUpdater, add *gomatrixserverlib.Event,
newMembership string, updates []api.OutputEvent,
) ([]api.OutputEvent, error) {
// If the user is already neither joined, nor invited to the room then we
// can return immediately.
if mu.IsLeave() {
return updates, nil
}
// When we mark a user as having left we will invalidate any invites that
// are active for that user. We notify the consumers that the invites have
// been retired using a special event, even though they could infer this
// by studying the state changes in the room event stream.
retired, err := mu.SetToLeave(add.Sender(), add.EventID())
if err != nil {
return nil, err
}
for _, eventID := range retired {
orie := api.OutputRetireInviteEvent{
EventID: eventID,
Membership: newMembership,
RetiredByEventID: add.EventID(),
TargetUserID: *add.StateKey(),
}
updates = append(updates, api.OutputEvent{
Type: api.OutputTypeRetireInviteEvent,
RetireInviteEvent: &orie,
})
}
return updates, nil
}
// membershipChanges pairs up the membership state changes from a sorted list
// of state removed and a sorted list of state added.
func membershipChanges(removed, added []types.StateEntry) []stateChange {
changes := pairUpChanges(removed, added)
var result []stateChange
for _, c := range changes {
if c.EventTypeNID == types.MRoomMemberNID {
result = append(result, c)
}
}
return result
}
type stateChange struct {
types.StateKeyTuple
removedEventNID types.EventNID
addedEventNID types.EventNID
}
// pairUpChanges pairs up the state events added and removed for each type,
// state key tuple. Assumes that removed and added are sorted.
func pairUpChanges(removed, added []types.StateEntry) []stateChange {
var ai int
var ri int
var result []stateChange
for {
switch {
case ai == len(added):
// We've reached the end of the added entries.
// The rest of the removed list are events that were removed without
// an event with the same state key being added.
for _, s := range removed[ri:] {
result = append(result, stateChange{
StateKeyTuple: s.StateKeyTuple,
removedEventNID: s.EventNID,
})
}
return result
case ri == len(removed):
// We've reached the end of the removed entries.
// The rest of the added list are events that were added without
// an event with the same state key being removed.
for _, s := range added[ai:] {
result = append(result, stateChange{
StateKeyTuple: s.StateKeyTuple,
addedEventNID: s.EventNID,
})
}
return result
case added[ai].StateKeyTuple == removed[ri].StateKeyTuple:
// The tuple is in both lists so an event with that key is being
// removed and another event with the same key is being added.
result = append(result, stateChange{
StateKeyTuple: added[ai].StateKeyTuple,
removedEventNID: removed[ri].EventNID,
addedEventNID: added[ai].EventNID,
})
ai++
ri++
case added[ai].StateKeyTuple.LessThan(removed[ri].StateKeyTuple):
// The lists are sorted so the added entry being less than the
// removed entry means that the added event was added without an
// event with the same key being removed.
result = append(result, stateChange{
StateKeyTuple: added[ai].StateKeyTuple,
addedEventNID: added[ai].EventNID,
})
ai++
default:
// Reaching the default case implies that the removed entry is less
// than the added entry. Since the lists are sorted this means that
// the removed event was removed without an event with the same
// key being added.
result = append(result, stateChange{
StateKeyTuple: removed[ai].StateKeyTuple,
removedEventNID: removed[ri].EventNID,
})
ri++
}
}
}

802
roomserver/query/query.go Normal file
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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package query
import (
"context"
"encoding/json"
"net/http"
"github.com/matrix-org/dendrite/common"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/auth"
"github.com/matrix-org/dendrite/roomserver/state"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
)
// RoomserverQueryAPIEventDB has a convenience API to fetch events directly by
// EventIDs.
type RoomserverQueryAPIEventDB interface {
// Look up the Events for a list of event IDs. Does not error if event was
// not found.
// Returns an error if the retrieval went wrong.
EventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error)
}
// RoomserverQueryAPIDatabase has the storage APIs needed to implement the query API.
type RoomserverQueryAPIDatabase interface {
state.RoomStateDatabase
RoomserverQueryAPIEventDB
// Look up the numeric ID for the room.
// Returns 0 if the room doesn't exists.
// Returns an error if there was a problem talking to the database.
RoomNID(ctx context.Context, roomID string) (types.RoomNID, error)
// Look up event references for the latest events in the room and the current state snapshot.
// Returns the latest events, the current state and the maximum depth of the latest events plus 1.
// Returns an error if there was a problem talking to the database.
LatestEventIDs(
ctx context.Context, roomNID types.RoomNID,
) ([]gomatrixserverlib.EventReference, types.StateSnapshotNID, int64, error)
// Look up the numeric IDs for a list of events.
// Returns an error if there was a problem talking to the database.
EventNIDs(ctx context.Context, eventIDs []string) (map[string]types.EventNID, error)
// Lookup the event IDs for a batch of event numeric IDs.
// Returns an error if the retrieval went wrong.
EventIDs(ctx context.Context, eventNIDs []types.EventNID) (map[types.EventNID]string, error)
// Lookup the membership of a given user in a given room.
// Returns the numeric ID of the latest membership event sent from this user
// in this room, along a boolean set to true if the user is still in this room,
// false if not.
// Returns an error if there was a problem talking to the database.
GetMembership(
ctx context.Context, roomNID types.RoomNID, requestSenderUserID string,
) (membershipEventNID types.EventNID, stillInRoom bool, err error)
// Lookup the membership event numeric IDs for all user that are or have
// been members of a given room. Only lookup events of "join" membership if
// joinOnly is set to true.
// Returns an error if there was a problem talking to the database.
GetMembershipEventNIDsForRoom(
ctx context.Context, roomNID types.RoomNID, joinOnly bool,
) ([]types.EventNID, error)
// Look up the active invites targeting a user in a room and return the
// numeric state key IDs for the user IDs who sent them.
// Returns an error if there was a problem talking to the database.
GetInvitesForUser(
ctx context.Context,
roomNID types.RoomNID,
targetUserNID types.EventStateKeyNID,
) (senderUserNIDs []types.EventStateKeyNID, err error)
// Look up the string event state keys for a list of numeric event state keys
// Returns an error if there was a problem talking to the database.
EventStateKeys(
context.Context, []types.EventStateKeyNID,
) (map[types.EventStateKeyNID]string, error)
}
// RoomserverQueryAPI is an implementation of api.RoomserverQueryAPI
type RoomserverQueryAPI struct {
DB RoomserverQueryAPIDatabase
}
// QueryLatestEventsAndState implements api.RoomserverQueryAPI
func (r *RoomserverQueryAPI) QueryLatestEventsAndState(
ctx context.Context,
request *api.QueryLatestEventsAndStateRequest,
response *api.QueryLatestEventsAndStateResponse,
) error {
response.QueryLatestEventsAndStateRequest = *request
roomNID, err := r.DB.RoomNID(ctx, request.RoomID)
if err != nil {
return err
}
if roomNID == 0 {
return nil
}
response.RoomExists = true
var currentStateSnapshotNID types.StateSnapshotNID
response.LatestEvents, currentStateSnapshotNID, response.Depth, err =
r.DB.LatestEventIDs(ctx, roomNID)
if err != nil {
return err
}
// Look up the currrent state for the requested tuples.
stateEntries, err := state.LoadStateAtSnapshotForStringTuples(
ctx, r.DB, currentStateSnapshotNID, request.StateToFetch,
)
if err != nil {
return err
}
stateEvents, err := r.loadStateEvents(ctx, stateEntries)
if err != nil {
return err
}
response.StateEvents = stateEvents
return nil
}
// QueryStateAfterEvents implements api.RoomserverQueryAPI
func (r *RoomserverQueryAPI) QueryStateAfterEvents(
ctx context.Context,
request *api.QueryStateAfterEventsRequest,
response *api.QueryStateAfterEventsResponse,
) error {
response.QueryStateAfterEventsRequest = *request
roomNID, err := r.DB.RoomNID(ctx, request.RoomID)
if err != nil {
return err
}
if roomNID == 0 {
return nil
}
response.RoomExists = true
prevStates, err := r.DB.StateAtEventIDs(ctx, request.PrevEventIDs)
if err != nil {
switch err.(type) {
case types.MissingEventError:
return nil
default:
return err
}
}
response.PrevEventsExist = true
// Look up the currrent state for the requested tuples.
stateEntries, err := state.LoadStateAfterEventsForStringTuples(
ctx, r.DB, prevStates, request.StateToFetch,
)
if err != nil {
return err
}
stateEvents, err := r.loadStateEvents(ctx, stateEntries)
if err != nil {
return err
}
response.StateEvents = stateEvents
return nil
}
// QueryEventsByID implements api.RoomserverQueryAPI
func (r *RoomserverQueryAPI) QueryEventsByID(
ctx context.Context,
request *api.QueryEventsByIDRequest,
response *api.QueryEventsByIDResponse,
) error {
response.QueryEventsByIDRequest = *request
eventNIDMap, err := r.DB.EventNIDs(ctx, request.EventIDs)
if err != nil {
return err
}
var eventNIDs []types.EventNID
for _, nid := range eventNIDMap {
eventNIDs = append(eventNIDs, nid)
}
events, err := r.loadEvents(ctx, eventNIDs)
if err != nil {
return err
}
response.Events = events
return nil
}
func (r *RoomserverQueryAPI) loadStateEvents(
ctx context.Context, stateEntries []types.StateEntry,
) ([]gomatrixserverlib.Event, error) {
eventNIDs := make([]types.EventNID, len(stateEntries))
for i := range stateEntries {
eventNIDs[i] = stateEntries[i].EventNID
}
return r.loadEvents(ctx, eventNIDs)
}
func (r *RoomserverQueryAPI) loadEvents(
ctx context.Context, eventNIDs []types.EventNID,
) ([]gomatrixserverlib.Event, error) {
stateEvents, err := r.DB.Events(ctx, eventNIDs)
if err != nil {
return nil, err
}
result := make([]gomatrixserverlib.Event, len(stateEvents))
for i := range stateEvents {
result[i] = stateEvents[i].Event
}
return result, nil
}
// QueryMembershipForUser implements api.RoomserverQueryAPI
func (r *RoomserverQueryAPI) QueryMembershipForUser(
ctx context.Context,
request *api.QueryMembershipForUserRequest,
response *api.QueryMembershipForUserResponse,
) error {
roomNID, err := r.DB.RoomNID(ctx, request.RoomID)
if err != nil {
return err
}
membershipEventNID, stillInRoom, err := r.DB.GetMembership(ctx, roomNID, request.UserID)
if err != nil {
return err
}
if membershipEventNID == 0 {
response.HasBeenInRoom = false
return nil
}
response.IsInRoom = stillInRoom
eventIDMap, err := r.DB.EventIDs(ctx, []types.EventNID{membershipEventNID})
if err != nil {
return err
}
response.EventID = eventIDMap[membershipEventNID]
return nil
}
// QueryMembershipsForRoom implements api.RoomserverQueryAPI
func (r *RoomserverQueryAPI) QueryMembershipsForRoom(
ctx context.Context,
request *api.QueryMembershipsForRoomRequest,
response *api.QueryMembershipsForRoomResponse,
) error {
roomNID, err := r.DB.RoomNID(ctx, request.RoomID)
if err != nil {
return err
}
membershipEventNID, stillInRoom, err := r.DB.GetMembership(ctx, roomNID, request.Sender)
if err != nil {
return err
}
if membershipEventNID == 0 {
response.HasBeenInRoom = false
response.JoinEvents = nil
return nil
}
response.HasBeenInRoom = true
response.JoinEvents = []gomatrixserverlib.ClientEvent{}
var events []types.Event
if stillInRoom {
var eventNIDs []types.EventNID
eventNIDs, err = r.DB.GetMembershipEventNIDsForRoom(ctx, roomNID, request.JoinedOnly)
if err != nil {
return err
}
events, err = r.DB.Events(ctx, eventNIDs)
} else {
events, err = r.getMembershipsBeforeEventNID(ctx, membershipEventNID, request.JoinedOnly)
}
if err != nil {
return err
}
for _, event := range events {
clientEvent := gomatrixserverlib.ToClientEvent(event.Event, gomatrixserverlib.FormatAll)
response.JoinEvents = append(response.JoinEvents, clientEvent)
}
return nil
}
// getMembershipsBeforeEventNID takes the numeric ID of an event and fetches the state
// of the event's room as it was when this event was fired, then filters the state events to
// only keep the "m.room.member" events with a "join" membership. These events are returned.
// Returns an error if there was an issue fetching the events.
func (r *RoomserverQueryAPI) getMembershipsBeforeEventNID(
ctx context.Context, eventNID types.EventNID, joinedOnly bool,
) ([]types.Event, error) {
events := []types.Event{}
// Lookup the event NID
eIDs, err := r.DB.EventIDs(ctx, []types.EventNID{eventNID})
if err != nil {
return nil, err
}
eventIDs := []string{eIDs[eventNID]}
prevState, err := r.DB.StateAtEventIDs(ctx, eventIDs)
if err != nil {
return nil, err
}
// Fetch the state as it was when this event was fired
stateEntries, err := state.LoadCombinedStateAfterEvents(ctx, r.DB, prevState)
if err != nil {
return nil, err
}
var eventNIDs []types.EventNID
for _, entry := range stateEntries {
// Filter the events to retrieve to only keep the membership events
if entry.EventTypeNID == types.MRoomMemberNID {
eventNIDs = append(eventNIDs, entry.EventNID)
}
}
// Get all of the events in this state
stateEvents, err := r.DB.Events(ctx, eventNIDs)
if err != nil {
return nil, err
}
if !joinedOnly {
return stateEvents, nil
}
// Filter the events to only keep the "join" membership events
for _, event := range stateEvents {
membership, err := event.Membership()
if err != nil {
return nil, err
}
if membership == "join" {
events = append(events, event)
}
}
return events, nil
}
// QueryInvitesForUser implements api.RoomserverQueryAPI
func (r *RoomserverQueryAPI) QueryInvitesForUser(
ctx context.Context,
request *api.QueryInvitesForUserRequest,
response *api.QueryInvitesForUserResponse,
) error {
roomNID, err := r.DB.RoomNID(ctx, request.RoomID)
if err != nil {
return err
}
targetUserNIDs, err := r.DB.EventStateKeyNIDs(ctx, []string{request.TargetUserID})
if err != nil {
return err
}
targetUserNID := targetUserNIDs[request.TargetUserID]
senderUserNIDs, err := r.DB.GetInvitesForUser(ctx, roomNID, targetUserNID)
if err != nil {
return err
}
senderUserIDs, err := r.DB.EventStateKeys(ctx, senderUserNIDs)
if err != nil {
return err
}
for _, senderUserID := range senderUserIDs {
response.InviteSenderUserIDs = append(response.InviteSenderUserIDs, senderUserID)
}
return nil
}
// QueryServerAllowedToSeeEvent implements api.RoomserverQueryAPI
func (r *RoomserverQueryAPI) QueryServerAllowedToSeeEvent(
ctx context.Context,
request *api.QueryServerAllowedToSeeEventRequest,
response *api.QueryServerAllowedToSeeEventResponse,
) (err error) {
response.AllowedToSeeEvent, err = r.checkServerAllowedToSeeEvent(
ctx, request.EventID, request.ServerName,
)
return
}
func (r *RoomserverQueryAPI) checkServerAllowedToSeeEvent(
ctx context.Context, eventID string, serverName gomatrixserverlib.ServerName,
) (bool, error) {
stateEntries, err := state.LoadStateAtEvent(ctx, r.DB, eventID)
if err != nil {
return false, err
}
// TODO: We probably want to make it so that we don't have to pull
// out all the state if possible.
stateAtEvent, err := r.loadStateEvents(ctx, stateEntries)
if err != nil {
return false, err
}
return auth.IsServerAllowed(serverName, stateAtEvent), nil
}
// QueryMissingEvents implements api.RoomserverQueryAPI
func (r *RoomserverQueryAPI) QueryMissingEvents(
ctx context.Context,
request *api.QueryMissingEventsRequest,
response *api.QueryMissingEventsResponse,
) error {
var front []string
eventsToFilter := make(map[string]bool, len(request.LatestEvents))
visited := make(map[string]bool, request.Limit) // request.Limit acts as a hint to size.
for _, id := range request.EarliestEvents {
visited[id] = true
}
for _, id := range request.LatestEvents {
if !visited[id] {
front = append(front, id)
eventsToFilter[id] = true
}
}
resultNIDs, err := r.scanEventTree(ctx, front, visited, request.Limit, request.ServerName)
if err != nil {
return err
}
loadedEvents, err := r.loadEvents(ctx, resultNIDs)
if err != nil {
return err
}
response.Events = make([]gomatrixserverlib.Event, 0, len(loadedEvents)-len(eventsToFilter))
for _, event := range loadedEvents {
if !eventsToFilter[event.EventID()] {
response.Events = append(response.Events, event)
}
}
return err
}
// QueryBackfill implements api.RoomServerQueryAPI
func (r *RoomserverQueryAPI) QueryBackfill(
ctx context.Context,
request *api.QueryBackfillRequest,
response *api.QueryBackfillResponse,
) error {
var err error
var front []string
// The limit defines the maximum number of events to retrieve, so it also
// defines the highest number of elements in the map below.
visited := make(map[string]bool, request.Limit)
// The provided event IDs have already been seen by the request's emitter,
// and will be retrieved anyway, so there's no need to care about them if
// they appear in our exploration of the event tree.
for _, id := range request.EarliestEventsIDs {
visited[id] = true
}
front = request.EarliestEventsIDs
// Scan the event tree for events to send back.
resultNIDs, err := r.scanEventTree(ctx, front, visited, request.Limit, request.ServerName)
if err != nil {
return err
}
// Retrieve events from the list that was filled previously.
response.Events, err = r.loadEvents(ctx, resultNIDs)
return err
}
func (r *RoomserverQueryAPI) scanEventTree(
ctx context.Context, front []string, visited map[string]bool, limit int,
serverName gomatrixserverlib.ServerName,
) (resultNIDs []types.EventNID, err error) {
var allowed bool
var events []types.Event
var next []string
var pre string
resultNIDs = make([]types.EventNID, 0, limit)
// Loop through the event IDs to retrieve the requested events and go
// through the whole tree (up to the provided limit) using the events'
// "prev_event" key.
BFSLoop:
for len(front) > 0 {
// Prevent unnecessary allocations: reset the slice only when not empty.
if len(next) > 0 {
next = make([]string, 0)
}
// Retrieve the events to process from the database.
events, err = r.DB.EventsFromIDs(ctx, front)
if err != nil {
return
}
for _, ev := range events {
// Break out of the loop if the provided limit is reached.
if len(resultNIDs) == limit {
break BFSLoop
}
// Update the list of events to retrieve.
resultNIDs = append(resultNIDs, ev.EventNID)
// Loop through the event's parents.
for _, pre = range ev.PrevEventIDs() {
// Only add an event to the list of next events to process if it
// hasn't been seen before.
if !visited[pre] {
visited[pre] = true
allowed, err = r.checkServerAllowedToSeeEvent(ctx, pre, serverName)
if err != nil {
return
}
// If the event hasn't been seen before and the HS
// requesting to retrieve it is allowed to do so, add it to
// the list of events to retrieve.
if allowed {
next = append(next, pre)
}
}
}
}
// Repeat the same process with the parent events we just processed.
front = next
}
return
}
// QueryStateAndAuthChain implements api.RoomserverQueryAPI
func (r *RoomserverQueryAPI) QueryStateAndAuthChain(
ctx context.Context,
request *api.QueryStateAndAuthChainRequest,
response *api.QueryStateAndAuthChainResponse,
) error {
response.QueryStateAndAuthChainRequest = *request
roomNID, err := r.DB.RoomNID(ctx, request.RoomID)
if err != nil {
return err
}
if roomNID == 0 {
return nil
}
response.RoomExists = true
prevStates, err := r.DB.StateAtEventIDs(ctx, request.PrevEventIDs)
if err != nil {
switch err.(type) {
case types.MissingEventError:
return nil
default:
return err
}
}
response.PrevEventsExist = true
// Look up the currrent state for the requested tuples.
stateEntries, err := state.LoadCombinedStateAfterEvents(
ctx, r.DB, prevStates,
)
if err != nil {
return err
}
stateEvents, err := r.loadStateEvents(ctx, stateEntries)
if err != nil {
return err
}
response.StateEvents = stateEvents
response.AuthChainEvents, err = getAuthChain(ctx, r.DB, request.AuthEventIDs)
return err
}
// getAuthChain fetches the auth chain for the given auth events.
// An auth chain is the list of all events that are referenced in the
// auth_events section, and all their auth_events, recursively.
// The returned set of events contain the given events.
// Will *not* error if we don't have all auth events.
func getAuthChain(
ctx context.Context, dB RoomserverQueryAPIEventDB, authEventIDs []string,
) ([]gomatrixserverlib.Event, error) {
var authEvents []gomatrixserverlib.Event
// List of event ids to fetch. These will be added to the result and
// their auth events will be fetched (if they haven't been previously)
eventsToFetch := authEventIDs
// Set of events we've already fetched.
fetchedEventMap := make(map[string]bool)
// Check if there's anything left to do
for len(eventsToFetch) > 0 {
// Convert eventIDs to events. First need to fetch NIDs
events, err := dB.EventsFromIDs(ctx, eventsToFetch)
if err != nil {
return nil, err
}
// Work out a) which events we should add to the returned list of
// events and b) which of the auth events we haven't seen yet and
// add them to the list of events to fetch.
eventsToFetch = eventsToFetch[:0]
for _, event := range events {
fetchedEventMap[event.EventID()] = true
authEvents = append(authEvents, event.Event)
// Now we need to fetch any auth events that we haven't
// previously seen.
for _, authEventID := range event.AuthEventIDs() {
if !fetchedEventMap[authEventID] {
fetchedEventMap[authEventID] = true
eventsToFetch = append(eventsToFetch, authEventID)
}
}
}
}
return authEvents, nil
}
// SetupHTTP adds the RoomserverQueryAPI handlers to the http.ServeMux.
// nolint: gocyclo
func (r *RoomserverQueryAPI) SetupHTTP(servMux *http.ServeMux) {
servMux.Handle(
api.RoomserverQueryLatestEventsAndStatePath,
common.MakeInternalAPI("queryLatestEventsAndState", func(req *http.Request) util.JSONResponse {
var request api.QueryLatestEventsAndStateRequest
var response api.QueryLatestEventsAndStateResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.QueryLatestEventsAndState(req.Context(), &request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: http.StatusOK, JSON: &response}
}),
)
servMux.Handle(
api.RoomserverQueryStateAfterEventsPath,
common.MakeInternalAPI("queryStateAfterEvents", func(req *http.Request) util.JSONResponse {
var request api.QueryStateAfterEventsRequest
var response api.QueryStateAfterEventsResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.QueryStateAfterEvents(req.Context(), &request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: http.StatusOK, JSON: &response}
}),
)
servMux.Handle(
api.RoomserverQueryEventsByIDPath,
common.MakeInternalAPI("queryEventsByID", func(req *http.Request) util.JSONResponse {
var request api.QueryEventsByIDRequest
var response api.QueryEventsByIDResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.QueryEventsByID(req.Context(), &request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: http.StatusOK, JSON: &response}
}),
)
servMux.Handle(
api.RoomserverQueryMembershipForUserPath,
common.MakeInternalAPI("QueryMembershipForUser", func(req *http.Request) util.JSONResponse {
var request api.QueryMembershipForUserRequest
var response api.QueryMembershipForUserResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.QueryMembershipForUser(req.Context(), &request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: http.StatusOK, JSON: &response}
}),
)
servMux.Handle(
api.RoomserverQueryMembershipsForRoomPath,
common.MakeInternalAPI("queryMembershipsForRoom", func(req *http.Request) util.JSONResponse {
var request api.QueryMembershipsForRoomRequest
var response api.QueryMembershipsForRoomResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.QueryMembershipsForRoom(req.Context(), &request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: http.StatusOK, JSON: &response}
}),
)
servMux.Handle(
api.RoomserverQueryInvitesForUserPath,
common.MakeInternalAPI("queryInvitesForUser", func(req *http.Request) util.JSONResponse {
var request api.QueryInvitesForUserRequest
var response api.QueryInvitesForUserResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.QueryInvitesForUser(req.Context(), &request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: http.StatusOK, JSON: &response}
}),
)
servMux.Handle(
api.RoomserverQueryServerAllowedToSeeEventPath,
common.MakeInternalAPI("queryServerAllowedToSeeEvent", func(req *http.Request) util.JSONResponse {
var request api.QueryServerAllowedToSeeEventRequest
var response api.QueryServerAllowedToSeeEventResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.QueryServerAllowedToSeeEvent(req.Context(), &request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: http.StatusOK, JSON: &response}
}),
)
servMux.Handle(
api.RoomserverQueryMissingEventsPath,
common.MakeInternalAPI("queryMissingEvents", func(req *http.Request) util.JSONResponse {
var request api.QueryMissingEventsRequest
var response api.QueryMissingEventsResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.QueryMissingEvents(req.Context(), &request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: http.StatusOK, JSON: &response}
}),
)
servMux.Handle(
api.RoomserverQueryStateAndAuthChainPath,
common.MakeInternalAPI("queryStateAndAuthChain", func(req *http.Request) util.JSONResponse {
var request api.QueryStateAndAuthChainRequest
var response api.QueryStateAndAuthChainResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.QueryStateAndAuthChain(req.Context(), &request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: http.StatusOK, JSON: &response}
}),
)
servMux.Handle(
api.RoomserverQueryBackfillPath,
common.MakeInternalAPI("QueryBackfill", func(req *http.Request) util.JSONResponse {
var request api.QueryBackfillRequest
var response api.QueryBackfillResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.QueryBackfill(req.Context(), &request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: http.StatusOK, JSON: &response}
}),
)
}

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@ -0,0 +1,155 @@
// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package query
import (
"context"
"encoding/json"
"testing"
"github.com/matrix-org/dendrite/common/test"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/gomatrixserverlib"
)
// used to implement RoomserverQueryAPIEventDB to test getAuthChain
type getEventDB struct {
eventMap map[string]gomatrixserverlib.Event
}
func createEventDB() *getEventDB {
return &getEventDB{
eventMap: make(map[string]gomatrixserverlib.Event),
}
}
// Adds a fake event to the storage with given auth events.
func (db *getEventDB) addFakeEvent(eventID string, authIDs []string) error {
authEvents := []gomatrixserverlib.EventReference{}
for _, authID := range authIDs {
authEvents = append(authEvents, gomatrixserverlib.EventReference{
EventID: authID,
})
}
builder := map[string]interface{}{
"event_id": eventID,
"auth_events": authEvents,
}
eventJSON, err := json.Marshal(&builder)
if err != nil {
return err
}
event, err := gomatrixserverlib.NewEventFromTrustedJSON(eventJSON, false)
if err != nil {
return err
}
db.eventMap[eventID] = event
return nil
}
// Adds multiple events at once, each entry in the map is an eventID and set of
// auth events that are converted to an event and added.
func (db *getEventDB) addFakeEvents(graph map[string][]string) error {
for eventID, authIDs := range graph {
err := db.addFakeEvent(eventID, authIDs)
if err != nil {
return err
}
}
return nil
}
// EventsFromIDs implements RoomserverQueryAPIEventDB
func (db *getEventDB) EventsFromIDs(ctx context.Context, eventIDs []string) (res []types.Event, err error) {
for _, evID := range eventIDs {
res = append(res, types.Event{
EventNID: 0,
Event: db.eventMap[evID],
})
}
return
}
func TestGetAuthChainSingle(t *testing.T) {
db := createEventDB()
err := db.addFakeEvents(map[string][]string{
"a": {},
"b": {"a"},
"c": {"a", "b"},
"d": {"b", "c"},
"e": {"a", "d"},
})
if err != nil {
t.Fatalf("Failed to add events to db: %v", err)
}
result, err := getAuthChain(context.TODO(), db, []string{"e"})
if err != nil {
t.Fatalf("getAuthChain failed: %v", err)
}
var returnedIDs []string
for _, event := range result {
returnedIDs = append(returnedIDs, event.EventID())
}
expectedIDs := []string{"a", "b", "c", "d", "e"}
if !test.UnsortedStringSliceEqual(expectedIDs, returnedIDs) {
t.Fatalf("returnedIDs got '%v', expected '%v'", returnedIDs, expectedIDs)
}
}
func TestGetAuthChainMultiple(t *testing.T) {
db := createEventDB()
err := db.addFakeEvents(map[string][]string{
"a": {},
"b": {"a"},
"c": {"a", "b"},
"d": {"b", "c"},
"e": {"a", "d"},
"f": {"a", "b", "c"},
})
if err != nil {
t.Fatalf("Failed to add events to db: %v", err)
}
result, err := getAuthChain(context.TODO(), db, []string{"e", "f"})
if err != nil {
t.Fatalf("getAuthChain failed: %v", err)
}
var returnedIDs []string
for _, event := range result {
returnedIDs = append(returnedIDs, event.EventID())
}
expectedIDs := []string{"a", "b", "c", "d", "e", "f"}
if !test.UnsortedStringSliceEqual(expectedIDs, returnedIDs) {
t.Fatalf("returnedIDs got '%v', expected '%v'", returnedIDs, expectedIDs)
}
}

68
roomserver/roomserver.go Normal file
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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package roomserver
import (
"net/http"
"github.com/matrix-org/dendrite/roomserver/api"
asQuery "github.com/matrix-org/dendrite/appservice/query"
"github.com/matrix-org/dendrite/common/basecomponent"
"github.com/matrix-org/dendrite/roomserver/alias"
"github.com/matrix-org/dendrite/roomserver/input"
"github.com/matrix-org/dendrite/roomserver/query"
"github.com/matrix-org/dendrite/roomserver/storage"
"github.com/sirupsen/logrus"
)
// SetupRoomServerComponent sets up and registers HTTP handlers for the
// RoomServer component. Returns instances of the various roomserver APIs,
// allowing other components running in the same process to hit the query the
// APIs directly instead of having to use HTTP.
func SetupRoomServerComponent(
base *basecomponent.BaseDendrite,
) (api.RoomserverAliasAPI, api.RoomserverInputAPI, api.RoomserverQueryAPI) {
roomserverDB, err := storage.Open(string(base.Cfg.Database.RoomServer))
if err != nil {
logrus.WithError(err).Panicf("failed to connect to room server db")
}
inputAPI := input.RoomserverInputAPI{
DB: roomserverDB,
Producer: base.KafkaProducer,
OutputRoomEventTopic: string(base.Cfg.Kafka.Topics.OutputRoomEvent),
}
inputAPI.SetupHTTP(http.DefaultServeMux)
queryAPI := query.RoomserverQueryAPI{DB: roomserverDB}
queryAPI.SetupHTTP(http.DefaultServeMux)
asAPI := asQuery.AppServiceQueryAPI{Cfg: base.Cfg}
aliasAPI := alias.RoomserverAliasAPI{
DB: roomserverDB,
Cfg: base.Cfg,
InputAPI: &inputAPI,
QueryAPI: &queryAPI,
AppserviceAPI: &asAPI,
}
aliasAPI.SetupHTTP(http.DefaultServeMux)
return &aliasAPI, &inputAPI, &queryAPI
}

966
roomserver/state/state.go Normal file
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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package state provides functions for reading state from the database.
// The functions for writing state to the database are the input package.
package state
import (
"context"
"fmt"
"sort"
"time"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
"github.com/prometheus/client_golang/prometheus"
)
// A RoomStateDatabase has the storage APIs needed to load state from the database
type RoomStateDatabase interface {
// Store the room state at an event in the database
AddState(
ctx context.Context,
roomNID types.RoomNID,
stateBlockNIDs []types.StateBlockNID,
state []types.StateEntry,
) (types.StateSnapshotNID, error)
// Look up the state of a room at each event for a list of string event IDs.
// Returns an error if there is an error talking to the database
// Returns a types.MissingEventError if the room state for the event IDs aren't in the database
StateAtEventIDs(ctx context.Context, eventIDs []string) ([]types.StateAtEvent, error)
// Look up the numeric IDs for a list of string event types.
// Returns a map from string event type to numeric ID for the event type.
EventTypeNIDs(ctx context.Context, eventTypes []string) (map[string]types.EventTypeNID, error)
// Look up the numeric IDs for a list of string event state keys.
// Returns a map from string state key to numeric ID for the state key.
EventStateKeyNIDs(ctx context.Context, eventStateKeys []string) (map[string]types.EventStateKeyNID, error)
// Look up the numeric state data IDs for each numeric state snapshot ID
// The returned slice is sorted by numeric state snapshot ID.
StateBlockNIDs(ctx context.Context, stateNIDs []types.StateSnapshotNID) ([]types.StateBlockNIDList, error)
// Look up the state data for each numeric state data ID
// The returned slice is sorted by numeric state data ID.
StateEntries(ctx context.Context, stateBlockNIDs []types.StateBlockNID) ([]types.StateEntryList, error)
// Look up the state data for the state key tuples for each numeric state block ID
// This is used to fetch a subset of the room state at a snapshot.
// If a block doesn't contain any of the requested tuples then it can be discarded from the result.
// The returned slice is sorted by numeric state block ID.
StateEntriesForTuples(
ctx context.Context,
stateBlockNIDs []types.StateBlockNID,
stateKeyTuples []types.StateKeyTuple,
) ([]types.StateEntryList, error)
// Look up the Events for a list of numeric event IDs.
// Returns a sorted list of events.
Events(ctx context.Context, eventNIDs []types.EventNID) ([]types.Event, error)
// Look up snapshot NID for an event ID string
SnapshotNIDFromEventID(ctx context.Context, eventID string) (types.StateSnapshotNID, error)
}
// LoadStateAtSnapshot loads the full state of a room at a particular snapshot.
// This is typically the state before an event or the current state of a room.
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
func LoadStateAtSnapshot(
ctx context.Context, db RoomStateDatabase, stateNID types.StateSnapshotNID,
) ([]types.StateEntry, error) {
stateBlockNIDLists, err := db.StateBlockNIDs(ctx, []types.StateSnapshotNID{stateNID})
if err != nil {
return nil, err
}
// We've asked for exactly one snapshot from the db so we should have exactly one entry in the result.
stateBlockNIDList := stateBlockNIDLists[0]
stateEntryLists, err := db.StateEntries(ctx, stateBlockNIDList.StateBlockNIDs)
if err != nil {
return nil, err
}
stateEntriesMap := stateEntryListMap(stateEntryLists)
// Combine all the state entries for this snapshot.
// The order of state block NIDs in the list tells us the order to combine them in.
var fullState []types.StateEntry
for _, stateBlockNID := range stateBlockNIDList.StateBlockNIDs {
entries, ok := stateEntriesMap.lookup(stateBlockNID)
if !ok {
// This should only get hit if the database is corrupt.
// It should be impossible for an event to reference a NID that doesn't exist
panic(fmt.Errorf("Corrupt DB: Missing state block numeric ID %d", stateBlockNID))
}
fullState = append(fullState, entries...)
}
// Stable sort so that the most recent entry for each state key stays
// remains later in the list than the older entries for the same state key.
sort.Stable(stateEntryByStateKeySorter(fullState))
// Unique returns the last entry and hence the most recent entry for each state key.
fullState = fullState[:util.Unique(stateEntryByStateKeySorter(fullState))]
return fullState, nil
}
// LoadStateAtEvent loads the full state of a room at a particular event.
func LoadStateAtEvent(
ctx context.Context, db RoomStateDatabase, eventID string,
) ([]types.StateEntry, error) {
snapshotNID, err := db.SnapshotNIDFromEventID(ctx, eventID)
if err != nil {
return nil, err
}
stateEntries, err := LoadStateAtSnapshot(ctx, db, snapshotNID)
if err != nil {
return nil, err
}
return stateEntries, nil
}
// LoadCombinedStateAfterEvents loads a snapshot of the state after each of the events
// and combines those snapshots together into a single list.
func LoadCombinedStateAfterEvents(
ctx context.Context, db RoomStateDatabase, prevStates []types.StateAtEvent,
) ([]types.StateEntry, error) {
stateNIDs := make([]types.StateSnapshotNID, len(prevStates))
for i, state := range prevStates {
stateNIDs[i] = state.BeforeStateSnapshotNID
}
// Fetch the state snapshots for the state before the each prev event from the database.
// Deduplicate the IDs before passing them to the database.
// There could be duplicates because the events could be state events where
// the snapshot of the room state before them was the same.
stateBlockNIDLists, err := db.StateBlockNIDs(ctx, uniqueStateSnapshotNIDs(stateNIDs))
if err != nil {
return nil, err
}
var stateBlockNIDs []types.StateBlockNID
for _, list := range stateBlockNIDLists {
stateBlockNIDs = append(stateBlockNIDs, list.StateBlockNIDs...)
}
// Fetch the state entries that will be combined to create the snapshots.
// Deduplicate the IDs before passing them to the database.
// There could be duplicates because a block of state entries could be reused by
// multiple snapshots.
stateEntryLists, err := db.StateEntries(ctx, uniqueStateBlockNIDs(stateBlockNIDs))
if err != nil {
return nil, err
}
stateBlockNIDsMap := stateBlockNIDListMap(stateBlockNIDLists)
stateEntriesMap := stateEntryListMap(stateEntryLists)
// Combine the entries from all the snapshots of state after each prev event into a single list.
var combined []types.StateEntry
for _, prevState := range prevStates {
// Grab the list of state data NIDs for this snapshot.
stateBlockNIDs, ok := stateBlockNIDsMap.lookup(prevState.BeforeStateSnapshotNID)
if !ok {
// This should only get hit if the database is corrupt.
// It should be impossible for an event to reference a NID that doesn't exist
panic(fmt.Errorf("Corrupt DB: Missing state snapshot numeric ID %d", prevState.BeforeStateSnapshotNID))
}
// Combine all the state entries for this snapshot.
// The order of state block NIDs in the list tells us the order to combine them in.
var fullState []types.StateEntry
for _, stateBlockNID := range stateBlockNIDs {
entries, ok := stateEntriesMap.lookup(stateBlockNID)
if !ok {
// This should only get hit if the database is corrupt.
// It should be impossible for an event to reference a NID that doesn't exist
panic(fmt.Errorf("Corrupt DB: Missing state block numeric ID %d", stateBlockNID))
}
fullState = append(fullState, entries...)
}
if prevState.IsStateEvent() {
// If the prev event was a state event then add an entry for the event itself
// so that we get the state after the event rather than the state before.
fullState = append(fullState, prevState.StateEntry)
}
// Stable sort so that the most recent entry for each state key stays
// remains later in the list than the older entries for the same state key.
sort.Stable(stateEntryByStateKeySorter(fullState))
// Unique returns the last entry and hence the most recent entry for each state key.
fullState = fullState[:util.Unique(stateEntryByStateKeySorter(fullState))]
// Add the full state for this StateSnapshotNID.
combined = append(combined, fullState...)
}
return combined, nil
}
// DifferenceBetweeenStateSnapshots works out which state entries have been added and removed between two snapshots.
func DifferenceBetweeenStateSnapshots(
ctx context.Context, db RoomStateDatabase, oldStateNID, newStateNID types.StateSnapshotNID,
) (removed, added []types.StateEntry, err error) {
if oldStateNID == newStateNID {
// If the snapshot NIDs are the same then nothing has changed
return nil, nil, nil
}
var oldEntries []types.StateEntry
var newEntries []types.StateEntry
if oldStateNID != 0 {
oldEntries, err = LoadStateAtSnapshot(ctx, db, oldStateNID)
if err != nil {
return nil, nil, err
}
}
if newStateNID != 0 {
newEntries, err = LoadStateAtSnapshot(ctx, db, newStateNID)
if err != nil {
return nil, nil, err
}
}
var oldI int
var newI int
for {
switch {
case oldI == len(oldEntries):
// We've reached the end of the old entries.
// The rest of the new list must have been newly added.
added = append(added, newEntries[newI:]...)
return
case newI == len(newEntries):
// We've reached the end of the new entries.
// The rest of the old list must be have been removed.
removed = append(removed, oldEntries[oldI:]...)
return
case oldEntries[oldI] == newEntries[newI]:
// The entry is in both lists so skip over it.
oldI++
newI++
case oldEntries[oldI].LessThan(newEntries[newI]):
// The lists are sorted so the old entry being less than the new entry means that it only appears in the old list.
removed = append(removed, oldEntries[oldI])
oldI++
default:
// Reaching the default case implies that the new entry is less than the old entry.
// Since the lists are sorted this means that it only appears in the new list.
added = append(added, newEntries[newI])
newI++
}
}
}
// LoadStateAtSnapshotForStringTuples loads the state for a list of event type and state key pairs at a snapshot.
// This is used when we only want to load a subset of the room state at a snapshot.
// If there is no entry for a given event type and state key pair then it will be discarded.
// This is typically the state before an event or the current state of a room.
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
func LoadStateAtSnapshotForStringTuples(
ctx context.Context,
db RoomStateDatabase,
stateNID types.StateSnapshotNID,
stateKeyTuples []gomatrixserverlib.StateKeyTuple,
) ([]types.StateEntry, error) {
numericTuples, err := stringTuplesToNumericTuples(ctx, db, stateKeyTuples)
if err != nil {
return nil, err
}
return loadStateAtSnapshotForNumericTuples(ctx, db, stateNID, numericTuples)
}
// stringTuplesToNumericTuples converts the string state key tuples into numeric IDs
// If there isn't a numeric ID for either the event type or the event state key then the tuple is discarded.
// Returns an error if there was a problem talking to the database.
func stringTuplesToNumericTuples(
ctx context.Context,
db RoomStateDatabase,
stringTuples []gomatrixserverlib.StateKeyTuple,
) ([]types.StateKeyTuple, error) {
eventTypes := make([]string, len(stringTuples))
stateKeys := make([]string, len(stringTuples))
for i := range stringTuples {
eventTypes[i] = stringTuples[i].EventType
stateKeys[i] = stringTuples[i].StateKey
}
eventTypes = util.UniqueStrings(eventTypes)
eventTypeMap, err := db.EventTypeNIDs(ctx, eventTypes)
if err != nil {
return nil, err
}
stateKeys = util.UniqueStrings(stateKeys)
stateKeyMap, err := db.EventStateKeyNIDs(ctx, stateKeys)
if err != nil {
return nil, err
}
var result []types.StateKeyTuple
for _, stringTuple := range stringTuples {
var numericTuple types.StateKeyTuple
var ok1, ok2 bool
numericTuple.EventTypeNID, ok1 = eventTypeMap[stringTuple.EventType]
numericTuple.EventStateKeyNID, ok2 = stateKeyMap[stringTuple.StateKey]
// Discard the tuple if there wasn't a numeric ID for either the event type or the state key.
if ok1 && ok2 {
result = append(result, numericTuple)
}
}
return result, nil
}
// loadStateAtSnapshotForNumericTuples loads the state for a list of event type and state key pairs at a snapshot.
// This is used when we only want to load a subset of the room state at a snapshot.
// If there is no entry for a given event type and state key pair then it will be discarded.
// This is typically the state before an event or the current state of a room.
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
func loadStateAtSnapshotForNumericTuples(
ctx context.Context,
db RoomStateDatabase,
stateNID types.StateSnapshotNID,
stateKeyTuples []types.StateKeyTuple,
) ([]types.StateEntry, error) {
stateBlockNIDLists, err := db.StateBlockNIDs(ctx, []types.StateSnapshotNID{stateNID})
if err != nil {
return nil, err
}
// We've asked for exactly one snapshot from the db so we should have exactly one entry in the result.
stateBlockNIDList := stateBlockNIDLists[0]
stateEntryLists, err := db.StateEntriesForTuples(
ctx, stateBlockNIDList.StateBlockNIDs, stateKeyTuples,
)
if err != nil {
return nil, err
}
stateEntriesMap := stateEntryListMap(stateEntryLists)
// Combine all the state entries for this snapshot.
// The order of state block NIDs in the list tells us the order to combine them in.
var fullState []types.StateEntry
for _, stateBlockNID := range stateBlockNIDList.StateBlockNIDs {
entries, ok := stateEntriesMap.lookup(stateBlockNID)
if !ok {
// If the block is missing from the map it means that none of its entries matched a requested tuple.
// This can happen if the block doesn't contain an update for one of the requested tuples.
// If none of the requested tuples are in the block then it can be safely skipped.
continue
}
fullState = append(fullState, entries...)
}
// Stable sort so that the most recent entry for each state key stays
// remains later in the list than the older entries for the same state key.
sort.Stable(stateEntryByStateKeySorter(fullState))
// Unique returns the last entry and hence the most recent entry for each state key.
fullState = fullState[:util.Unique(stateEntryByStateKeySorter(fullState))]
return fullState, nil
}
// LoadStateAfterEventsForStringTuples loads the state for a list of event type
// and state key pairs after list of events.
// This is used when we only want to load a subset of the room state after a list of events.
// If there is no entry for a given event type and state key pair then it will be discarded.
// This is typically the state before an event.
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
func LoadStateAfterEventsForStringTuples(
ctx context.Context,
db RoomStateDatabase,
prevStates []types.StateAtEvent,
stateKeyTuples []gomatrixserverlib.StateKeyTuple,
) ([]types.StateEntry, error) {
numericTuples, err := stringTuplesToNumericTuples(ctx, db, stateKeyTuples)
if err != nil {
return nil, err
}
return loadStateAfterEventsForNumericTuples(ctx, db, prevStates, numericTuples)
}
func loadStateAfterEventsForNumericTuples(
ctx context.Context,
db RoomStateDatabase,
prevStates []types.StateAtEvent,
stateKeyTuples []types.StateKeyTuple,
) ([]types.StateEntry, error) {
if len(prevStates) == 1 {
// Fast path for a single event.
prevState := prevStates[0]
result, err := loadStateAtSnapshotForNumericTuples(
ctx, db, prevState.BeforeStateSnapshotNID, stateKeyTuples,
)
if err != nil {
return nil, err
}
if prevState.IsStateEvent() {
// The result is current the state before the requested event.
// We want the state after the requested event.
// If the requested event was a state event then we need to
// update that key in the result.
// If the requested event wasn't a state event then the state after
// it is the same as the state before it.
for i := range result {
if result[i].StateKeyTuple == prevState.StateKeyTuple {
result[i] = prevState.StateEntry
}
}
}
return result, nil
}
// Slow path for more that one event.
// Load the entire state so that we can do conflict resolution if we need to.
// TODO: The are some optimistations we could do here:
// 1) We only need to do conflict resolution if there is a conflict in the
// requested tuples so we might try loading just those tuples and then
// checking for conflicts.
// 2) When there is a conflict we still only need to load the state
// needed to do conflict resolution which would save us having to load
// the full state.
// TODO: Add metrics for this as it could take a long time for big rooms
// with large conflicts.
fullState, _, _, err := calculateStateAfterManyEvents(ctx, db, prevStates)
if err != nil {
return nil, err
}
// Sort the full state so we can use it as a map.
sort.Sort(stateEntrySorter(fullState))
// Filter the full state down to the required tuples.
var result []types.StateEntry
for _, tuple := range stateKeyTuples {
eventNID, ok := stateEntryMap(fullState).lookup(tuple)
if ok {
result = append(result, types.StateEntry{
StateKeyTuple: tuple,
EventNID: eventNID,
})
}
}
sort.Sort(stateEntrySorter(result))
return result, nil
}
var calculateStateDurations = prometheus.NewSummaryVec(
prometheus.SummaryOpts{
Namespace: "dendrite",
Subsystem: "roomserver",
Name: "calculate_state_duration_microseconds",
Help: "How long it takes to calculate the state after a list of events",
},
// Takes two labels:
// algorithm:
// The algorithm used to calculate the state or the step it failed on if it failed.
// Labels starting with "_" are used to indicate when the algorithm fails halfway.
// outcome:
// Whether the state was successfully calculated.
//
// The possible values for algorithm are:
// empty_state -> The list of events was empty so the state is empty.
// no_change -> The state hasn't changed.
// single_delta -> There was a single event added to the state in a way that can be encoded as a single delta
// full_state_no_conflicts -> We created a new copy of the full room state, but didn't enounter any conflicts
// while doing so.
// full_state_with_conflicts -> We created a new copy of the full room state and had to resolve conflicts to do so.
// _load_state_block_nids -> Failed loading the state block nids for a single previous state.
// _load_combined_state -> Failed to load the combined state.
// _resolve_conflicts -> Failed to resolve conflicts.
[]string{"algorithm", "outcome"},
)
var calculateStatePrevEventLength = prometheus.NewSummaryVec(
prometheus.SummaryOpts{
Namespace: "dendrite",
Subsystem: "roomserver",
Name: "calculate_state_prev_event_length",
Help: "The length of the list of events to calculate the state after",
},
[]string{"algorithm", "outcome"},
)
var calculateStateFullStateLength = prometheus.NewSummaryVec(
prometheus.SummaryOpts{
Namespace: "dendrite",
Subsystem: "roomserver",
Name: "calculate_state_full_state_length",
Help: "The length of the full room state.",
},
[]string{"algorithm", "outcome"},
)
var calculateStateConflictLength = prometheus.NewSummaryVec(
prometheus.SummaryOpts{
Namespace: "dendrite",
Subsystem: "roomserver",
Name: "calculate_state_conflict_state_length",
Help: "The length of the conflicted room state.",
},
[]string{"algorithm", "outcome"},
)
type calculateStateMetrics struct {
algorithm string
startTime time.Time
prevEventLength int
fullStateLength int
conflictLength int
}
func (c *calculateStateMetrics) stop(stateNID types.StateSnapshotNID, err error) (types.StateSnapshotNID, error) {
var outcome string
if err == nil {
outcome = "success"
} else {
outcome = "failure"
}
endTime := time.Now()
calculateStateDurations.WithLabelValues(c.algorithm, outcome).Observe(
float64(endTime.Sub(c.startTime).Nanoseconds()) / 1000.,
)
calculateStatePrevEventLength.WithLabelValues(c.algorithm, outcome).Observe(
float64(c.prevEventLength),
)
calculateStateFullStateLength.WithLabelValues(c.algorithm, outcome).Observe(
float64(c.fullStateLength),
)
calculateStateConflictLength.WithLabelValues(c.algorithm, outcome).Observe(
float64(c.conflictLength),
)
return stateNID, err
}
func init() {
prometheus.MustRegister(
calculateStateDurations, calculateStatePrevEventLength,
calculateStateFullStateLength, calculateStateConflictLength,
)
}
// CalculateAndStoreStateBeforeEvent calculates a snapshot of the state of a room before an event.
// Stores the snapshot of the state in the database.
// Returns a numeric ID for the snapshot of the state before the event.
func CalculateAndStoreStateBeforeEvent(
ctx context.Context,
db RoomStateDatabase,
event gomatrixserverlib.Event,
roomNID types.RoomNID,
) (types.StateSnapshotNID, error) {
// Load the state at the prev events.
prevEventRefs := event.PrevEvents()
prevEventIDs := make([]string, len(prevEventRefs))
for i := range prevEventRefs {
prevEventIDs[i] = prevEventRefs[i].EventID
}
prevStates, err := db.StateAtEventIDs(ctx, prevEventIDs)
if err != nil {
return 0, err
}
// The state before this event will be the state after the events that came before it.
return CalculateAndStoreStateAfterEvents(ctx, db, roomNID, prevStates)
}
// CalculateAndStoreStateAfterEvents finds the room state after the given events.
// Stores the resulting state in the database and returns a numeric ID for that snapshot.
func CalculateAndStoreStateAfterEvents(
ctx context.Context,
db RoomStateDatabase,
roomNID types.RoomNID,
prevStates []types.StateAtEvent,
) (types.StateSnapshotNID, error) {
metrics := calculateStateMetrics{startTime: time.Now(), prevEventLength: len(prevStates)}
if len(prevStates) == 0 {
// 2) There weren't any prev_events for this event so the state is
// empty.
metrics.algorithm = "empty_state"
return metrics.stop(db.AddState(ctx, roomNID, nil, nil))
}
if len(prevStates) == 1 {
prevState := prevStates[0]
if prevState.EventStateKeyNID == 0 {
// 3) None of the previous events were state events and they all
// have the same state, so this event has exactly the same state
// as the previous events.
// This should be the common case.
metrics.algorithm = "no_change"
return metrics.stop(prevState.BeforeStateSnapshotNID, nil)
}
// The previous event was a state event so we need to store a copy
// of the previous state updated with that event.
stateBlockNIDLists, err := db.StateBlockNIDs(
ctx, []types.StateSnapshotNID{prevState.BeforeStateSnapshotNID},
)
if err != nil {
metrics.algorithm = "_load_state_blocks"
return metrics.stop(0, err)
}
stateBlockNIDs := stateBlockNIDLists[0].StateBlockNIDs
if len(stateBlockNIDs) < maxStateBlockNIDs {
// 4) The number of state data blocks is small enough that we can just
// add the state event as a block of size one to the end of the blocks.
metrics.algorithm = "single_delta"
return metrics.stop(db.AddState(
ctx, roomNID, stateBlockNIDs, []types.StateEntry{prevState.StateEntry},
))
}
// If there are too many deltas then we need to calculate the full state
// So fall through to calculateAndStoreStateAfterManyEvents
}
return calculateAndStoreStateAfterManyEvents(ctx, db, roomNID, prevStates, metrics)
}
// maxStateBlockNIDs is the maximum number of state data blocks to use to encode a snapshot of room state.
// Increasing this number means that we can encode more of the state changes as simple deltas which means that
// we need fewer entries in the state data table. However making this number bigger will increase the size of
// the rows in the state table itself and will require more index lookups when retrieving a snapshot.
// TODO: Tune this to get the right balance between size and lookup performance.
const maxStateBlockNIDs = 64
// calculateAndStoreStateAfterManyEvents finds the room state after the given events.
// This handles the slow path of calculateAndStoreStateAfterEvents for when there is more than one event.
// Stores the resulting state and returns a numeric ID for the snapshot.
func calculateAndStoreStateAfterManyEvents(
ctx context.Context,
db RoomStateDatabase,
roomNID types.RoomNID,
prevStates []types.StateAtEvent,
metrics calculateStateMetrics,
) (types.StateSnapshotNID, error) {
state, algorithm, conflictLength, err :=
calculateStateAfterManyEvents(ctx, db, prevStates)
metrics.algorithm = algorithm
if err != nil {
return metrics.stop(0, err)
}
// TODO: Check if we can encode the new state as a delta against the
// previous state.
metrics.conflictLength = conflictLength
metrics.fullStateLength = len(state)
return metrics.stop(db.AddState(ctx, roomNID, nil, state))
}
func calculateStateAfterManyEvents(
ctx context.Context, db RoomStateDatabase, prevStates []types.StateAtEvent,
) (state []types.StateEntry, algorithm string, conflictLength int, err error) {
var combined []types.StateEntry
// Conflict resolution.
// First stage: load the state after each of the prev events.
combined, err = LoadCombinedStateAfterEvents(ctx, db, prevStates)
if err != nil {
algorithm = "_load_combined_state"
return
}
// Collect all the entries with the same type and key together.
// We don't care about the order here because the conflict resolution
// algorithm doesn't depend on the order of the prev events.
// Remove duplicate entires.
combined = combined[:util.SortAndUnique(stateEntrySorter(combined))]
// Find the conflicts
conflicts := findDuplicateStateKeys(combined)
if len(conflicts) > 0 {
conflictLength = len(conflicts)
// 5) There are conflicting state events, for each conflict workout
// what the appropriate state event is.
// Work out which entries aren't conflicted.
var notConflicted []types.StateEntry
for _, entry := range combined {
if _, ok := stateEntryMap(conflicts).lookup(entry.StateKeyTuple); !ok {
notConflicted = append(notConflicted, entry)
}
}
var resolved []types.StateEntry
resolved, err = resolveConflicts(ctx, db, notConflicted, conflicts)
if err != nil {
algorithm = "_resolve_conflicts"
return
}
algorithm = "full_state_with_conflicts"
state = resolved
} else {
algorithm = "full_state_no_conflicts"
// 6) There weren't any conflicts
state = combined
}
return
}
// resolveConflicts resolves a list of conflicted state entries. It takes two lists.
// The first is a list of all state entries that are not conflicted.
// The second is a list of all state entries that are conflicted
// A state entry is conflicted when there is more than one numeric event ID for the same state key tuple.
// Returns a list that combines the entries without conflicts with the result of state resolution for the entries with conflicts.
// The returned list is sorted by state key tuple.
// Returns an error if there was a problem talking to the database.
func resolveConflicts(
ctx context.Context,
db RoomStateDatabase,
notConflicted, conflicted []types.StateEntry,
) ([]types.StateEntry, error) {
// Load the conflicted events
conflictedEvents, eventIDMap, err := loadStateEvents(ctx, db, conflicted)
if err != nil {
return nil, err
}
// Work out which auth events we need to load.
needed := gomatrixserverlib.StateNeededForAuth(conflictedEvents)
// Find the numeric IDs for the necessary state keys.
var neededStateKeys []string
neededStateKeys = append(neededStateKeys, needed.Member...)
neededStateKeys = append(neededStateKeys, needed.ThirdPartyInvite...)
stateKeyNIDMap, err := db.EventStateKeyNIDs(ctx, neededStateKeys)
if err != nil {
return nil, err
}
// Load the necessary auth events.
tuplesNeeded := stateKeyTuplesNeeded(stateKeyNIDMap, needed)
var authEntries []types.StateEntry
for _, tuple := range tuplesNeeded {
if eventNID, ok := stateEntryMap(notConflicted).lookup(tuple); ok {
authEntries = append(authEntries, types.StateEntry{
StateKeyTuple: tuple,
EventNID: eventNID,
})
}
}
authEvents, _, err := loadStateEvents(ctx, db, authEntries)
if err != nil {
return nil, err
}
// Resolve the conflicts.
resolvedEvents := gomatrixserverlib.ResolveStateConflicts(conflictedEvents, authEvents)
// Map from the full events back to numeric state entries.
for _, resolvedEvent := range resolvedEvents {
entry, ok := eventIDMap[resolvedEvent.EventID()]
if !ok {
panic(fmt.Errorf("Missing state entry for event ID %q", resolvedEvent.EventID()))
}
notConflicted = append(notConflicted, entry)
}
// Sort the result so it can be searched.
sort.Sort(stateEntrySorter(notConflicted))
return notConflicted, nil
}
// stateKeyTuplesNeeded works out which numeric state key tuples we need to authenticate some events.
func stateKeyTuplesNeeded(stateKeyNIDMap map[string]types.EventStateKeyNID, stateNeeded gomatrixserverlib.StateNeeded) []types.StateKeyTuple {
var keyTuples []types.StateKeyTuple
if stateNeeded.Create {
keyTuples = append(keyTuples, types.StateKeyTuple{
EventTypeNID: types.MRoomCreateNID,
EventStateKeyNID: types.EmptyStateKeyNID,
})
}
if stateNeeded.PowerLevels {
keyTuples = append(keyTuples, types.StateKeyTuple{
EventTypeNID: types.MRoomPowerLevelsNID,
EventStateKeyNID: types.EmptyStateKeyNID,
})
}
if stateNeeded.JoinRules {
keyTuples = append(keyTuples, types.StateKeyTuple{
EventTypeNID: types.MRoomJoinRulesNID,
EventStateKeyNID: types.EmptyStateKeyNID,
})
}
for _, member := range stateNeeded.Member {
stateKeyNID, ok := stateKeyNIDMap[member]
if ok {
keyTuples = append(keyTuples, types.StateKeyTuple{
EventTypeNID: types.MRoomMemberNID,
EventStateKeyNID: stateKeyNID,
})
}
}
for _, token := range stateNeeded.ThirdPartyInvite {
stateKeyNID, ok := stateKeyNIDMap[token]
if ok {
keyTuples = append(keyTuples, types.StateKeyTuple{
EventTypeNID: types.MRoomThirdPartyInviteNID,
EventStateKeyNID: stateKeyNID,
})
}
}
return keyTuples
}
// loadStateEvents loads the matrix events for a list of state entries.
// Returns a list of state events in no particular order and a map from string event ID back to state entry.
// The map can be used to recover which numeric state entry a given event is for.
// Returns an error if there was a problem talking to the database.
func loadStateEvents(
ctx context.Context, db RoomStateDatabase, entries []types.StateEntry,
) ([]gomatrixserverlib.Event, map[string]types.StateEntry, error) {
eventNIDs := make([]types.EventNID, len(entries))
for i := range entries {
eventNIDs[i] = entries[i].EventNID
}
events, err := db.Events(ctx, eventNIDs)
if err != nil {
return nil, nil, err
}
eventIDMap := map[string]types.StateEntry{}
result := make([]gomatrixserverlib.Event, len(entries))
for i := range entries {
event, ok := eventMap(events).lookup(entries[i].EventNID)
if !ok {
panic(fmt.Errorf("Corrupt DB: Missing event numeric ID %d", entries[i].EventNID))
}
result[i] = event.Event
eventIDMap[event.Event.EventID()] = entries[i]
}
return result, eventIDMap, nil
}
// findDuplicateStateKeys finds the state entries where the state key tuple appears more than once in a sorted list.
// Returns a sorted list of those state entries.
func findDuplicateStateKeys(a []types.StateEntry) []types.StateEntry {
var result []types.StateEntry
// j is the starting index of a block of entries with the same state key tuple.
j := 0
for i := 1; i < len(a); i++ {
// Check if the state key tuple matches the start of the block
if a[j].StateKeyTuple != a[i].StateKeyTuple {
// If the state key tuple is different then we've reached the end of a block of duplicates.
// Check if the size of the block is bigger than one.
// If the size is one then there was only a single entry with that state key tuple so we don't add it to the result
if j+1 != i {
// Add the block to the result.
result = append(result, a[j:i]...)
}
// Start a new block for the next state key tuple.
j = i
}
}
// Check if the last block with the same state key tuple had more than one event in it.
if j+1 != len(a) {
result = append(result, a[j:]...)
}
return result
}
type stateEntrySorter []types.StateEntry
func (s stateEntrySorter) Len() int { return len(s) }
func (s stateEntrySorter) Less(i, j int) bool { return s[i].LessThan(s[j]) }
func (s stateEntrySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
type stateBlockNIDListMap []types.StateBlockNIDList
func (m stateBlockNIDListMap) lookup(stateNID types.StateSnapshotNID) (stateBlockNIDs []types.StateBlockNID, ok bool) {
list := []types.StateBlockNIDList(m)
i := sort.Search(len(list), func(i int) bool {
return list[i].StateSnapshotNID >= stateNID
})
if i < len(list) && list[i].StateSnapshotNID == stateNID {
ok = true
stateBlockNIDs = list[i].StateBlockNIDs
}
return
}
type stateEntryListMap []types.StateEntryList
func (m stateEntryListMap) lookup(stateBlockNID types.StateBlockNID) (stateEntries []types.StateEntry, ok bool) {
list := []types.StateEntryList(m)
i := sort.Search(len(list), func(i int) bool {
return list[i].StateBlockNID >= stateBlockNID
})
if i < len(list) && list[i].StateBlockNID == stateBlockNID {
ok = true
stateEntries = list[i].StateEntries
}
return
}
type stateEntryByStateKeySorter []types.StateEntry
func (s stateEntryByStateKeySorter) Len() int { return len(s) }
func (s stateEntryByStateKeySorter) Less(i, j int) bool {
return s[i].StateKeyTuple.LessThan(s[j].StateKeyTuple)
}
func (s stateEntryByStateKeySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
type stateNIDSorter []types.StateSnapshotNID
func (s stateNIDSorter) Len() int { return len(s) }
func (s stateNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
func (s stateNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
func uniqueStateSnapshotNIDs(nids []types.StateSnapshotNID) []types.StateSnapshotNID {
return nids[:util.SortAndUnique(stateNIDSorter(nids))]
}
type stateBlockNIDSorter []types.StateBlockNID
func (s stateBlockNIDSorter) Len() int { return len(s) }
func (s stateBlockNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
func (s stateBlockNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
func uniqueStateBlockNIDs(nids []types.StateBlockNID) []types.StateBlockNID {
return nids[:util.SortAndUnique(stateBlockNIDSorter(nids))]
}
// Map from event type, state key tuple to numeric event ID.
// Implemented using binary search on a sorted array.
type stateEntryMap []types.StateEntry
// lookup an entry in the event map.
func (m stateEntryMap) lookup(stateKey types.StateKeyTuple) (eventNID types.EventNID, ok bool) {
// Since the list is sorted we can implement this using binary search.
// This is faster than using a hash map.
// We don't have to worry about pathological cases because the keys are fixed
// size and are controlled by us.
list := []types.StateEntry(m)
i := sort.Search(len(list), func(i int) bool {
return !list[i].StateKeyTuple.LessThan(stateKey)
})
if i < len(list) && list[i].StateKeyTuple == stateKey {
ok = true
eventNID = list[i].EventNID
}
return
}
// Map from numeric event ID to event.
// Implemented using binary search on a sorted array.
type eventMap []types.Event
// lookup an entry in the event map.
func (m eventMap) lookup(eventNID types.EventNID) (event *types.Event, ok bool) {
// Since the list is sorted we can implement this using binary search.
// This is faster than using a hash map.
// We don't have to worry about pathological cases because the keys are fixed
// size are controlled by us.
list := []types.Event(m)
i := sort.Search(len(list), func(i int) bool {
return list[i].EventNID >= eventNID
})
if i < len(list) && list[i].EventNID == eventNID {
ok = true
event = &list[i]
}
return
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package state
import (
"testing"
"github.com/matrix-org/dendrite/roomserver/types"
)
func TestFindDuplicateStateKeys(t *testing.T) {
testCases := []struct {
Input []types.StateEntry
Want []types.StateEntry
}{{
Input: []types.StateEntry{
{StateKeyTuple: types.StateKeyTuple{EventTypeNID: 1, EventStateKeyNID: 1}, EventNID: 1},
{StateKeyTuple: types.StateKeyTuple{EventTypeNID: 1, EventStateKeyNID: 1}, EventNID: 2},
{StateKeyTuple: types.StateKeyTuple{EventTypeNID: 2, EventStateKeyNID: 2}, EventNID: 3},
},
Want: []types.StateEntry{
{StateKeyTuple: types.StateKeyTuple{EventTypeNID: 1, EventStateKeyNID: 1}, EventNID: 1},
{StateKeyTuple: types.StateKeyTuple{EventTypeNID: 1, EventStateKeyNID: 1}, EventNID: 2},
},
}, {
Input: []types.StateEntry{
{StateKeyTuple: types.StateKeyTuple{EventTypeNID: 1, EventStateKeyNID: 1}, EventNID: 1},
{StateKeyTuple: types.StateKeyTuple{EventTypeNID: 1, EventStateKeyNID: 2}, EventNID: 2},
},
Want: nil,
}}
for _, test := range testCases {
got := findDuplicateStateKeys(test.Input)
if len(got) != len(test.Want) {
t.Fatalf("Wanted %v, got %v", test.Want, got)
}
for i := range got {
if got[i] != test.Want[i] {
t.Fatalf("Wanted %v, got %v", test.Want, got)
}
}
}
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package storage
import (
"context"
"database/sql"
"github.com/matrix-org/dendrite/roomserver/types"
)
const eventJSONSchema = `
-- Stores the JSON for each event. This kept separate from the main events
-- table to keep the rows in the main events table small.
CREATE TABLE IF NOT EXISTS roomserver_event_json (
-- Local numeric ID for the event.
event_nid BIGINT NOT NULL PRIMARY KEY,
-- The JSON for the event.
-- Stored as TEXT because this should be valid UTF-8.
-- Not stored as a JSONB because we always just pull the entire event
-- so there is no point in postgres parsing it.
-- Not stored as JSON because we already validate the JSON in the server
-- so there is no point in postgres validating it.
-- TODO: Should we be compressing the events with Snappy or DEFLATE?
event_json TEXT NOT NULL
);
`
const insertEventJSONSQL = "" +
"INSERT INTO roomserver_event_json (event_nid, event_json) VALUES ($1, $2)" +
" ON CONFLICT DO NOTHING"
// Bulk event JSON lookup by numeric event ID.
// Sort by the numeric event ID.
// This means that we can use binary search to lookup by numeric event ID.
const bulkSelectEventJSONSQL = "" +
"SELECT event_nid, event_json FROM roomserver_event_json" +
" WHERE event_nid = ANY($1)" +
" ORDER BY event_nid ASC"
type eventJSONStatements struct {
insertEventJSONStmt *sql.Stmt
bulkSelectEventJSONStmt *sql.Stmt
}
func (s *eventJSONStatements) prepare(db *sql.DB) (err error) {
_, err = db.Exec(eventJSONSchema)
if err != nil {
return
}
return statementList{
{&s.insertEventJSONStmt, insertEventJSONSQL},
{&s.bulkSelectEventJSONStmt, bulkSelectEventJSONSQL},
}.prepare(db)
}
func (s *eventJSONStatements) insertEventJSON(
ctx context.Context, eventNID types.EventNID, eventJSON []byte,
) error {
_, err := s.insertEventJSONStmt.ExecContext(ctx, int64(eventNID), eventJSON)
return err
}
type eventJSONPair struct {
EventNID types.EventNID
EventJSON []byte
}
func (s *eventJSONStatements) bulkSelectEventJSON(
ctx context.Context, eventNIDs []types.EventNID,
) ([]eventJSONPair, error) {
rows, err := s.bulkSelectEventJSONStmt.QueryContext(ctx, eventNIDsAsArray(eventNIDs))
if err != nil {
return nil, err
}
defer rows.Close() // nolint: errcheck
// We know that we will only get as many results as event NIDs
// because of the unique constraint on event NIDs.
// So we can allocate an array of the correct size now.
// We might get fewer results than NIDs so we adjust the length of the slice before returning it.
results := make([]eventJSONPair, len(eventNIDs))
i := 0
for ; rows.Next(); i++ {
result := &results[i]
var eventNID int64
if err := rows.Scan(&eventNID, &result.EventJSON); err != nil {
return nil, err
}
result.EventNID = types.EventNID(eventNID)
}
return results[:i], nil
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package storage
import (
"context"
"database/sql"
"github.com/lib/pq"
"github.com/matrix-org/dendrite/common"
"github.com/matrix-org/dendrite/roomserver/types"
)
const eventStateKeysSchema = `
-- Numeric versions of the event "state_key"s. State keys tend to be reused so
-- assigning each string a numeric ID should reduce the amount of data that
-- needs to be stored and fetched from the database.
-- It also means that many operations can work with int64 arrays rather than
-- string arrays which may help reduce GC pressure.
-- Well known state keys are pre-assigned numeric IDs:
-- 1 -> "" (the empty string)
-- Other state keys are automatically assigned numeric IDs starting from 2**16.
-- This leaves room to add more pre-assigned numeric IDs and clearly separates
-- the automatically assigned IDs from the pre-assigned IDs.
CREATE SEQUENCE IF NOT EXISTS roomserver_event_state_key_nid_seq START 65536;
CREATE TABLE IF NOT EXISTS roomserver_event_state_keys (
-- Local numeric ID for the state key.
event_state_key_nid BIGINT PRIMARY KEY DEFAULT nextval('roomserver_event_state_key_nid_seq'),
event_state_key TEXT NOT NULL CONSTRAINT roomserver_event_state_key_unique UNIQUE
);
INSERT INTO roomserver_event_state_keys (event_state_key_nid, event_state_key) VALUES
(1, '') ON CONFLICT DO NOTHING;
`
// Same as insertEventTypeNIDSQL
const insertEventStateKeyNIDSQL = "" +
"INSERT INTO roomserver_event_state_keys (event_state_key) VALUES ($1)" +
" ON CONFLICT ON CONSTRAINT roomserver_event_state_key_unique" +
" DO NOTHING RETURNING (event_state_key_nid)"
const selectEventStateKeyNIDSQL = "" +
"SELECT event_state_key_nid FROM roomserver_event_state_keys" +
" WHERE event_state_key = $1"
// Bulk lookup from string state key to numeric ID for that state key.
// Takes an array of strings as the query parameter.
const bulkSelectEventStateKeyNIDSQL = "" +
"SELECT event_state_key, event_state_key_nid FROM roomserver_event_state_keys" +
" WHERE event_state_key = ANY($1)"
// Bulk lookup from numeric ID to string state key for that state key.
// Takes an array of strings as the query parameter.
const bulkSelectEventStateKeySQL = "" +
"SELECT event_state_key, event_state_key_nid FROM roomserver_event_state_keys" +
" WHERE event_state_key_nid = ANY($1)"
type eventStateKeyStatements struct {
insertEventStateKeyNIDStmt *sql.Stmt
selectEventStateKeyNIDStmt *sql.Stmt
bulkSelectEventStateKeyNIDStmt *sql.Stmt
bulkSelectEventStateKeyStmt *sql.Stmt
}
func (s *eventStateKeyStatements) prepare(db *sql.DB) (err error) {
_, err = db.Exec(eventStateKeysSchema)
if err != nil {
return
}
return statementList{
{&s.insertEventStateKeyNIDStmt, insertEventStateKeyNIDSQL},
{&s.selectEventStateKeyNIDStmt, selectEventStateKeyNIDSQL},
{&s.bulkSelectEventStateKeyNIDStmt, bulkSelectEventStateKeyNIDSQL},
{&s.bulkSelectEventStateKeyStmt, bulkSelectEventStateKeySQL},
}.prepare(db)
}
func (s *eventStateKeyStatements) insertEventStateKeyNID(
ctx context.Context, txn *sql.Tx, eventStateKey string,
) (types.EventStateKeyNID, error) {
var eventStateKeyNID int64
stmt := common.TxStmt(txn, s.insertEventStateKeyNIDStmt)
err := stmt.QueryRowContext(ctx, eventStateKey).Scan(&eventStateKeyNID)
return types.EventStateKeyNID(eventStateKeyNID), err
}
func (s *eventStateKeyStatements) selectEventStateKeyNID(
ctx context.Context, txn *sql.Tx, eventStateKey string,
) (types.EventStateKeyNID, error) {
var eventStateKeyNID int64
stmt := common.TxStmt(txn, s.selectEventStateKeyNIDStmt)
err := stmt.QueryRowContext(ctx, eventStateKey).Scan(&eventStateKeyNID)
return types.EventStateKeyNID(eventStateKeyNID), err
}
func (s *eventStateKeyStatements) bulkSelectEventStateKeyNID(
ctx context.Context, eventStateKeys []string,
) (map[string]types.EventStateKeyNID, error) {
rows, err := s.bulkSelectEventStateKeyNIDStmt.QueryContext(
ctx, pq.StringArray(eventStateKeys),
)
if err != nil {
return nil, err
}
defer rows.Close() // nolint: errcheck
result := make(map[string]types.EventStateKeyNID, len(eventStateKeys))
for rows.Next() {
var stateKey string
var stateKeyNID int64
if err := rows.Scan(&stateKey, &stateKeyNID); err != nil {
return nil, err
}
result[stateKey] = types.EventStateKeyNID(stateKeyNID)
}
return result, nil
}
func (s *eventStateKeyStatements) bulkSelectEventStateKey(
ctx context.Context, eventStateKeyNIDs []types.EventStateKeyNID,
) (map[types.EventStateKeyNID]string, error) {
nIDs := make(pq.Int64Array, len(eventStateKeyNIDs))
for i := range eventStateKeyNIDs {
nIDs[i] = int64(eventStateKeyNIDs[i])
}
rows, err := s.bulkSelectEventStateKeyStmt.QueryContext(ctx, nIDs)
if err != nil {
return nil, err
}
defer rows.Close() // nolint: errcheck
result := make(map[types.EventStateKeyNID]string, len(eventStateKeyNIDs))
for rows.Next() {
var stateKey string
var stateKeyNID int64
if err := rows.Scan(&stateKey, &stateKeyNID); err != nil {
return nil, err
}
result[types.EventStateKeyNID(stateKeyNID)] = stateKey
}
return result, nil
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package storage
import (
"context"
"database/sql"
"github.com/lib/pq"
"github.com/matrix-org/dendrite/roomserver/types"
)
const eventTypesSchema = `
-- Numeric versions of the event "type"s. Event types tend to be taken from a
-- small common pool. Assigning each a numeric ID should reduce the amount of
-- data that needs to be stored and fetched from the database.
-- It also means that many operations can work with int64 arrays rather than
-- string arrays which may help reduce GC pressure.
-- Well known event types are pre-assigned numeric IDs:
-- 1 -> m.room.create
-- 2 -> m.room.power_levels
-- 3 -> m.room.join_rules
-- 4 -> m.room.third_party_invite
-- 5 -> m.room.member
-- 6 -> m.room.redaction
-- 7 -> m.room.history_visibility
-- Picking well-known numeric IDs for the events types that require special
-- attention during state conflict resolution means that we write that code
-- using numeric constants.
-- It also means that the numeric IDs for common event types should be
-- consistent between different instances which might make ad-hoc debugging
-- easier.
-- Other event types are automatically assigned numeric IDs starting from 2**16.
-- This leaves room to add more pre-assigned numeric IDs and clearly separates
-- the automatically assigned IDs from the pre-assigned IDs.
CREATE SEQUENCE IF NOT EXISTS roomserver_event_type_nid_seq START 65536;
CREATE TABLE IF NOT EXISTS roomserver_event_types (
-- Local numeric ID for the event type.
event_type_nid BIGINT PRIMARY KEY DEFAULT nextval('roomserver_event_type_nid_seq'),
-- The string event_type.
event_type TEXT NOT NULL CONSTRAINT roomserver_event_type_unique UNIQUE
);
INSERT INTO roomserver_event_types (event_type_nid, event_type) VALUES
(1, 'm.room.create'),
(2, 'm.room.power_levels'),
(3, 'm.room.join_rules'),
(4, 'm.room.third_party_invite'),
(5, 'm.room.member'),
(6, 'm.room.redaction'),
(7, 'm.room.history_visibility') ON CONFLICT DO NOTHING;
`
// Assign a new numeric event type ID.
// The usual case is that the event type is not in the database.
// In that case the ID will be assigned using the next value from the sequence.
// We use `RETURNING` to tell postgres to return the assigned ID.
// But it's possible that the type was added in a query that raced with us.
// This will result in a conflict on the event_type_unique constraint, in this
// case we do nothing. Postgresql won't return a row in that case so we rely on
// the caller catching the sql.ErrNoRows error and running a select to get the row.
// We could get postgresql to return the row on a conflict by updating the row
// but it doesn't seem like a good idea to modify the rows just to make postgresql
// return it. Modifying the rows will cause postgres to assign a new tuple for the
// row even though the data doesn't change resulting in unncesssary modifications
// to the indexes.
const insertEventTypeNIDSQL = "" +
"INSERT INTO roomserver_event_types (event_type) VALUES ($1)" +
" ON CONFLICT ON CONSTRAINT roomserver_event_type_unique" +
" DO NOTHING RETURNING (event_type_nid)"
const selectEventTypeNIDSQL = "" +
"SELECT event_type_nid FROM roomserver_event_types WHERE event_type = $1"
// Bulk lookup from string event type to numeric ID for that event type.
// Takes an array of strings as the query parameter.
const bulkSelectEventTypeNIDSQL = "" +
"SELECT event_type, event_type_nid FROM roomserver_event_types" +
" WHERE event_type = ANY($1)"
type eventTypeStatements struct {
insertEventTypeNIDStmt *sql.Stmt
selectEventTypeNIDStmt *sql.Stmt
bulkSelectEventTypeNIDStmt *sql.Stmt
}
func (s *eventTypeStatements) prepare(db *sql.DB) (err error) {
_, err = db.Exec(eventTypesSchema)
if err != nil {
return
}
return statementList{
{&s.insertEventTypeNIDStmt, insertEventTypeNIDSQL},
{&s.selectEventTypeNIDStmt, selectEventTypeNIDSQL},
{&s.bulkSelectEventTypeNIDStmt, bulkSelectEventTypeNIDSQL},
}.prepare(db)
}
func (s *eventTypeStatements) insertEventTypeNID(
ctx context.Context, eventType string,
) (types.EventTypeNID, error) {
var eventTypeNID int64
err := s.insertEventTypeNIDStmt.QueryRowContext(ctx, eventType).Scan(&eventTypeNID)
return types.EventTypeNID(eventTypeNID), err
}
func (s *eventTypeStatements) selectEventTypeNID(
ctx context.Context, eventType string,
) (types.EventTypeNID, error) {
var eventTypeNID int64
err := s.selectEventTypeNIDStmt.QueryRowContext(ctx, eventType).Scan(&eventTypeNID)
return types.EventTypeNID(eventTypeNID), err
}
func (s *eventTypeStatements) bulkSelectEventTypeNID(
ctx context.Context, eventTypes []string,
) (map[string]types.EventTypeNID, error) {
rows, err := s.bulkSelectEventTypeNIDStmt.QueryContext(ctx, pq.StringArray(eventTypes))
if err != nil {
return nil, err
}
defer rows.Close() // nolint: errcheck
result := make(map[string]types.EventTypeNID, len(eventTypes))
for rows.Next() {
var eventType string
var eventTypeNID int64
if err := rows.Scan(&eventType, &eventTypeNID); err != nil {
return nil, err
}
result[eventType] = types.EventTypeNID(eventTypeNID)
}
return result, nil
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package storage
import (
"context"
"database/sql"
"fmt"
"github.com/lib/pq"
"github.com/matrix-org/dendrite/common"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/gomatrixserverlib"
)
const eventsSchema = `
-- The events table holds metadata for each event, the actual JSON is stored
-- separately to keep the size of the rows small.
CREATE SEQUENCE IF NOT EXISTS roomserver_event_nid_seq;
CREATE TABLE IF NOT EXISTS roomserver_events (
-- Local numeric ID for the event.
event_nid BIGINT PRIMARY KEY DEFAULT nextval('roomserver_event_nid_seq'),
-- Local numeric ID for the room the event is in.
-- This is never 0.
room_nid BIGINT NOT NULL,
-- Local numeric ID for the type of the event.
-- This is never 0.
event_type_nid BIGINT NOT NULL,
-- Local numeric ID for the state_key of the event
-- This is 0 if the event is not a state event.
event_state_key_nid BIGINT NOT NULL,
-- Whether the event has been written to the output log.
sent_to_output BOOLEAN NOT NULL DEFAULT FALSE,
-- Local numeric ID for the state at the event.
-- This is 0 if we don't know the state at the event.
-- If the state is not 0 then this event is part of the contiguous
-- part of the event graph
-- Since many different events can have the same state we store the
-- state into a separate state table and refer to it by numeric ID.
state_snapshot_nid BIGINT NOT NULL DEFAULT 0,
-- Depth of the event in the event graph.
depth BIGINT NOT NULL,
-- The textual event id.
-- Used to lookup the numeric ID when processing requests.
-- Needed for state resolution.
-- An event may only appear in this table once.
event_id TEXT NOT NULL CONSTRAINT roomserver_event_id_unique UNIQUE,
-- The sha256 reference hash for the event.
-- Needed for setting reference hashes when sending new events.
reference_sha256 BYTEA NOT NULL,
-- A list of numeric IDs for events that can authenticate this event.
auth_event_nids BIGINT[] NOT NULL
);
`
const insertEventSQL = "" +
"INSERT INTO roomserver_events (room_nid, event_type_nid, event_state_key_nid, event_id, reference_sha256, auth_event_nids, depth)" +
" VALUES ($1, $2, $3, $4, $5, $6, $7)" +
" ON CONFLICT ON CONSTRAINT roomserver_event_id_unique" +
" DO NOTHING" +
" RETURNING event_nid, state_snapshot_nid"
const selectEventSQL = "" +
"SELECT event_nid, state_snapshot_nid FROM roomserver_events WHERE event_id = $1"
// Bulk lookup of events by string ID.
// Sort by the numeric IDs for event type and state key.
// This means we can use binary search to lookup entries by type and state key.
const bulkSelectStateEventByIDSQL = "" +
"SELECT event_type_nid, event_state_key_nid, event_nid FROM roomserver_events" +
" WHERE event_id = ANY($1)" +
" ORDER BY event_type_nid, event_state_key_nid ASC"
const bulkSelectStateAtEventByIDSQL = "" +
"SELECT event_type_nid, event_state_key_nid, event_nid, state_snapshot_nid FROM roomserver_events" +
" WHERE event_id = ANY($1)"
const updateEventStateSQL = "" +
"UPDATE roomserver_events SET state_snapshot_nid = $2 WHERE event_nid = $1"
const selectEventSentToOutputSQL = "" +
"SELECT sent_to_output FROM roomserver_events WHERE event_nid = $1"
const updateEventSentToOutputSQL = "" +
"UPDATE roomserver_events SET sent_to_output = TRUE WHERE event_nid = $1"
const selectEventIDSQL = "" +
"SELECT event_id FROM roomserver_events WHERE event_nid = $1"
const bulkSelectStateAtEventAndReferenceSQL = "" +
"SELECT event_type_nid, event_state_key_nid, event_nid, state_snapshot_nid, event_id, reference_sha256" +
" FROM roomserver_events WHERE event_nid = ANY($1)"
const bulkSelectEventReferenceSQL = "" +
"SELECT event_id, reference_sha256 FROM roomserver_events WHERE event_nid = ANY($1)"
const bulkSelectEventIDSQL = "" +
"SELECT event_nid, event_id FROM roomserver_events WHERE event_nid = ANY($1)"
const bulkSelectEventNIDSQL = "" +
"SELECT event_id, event_nid FROM roomserver_events WHERE event_id = ANY($1)"
const selectMaxEventDepthSQL = "" +
"SELECT COALESCE(MAX(depth) + 1, 0) FROM roomserver_events WHERE event_nid = ANY($1)"
type eventStatements struct {
insertEventStmt *sql.Stmt
selectEventStmt *sql.Stmt
bulkSelectStateEventByIDStmt *sql.Stmt
bulkSelectStateAtEventByIDStmt *sql.Stmt
updateEventStateStmt *sql.Stmt
selectEventSentToOutputStmt *sql.Stmt
updateEventSentToOutputStmt *sql.Stmt
selectEventIDStmt *sql.Stmt
bulkSelectStateAtEventAndReferenceStmt *sql.Stmt
bulkSelectEventReferenceStmt *sql.Stmt
bulkSelectEventIDStmt *sql.Stmt
bulkSelectEventNIDStmt *sql.Stmt
selectMaxEventDepthStmt *sql.Stmt
}
func (s *eventStatements) prepare(db *sql.DB) (err error) {
_, err = db.Exec(eventsSchema)
if err != nil {
return
}
return statementList{
{&s.insertEventStmt, insertEventSQL},
{&s.selectEventStmt, selectEventSQL},
{&s.bulkSelectStateEventByIDStmt, bulkSelectStateEventByIDSQL},
{&s.bulkSelectStateAtEventByIDStmt, bulkSelectStateAtEventByIDSQL},
{&s.updateEventStateStmt, updateEventStateSQL},
{&s.updateEventSentToOutputStmt, updateEventSentToOutputSQL},
{&s.selectEventSentToOutputStmt, selectEventSentToOutputSQL},
{&s.selectEventIDStmt, selectEventIDSQL},
{&s.bulkSelectStateAtEventAndReferenceStmt, bulkSelectStateAtEventAndReferenceSQL},
{&s.bulkSelectEventReferenceStmt, bulkSelectEventReferenceSQL},
{&s.bulkSelectEventIDStmt, bulkSelectEventIDSQL},
{&s.bulkSelectEventNIDStmt, bulkSelectEventNIDSQL},
{&s.selectMaxEventDepthStmt, selectMaxEventDepthSQL},
}.prepare(db)
}
func (s *eventStatements) insertEvent(
ctx context.Context,
roomNID types.RoomNID,
eventTypeNID types.EventTypeNID,
eventStateKeyNID types.EventStateKeyNID,
eventID string,
referenceSHA256 []byte,
authEventNIDs []types.EventNID,
depth int64,
) (types.EventNID, types.StateSnapshotNID, error) {
var eventNID int64
var stateNID int64
err := s.insertEventStmt.QueryRowContext(
ctx, int64(roomNID), int64(eventTypeNID), int64(eventStateKeyNID),
eventID, referenceSHA256, eventNIDsAsArray(authEventNIDs), depth,
).Scan(&eventNID, &stateNID)
return types.EventNID(eventNID), types.StateSnapshotNID(stateNID), err
}
func (s *eventStatements) selectEvent(
ctx context.Context, eventID string,
) (types.EventNID, types.StateSnapshotNID, error) {
var eventNID int64
var stateNID int64
err := s.selectEventStmt.QueryRowContext(ctx, eventID).Scan(&eventNID, &stateNID)
return types.EventNID(eventNID), types.StateSnapshotNID(stateNID), err
}
// bulkSelectStateEventByID lookups a list of state events by event ID.
// If any of the requested events are missing from the database it returns a types.MissingEventError
func (s *eventStatements) bulkSelectStateEventByID(
ctx context.Context, eventIDs []string,
) ([]types.StateEntry, error) {
rows, err := s.bulkSelectStateEventByIDStmt.QueryContext(ctx, pq.StringArray(eventIDs))
if err != nil {
return nil, err
}
defer rows.Close() // nolint: errcheck
// We know that we will only get as many results as event IDs
// because of the unique constraint on event IDs.
// So we can allocate an array of the correct size now.
// We might get fewer results than IDs so we adjust the length of the slice before returning it.
results := make([]types.StateEntry, len(eventIDs))
i := 0
for ; rows.Next(); i++ {
result := &results[i]
if err = rows.Scan(
&result.EventTypeNID,
&result.EventStateKeyNID,
&result.EventNID,
); err != nil {
return nil, err
}
}
if i != len(eventIDs) {
// If there are fewer rows returned than IDs then we were asked to lookup event IDs we don't have.
// We don't know which ones were missing because we don't return the string IDs in the query.
// However it should be possible debug this by replaying queries or entries from the input kafka logs.
// If this turns out to be impossible and we do need the debug information here, it would be better
// to do it as a separate query rather than slowing down/complicating the common case.
return nil, types.MissingEventError(
fmt.Sprintf("storage: state event IDs missing from the database (%d != %d)", i, len(eventIDs)),
)
}
return results, err
}
// bulkSelectStateAtEventByID lookups the state at a list of events by event ID.
// If any of the requested events are missing from the database it returns a types.MissingEventError.
// If we do not have the state for any of the requested events it returns a types.MissingEventError.
func (s *eventStatements) bulkSelectStateAtEventByID(
ctx context.Context, eventIDs []string,
) ([]types.StateAtEvent, error) {
rows, err := s.bulkSelectStateAtEventByIDStmt.QueryContext(ctx, pq.StringArray(eventIDs))
if err != nil {
return nil, err
}
defer rows.Close() // nolint: errcheck
results := make([]types.StateAtEvent, len(eventIDs))
i := 0
for ; rows.Next(); i++ {
result := &results[i]
if err = rows.Scan(
&result.EventTypeNID,
&result.EventStateKeyNID,
&result.EventNID,
&result.BeforeStateSnapshotNID,
); err != nil {
return nil, err
}
if result.BeforeStateSnapshotNID == 0 {
return nil, types.MissingEventError(
fmt.Sprintf("storage: missing state for event NID %d", result.EventNID),
)
}
}
if i != len(eventIDs) {
return nil, types.MissingEventError(
fmt.Sprintf("storage: event IDs missing from the database (%d != %d)", i, len(eventIDs)),
)
}
return results, err
}
func (s *eventStatements) updateEventState(
ctx context.Context, eventNID types.EventNID, stateNID types.StateSnapshotNID,
) error {
_, err := s.updateEventStateStmt.ExecContext(ctx, int64(eventNID), int64(stateNID))
return err
}
func (s *eventStatements) selectEventSentToOutput(
ctx context.Context, txn *sql.Tx, eventNID types.EventNID,
) (sentToOutput bool, err error) {
stmt := common.TxStmt(txn, s.selectEventSentToOutputStmt)
err = stmt.QueryRowContext(ctx, int64(eventNID)).Scan(&sentToOutput)
return
}
func (s *eventStatements) updateEventSentToOutput(ctx context.Context, txn *sql.Tx, eventNID types.EventNID) error {
stmt := common.TxStmt(txn, s.updateEventSentToOutputStmt)
_, err := stmt.ExecContext(ctx, int64(eventNID))
return err
}
func (s *eventStatements) selectEventID(
ctx context.Context, txn *sql.Tx, eventNID types.EventNID,
) (eventID string, err error) {
stmt := common.TxStmt(txn, s.selectEventIDStmt)
err = stmt.QueryRowContext(ctx, int64(eventNID)).Scan(&eventID)
return
}
func (s *eventStatements) bulkSelectStateAtEventAndReference(
ctx context.Context, txn *sql.Tx, eventNIDs []types.EventNID,
) ([]types.StateAtEventAndReference, error) {
stmt := common.TxStmt(txn, s.bulkSelectStateAtEventAndReferenceStmt)
rows, err := stmt.QueryContext(ctx, eventNIDsAsArray(eventNIDs))
if err != nil {
return nil, err
}
defer rows.Close() // nolint: errcheck
results := make([]types.StateAtEventAndReference, len(eventNIDs))
i := 0
for ; rows.Next(); i++ {
var (
eventTypeNID int64
eventStateKeyNID int64
eventNID int64
stateSnapshotNID int64
eventID string
eventSHA256 []byte
)
if err = rows.Scan(
&eventTypeNID, &eventStateKeyNID, &eventNID, &stateSnapshotNID, &eventID, &eventSHA256,
); err != nil {
return nil, err
}
result := &results[i]
result.EventTypeNID = types.EventTypeNID(eventTypeNID)
result.EventStateKeyNID = types.EventStateKeyNID(eventStateKeyNID)
result.EventNID = types.EventNID(eventNID)
result.BeforeStateSnapshotNID = types.StateSnapshotNID(stateSnapshotNID)
result.EventID = eventID
result.EventSHA256 = eventSHA256
}
if i != len(eventNIDs) {
return nil, fmt.Errorf("storage: event NIDs missing from the database (%d != %d)", i, len(eventNIDs))
}
return results, nil
}
func (s *eventStatements) bulkSelectEventReference(
ctx context.Context, eventNIDs []types.EventNID,
) ([]gomatrixserverlib.EventReference, error) {
rows, err := s.bulkSelectEventReferenceStmt.QueryContext(ctx, eventNIDsAsArray(eventNIDs))
if err != nil {
return nil, err
}
defer rows.Close() // nolint: errcheck
results := make([]gomatrixserverlib.EventReference, len(eventNIDs))
i := 0
for ; rows.Next(); i++ {
result := &results[i]
if err = rows.Scan(&result.EventID, &result.EventSHA256); err != nil {
return nil, err
}
}
if i != len(eventNIDs) {
return nil, fmt.Errorf("storage: event NIDs missing from the database (%d != %d)", i, len(eventNIDs))
}
return results, nil
}
// bulkSelectEventID returns a map from numeric event ID to string event ID.
func (s *eventStatements) bulkSelectEventID(ctx context.Context, eventNIDs []types.EventNID) (map[types.EventNID]string, error) {
rows, err := s.bulkSelectEventIDStmt.QueryContext(ctx, eventNIDsAsArray(eventNIDs))
if err != nil {
return nil, err
}
defer rows.Close() // nolint: errcheck
results := make(map[types.EventNID]string, len(eventNIDs))
i := 0
for ; rows.Next(); i++ {
var eventNID int64
var eventID string
if err = rows.Scan(&eventNID, &eventID); err != nil {
return nil, err
}
results[types.EventNID(eventNID)] = eventID
}
if i != len(eventNIDs) {
return nil, fmt.Errorf("storage: event NIDs missing from the database (%d != %d)", i, len(eventNIDs))
}
return results, nil
}
// bulkSelectEventNIDs returns a map from string event ID to numeric event ID.
// If an event ID is not in the database then it is omitted from the map.
func (s *eventStatements) bulkSelectEventNID(ctx context.Context, eventIDs []string) (map[string]types.EventNID, error) {
rows, err := s.bulkSelectEventNIDStmt.QueryContext(ctx, pq.StringArray(eventIDs))
if err != nil {
return nil, err
}
defer rows.Close() // nolint: errcheck
results := make(map[string]types.EventNID, len(eventIDs))
for rows.Next() {
var eventID string
var eventNID int64
if err = rows.Scan(&eventID, &eventNID); err != nil {
return nil, err
}
results[eventID] = types.EventNID(eventNID)
}
return results, nil
}
func (s *eventStatements) selectMaxEventDepth(ctx context.Context, eventNIDs []types.EventNID) (int64, error) {
var result int64
stmt := s.selectMaxEventDepthStmt
err := stmt.QueryRowContext(ctx, eventNIDsAsArray(eventNIDs)).Scan(&result)
if err != nil {
return 0, err
}
return result, nil
}
func eventNIDsAsArray(eventNIDs []types.EventNID) pq.Int64Array {
nids := make([]int64, len(eventNIDs))
for i := range eventNIDs {
nids[i] = int64(eventNIDs[i])
}
return nids
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package storage
import (
"context"
"database/sql"
"github.com/matrix-org/dendrite/common"
"github.com/matrix-org/dendrite/roomserver/types"
)
const inviteSchema = `
CREATE TABLE IF NOT EXISTS roomserver_invites (
-- The string ID of the invite event itself.
-- We can't use a numeric event ID here because we don't always have
-- enough information to store an invite in the event table.
-- In particular we don't always have a chain of auth_events for invites
-- received over federation.
invite_event_id TEXT PRIMARY KEY,
-- The numeric ID of the room the invite m.room.member event is in.
room_nid BIGINT NOT NULL,
-- The numeric ID for the state key of the invite m.room.member event.
-- This tells us who the invite is for.
-- This is used to query the active invites for a user.
target_nid BIGINT NOT NULL,
-- The numeric ID for the sender of the invite m.room.member event.
-- This tells us who sent the invite.
-- This is used to work out which matrix server we should talk to when
-- we try to join the room.
sender_nid BIGINT NOT NULL DEFAULT 0,
-- This is used to track whether the invite is still active.
-- This is set implicitly when processing new join and leave events and
-- explicitly when rejecting events over federation.
retired BOOLEAN NOT NULL DEFAULT FALSE,
-- The invite event JSON.
invite_event_json TEXT NOT NULL
);
CREATE INDEX IF NOT EXISTS roomserver_invites_active_idx ON roomserver_invites (target_nid, room_nid)
WHERE NOT retired;
`
const insertInviteEventSQL = "" +
"INSERT INTO roomserver_invites (invite_event_id, room_nid, target_nid," +
" sender_nid, invite_event_json) VALUES ($1, $2, $3, $4, $5)" +
" ON CONFLICT DO NOTHING"
const selectInviteActiveForUserInRoomSQL = "" +
"SELECT sender_nid FROM roomserver_invites" +
" WHERE target_nid = $1 AND room_nid = $2" +
" AND NOT retired"
// Retire every active invite for a user in a room.
// Ideally we'd know which invite events were retired by a given update so we
// wouldn't need to remove every active invite.
// However the matrix protocol doesn't give us a way to reliably identify the
// invites that were retired, so we are forced to retire all of them.
const updateInviteRetiredSQL = "" +
"UPDATE roomserver_invites SET retired = TRUE" +
" WHERE room_nid = $1 AND target_nid = $2 AND NOT retired" +
" RETURNING invite_event_id"
type inviteStatements struct {
insertInviteEventStmt *sql.Stmt
selectInviteActiveForUserInRoomStmt *sql.Stmt
updateInviteRetiredStmt *sql.Stmt
}
func (s *inviteStatements) prepare(db *sql.DB) (err error) {
_, err = db.Exec(inviteSchema)
if err != nil {
return
}
return statementList{
{&s.insertInviteEventStmt, insertInviteEventSQL},
{&s.selectInviteActiveForUserInRoomStmt, selectInviteActiveForUserInRoomSQL},
{&s.updateInviteRetiredStmt, updateInviteRetiredSQL},
}.prepare(db)
}
func (s *inviteStatements) insertInviteEvent(
ctx context.Context,
txn *sql.Tx, inviteEventID string, roomNID types.RoomNID,
targetUserNID, senderUserNID types.EventStateKeyNID,
inviteEventJSON []byte,
) (bool, error) {
result, err := common.TxStmt(txn, s.insertInviteEventStmt).ExecContext(
ctx, inviteEventID, roomNID, targetUserNID, senderUserNID, inviteEventJSON,
)
if err != nil {
return false, err
}
count, err := result.RowsAffected()
if err != nil {
return false, err
}
return count != 0, nil
}
func (s *inviteStatements) updateInviteRetired(
ctx context.Context,
txn *sql.Tx, roomNID types.RoomNID, targetUserNID types.EventStateKeyNID,
) (eventIDs []string, err error) {
stmt := common.TxStmt(txn, s.updateInviteRetiredStmt)
rows, err := stmt.QueryContext(ctx, roomNID, targetUserNID)
if err != nil {
return nil, err
}
defer (func() { err = rows.Close() })()
for rows.Next() {
var inviteEventID string
if err := rows.Scan(&inviteEventID); err != nil {
return nil, err
}
eventIDs = append(eventIDs, inviteEventID)
}
return
}
// selectInviteActiveForUserInRoom returns a list of sender state key NIDs
func (s *inviteStatements) selectInviteActiveForUserInRoom(
ctx context.Context,
targetUserNID types.EventStateKeyNID, roomNID types.RoomNID,
) ([]types.EventStateKeyNID, error) {
rows, err := s.selectInviteActiveForUserInRoomStmt.QueryContext(
ctx, targetUserNID, roomNID,
)
if err != nil {
return nil, err
}
defer rows.Close() // nolint: errcheck
var result []types.EventStateKeyNID
for rows.Next() {
var senderUserNID int64
if err := rows.Scan(&senderUserNID); err != nil {
return nil, err
}
result = append(result, types.EventStateKeyNID(senderUserNID))
}
return result, nil
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package storage
import (
"context"
"database/sql"
"github.com/matrix-org/dendrite/common"
"github.com/matrix-org/dendrite/roomserver/types"
)
type membershipState int64
const (
membershipStateLeaveOrBan membershipState = 1
membershipStateInvite membershipState = 2
membershipStateJoin membershipState = 3
)
const membershipSchema = `
-- The membership table is used to coordinate updates between the invite table
-- and the room state tables.
-- This table is updated in one of 3 ways:
-- 1) The membership of a user changes within the current state of the room.
-- 2) An invite is received outside of a room over federation.
-- 3) An invite is rejected outside of a room over federation.
CREATE TABLE IF NOT EXISTS roomserver_membership (
room_nid BIGINT NOT NULL,
-- Numeric state key ID for the user ID this state is for.
target_nid BIGINT NOT NULL,
-- Numeric state key ID for the user ID who changed the state.
-- This may be 0 since it is not always possible to identify the user that
-- changed the state.
sender_nid BIGINT NOT NULL DEFAULT 0,
-- The state the user is in within this room.
-- Default value is "membershipStateLeaveOrBan"
membership_nid BIGINT NOT NULL DEFAULT 1,
-- The numeric ID of the membership event.
-- It refers to the join membership event if the membership_nid is join (3),
-- and to the leave/ban membership event if the membership_nid is leave or
-- ban (1).
-- If the membership_nid is invite (2) and the user has been in the room
-- before, it will refer to the previous leave/ban membership event, and will
-- be equals to 0 (its default) if the user never joined the room before.
-- This NID is updated if the join event gets updated (e.g. profile update),
-- or if the user leaves/joins the room.
event_nid BIGINT NOT NULL DEFAULT 0,
UNIQUE (room_nid, target_nid)
);
`
// Insert a row in to membership table so that it can be locked by the
// SELECT FOR UPDATE
const insertMembershipSQL = "" +
"INSERT INTO roomserver_membership (room_nid, target_nid)" +
" VALUES ($1, $2)" +
" ON CONFLICT DO NOTHING"
const selectMembershipFromRoomAndTargetSQL = "" +
"SELECT membership_nid, event_nid FROM roomserver_membership" +
" WHERE room_nid = $1 AND target_nid = $2"
const selectMembershipsFromRoomAndMembershipSQL = "" +
"SELECT event_nid FROM roomserver_membership" +
" WHERE room_nid = $1 AND membership_nid = $2"
const selectMembershipsFromRoomSQL = "" +
"SELECT event_nid FROM roomserver_membership" +
" WHERE room_nid = $1"
const selectMembershipForUpdateSQL = "" +
"SELECT membership_nid FROM roomserver_membership" +
" WHERE room_nid = $1 AND target_nid = $2 FOR UPDATE"
const updateMembershipSQL = "" +
"UPDATE roomserver_membership SET sender_nid = $3, membership_nid = $4, event_nid = $5" +
" WHERE room_nid = $1 AND target_nid = $2"
type membershipStatements struct {
insertMembershipStmt *sql.Stmt
selectMembershipForUpdateStmt *sql.Stmt
selectMembershipFromRoomAndTargetStmt *sql.Stmt
selectMembershipsFromRoomAndMembershipStmt *sql.Stmt
selectMembershipsFromRoomStmt *sql.Stmt
updateMembershipStmt *sql.Stmt
}
func (s *membershipStatements) prepare(db *sql.DB) (err error) {
_, err = db.Exec(membershipSchema)
if err != nil {
return
}
return statementList{
{&s.insertMembershipStmt, insertMembershipSQL},
{&s.selectMembershipForUpdateStmt, selectMembershipForUpdateSQL},
{&s.selectMembershipFromRoomAndTargetStmt, selectMembershipFromRoomAndTargetSQL},
{&s.selectMembershipsFromRoomAndMembershipStmt, selectMembershipsFromRoomAndMembershipSQL},
{&s.selectMembershipsFromRoomStmt, selectMembershipsFromRoomSQL},
{&s.updateMembershipStmt, updateMembershipSQL},
}.prepare(db)
}
func (s *membershipStatements) insertMembership(
ctx context.Context,
txn *sql.Tx, roomNID types.RoomNID, targetUserNID types.EventStateKeyNID,
) error {
stmt := common.TxStmt(txn, s.insertMembershipStmt)
_, err := stmt.ExecContext(ctx, roomNID, targetUserNID)
return err
}
func (s *membershipStatements) selectMembershipForUpdate(
ctx context.Context,
txn *sql.Tx, roomNID types.RoomNID, targetUserNID types.EventStateKeyNID,
) (membership membershipState, err error) {
err = common.TxStmt(txn, s.selectMembershipForUpdateStmt).QueryRowContext(
ctx, roomNID, targetUserNID,
).Scan(&membership)
return
}
func (s *membershipStatements) selectMembershipFromRoomAndTarget(
ctx context.Context,
roomNID types.RoomNID, targetUserNID types.EventStateKeyNID,
) (eventNID types.EventNID, membership membershipState, err error) {
err = s.selectMembershipFromRoomAndTargetStmt.QueryRowContext(
ctx, roomNID, targetUserNID,
).Scan(&membership, &eventNID)
return
}
func (s *membershipStatements) selectMembershipsFromRoom(
ctx context.Context, roomNID types.RoomNID,
) (eventNIDs []types.EventNID, err error) {
rows, err := s.selectMembershipsFromRoomStmt.QueryContext(ctx, roomNID)
if err != nil {
return
}
for rows.Next() {
var eNID types.EventNID
if err = rows.Scan(&eNID); err != nil {
return
}
eventNIDs = append(eventNIDs, eNID)
}
return
}
func (s *membershipStatements) selectMembershipsFromRoomAndMembership(
ctx context.Context,
roomNID types.RoomNID, membership membershipState,
) (eventNIDs []types.EventNID, err error) {
stmt := s.selectMembershipsFromRoomAndMembershipStmt
rows, err := stmt.QueryContext(ctx, roomNID, membership)
if err != nil {
return
}
for rows.Next() {
var eNID types.EventNID
if err = rows.Scan(&eNID); err != nil {
return
}
eventNIDs = append(eventNIDs, eNID)
}
return
}
func (s *membershipStatements) updateMembership(
ctx context.Context,
txn *sql.Tx, roomNID types.RoomNID, targetUserNID types.EventStateKeyNID,
senderUserNID types.EventStateKeyNID, membership membershipState,
eventNID types.EventNID,
) error {
_, err := common.TxStmt(txn, s.updateMembershipStmt).ExecContext(
ctx, roomNID, targetUserNID, senderUserNID, membership, eventNID,
)
return err
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package storage
import (
"database/sql"
)
// a statementList is a list of SQL statements to prepare and a pointer to where to store the resulting prepared statement.
type statementList []struct {
statement **sql.Stmt
sql string
}
// prepare the SQL for each statement in the list and assign the result to the prepared statement.
// nolint: safesql
func (s statementList) prepare(db *sql.DB) (err error) {
for _, statement := range s {
if *statement.statement, err = db.Prepare(statement.sql); err != nil {
return
}
}
return
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package storage
import (
"context"
"database/sql"
"github.com/matrix-org/dendrite/common"
"github.com/matrix-org/dendrite/roomserver/types"
)
const previousEventSchema = `
-- The previous events table stores the event_ids referenced by the events
-- stored in the events table.
-- This is used to tell if a new event is already referenced by an event in
-- the database.
CREATE TABLE IF NOT EXISTS roomserver_previous_events (
-- The string event ID taken from the prev_events key of an event.
previous_event_id TEXT NOT NULL,
-- The SHA256 reference hash taken from the prev_events key of an event.
previous_reference_sha256 BYTEA NOT NULL,
-- A list of numeric event IDs of events that reference this prev_event.
event_nids BIGINT[] NOT NULL,
CONSTRAINT roomserver_previous_event_id_unique UNIQUE (previous_event_id, previous_reference_sha256)
);
`
// Insert an entry into the previous_events table.
// If there is already an entry indicating that an event references that previous event then
// add the event NID to the list to indicate that this event references that previous event as well.
// This should only be modified while holding a "FOR UPDATE" lock on the row in the rooms table for this room.
// The lock is necessary to avoid data races when checking whether an event is already referenced by another event.
const insertPreviousEventSQL = "" +
"INSERT INTO roomserver_previous_events" +
" (previous_event_id, previous_reference_sha256, event_nids)" +
" VALUES ($1, $2, array_append('{}'::bigint[], $3))" +
" ON CONFLICT ON CONSTRAINT roomserver_previous_event_id_unique" +
" DO UPDATE SET event_nids = array_append(roomserver_previous_events.event_nids, $3)" +
" WHERE $3 != ALL(roomserver_previous_events.event_nids)"
// Check if the event is referenced by another event in the table.
// This should only be done while holding a "FOR UPDATE" lock on the row in the rooms table for this room.
const selectPreviousEventExistsSQL = "" +
"SELECT 1 FROM roomserver_previous_events" +
" WHERE previous_event_id = $1 AND previous_reference_sha256 = $2"
type previousEventStatements struct {
insertPreviousEventStmt *sql.Stmt
selectPreviousEventExistsStmt *sql.Stmt
}
func (s *previousEventStatements) prepare(db *sql.DB) (err error) {
_, err = db.Exec(previousEventSchema)
if err != nil {
return
}
return statementList{
{&s.insertPreviousEventStmt, insertPreviousEventSQL},
{&s.selectPreviousEventExistsStmt, selectPreviousEventExistsSQL},
}.prepare(db)
}
func (s *previousEventStatements) insertPreviousEvent(
ctx context.Context,
txn *sql.Tx,
previousEventID string,
previousEventReferenceSHA256 []byte,
eventNID types.EventNID,
) error {
stmt := common.TxStmt(txn, s.insertPreviousEventStmt)
_, err := stmt.ExecContext(
ctx, previousEventID, previousEventReferenceSHA256, int64(eventNID),
)
return err
}
// Check if the event reference exists
// Returns sql.ErrNoRows if the event reference doesn't exist.
func (s *previousEventStatements) selectPreviousEventExists(
ctx context.Context, txn *sql.Tx, eventID string, eventReferenceSHA256 []byte,
) error {
var ok int64
stmt := common.TxStmt(txn, s.selectPreviousEventExistsStmt)
return stmt.QueryRowContext(ctx, eventID, eventReferenceSHA256).Scan(&ok)
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package storage
import (
"context"
"database/sql"
)
const roomAliasesSchema = `
-- Stores room aliases and room IDs they refer to
CREATE TABLE IF NOT EXISTS roomserver_room_aliases (
-- Alias of the room
alias TEXT NOT NULL PRIMARY KEY,
-- Room ID the alias refers to
room_id TEXT NOT NULL
);
CREATE INDEX IF NOT EXISTS roomserver_room_id_idx ON roomserver_room_aliases(room_id);
`
const insertRoomAliasSQL = "" +
"INSERT INTO roomserver_room_aliases (alias, room_id) VALUES ($1, $2)"
const selectRoomIDFromAliasSQL = "" +
"SELECT room_id FROM roomserver_room_aliases WHERE alias = $1"
const selectAliasesFromRoomIDSQL = "" +
"SELECT alias FROM roomserver_room_aliases WHERE room_id = $1"
const deleteRoomAliasSQL = "" +
"DELETE FROM roomserver_room_aliases WHERE alias = $1"
type roomAliasesStatements struct {
insertRoomAliasStmt *sql.Stmt
selectRoomIDFromAliasStmt *sql.Stmt
selectAliasesFromRoomIDStmt *sql.Stmt
deleteRoomAliasStmt *sql.Stmt
}
func (s *roomAliasesStatements) prepare(db *sql.DB) (err error) {
_, err = db.Exec(roomAliasesSchema)
if err != nil {
return
}
return statementList{
{&s.insertRoomAliasStmt, insertRoomAliasSQL},
{&s.selectRoomIDFromAliasStmt, selectRoomIDFromAliasSQL},
{&s.selectAliasesFromRoomIDStmt, selectAliasesFromRoomIDSQL},
{&s.deleteRoomAliasStmt, deleteRoomAliasSQL},
}.prepare(db)
}
func (s *roomAliasesStatements) insertRoomAlias(
ctx context.Context, alias string, roomID string,
) (err error) {
_, err = s.insertRoomAliasStmt.ExecContext(ctx, alias, roomID)
return
}
func (s *roomAliasesStatements) selectRoomIDFromAlias(
ctx context.Context, alias string,
) (roomID string, err error) {
err = s.selectRoomIDFromAliasStmt.QueryRowContext(ctx, alias).Scan(&roomID)
if err == sql.ErrNoRows {
return "", nil
}
return
}
func (s *roomAliasesStatements) selectAliasesFromRoomID(
ctx context.Context, roomID string,
) (aliases []string, err error) {
aliases = []string{}
rows, err := s.selectAliasesFromRoomIDStmt.QueryContext(ctx, roomID)
if err != nil {
return
}
for rows.Next() {
var alias string
if err = rows.Scan(&alias); err != nil {
return
}
aliases = append(aliases, alias)
}
return
}
func (s *roomAliasesStatements) deleteRoomAlias(
ctx context.Context, alias string,
) (err error) {
_, err = s.deleteRoomAliasStmt.ExecContext(ctx, alias)
return
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package storage
import (
"context"
"database/sql"
"github.com/lib/pq"
"github.com/matrix-org/dendrite/common"
"github.com/matrix-org/dendrite/roomserver/types"
)
const roomsSchema = `
CREATE SEQUENCE IF NOT EXISTS roomserver_room_nid_seq;
CREATE TABLE IF NOT EXISTS roomserver_rooms (
-- Local numeric ID for the room.
room_nid BIGINT PRIMARY KEY DEFAULT nextval('roomserver_room_nid_seq'),
-- Textual ID for the room.
room_id TEXT NOT NULL CONSTRAINT roomserver_room_id_unique UNIQUE,
-- The most recent events in the room that aren't referenced by another event.
-- This list may empty if the server hasn't joined the room yet.
-- (The server will be in that state while it stores the events for the initial state of the room)
latest_event_nids BIGINT[] NOT NULL DEFAULT '{}'::BIGINT[],
-- The last event written to the output log for this room.
last_event_sent_nid BIGINT NOT NULL DEFAULT 0,
-- The state of the room after the current set of latest events.
-- This will be 0 if there are no latest events in the room.
state_snapshot_nid BIGINT NOT NULL DEFAULT 0
);
`
// Same as insertEventTypeNIDSQL
const insertRoomNIDSQL = "" +
"INSERT INTO roomserver_rooms (room_id) VALUES ($1)" +
" ON CONFLICT ON CONSTRAINT roomserver_room_id_unique" +
" DO NOTHING RETURNING (room_nid)"
const selectRoomNIDSQL = "" +
"SELECT room_nid FROM roomserver_rooms WHERE room_id = $1"
const selectLatestEventNIDsSQL = "" +
"SELECT latest_event_nids, state_snapshot_nid FROM roomserver_rooms WHERE room_nid = $1"
const selectLatestEventNIDsForUpdateSQL = "" +
"SELECT latest_event_nids, last_event_sent_nid, state_snapshot_nid FROM roomserver_rooms WHERE room_nid = $1 FOR UPDATE"
const updateLatestEventNIDsSQL = "" +
"UPDATE roomserver_rooms SET latest_event_nids = $2, last_event_sent_nid = $3, state_snapshot_nid = $4 WHERE room_nid = $1"
type roomStatements struct {
insertRoomNIDStmt *sql.Stmt
selectRoomNIDStmt *sql.Stmt
selectLatestEventNIDsStmt *sql.Stmt
selectLatestEventNIDsForUpdateStmt *sql.Stmt
updateLatestEventNIDsStmt *sql.Stmt
}
func (s *roomStatements) prepare(db *sql.DB) (err error) {
_, err = db.Exec(roomsSchema)
if err != nil {
return
}
return statementList{
{&s.insertRoomNIDStmt, insertRoomNIDSQL},
{&s.selectRoomNIDStmt, selectRoomNIDSQL},
{&s.selectLatestEventNIDsStmt, selectLatestEventNIDsSQL},
{&s.selectLatestEventNIDsForUpdateStmt, selectLatestEventNIDsForUpdateSQL},
{&s.updateLatestEventNIDsStmt, updateLatestEventNIDsSQL},
}.prepare(db)
}
func (s *roomStatements) insertRoomNID(
ctx context.Context, txn *sql.Tx, roomID string,
) (types.RoomNID, error) {
var roomNID int64
stmt := common.TxStmt(txn, s.insertRoomNIDStmt)
err := stmt.QueryRowContext(ctx, roomID).Scan(&roomNID)
return types.RoomNID(roomNID), err
}
func (s *roomStatements) selectRoomNID(
ctx context.Context, txn *sql.Tx, roomID string,
) (types.RoomNID, error) {
var roomNID int64
stmt := common.TxStmt(txn, s.selectRoomNIDStmt)
err := stmt.QueryRowContext(ctx, roomID).Scan(&roomNID)
return types.RoomNID(roomNID), err
}
func (s *roomStatements) selectLatestEventNIDs(
ctx context.Context, roomNID types.RoomNID,
) ([]types.EventNID, types.StateSnapshotNID, error) {
var nids pq.Int64Array
var stateSnapshotNID int64
stmt := s.selectLatestEventNIDsStmt
err := stmt.QueryRowContext(ctx, int64(roomNID)).Scan(&nids, &stateSnapshotNID)
if err != nil {
return nil, 0, err
}
eventNIDs := make([]types.EventNID, len(nids))
for i := range nids {
eventNIDs[i] = types.EventNID(nids[i])
}
return eventNIDs, types.StateSnapshotNID(stateSnapshotNID), nil
}
func (s *roomStatements) selectLatestEventsNIDsForUpdate(
ctx context.Context, txn *sql.Tx, roomNID types.RoomNID,
) ([]types.EventNID, types.EventNID, types.StateSnapshotNID, error) {
var nids pq.Int64Array
var lastEventSentNID int64
var stateSnapshotNID int64
stmt := common.TxStmt(txn, s.selectLatestEventNIDsForUpdateStmt)
err := stmt.QueryRowContext(ctx, int64(roomNID)).Scan(&nids, &lastEventSentNID, &stateSnapshotNID)
if err != nil {
return nil, 0, 0, err
}
eventNIDs := make([]types.EventNID, len(nids))
for i := range nids {
eventNIDs[i] = types.EventNID(nids[i])
}
return eventNIDs, types.EventNID(lastEventSentNID), types.StateSnapshotNID(stateSnapshotNID), nil
}
func (s *roomStatements) updateLatestEventNIDs(
ctx context.Context,
txn *sql.Tx,
roomNID types.RoomNID,
eventNIDs []types.EventNID,
lastEventSentNID types.EventNID,
stateSnapshotNID types.StateSnapshotNID,
) error {
stmt := common.TxStmt(txn, s.updateLatestEventNIDsStmt)
_, err := stmt.ExecContext(
ctx,
roomNID,
eventNIDsAsArray(eventNIDs),
int64(lastEventSentNID),
int64(stateSnapshotNID),
)
return err
}

59
roomserver/storage/sql.go Normal file
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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package storage
import (
"database/sql"
)
type statements struct {
eventTypeStatements
eventStateKeyStatements
roomStatements
eventStatements
eventJSONStatements
stateSnapshotStatements
stateBlockStatements
previousEventStatements
roomAliasesStatements
inviteStatements
membershipStatements
transactionStatements
}
func (s *statements) prepare(db *sql.DB) error {
var err error
for _, prepare := range []func(db *sql.DB) error{
s.eventTypeStatements.prepare,
s.eventStateKeyStatements.prepare,
s.roomStatements.prepare,
s.eventStatements.prepare,
s.eventJSONStatements.prepare,
s.stateSnapshotStatements.prepare,
s.stateBlockStatements.prepare,
s.previousEventStatements.prepare,
s.roomAliasesStatements.prepare,
s.inviteStatements.prepare,
s.membershipStatements.prepare,
s.transactionStatements.prepare,
} {
if err = prepare(db); err != nil {
return err
}
}
return nil
}

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@ -0,0 +1,280 @@
// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package storage
import (
"context"
"database/sql"
"fmt"
"sort"
"github.com/lib/pq"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/util"
)
const stateDataSchema = `
-- The state data map.
-- Designed to give enough information to run the state resolution algorithm
-- without hitting the database in the common case.
-- TODO: Is it worth replacing the unique btree index with a covering index so
-- that postgres could lookup the state using an index-only scan?
-- The type and state_key are included in the index to make it easier to
-- lookup a specific (type, state_key) pair for an event. It also makes it easy
-- to read the state for a given state_block_nid ordered by (type, state_key)
-- which in turn makes it easier to merge state data blocks.
CREATE SEQUENCE IF NOT EXISTS roomserver_state_block_nid_seq;
CREATE TABLE IF NOT EXISTS roomserver_state_block (
-- Local numeric ID for this state data.
state_block_nid bigint NOT NULL,
event_type_nid bigint NOT NULL,
event_state_key_nid bigint NOT NULL,
event_nid bigint NOT NULL,
UNIQUE (state_block_nid, event_type_nid, event_state_key_nid)
);
`
const insertStateDataSQL = "" +
"INSERT INTO roomserver_state_block (state_block_nid, event_type_nid, event_state_key_nid, event_nid)" +
" VALUES ($1, $2, $3, $4)"
const selectNextStateBlockNIDSQL = "" +
"SELECT nextval('roomserver_state_block_nid_seq')"
// Bulk state lookup by numeric state block ID.
// Sort by the state_block_nid, event_type_nid, event_state_key_nid
// This means that all the entries for a given state_block_nid will appear
// together in the list and those entries will sorted by event_type_nid
// and event_state_key_nid. This property makes it easier to merge two
// state data blocks together.
const bulkSelectStateBlockEntriesSQL = "" +
"SELECT state_block_nid, event_type_nid, event_state_key_nid, event_nid" +
" FROM roomserver_state_block WHERE state_block_nid = ANY($1)" +
" ORDER BY state_block_nid, event_type_nid, event_state_key_nid"
// Bulk state lookup by numeric state block ID.
// Filters the rows in each block to the requested types and state keys.
// We would like to restrict to particular type state key pairs but we are
// restricted by the query language to pull the cross product of a list
// of types and a list state_keys. So we have to filter the result in the
// application to restrict it to the list of event types and state keys we
// actually wanted.
const bulkSelectFilteredStateBlockEntriesSQL = "" +
"SELECT state_block_nid, event_type_nid, event_state_key_nid, event_nid" +
" FROM roomserver_state_block WHERE state_block_nid = ANY($1)" +
" AND event_type_nid = ANY($2) AND event_state_key_nid = ANY($3)" +
" ORDER BY state_block_nid, event_type_nid, event_state_key_nid"
type stateBlockStatements struct {
insertStateDataStmt *sql.Stmt
selectNextStateBlockNIDStmt *sql.Stmt
bulkSelectStateBlockEntriesStmt *sql.Stmt
bulkSelectFilteredStateBlockEntriesStmt *sql.Stmt
}
func (s *stateBlockStatements) prepare(db *sql.DB) (err error) {
_, err = db.Exec(stateDataSchema)
if err != nil {
return
}
return statementList{
{&s.insertStateDataStmt, insertStateDataSQL},
{&s.selectNextStateBlockNIDStmt, selectNextStateBlockNIDSQL},
{&s.bulkSelectStateBlockEntriesStmt, bulkSelectStateBlockEntriesSQL},
{&s.bulkSelectFilteredStateBlockEntriesStmt, bulkSelectFilteredStateBlockEntriesSQL},
}.prepare(db)
}
func (s *stateBlockStatements) bulkInsertStateData(
ctx context.Context,
stateBlockNID types.StateBlockNID,
entries []types.StateEntry,
) error {
for _, entry := range entries {
_, err := s.insertStateDataStmt.ExecContext(
ctx,
int64(stateBlockNID),
int64(entry.EventTypeNID),
int64(entry.EventStateKeyNID),
int64(entry.EventNID),
)
if err != nil {
return err
}
}
return nil
}
func (s *stateBlockStatements) selectNextStateBlockNID(
ctx context.Context,
) (types.StateBlockNID, error) {
var stateBlockNID int64
err := s.selectNextStateBlockNIDStmt.QueryRowContext(ctx).Scan(&stateBlockNID)
return types.StateBlockNID(stateBlockNID), err
}
func (s *stateBlockStatements) bulkSelectStateBlockEntries(
ctx context.Context, stateBlockNIDs []types.StateBlockNID,
) ([]types.StateEntryList, error) {
nids := make([]int64, len(stateBlockNIDs))
for i := range stateBlockNIDs {
nids[i] = int64(stateBlockNIDs[i])
}
rows, err := s.bulkSelectStateBlockEntriesStmt.QueryContext(ctx, pq.Int64Array(nids))
if err != nil {
return nil, err
}
defer rows.Close() // nolint: errcheck
results := make([]types.StateEntryList, len(stateBlockNIDs))
// current is a pointer to the StateEntryList to append the state entries to.
var current *types.StateEntryList
i := 0
for rows.Next() {
var (
stateBlockNID int64
eventTypeNID int64
eventStateKeyNID int64
eventNID int64
entry types.StateEntry
)
if err := rows.Scan(
&stateBlockNID, &eventTypeNID, &eventStateKeyNID, &eventNID,
); err != nil {
return nil, err
}
entry.EventTypeNID = types.EventTypeNID(eventTypeNID)
entry.EventStateKeyNID = types.EventStateKeyNID(eventStateKeyNID)
entry.EventNID = types.EventNID(eventNID)
if current == nil || types.StateBlockNID(stateBlockNID) != current.StateBlockNID {
// The state entry row is for a different state data block to the current one.
// So we start appending to the next entry in the list.
current = &results[i]
current.StateBlockNID = types.StateBlockNID(stateBlockNID)
i++
}
current.StateEntries = append(current.StateEntries, entry)
}
if i != len(stateBlockNIDs) {
return nil, fmt.Errorf("storage: state data NIDs missing from the database (%d != %d)", i, len(stateBlockNIDs))
}
return results, nil
}
func (s *stateBlockStatements) bulkSelectFilteredStateBlockEntries(
ctx context.Context,
stateBlockNIDs []types.StateBlockNID,
stateKeyTuples []types.StateKeyTuple,
) ([]types.StateEntryList, error) {
tuples := stateKeyTupleSorter(stateKeyTuples)
// Sort the tuples so that we can run binary search against them as we filter the rows returned by the db.
sort.Sort(tuples)
eventTypeNIDArray, eventStateKeyNIDArray := tuples.typesAndStateKeysAsArrays()
rows, err := s.bulkSelectFilteredStateBlockEntriesStmt.QueryContext(
ctx,
stateBlockNIDsAsArray(stateBlockNIDs),
eventTypeNIDArray,
eventStateKeyNIDArray,
)
if err != nil {
return nil, err
}
defer rows.Close() // nolint: errcheck
var results []types.StateEntryList
var current types.StateEntryList
for rows.Next() {
var (
stateBlockNID int64
eventTypeNID int64
eventStateKeyNID int64
eventNID int64
entry types.StateEntry
)
if err := rows.Scan(
&stateBlockNID, &eventTypeNID, &eventStateKeyNID, &eventNID,
); err != nil {
return nil, err
}
entry.EventTypeNID = types.EventTypeNID(eventTypeNID)
entry.EventStateKeyNID = types.EventStateKeyNID(eventStateKeyNID)
entry.EventNID = types.EventNID(eventNID)
// We can use binary search here because we sorted the tuples earlier
if !tuples.contains(entry.StateKeyTuple) {
// The select will return the cross product of types and state keys.
// So we need to check if type of the entry is in the list.
continue
}
if types.StateBlockNID(stateBlockNID) != current.StateBlockNID {
// The state entry row is for a different state data block to the current one.
// So we append the current entry to the results and start adding to a new one.
// The first time through the loop current will be empty.
if current.StateEntries != nil {
results = append(results, current)
}
current = types.StateEntryList{StateBlockNID: types.StateBlockNID(stateBlockNID)}
}
current.StateEntries = append(current.StateEntries, entry)
}
// Add the last entry to the list if it is not empty.
if current.StateEntries != nil {
results = append(results, current)
}
return results, nil
}
func stateBlockNIDsAsArray(stateBlockNIDs []types.StateBlockNID) pq.Int64Array {
nids := make([]int64, len(stateBlockNIDs))
for i := range stateBlockNIDs {
nids[i] = int64(stateBlockNIDs[i])
}
return pq.Int64Array(nids)
}
type stateKeyTupleSorter []types.StateKeyTuple
func (s stateKeyTupleSorter) Len() int { return len(s) }
func (s stateKeyTupleSorter) Less(i, j int) bool { return s[i].LessThan(s[j]) }
func (s stateKeyTupleSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
// Check whether a tuple is in the list. Assumes that the list is sorted.
func (s stateKeyTupleSorter) contains(value types.StateKeyTuple) bool {
i := sort.Search(len(s), func(i int) bool { return !s[i].LessThan(value) })
return i < len(s) && s[i] == value
}
// List the unique eventTypeNIDs and eventStateKeyNIDs.
// Assumes that the list is sorted.
func (s stateKeyTupleSorter) typesAndStateKeysAsArrays() (eventTypeNIDs pq.Int64Array, eventStateKeyNIDs pq.Int64Array) {
eventTypeNIDs = make(pq.Int64Array, len(s))
eventStateKeyNIDs = make(pq.Int64Array, len(s))
for i := range s {
eventTypeNIDs[i] = int64(s[i].EventTypeNID)
eventStateKeyNIDs[i] = int64(s[i].EventStateKeyNID)
}
eventTypeNIDs = eventTypeNIDs[:util.SortAndUnique(int64Sorter(eventTypeNIDs))]
eventStateKeyNIDs = eventStateKeyNIDs[:util.SortAndUnique(int64Sorter(eventStateKeyNIDs))]
return
}
type int64Sorter []int64
func (s int64Sorter) Len() int { return len(s) }
func (s int64Sorter) Less(i, j int) bool { return s[i] < s[j] }
func (s int64Sorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package storage
import (
"sort"
"testing"
"github.com/matrix-org/dendrite/roomserver/types"
)
func TestStateKeyTupleSorter(t *testing.T) {
input := stateKeyTupleSorter{
{EventTypeNID: 1, EventStateKeyNID: 2},
{EventTypeNID: 1, EventStateKeyNID: 4},
{EventTypeNID: 2, EventStateKeyNID: 2},
{EventTypeNID: 1, EventStateKeyNID: 1},
}
want := []types.StateKeyTuple{
{EventTypeNID: 1, EventStateKeyNID: 1},
{EventTypeNID: 1, EventStateKeyNID: 2},
{EventTypeNID: 1, EventStateKeyNID: 4},
{EventTypeNID: 2, EventStateKeyNID: 2},
}
doNotWant := []types.StateKeyTuple{
{EventTypeNID: 0, EventStateKeyNID: 0},
{EventTypeNID: 1, EventStateKeyNID: 3},
{EventTypeNID: 2, EventStateKeyNID: 1},
{EventTypeNID: 3, EventStateKeyNID: 1},
}
wantTypeNIDs := []int64{1, 2}
wantStateKeyNIDs := []int64{1, 2, 4}
// Sort the input and check it's in the right order.
sort.Sort(input)
gotTypeNIDs, gotStateKeyNIDs := input.typesAndStateKeysAsArrays()
for i := range want {
if input[i] != want[i] {
t.Errorf("Wanted %#v at index %d got %#v", want[i], i, input[i])
}
if !input.contains(want[i]) {
t.Errorf("Wanted %#v.contains(%#v) to be true but got false", input, want[i])
}
}
for i := range doNotWant {
if input.contains(doNotWant[i]) {
t.Errorf("Wanted %#v.contains(%#v) to be false but got true", input, doNotWant[i])
}
}
if len(wantTypeNIDs) != len(gotTypeNIDs) {
t.Fatalf("Wanted type NIDs %#v got %#v", wantTypeNIDs, gotTypeNIDs)
}
for i := range wantTypeNIDs {
if wantTypeNIDs[i] != gotTypeNIDs[i] {
t.Fatalf("Wanted type NIDs %#v got %#v", wantTypeNIDs, gotTypeNIDs)
}
}
if len(wantStateKeyNIDs) != len(gotStateKeyNIDs) {
t.Fatalf("Wanted state key NIDs %#v got %#v", wantStateKeyNIDs, gotStateKeyNIDs)
}
for i := range wantStateKeyNIDs {
if wantStateKeyNIDs[i] != gotStateKeyNIDs[i] {
t.Fatalf("Wanted type NIDs %#v got %#v", wantTypeNIDs, gotTypeNIDs)
}
}
}

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package storage
import (
"context"
"database/sql"
"fmt"
"github.com/lib/pq"
"github.com/matrix-org/dendrite/roomserver/types"
)
const stateSnapshotSchema = `
-- The state of a room before an event.
-- Stored as a list of state_block entries stored in a separate table.
-- The actual state is constructed by combining all the state_block entries
-- referenced by state_block_nids together. If the same state key tuple appears
-- multiple times then the entry from the later state_block clobbers the earlier
-- entries.
-- This encoding format allows us to implement a delta encoding which is useful
-- because room state tends to accumulate small changes over time. Although if
-- the list of deltas becomes too long it becomes more efficient to encode
-- the full state under single state_block_nid.
CREATE SEQUENCE IF NOT EXISTS roomserver_state_snapshot_nid_seq;
CREATE TABLE IF NOT EXISTS roomserver_state_snapshots (
-- Local numeric ID for the state.
state_snapshot_nid bigint PRIMARY KEY DEFAULT nextval('roomserver_state_snapshot_nid_seq'),
-- Local numeric ID of the room this state is for.
-- Unused in normal operation, but useful for background work or ad-hoc debugging.
room_nid bigint NOT NULL,
-- List of state_block_nids, stored sorted by state_block_nid.
state_block_nids bigint[] NOT NULL
);
`
const insertStateSQL = "" +
"INSERT INTO roomserver_state_snapshots (room_nid, state_block_nids)" +
" VALUES ($1, $2)" +
" RETURNING state_snapshot_nid"
// Bulk state data NID lookup.
// Sorting by state_snapshot_nid means we can use binary search over the result
// to lookup the state data NIDs for a state snapshot NID.
const bulkSelectStateBlockNIDsSQL = "" +
"SELECT state_snapshot_nid, state_block_nids FROM roomserver_state_snapshots" +
" WHERE state_snapshot_nid = ANY($1) ORDER BY state_snapshot_nid ASC"
type stateSnapshotStatements struct {
insertStateStmt *sql.Stmt
bulkSelectStateBlockNIDsStmt *sql.Stmt
}
func (s *stateSnapshotStatements) prepare(db *sql.DB) (err error) {
_, err = db.Exec(stateSnapshotSchema)
if err != nil {
return
}
return statementList{
{&s.insertStateStmt, insertStateSQL},
{&s.bulkSelectStateBlockNIDsStmt, bulkSelectStateBlockNIDsSQL},
}.prepare(db)
}
func (s *stateSnapshotStatements) insertState(
ctx context.Context, roomNID types.RoomNID, stateBlockNIDs []types.StateBlockNID,
) (stateNID types.StateSnapshotNID, err error) {
nids := make([]int64, len(stateBlockNIDs))
for i := range stateBlockNIDs {
nids[i] = int64(stateBlockNIDs[i])
}
err = s.insertStateStmt.QueryRowContext(ctx, int64(roomNID), pq.Int64Array(nids)).Scan(&stateNID)
return
}
func (s *stateSnapshotStatements) bulkSelectStateBlockNIDs(
ctx context.Context, stateNIDs []types.StateSnapshotNID,
) ([]types.StateBlockNIDList, error) {
nids := make([]int64, len(stateNIDs))
for i := range stateNIDs {
nids[i] = int64(stateNIDs[i])
}
rows, err := s.bulkSelectStateBlockNIDsStmt.QueryContext(ctx, pq.Int64Array(nids))
if err != nil {
return nil, err
}
defer rows.Close() // nolint: errcheck
results := make([]types.StateBlockNIDList, len(stateNIDs))
i := 0
for ; rows.Next(); i++ {
result := &results[i]
var stateBlockNIDs pq.Int64Array
if err := rows.Scan(&result.StateSnapshotNID, &stateBlockNIDs); err != nil {
return nil, err
}
result.StateBlockNIDs = make([]types.StateBlockNID, len(stateBlockNIDs))
for k := range stateBlockNIDs {
result.StateBlockNIDs[k] = types.StateBlockNID(stateBlockNIDs[k])
}
}
if i != len(stateNIDs) {
return nil, fmt.Errorf("storage: state NIDs missing from the database (%d != %d)", i, len(stateNIDs))
}
return results, nil
}

View file

@ -0,0 +1,705 @@
// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package storage
import (
"context"
"database/sql"
// Import the postgres database driver.
_ "github.com/lib/pq"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/gomatrixserverlib"
)
// A Database is used to store room events and stream offsets.
type Database struct {
statements statements
db *sql.DB
}
// Open a postgres database.
func Open(dataSourceName string) (*Database, error) {
var d Database
var err error
if d.db, err = sql.Open("postgres", dataSourceName); err != nil {
return nil, err
}
if err = d.statements.prepare(d.db); err != nil {
return nil, err
}
return &d, nil
}
// StoreEvent implements input.EventDatabase
func (d *Database) StoreEvent(
ctx context.Context, event gomatrixserverlib.Event,
txnAndDeviceID *api.TransactionID, authEventNIDs []types.EventNID,
) (types.RoomNID, types.StateAtEvent, error) {
var (
roomNID types.RoomNID
eventTypeNID types.EventTypeNID
eventStateKeyNID types.EventStateKeyNID
eventNID types.EventNID
stateNID types.StateSnapshotNID
err error
)
if txnAndDeviceID != nil {
if err = d.statements.insertTransaction(
ctx, txnAndDeviceID.TransactionID,
txnAndDeviceID.DeviceID, event.Sender(), event.EventID(),
); err != nil {
return 0, types.StateAtEvent{}, err
}
}
if roomNID, err = d.assignRoomNID(ctx, nil, event.RoomID()); err != nil {
return 0, types.StateAtEvent{}, err
}
if eventTypeNID, err = d.assignEventTypeNID(ctx, event.Type()); err != nil {
return 0, types.StateAtEvent{}, err
}
eventStateKey := event.StateKey()
// Assigned a numeric ID for the state_key if there is one present.
// Otherwise set the numeric ID for the state_key to 0.
if eventStateKey != nil {
if eventStateKeyNID, err = d.assignStateKeyNID(ctx, nil, *eventStateKey); err != nil {
return 0, types.StateAtEvent{}, err
}
}
if eventNID, stateNID, err = d.statements.insertEvent(
ctx,
roomNID,
eventTypeNID,
eventStateKeyNID,
event.EventID(),
event.EventReference().EventSHA256,
authEventNIDs,
event.Depth(),
); err != nil {
if err == sql.ErrNoRows {
// We've already inserted the event so select the numeric event ID
eventNID, stateNID, err = d.statements.selectEvent(ctx, event.EventID())
}
if err != nil {
return 0, types.StateAtEvent{}, err
}
}
if err = d.statements.insertEventJSON(ctx, eventNID, event.JSON()); err != nil {
return 0, types.StateAtEvent{}, err
}
return roomNID, types.StateAtEvent{
BeforeStateSnapshotNID: stateNID,
StateEntry: types.StateEntry{
StateKeyTuple: types.StateKeyTuple{
EventTypeNID: eventTypeNID,
EventStateKeyNID: eventStateKeyNID,
},
EventNID: eventNID,
},
}, nil
}
func (d *Database) assignRoomNID(
ctx context.Context, txn *sql.Tx, roomID string,
) (types.RoomNID, error) {
// Check if we already have a numeric ID in the database.
roomNID, err := d.statements.selectRoomNID(ctx, txn, roomID)
if err == sql.ErrNoRows {
// We don't have a numeric ID so insert one into the database.
roomNID, err = d.statements.insertRoomNID(ctx, txn, roomID)
if err == sql.ErrNoRows {
// We raced with another insert so run the select again.
roomNID, err = d.statements.selectRoomNID(ctx, txn, roomID)
}
}
return roomNID, err
}
func (d *Database) assignEventTypeNID(
ctx context.Context, eventType string,
) (types.EventTypeNID, error) {
// Check if we already have a numeric ID in the database.
eventTypeNID, err := d.statements.selectEventTypeNID(ctx, eventType)
if err == sql.ErrNoRows {
// We don't have a numeric ID so insert one into the database.
eventTypeNID, err = d.statements.insertEventTypeNID(ctx, eventType)
if err == sql.ErrNoRows {
// We raced with another insert so run the select again.
eventTypeNID, err = d.statements.selectEventTypeNID(ctx, eventType)
}
}
return eventTypeNID, err
}
func (d *Database) assignStateKeyNID(
ctx context.Context, txn *sql.Tx, eventStateKey string,
) (types.EventStateKeyNID, error) {
// Check if we already have a numeric ID in the database.
eventStateKeyNID, err := d.statements.selectEventStateKeyNID(ctx, txn, eventStateKey)
if err == sql.ErrNoRows {
// We don't have a numeric ID so insert one into the database.
eventStateKeyNID, err = d.statements.insertEventStateKeyNID(ctx, txn, eventStateKey)
if err == sql.ErrNoRows {
// We raced with another insert so run the select again.
eventStateKeyNID, err = d.statements.selectEventStateKeyNID(ctx, txn, eventStateKey)
}
}
return eventStateKeyNID, err
}
// StateEntriesForEventIDs implements input.EventDatabase
func (d *Database) StateEntriesForEventIDs(
ctx context.Context, eventIDs []string,
) ([]types.StateEntry, error) {
return d.statements.bulkSelectStateEventByID(ctx, eventIDs)
}
// EventTypeNIDs implements state.RoomStateDatabase
func (d *Database) EventTypeNIDs(
ctx context.Context, eventTypes []string,
) (map[string]types.EventTypeNID, error) {
return d.statements.bulkSelectEventTypeNID(ctx, eventTypes)
}
// EventStateKeyNIDs implements state.RoomStateDatabase
func (d *Database) EventStateKeyNIDs(
ctx context.Context, eventStateKeys []string,
) (map[string]types.EventStateKeyNID, error) {
return d.statements.bulkSelectEventStateKeyNID(ctx, eventStateKeys)
}
// EventStateKeys implements query.RoomserverQueryAPIDatabase
func (d *Database) EventStateKeys(
ctx context.Context, eventStateKeyNIDs []types.EventStateKeyNID,
) (map[types.EventStateKeyNID]string, error) {
return d.statements.bulkSelectEventStateKey(ctx, eventStateKeyNIDs)
}
// EventNIDs implements query.RoomserverQueryAPIDatabase
func (d *Database) EventNIDs(
ctx context.Context, eventIDs []string,
) (map[string]types.EventNID, error) {
return d.statements.bulkSelectEventNID(ctx, eventIDs)
}
// Events implements input.EventDatabase
func (d *Database) Events(
ctx context.Context, eventNIDs []types.EventNID,
) ([]types.Event, error) {
eventJSONs, err := d.statements.bulkSelectEventJSON(ctx, eventNIDs)
if err != nil {
return nil, err
}
results := make([]types.Event, len(eventJSONs))
for i, eventJSON := range eventJSONs {
result := &results[i]
result.EventNID = eventJSON.EventNID
// TODO: Use NewEventFromTrustedJSON for efficiency
result.Event, err = gomatrixserverlib.NewEventFromUntrustedJSON(eventJSON.EventJSON)
if err != nil {
return nil, err
}
}
return results, nil
}
// AddState implements input.EventDatabase
func (d *Database) AddState(
ctx context.Context,
roomNID types.RoomNID,
stateBlockNIDs []types.StateBlockNID,
state []types.StateEntry,
) (types.StateSnapshotNID, error) {
if len(state) > 0 {
stateBlockNID, err := d.statements.selectNextStateBlockNID(ctx)
if err != nil {
return 0, err
}
if err = d.statements.bulkInsertStateData(ctx, stateBlockNID, state); err != nil {
return 0, err
}
stateBlockNIDs = append(stateBlockNIDs[:len(stateBlockNIDs):len(stateBlockNIDs)], stateBlockNID)
}
return d.statements.insertState(ctx, roomNID, stateBlockNIDs)
}
// SetState implements input.EventDatabase
func (d *Database) SetState(
ctx context.Context, eventNID types.EventNID, stateNID types.StateSnapshotNID,
) error {
return d.statements.updateEventState(ctx, eventNID, stateNID)
}
// StateAtEventIDs implements input.EventDatabase
func (d *Database) StateAtEventIDs(
ctx context.Context, eventIDs []string,
) ([]types.StateAtEvent, error) {
return d.statements.bulkSelectStateAtEventByID(ctx, eventIDs)
}
// StateBlockNIDs implements state.RoomStateDatabase
func (d *Database) StateBlockNIDs(
ctx context.Context, stateNIDs []types.StateSnapshotNID,
) ([]types.StateBlockNIDList, error) {
return d.statements.bulkSelectStateBlockNIDs(ctx, stateNIDs)
}
// StateEntries implements state.RoomStateDatabase
func (d *Database) StateEntries(
ctx context.Context, stateBlockNIDs []types.StateBlockNID,
) ([]types.StateEntryList, error) {
return d.statements.bulkSelectStateBlockEntries(ctx, stateBlockNIDs)
}
// SnapshotNIDFromEventID implements state.RoomStateDatabase
func (d *Database) SnapshotNIDFromEventID(
ctx context.Context, eventID string,
) (types.StateSnapshotNID, error) {
_, stateNID, err := d.statements.selectEvent(ctx, eventID)
return stateNID, err
}
// EventIDs implements input.RoomEventDatabase
func (d *Database) EventIDs(
ctx context.Context, eventNIDs []types.EventNID,
) (map[types.EventNID]string, error) {
return d.statements.bulkSelectEventID(ctx, eventNIDs)
}
// GetLatestEventsForUpdate implements input.EventDatabase
func (d *Database) GetLatestEventsForUpdate(
ctx context.Context, roomNID types.RoomNID,
) (types.RoomRecentEventsUpdater, error) {
txn, err := d.db.Begin()
if err != nil {
return nil, err
}
eventNIDs, lastEventNIDSent, currentStateSnapshotNID, err :=
d.statements.selectLatestEventsNIDsForUpdate(ctx, txn, roomNID)
if err != nil {
txn.Rollback() // nolint: errcheck
return nil, err
}
stateAndRefs, err := d.statements.bulkSelectStateAtEventAndReference(ctx, txn, eventNIDs)
if err != nil {
txn.Rollback() // nolint: errcheck
return nil, err
}
var lastEventIDSent string
if lastEventNIDSent != 0 {
lastEventIDSent, err = d.statements.selectEventID(ctx, txn, lastEventNIDSent)
if err != nil {
txn.Rollback() // nolint: errcheck
return nil, err
}
}
return &roomRecentEventsUpdater{
transaction{ctx, txn}, d, roomNID, stateAndRefs, lastEventIDSent, currentStateSnapshotNID,
}, nil
}
// GetTransactionEventID implements input.EventDatabase
func (d *Database) GetTransactionEventID(
ctx context.Context, transactionID string,
deviceID string, userID string,
) (string, error) {
eventID, err := d.statements.selectTransactionEventID(ctx, transactionID, deviceID, userID)
if err == sql.ErrNoRows {
return "", nil
}
return eventID, err
}
type roomRecentEventsUpdater struct {
transaction
d *Database
roomNID types.RoomNID
latestEvents []types.StateAtEventAndReference
lastEventIDSent string
currentStateSnapshotNID types.StateSnapshotNID
}
// LatestEvents implements types.RoomRecentEventsUpdater
func (u *roomRecentEventsUpdater) LatestEvents() []types.StateAtEventAndReference {
return u.latestEvents
}
// LastEventIDSent implements types.RoomRecentEventsUpdater
func (u *roomRecentEventsUpdater) LastEventIDSent() string {
return u.lastEventIDSent
}
// CurrentStateSnapshotNID implements types.RoomRecentEventsUpdater
func (u *roomRecentEventsUpdater) CurrentStateSnapshotNID() types.StateSnapshotNID {
return u.currentStateSnapshotNID
}
// StorePreviousEvents implements types.RoomRecentEventsUpdater
func (u *roomRecentEventsUpdater) StorePreviousEvents(eventNID types.EventNID, previousEventReferences []gomatrixserverlib.EventReference) error {
for _, ref := range previousEventReferences {
if err := u.d.statements.insertPreviousEvent(u.ctx, u.txn, ref.EventID, ref.EventSHA256, eventNID); err != nil {
return err
}
}
return nil
}
// IsReferenced implements types.RoomRecentEventsUpdater
func (u *roomRecentEventsUpdater) IsReferenced(eventReference gomatrixserverlib.EventReference) (bool, error) {
err := u.d.statements.selectPreviousEventExists(u.ctx, u.txn, eventReference.EventID, eventReference.EventSHA256)
if err == nil {
return true, nil
}
if err == sql.ErrNoRows {
return false, nil
}
return false, err
}
// SetLatestEvents implements types.RoomRecentEventsUpdater
func (u *roomRecentEventsUpdater) SetLatestEvents(
roomNID types.RoomNID, latest []types.StateAtEventAndReference, lastEventNIDSent types.EventNID,
currentStateSnapshotNID types.StateSnapshotNID,
) error {
eventNIDs := make([]types.EventNID, len(latest))
for i := range latest {
eventNIDs[i] = latest[i].EventNID
}
return u.d.statements.updateLatestEventNIDs(u.ctx, u.txn, roomNID, eventNIDs, lastEventNIDSent, currentStateSnapshotNID)
}
// HasEventBeenSent implements types.RoomRecentEventsUpdater
func (u *roomRecentEventsUpdater) HasEventBeenSent(eventNID types.EventNID) (bool, error) {
return u.d.statements.selectEventSentToOutput(u.ctx, u.txn, eventNID)
}
// MarkEventAsSent implements types.RoomRecentEventsUpdater
func (u *roomRecentEventsUpdater) MarkEventAsSent(eventNID types.EventNID) error {
return u.d.statements.updateEventSentToOutput(u.ctx, u.txn, eventNID)
}
func (u *roomRecentEventsUpdater) MembershipUpdater(targetUserNID types.EventStateKeyNID) (types.MembershipUpdater, error) {
return u.d.membershipUpdaterTxn(u.ctx, u.txn, u.roomNID, targetUserNID)
}
// RoomNID implements query.RoomserverQueryAPIDB
func (d *Database) RoomNID(ctx context.Context, roomID string) (types.RoomNID, error) {
roomNID, err := d.statements.selectRoomNID(ctx, nil, roomID)
if err == sql.ErrNoRows {
return 0, nil
}
return roomNID, err
}
// LatestEventIDs implements query.RoomserverQueryAPIDatabase
func (d *Database) LatestEventIDs(
ctx context.Context, roomNID types.RoomNID,
) ([]gomatrixserverlib.EventReference, types.StateSnapshotNID, int64, error) {
eventNIDs, currentStateSnapshotNID, err := d.statements.selectLatestEventNIDs(ctx, roomNID)
if err != nil {
return nil, 0, 0, err
}
references, err := d.statements.bulkSelectEventReference(ctx, eventNIDs)
if err != nil {
return nil, 0, 0, err
}
depth, err := d.statements.selectMaxEventDepth(ctx, eventNIDs)
if err != nil {
return nil, 0, 0, err
}
return references, currentStateSnapshotNID, depth, nil
}
// GetInvitesForUser implements query.RoomserverQueryAPIDatabase
func (d *Database) GetInvitesForUser(
ctx context.Context,
roomNID types.RoomNID,
targetUserNID types.EventStateKeyNID,
) (senderUserIDs []types.EventStateKeyNID, err error) {
return d.statements.selectInviteActiveForUserInRoom(ctx, targetUserNID, roomNID)
}
// SetRoomAlias implements alias.RoomserverAliasAPIDB
func (d *Database) SetRoomAlias(ctx context.Context, alias string, roomID string) error {
return d.statements.insertRoomAlias(ctx, alias, roomID)
}
// GetRoomIDForAlias implements alias.RoomserverAliasAPIDB
func (d *Database) GetRoomIDForAlias(ctx context.Context, alias string) (string, error) {
return d.statements.selectRoomIDFromAlias(ctx, alias)
}
// GetAliasesForRoomID implements alias.RoomserverAliasAPIDB
func (d *Database) GetAliasesForRoomID(ctx context.Context, roomID string) ([]string, error) {
return d.statements.selectAliasesFromRoomID(ctx, roomID)
}
// RemoveRoomAlias implements alias.RoomserverAliasAPIDB
func (d *Database) RemoveRoomAlias(ctx context.Context, alias string) error {
return d.statements.deleteRoomAlias(ctx, alias)
}
// StateEntriesForTuples implements state.RoomStateDatabase
func (d *Database) StateEntriesForTuples(
ctx context.Context,
stateBlockNIDs []types.StateBlockNID,
stateKeyTuples []types.StateKeyTuple,
) ([]types.StateEntryList, error) {
return d.statements.bulkSelectFilteredStateBlockEntries(
ctx, stateBlockNIDs, stateKeyTuples,
)
}
// MembershipUpdater implements input.RoomEventDatabase
func (d *Database) MembershipUpdater(
ctx context.Context, roomID, targetUserID string,
) (types.MembershipUpdater, error) {
txn, err := d.db.Begin()
if err != nil {
return nil, err
}
succeeded := false
defer func() {
if !succeeded {
txn.Rollback() // nolint: errcheck
}
}()
roomNID, err := d.assignRoomNID(ctx, txn, roomID)
if err != nil {
return nil, err
}
targetUserNID, err := d.assignStateKeyNID(ctx, txn, targetUserID)
if err != nil {
return nil, err
}
updater, err := d.membershipUpdaterTxn(ctx, txn, roomNID, targetUserNID)
if err != nil {
return nil, err
}
succeeded = true
return updater, nil
}
type membershipUpdater struct {
transaction
d *Database
roomNID types.RoomNID
targetUserNID types.EventStateKeyNID
membership membershipState
}
func (d *Database) membershipUpdaterTxn(
ctx context.Context,
txn *sql.Tx,
roomNID types.RoomNID,
targetUserNID types.EventStateKeyNID,
) (types.MembershipUpdater, error) {
if err := d.statements.insertMembership(ctx, txn, roomNID, targetUserNID); err != nil {
return nil, err
}
membership, err := d.statements.selectMembershipForUpdate(ctx, txn, roomNID, targetUserNID)
if err != nil {
return nil, err
}
return &membershipUpdater{
transaction{ctx, txn}, d, roomNID, targetUserNID, membership,
}, nil
}
// IsInvite implements types.MembershipUpdater
func (u *membershipUpdater) IsInvite() bool {
return u.membership == membershipStateInvite
}
// IsJoin implements types.MembershipUpdater
func (u *membershipUpdater) IsJoin() bool {
return u.membership == membershipStateJoin
}
// IsLeave implements types.MembershipUpdater
func (u *membershipUpdater) IsLeave() bool {
return u.membership == membershipStateLeaveOrBan
}
// SetToInvite implements types.MembershipUpdater
func (u *membershipUpdater) SetToInvite(event gomatrixserverlib.Event) (bool, error) {
senderUserNID, err := u.d.assignStateKeyNID(u.ctx, u.txn, event.Sender())
if err != nil {
return false, err
}
inserted, err := u.d.statements.insertInviteEvent(
u.ctx, u.txn, event.EventID(), u.roomNID, u.targetUserNID, senderUserNID, event.JSON(),
)
if err != nil {
return false, err
}
if u.membership != membershipStateInvite {
if err = u.d.statements.updateMembership(
u.ctx, u.txn, u.roomNID, u.targetUserNID, senderUserNID, membershipStateInvite, 0,
); err != nil {
return false, err
}
}
return inserted, nil
}
// SetToJoin implements types.MembershipUpdater
func (u *membershipUpdater) SetToJoin(senderUserID string, eventID string, isUpdate bool) ([]string, error) {
var inviteEventIDs []string
senderUserNID, err := u.d.assignStateKeyNID(u.ctx, u.txn, senderUserID)
if err != nil {
return nil, err
}
// If this is a join event update, there is no invite to update
if !isUpdate {
inviteEventIDs, err = u.d.statements.updateInviteRetired(
u.ctx, u.txn, u.roomNID, u.targetUserNID,
)
if err != nil {
return nil, err
}
}
// Look up the NID of the new join event
nIDs, err := u.d.EventNIDs(u.ctx, []string{eventID})
if err != nil {
return nil, err
}
if u.membership != membershipStateJoin || isUpdate {
if err = u.d.statements.updateMembership(
u.ctx, u.txn, u.roomNID, u.targetUserNID, senderUserNID,
membershipStateJoin, nIDs[eventID],
); err != nil {
return nil, err
}
}
return inviteEventIDs, nil
}
// SetToLeave implements types.MembershipUpdater
func (u *membershipUpdater) SetToLeave(senderUserID string, eventID string) ([]string, error) {
senderUserNID, err := u.d.assignStateKeyNID(u.ctx, u.txn, senderUserID)
if err != nil {
return nil, err
}
inviteEventIDs, err := u.d.statements.updateInviteRetired(
u.ctx, u.txn, u.roomNID, u.targetUserNID,
)
if err != nil {
return nil, err
}
// Look up the NID of the new leave event
nIDs, err := u.d.EventNIDs(u.ctx, []string{eventID})
if err != nil {
return nil, err
}
if u.membership != membershipStateLeaveOrBan {
if err = u.d.statements.updateMembership(
u.ctx, u.txn, u.roomNID, u.targetUserNID, senderUserNID,
membershipStateLeaveOrBan, nIDs[eventID],
); err != nil {
return nil, err
}
}
return inviteEventIDs, nil
}
// GetMembership implements query.RoomserverQueryAPIDB
func (d *Database) GetMembership(
ctx context.Context, roomNID types.RoomNID, requestSenderUserID string,
) (membershipEventNID types.EventNID, stillInRoom bool, err error) {
requestSenderUserNID, err := d.assignStateKeyNID(ctx, nil, requestSenderUserID)
if err != nil {
return
}
senderMembershipEventNID, senderMembership, err :=
d.statements.selectMembershipFromRoomAndTarget(
ctx, roomNID, requestSenderUserNID,
)
if err == sql.ErrNoRows {
// The user has never been a member of that room
return 0, false, nil
} else if err != nil {
return
}
return senderMembershipEventNID, senderMembership == membershipStateJoin, nil
}
// GetMembershipEventNIDsForRoom implements query.RoomserverQueryAPIDB
func (d *Database) GetMembershipEventNIDsForRoom(
ctx context.Context, roomNID types.RoomNID, joinOnly bool,
) ([]types.EventNID, error) {
if joinOnly {
return d.statements.selectMembershipsFromRoomAndMembership(
ctx, roomNID, membershipStateJoin,
)
}
return d.statements.selectMembershipsFromRoom(ctx, roomNID)
}
// EventsFromIDs implements query.RoomserverQueryAPIEventDB
func (d *Database) EventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error) {
nidMap, err := d.EventNIDs(ctx, eventIDs)
if err != nil {
return nil, err
}
var nids []types.EventNID
for _, nid := range nidMap {
nids = append(nids, nid)
}
return d.Events(ctx, nids)
}
type transaction struct {
ctx context.Context
txn *sql.Tx
}
// Commit implements types.Transaction
func (t *transaction) Commit() error {
return t.txn.Commit()
}
// Rollback implements types.Transaction
func (t *transaction) Rollback() error {
return t.txn.Rollback()
}

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// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package storage
import (
"context"
"database/sql"
)
const transactionsSchema = `
-- The transactions table holds transaction IDs with sender's info and event ID it belongs to.
-- This table is used by roomserver to prevent reprocessing of events.
CREATE TABLE IF NOT EXISTS roomserver_transactions (
-- The transaction ID of the event.
transaction_id TEXT NOT NULL,
-- The device ID of the originating transaction.
device_id TEXT NOT NULL,
-- User ID of the sender who authored the event
user_id TEXT NOT NULL,
-- Event ID corresponding to the transaction
-- Required to return event ID to client on a duplicate request.
event_id TEXT NOT NULL,
-- A transaction ID is unique for a user and device
-- This automatically creates an index.
PRIMARY KEY (transaction_id, device_id, user_id)
);
`
const insertTransactionSQL = "" +
"INSERT INTO roomserver_transactions (transaction_id, device_id, user_id, event_id)" +
" VALUES ($1, $2, $3, $4)"
const selectTransactionEventIDSQL = "" +
"SELECT event_id FROM roomserver_transactions" +
" WHERE transaction_id = $1 AND device_id = $2 AND user_id = $3"
type transactionStatements struct {
insertTransactionStmt *sql.Stmt
selectTransactionEventIDStmt *sql.Stmt
}
func (s *transactionStatements) prepare(db *sql.DB) (err error) {
_, err = db.Exec(transactionsSchema)
if err != nil {
return
}
return statementList{
{&s.insertTransactionStmt, insertTransactionSQL},
{&s.selectTransactionEventIDStmt, selectTransactionEventIDSQL},
}.prepare(db)
}
func (s *transactionStatements) insertTransaction(
ctx context.Context,
transactionID string,
deviceID string,
userID string,
eventID string,
) (err error) {
_, err = s.insertTransactionStmt.ExecContext(
ctx, transactionID, deviceID, userID, eventID,
)
return
}
func (s *transactionStatements) selectTransactionEventID(
ctx context.Context,
transactionID string,
deviceID string,
userID string,
) (eventID string, err error) {
err = s.selectTransactionEventIDStmt.QueryRowContext(
ctx, transactionID, deviceID, userID,
).Scan(&eventID)
return
}

203
roomserver/types/types.go Normal file
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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package types provides the types that are used internally within the roomserver.
package types
import (
"github.com/matrix-org/dendrite/common"
"github.com/matrix-org/gomatrixserverlib"
)
// EventTypeNID is a numeric ID for an event type.
type EventTypeNID int64
// EventStateKeyNID is a numeric ID for an event state_key.
type EventStateKeyNID int64
// EventNID is a numeric ID for an event.
type EventNID int64
// RoomNID is a numeric ID for a room.
type RoomNID int64
// StateSnapshotNID is a numeric ID for the state at an event.
type StateSnapshotNID int64
// StateBlockNID is a numeric ID for a block of state data.
// These blocks of state data are combined to form the actual state.
type StateBlockNID int64
// A StateKeyTuple is a pair of a numeric event type and a numeric state key.
// It is used to lookup state entries.
type StateKeyTuple struct {
// The numeric ID for the event type.
EventTypeNID EventTypeNID
// The numeric ID for the state key.
EventStateKeyNID EventStateKeyNID
}
// LessThan returns true if this state key is less than the other state key.
// The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries.
func (a StateKeyTuple) LessThan(b StateKeyTuple) bool {
if a.EventTypeNID != b.EventTypeNID {
return a.EventTypeNID < b.EventTypeNID
}
return a.EventStateKeyNID < b.EventStateKeyNID
}
// A StateEntry is an entry in the room state of a matrix room.
type StateEntry struct {
StateKeyTuple
// The numeric ID for the event.
EventNID EventNID
}
// LessThan returns true if this state entry is less than the other state entry.
// The ordering is arbitrary and is used to implement binary search and to efficiently deduplicate entries.
func (a StateEntry) LessThan(b StateEntry) bool {
if a.StateKeyTuple != b.StateKeyTuple {
return a.StateKeyTuple.LessThan(b.StateKeyTuple)
}
return a.EventNID < b.EventNID
}
// StateAtEvent is the state before and after a matrix event.
type StateAtEvent struct {
// The state before the event.
BeforeStateSnapshotNID StateSnapshotNID
// The state entry for the event itself, allows us to calculate the state after the event.
StateEntry
}
// IsStateEvent returns whether the event the state is at is a state event.
func (s StateAtEvent) IsStateEvent() bool {
return s.EventStateKeyNID != 0
}
// StateAtEventAndReference is StateAtEvent and gomatrixserverlib.EventReference glued together.
// It is used when looking up the latest events in a room in the database.
// The gomatrixserverlib.EventReference is used to check whether a new event references the event.
// The StateAtEvent is used to construct the current state of the room from the latest events.
type StateAtEventAndReference struct {
StateAtEvent
gomatrixserverlib.EventReference
}
// An Event is a gomatrixserverlib.Event with the numeric event ID attached.
// It is when performing bulk event lookup in the database.
type Event struct {
EventNID EventNID
gomatrixserverlib.Event
}
const (
// MRoomCreateNID is the numeric ID for the "m.room.create" event type.
MRoomCreateNID = 1
// MRoomPowerLevelsNID is the numeric ID for the "m.room.power_levels" event type.
MRoomPowerLevelsNID = 2
// MRoomJoinRulesNID is the numeric ID for the "m.room.join_rules" event type.
MRoomJoinRulesNID = 3
// MRoomThirdPartyInviteNID is the numeric ID for the "m.room.third_party_invite" event type.
MRoomThirdPartyInviteNID = 4
// MRoomMemberNID is the numeric ID for the "m.room.member" event type.
MRoomMemberNID = 5
// MRoomRedactionNID is the numeric ID for the "m.room.redaction" event type.
MRoomRedactionNID = 6
// MRoomHistoryVisibilityNID is the numeric ID for the "m.room.history_visibility" event type.
MRoomHistoryVisibilityNID = 7
)
const (
// EmptyStateKeyNID is the numeric ID for the empty state key.
EmptyStateKeyNID = 1
)
// StateBlockNIDList is used to return the result of bulk StateBlockNID lookups from the database.
type StateBlockNIDList struct {
StateSnapshotNID StateSnapshotNID
StateBlockNIDs []StateBlockNID
}
// StateEntryList is used to return the result of bulk state entry lookups from the database.
type StateEntryList struct {
StateBlockNID StateBlockNID
StateEntries []StateEntry
}
// A RoomRecentEventsUpdater is used to update the recent events in a room.
// (On postgresql this wraps a database transaction that holds a "FOR UPDATE"
// lock on the row in the rooms table holding the latest events for the room.)
type RoomRecentEventsUpdater interface {
// The latest event IDs and state in the room.
LatestEvents() []StateAtEventAndReference
// The event ID of the latest event written to the output log in the room.
LastEventIDSent() string
// The current state of the room.
CurrentStateSnapshotNID() StateSnapshotNID
// Store the previous events referenced by an event.
// This adds the event NID to an entry in the database for each of the previous events.
// If there isn't an entry for one of previous events then an entry is created.
// If the entry already lists the event NID as a referrer then the entry unmodified.
// (i.e. the operation is idempotent)
StorePreviousEvents(eventNID EventNID, previousEventReferences []gomatrixserverlib.EventReference) error
// Check whether the eventReference is already referenced by another matrix event.
IsReferenced(eventReference gomatrixserverlib.EventReference) (bool, error)
// Set the list of latest events for the room.
// This replaces the current list stored in the database with the given list
SetLatestEvents(
roomNID RoomNID, latest []StateAtEventAndReference, lastEventNIDSent EventNID,
currentStateSnapshotNID StateSnapshotNID,
) error
// Check if the event has already be written to the output logs.
HasEventBeenSent(eventNID EventNID) (bool, error)
// Mark the event as having been sent to the output logs.
MarkEventAsSent(eventNID EventNID) error
// Build a membership updater for the target user in this room.
// It will share the same transaction as this updater.
MembershipUpdater(targetUserNID EventStateKeyNID) (MembershipUpdater, error)
// Implements Transaction so it can be committed or rolledback
common.Transaction
}
// A MembershipUpdater is used to update the membership of a user in a room.
// (On postgresql this wraps a database transaction that holds a "FOR UPDATE"
// lock on the row in the membership table for this user in the room)
// The caller should call one of SetToInvite, SetToJoin or SetToLeave once to
// make the update, or none of them if no update is required.
type MembershipUpdater interface {
// True if the target user is invited to the room before updating.
IsInvite() bool
// True if the target user is joined to the room before updating.
IsJoin() bool
// True if the target user is not invited or joined to the room before updating.
IsLeave() bool
// Set the state to invite.
// Returns whether this invite needs to be sent
SetToInvite(event gomatrixserverlib.Event) (needsSending bool, err error)
// Set the state to join or updates the event ID in the database.
// Returns a list of invite event IDs that this state change retired.
SetToJoin(senderUserID string, eventID string, isUpdate bool) (inviteEventIDs []string, err error)
// Set the state to leave.
// Returns a list of invite event IDs that this state change retired.
SetToLeave(senderUserID string, eventID string) (inviteEventIDs []string, err error)
// Implements Transaction so it can be committed or rolledback.
common.Transaction
}
// A MissingEventError is an error that happened because the roomserver was
// missing requested events from its database.
type MissingEventError string
func (e MissingEventError) Error() string { return string(e) }