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use go module for dependencies (#594)
This commit is contained in:
parent
4d588f7008
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6109 changed files with 216 additions and 1114821 deletions
243
roomserver/input/authevents.go
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243
roomserver/input/authevents.go
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// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package input
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import (
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"context"
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"sort"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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)
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// checkAuthEvents checks that the event passes authentication checks
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// Returns the numeric IDs for the auth events.
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func checkAuthEvents(
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ctx context.Context,
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db RoomEventDatabase,
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event gomatrixserverlib.Event,
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authEventIDs []string,
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) ([]types.EventNID, error) {
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// Grab the numeric IDs for the supplied auth state events from the database.
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authStateEntries, err := db.StateEntriesForEventIDs(ctx, authEventIDs)
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if err != nil {
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return nil, err
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}
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// TODO: check for duplicate state keys here.
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// Work out which of the state events we actually need.
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stateNeeded := gomatrixserverlib.StateNeededForAuth([]gomatrixserverlib.Event{event})
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// Load the actual auth events from the database.
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authEvents, err := loadAuthEvents(ctx, db, stateNeeded, authStateEntries)
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if err != nil {
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return nil, err
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}
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// Check if the event is allowed.
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if err = gomatrixserverlib.Allowed(event, &authEvents); err != nil {
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return nil, err
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}
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// Return the numeric IDs for the auth events.
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result := make([]types.EventNID, len(authStateEntries))
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for i := range authStateEntries {
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result[i] = authStateEntries[i].EventNID
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}
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return result, nil
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}
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type authEvents struct {
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stateKeyNIDMap map[string]types.EventStateKeyNID
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state stateEntryMap
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events eventMap
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}
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// Create implements gomatrixserverlib.AuthEventProvider
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func (ae *authEvents) Create() (*gomatrixserverlib.Event, error) {
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return ae.lookupEventWithEmptyStateKey(types.MRoomCreateNID), nil
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}
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// PowerLevels implements gomatrixserverlib.AuthEventProvider
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func (ae *authEvents) PowerLevels() (*gomatrixserverlib.Event, error) {
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return ae.lookupEventWithEmptyStateKey(types.MRoomPowerLevelsNID), nil
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}
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// JoinRules implements gomatrixserverlib.AuthEventProvider
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func (ae *authEvents) JoinRules() (*gomatrixserverlib.Event, error) {
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return ae.lookupEventWithEmptyStateKey(types.MRoomJoinRulesNID), nil
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}
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// Memmber implements gomatrixserverlib.AuthEventProvider
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func (ae *authEvents) Member(stateKey string) (*gomatrixserverlib.Event, error) {
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return ae.lookupEvent(types.MRoomMemberNID, stateKey), nil
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}
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// ThirdPartyInvite implements gomatrixserverlib.AuthEventProvider
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func (ae *authEvents) ThirdPartyInvite(stateKey string) (*gomatrixserverlib.Event, error) {
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return ae.lookupEvent(types.MRoomThirdPartyInviteNID, stateKey), nil
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}
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func (ae *authEvents) lookupEventWithEmptyStateKey(typeNID types.EventTypeNID) *gomatrixserverlib.Event {
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eventNID, ok := ae.state.lookup(types.StateKeyTuple{
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EventTypeNID: typeNID,
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EventStateKeyNID: types.EmptyStateKeyNID,
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})
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if !ok {
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return nil
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}
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event, ok := ae.events.lookup(eventNID)
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if !ok {
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return nil
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}
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return &event.Event
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}
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func (ae *authEvents) lookupEvent(typeNID types.EventTypeNID, stateKey string) *gomatrixserverlib.Event {
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stateKeyNID, ok := ae.stateKeyNIDMap[stateKey]
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if !ok {
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return nil
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}
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eventNID, ok := ae.state.lookup(types.StateKeyTuple{
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EventTypeNID: typeNID,
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EventStateKeyNID: stateKeyNID,
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})
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if !ok {
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return nil
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}
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event, ok := ae.events.lookup(eventNID)
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if !ok {
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return nil
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}
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return &event.Event
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}
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// loadAuthEvents loads the events needed for authentication from the supplied room state.
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func loadAuthEvents(
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ctx context.Context,
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db RoomEventDatabase,
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needed gomatrixserverlib.StateNeeded,
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state []types.StateEntry,
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) (result authEvents, err error) {
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// Look up the numeric IDs for the state keys needed for auth.
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var neededStateKeys []string
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neededStateKeys = append(neededStateKeys, needed.Member...)
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neededStateKeys = append(neededStateKeys, needed.ThirdPartyInvite...)
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if result.stateKeyNIDMap, err = db.EventStateKeyNIDs(ctx, neededStateKeys); err != nil {
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return
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}
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// Load the events we need.
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result.state = state
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var eventNIDs []types.EventNID
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keyTuplesNeeded := stateKeyTuplesNeeded(result.stateKeyNIDMap, needed)
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for _, keyTuple := range keyTuplesNeeded {
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eventNID, ok := result.state.lookup(keyTuple)
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if ok {
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eventNIDs = append(eventNIDs, eventNID)
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}
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}
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if result.events, err = db.Events(ctx, eventNIDs); err != nil {
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return
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}
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return
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}
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// stateKeyTuplesNeeded works out which numeric state key tuples we need to authenticate some events.
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func stateKeyTuplesNeeded(
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stateKeyNIDMap map[string]types.EventStateKeyNID,
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stateNeeded gomatrixserverlib.StateNeeded,
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) []types.StateKeyTuple {
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var keyTuples []types.StateKeyTuple
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if stateNeeded.Create {
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keyTuples = append(keyTuples, types.StateKeyTuple{
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EventTypeNID: types.MRoomCreateNID,
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EventStateKeyNID: types.EmptyStateKeyNID,
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})
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}
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if stateNeeded.PowerLevels {
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keyTuples = append(keyTuples, types.StateKeyTuple{
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EventTypeNID: types.MRoomPowerLevelsNID,
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EventStateKeyNID: types.EmptyStateKeyNID,
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})
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}
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if stateNeeded.JoinRules {
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keyTuples = append(keyTuples, types.StateKeyTuple{
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EventTypeNID: types.MRoomJoinRulesNID,
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EventStateKeyNID: types.EmptyStateKeyNID,
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})
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}
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for _, member := range stateNeeded.Member {
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stateKeyNID, ok := stateKeyNIDMap[member]
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if ok {
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keyTuples = append(keyTuples, types.StateKeyTuple{
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EventTypeNID: types.MRoomMemberNID,
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EventStateKeyNID: stateKeyNID,
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})
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}
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}
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for _, token := range stateNeeded.ThirdPartyInvite {
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stateKeyNID, ok := stateKeyNIDMap[token]
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if ok {
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keyTuples = append(keyTuples, types.StateKeyTuple{
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EventTypeNID: types.MRoomThirdPartyInviteNID,
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EventStateKeyNID: stateKeyNID,
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})
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}
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}
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return keyTuples
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}
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// Map from event type, state key tuple to numeric event ID.
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// Implemented using binary search on a sorted array.
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type stateEntryMap []types.StateEntry
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// lookup an entry in the event map.
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func (m stateEntryMap) lookup(stateKey types.StateKeyTuple) (eventNID types.EventNID, ok bool) {
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// Since the list is sorted we can implement this using binary search.
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// This is faster than using a hash map.
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// We don't have to worry about pathological cases because the keys are fixed
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// size and are controlled by us.
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list := []types.StateEntry(m)
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i := sort.Search(len(list), func(i int) bool {
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return !list[i].StateKeyTuple.LessThan(stateKey)
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})
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if i < len(list) && list[i].StateKeyTuple == stateKey {
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ok = true
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eventNID = list[i].EventNID
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}
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return
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}
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// Map from numeric event ID to event.
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// Implemented using binary search on a sorted array.
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type eventMap []types.Event
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// lookup an entry in the event map.
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func (m eventMap) lookup(eventNID types.EventNID) (event *types.Event, ok bool) {
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// Since the list is sorted we can implement this using binary search.
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// This is faster than using a hash map.
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// We don't have to worry about pathological cases because the keys are fixed
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// size are controlled by us.
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list := []types.Event(m)
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i := sort.Search(len(list), func(i int) bool {
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return list[i].EventNID >= eventNID
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})
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if i < len(list) && list[i].EventNID == eventNID {
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ok = true
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event = &list[i]
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}
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return
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}
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136
roomserver/input/authevents_test.go
Normal file
136
roomserver/input/authevents_test.go
Normal file
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// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package input
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import (
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"testing"
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"github.com/matrix-org/dendrite/roomserver/types"
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)
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func benchmarkStateEntryMapLookup(entries, lookups int64, b *testing.B) {
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var list []types.StateEntry
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for i := int64(0); i < entries; i++ {
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list = append(list, types.StateEntry{
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StateKeyTuple: types.StateKeyTuple{
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EventTypeNID: types.EventTypeNID(i),
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EventStateKeyNID: types.EventStateKeyNID(i),
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},
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EventNID: types.EventNID(i),
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})
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}
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for i := 0; i < b.N; i++ {
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entryMap := stateEntryMap(list)
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for j := int64(0); j < lookups; j++ {
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entryMap.lookup(types.StateKeyTuple{
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EventTypeNID: types.EventTypeNID(j),
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EventStateKeyNID: types.EventStateKeyNID(j),
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})
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}
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}
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}
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func BenchmarkStateEntryMap100Lookup10(b *testing.B) {
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benchmarkStateEntryMapLookup(100, 10, b)
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}
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func BenchmarkStateEntryMap1000Lookup100(b *testing.B) {
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benchmarkStateEntryMapLookup(1000, 100, b)
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}
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func BenchmarkStateEntryMap100Lookup100(b *testing.B) {
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benchmarkStateEntryMapLookup(100, 100, b)
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}
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func BenchmarkStateEntryMap1000Lookup10000(b *testing.B) {
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benchmarkStateEntryMapLookup(1000, 10000, b)
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}
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func TestStateEntryMap(t *testing.T) {
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entryMap := stateEntryMap([]types.StateEntry{
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{StateKeyTuple: types.StateKeyTuple{EventTypeNID: 1, EventStateKeyNID: 1}, EventNID: 1},
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{StateKeyTuple: types.StateKeyTuple{EventTypeNID: 1, EventStateKeyNID: 3}, EventNID: 2},
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{StateKeyTuple: types.StateKeyTuple{EventTypeNID: 2, EventStateKeyNID: 1}, EventNID: 3},
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})
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testCases := []struct {
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inputTypeNID types.EventTypeNID
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inputStateKey types.EventStateKeyNID
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wantOK bool
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wantEventNID types.EventNID
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}{
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// Check that tuples that in the array are in the map.
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{1, 1, true, 1},
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{1, 3, true, 2},
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{2, 1, true, 3},
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// Check that tuples that aren't in the array aren't in the map.
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{0, 0, false, 0},
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{1, 2, false, 0},
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{3, 1, false, 0},
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}
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for _, testCase := range testCases {
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keyTuple := types.StateKeyTuple{EventTypeNID: testCase.inputTypeNID, EventStateKeyNID: testCase.inputStateKey}
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gotEventNID, gotOK := entryMap.lookup(keyTuple)
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if testCase.wantOK != gotOK {
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t.Fatalf("stateEntryMap lookup(%v): want ok to be %v, got %v", keyTuple, testCase.wantOK, gotOK)
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}
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if testCase.wantEventNID != gotEventNID {
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t.Fatalf("stateEntryMap lookup(%v): want eventNID to be %v, got %v", keyTuple, testCase.wantEventNID, gotEventNID)
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}
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}
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}
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func TestEventMap(t *testing.T) {
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events := eventMap([]types.Event{
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{EventNID: 1},
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{EventNID: 2},
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{EventNID: 3},
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{EventNID: 5},
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{EventNID: 8},
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})
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testCases := []struct {
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inputEventNID types.EventNID
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wantOK bool
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wantEvent *types.Event
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}{
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// Check that the IDs that are in the array are in the map.
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{1, true, &events[0]},
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{2, true, &events[1]},
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{3, true, &events[2]},
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{5, true, &events[3]},
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{8, true, &events[4]},
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// Check that tuples that aren't in the array aren't in the map.
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{0, false, nil},
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{4, false, nil},
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{6, false, nil},
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{7, false, nil},
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{9, false, nil},
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}
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for _, testCase := range testCases {
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gotEvent, gotOK := events.lookup(testCase.inputEventNID)
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if testCase.wantOK != gotOK {
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t.Fatalf("eventMap lookup(%v): want ok to be %v, got %v", testCase.inputEventNID, testCase.wantOK, gotOK)
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}
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if testCase.wantEvent != gotEvent {
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t.Fatalf("eventMap lookup(%v): want event to be %v, got %v", testCase.inputEventNID, testCase.wantEvent, gotEvent)
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}
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}
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}
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235
roomserver/input/events.go
Normal file
235
roomserver/input/events.go
Normal file
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@ -0,0 +1,235 @@
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// Copyright 2017 Vector Creations Ltd
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//
|
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// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package input
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|
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import (
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"context"
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"fmt"
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"github.com/matrix-org/dendrite/common"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/state"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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)
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// A RoomEventDatabase has the storage APIs needed to store a room event.
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type RoomEventDatabase interface {
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state.RoomStateDatabase
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// Stores a matrix room event in the database
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StoreEvent(
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ctx context.Context,
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event gomatrixserverlib.Event,
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txnAndDeviceID *api.TransactionID,
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authEventNIDs []types.EventNID,
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) (types.RoomNID, types.StateAtEvent, error)
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// Look up the state entries for a list of string event IDs
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// Returns an error if the there is an error talking to the database
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// Returns a types.MissingEventError if the event IDs aren't in the database.
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StateEntriesForEventIDs(
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ctx context.Context, eventIDs []string,
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) ([]types.StateEntry, error)
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// Set the state at an event.
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SetState(
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ctx context.Context,
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eventNID types.EventNID,
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stateNID types.StateSnapshotNID,
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) error
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// Look up the latest events in a room in preparation for an update.
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// The RoomRecentEventsUpdater must have Commit or Rollback called on it if this doesn't return an error.
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// Returns the latest events in the room and the last eventID sent to the log along with an updater.
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// If this returns an error then no further action is required.
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GetLatestEventsForUpdate(
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ctx context.Context, roomNID types.RoomNID,
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) (updater types.RoomRecentEventsUpdater, err error)
|
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// Look up the string event IDs for a list of numeric event IDs
|
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EventIDs(
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ctx context.Context, eventNIDs []types.EventNID,
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) (map[types.EventNID]string, error)
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// Build a membership updater for the target user in a room.
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MembershipUpdater(
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ctx context.Context, roomID, targerUserID string,
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) (types.MembershipUpdater, error)
|
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// Look up event ID by transaction's info.
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// This is used to determine if the room event is processed/processing already.
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// Returns an empty string if no such event exists.
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GetTransactionEventID(
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ctx context.Context, transactionID string,
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deviceID string, userID string,
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||||
) (string, error)
|
||||
}
|
||||
|
||||
// OutputRoomEventWriter has the APIs needed to write an event to the output logs.
|
||||
type OutputRoomEventWriter interface {
|
||||
// Write a list of events for a room
|
||||
WriteOutputEvents(roomID string, updates []api.OutputEvent) error
|
||||
}
|
||||
|
||||
// processRoomEvent can only be called once at a time
|
||||
//
|
||||
// TODO(#375): This should be rewritten to allow concurrent calls. The
|
||||
// difficulty is in ensuring that we correctly annotate events with the correct
|
||||
// state deltas when sending to kafka streams
|
||||
func processRoomEvent(
|
||||
ctx context.Context,
|
||||
db RoomEventDatabase,
|
||||
ow OutputRoomEventWriter,
|
||||
input api.InputRoomEvent,
|
||||
) (eventID string, err error) {
|
||||
// Parse and validate the event JSON
|
||||
event := input.Event
|
||||
|
||||
// Check that the event passes authentication checks and work out the numeric IDs for the auth events.
|
||||
authEventNIDs, err := checkAuthEvents(ctx, db, event, input.AuthEventIDs)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
if input.TransactionID != nil {
|
||||
tdID := input.TransactionID
|
||||
eventID, err = db.GetTransactionEventID(
|
||||
ctx, tdID.TransactionID, tdID.DeviceID, input.Event.Sender(),
|
||||
)
|
||||
// On error OR event with the transaction already processed/processesing
|
||||
if err != nil || eventID != "" {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
// Store the event
|
||||
roomNID, stateAtEvent, err := db.StoreEvent(ctx, event, input.TransactionID, authEventNIDs)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
if input.Kind == api.KindOutlier {
|
||||
// For outliers we can stop after we've stored the event itself as it
|
||||
// doesn't have any associated state to store and we don't need to
|
||||
// notify anyone about it.
|
||||
return event.EventID(), nil
|
||||
}
|
||||
|
||||
if stateAtEvent.BeforeStateSnapshotNID == 0 {
|
||||
// We haven't calculated a state for this event yet.
|
||||
// Lets calculate one.
|
||||
err = calculateAndSetState(ctx, db, input, roomNID, &stateAtEvent, event)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
if input.Kind == api.KindBackfill {
|
||||
// Backfill is not implemented.
|
||||
panic("Not implemented")
|
||||
}
|
||||
|
||||
// Update the extremities of the event graph for the room
|
||||
return event.EventID(), updateLatestEvents(
|
||||
ctx, db, ow, roomNID, stateAtEvent, event, input.SendAsServer, input.TransactionID,
|
||||
)
|
||||
}
|
||||
|
||||
func calculateAndSetState(
|
||||
ctx context.Context,
|
||||
db RoomEventDatabase,
|
||||
input api.InputRoomEvent,
|
||||
roomNID types.RoomNID,
|
||||
stateAtEvent *types.StateAtEvent,
|
||||
event gomatrixserverlib.Event,
|
||||
) error {
|
||||
var err error
|
||||
if input.HasState {
|
||||
// We've been told what the state at the event is so we don't need to calculate it.
|
||||
// Check that those state events are in the database and store the state.
|
||||
var entries []types.StateEntry
|
||||
if entries, err = db.StateEntriesForEventIDs(ctx, input.StateEventIDs); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if stateAtEvent.BeforeStateSnapshotNID, err = db.AddState(ctx, roomNID, nil, entries); err != nil {
|
||||
return err
|
||||
}
|
||||
} else {
|
||||
// We haven't been told what the state at the event is so we need to calculate it from the prev_events
|
||||
if stateAtEvent.BeforeStateSnapshotNID, err = state.CalculateAndStoreStateBeforeEvent(ctx, db, event, roomNID); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return db.SetState(ctx, stateAtEvent.EventNID, stateAtEvent.BeforeStateSnapshotNID)
|
||||
}
|
||||
|
||||
func processInviteEvent(
|
||||
ctx context.Context,
|
||||
db RoomEventDatabase,
|
||||
ow OutputRoomEventWriter,
|
||||
input api.InputInviteEvent,
|
||||
) (err error) {
|
||||
if input.Event.StateKey() == nil {
|
||||
return fmt.Errorf("invite must be a state event")
|
||||
}
|
||||
|
||||
roomID := input.Event.RoomID()
|
||||
targetUserID := *input.Event.StateKey()
|
||||
|
||||
updater, err := db.MembershipUpdater(ctx, roomID, targetUserID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
succeeded := false
|
||||
defer common.EndTransaction(updater, &succeeded)
|
||||
|
||||
if updater.IsJoin() {
|
||||
// If the user is joined to the room then that takes precedence over this
|
||||
// invite event. It makes little sense to move a user that is already
|
||||
// joined to the room into the invite state.
|
||||
// This could plausibly happen if an invite request raced with a join
|
||||
// request for a user. For example if a user was invited to a public
|
||||
// room and they joined the room at the same time as the invite was sent.
|
||||
// The other way this could plausibly happen is if an invite raced with
|
||||
// a kick. For example if a user was kicked from a room in error and in
|
||||
// response someone else in the room re-invited them then it is possible
|
||||
// for the invite request to race with the leave event so that the
|
||||
// target receives invite before it learns that it has been kicked.
|
||||
// There are a few ways this could be plausibly handled in the roomserver.
|
||||
// 1) Store the invite, but mark it as retired. That will result in the
|
||||
// permanent rejection of that invite event. So even if the target
|
||||
// user leaves the room and the invite is retransmitted it will be
|
||||
// ignored. However a new invite with a new event ID would still be
|
||||
// accepted.
|
||||
// 2) Silently discard the invite event. This means that if the event
|
||||
// was retransmitted at a later date after the target user had left
|
||||
// the room we would accept the invite. However since we hadn't told
|
||||
// the sending server that the invite had been discarded it would
|
||||
// have no reason to attempt to retry.
|
||||
// 3) Signal the sending server that the user is already joined to the
|
||||
// room.
|
||||
// For now we will implement option 2. Since in the abesence of a retry
|
||||
// mechanism it will be equivalent to option 1, and we don't have a
|
||||
// signalling mechanism to implement option 3.
|
||||
return nil
|
||||
}
|
||||
|
||||
outputUpdates, err := updateToInviteMembership(updater, &input.Event, nil)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if err = ow.WriteOutputEvents(roomID, outputUpdates); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
succeeded = true
|
||||
return nil
|
||||
}
|
95
roomserver/input/input.go
Normal file
95
roomserver/input/input.go
Normal file
|
@ -0,0 +1,95 @@
|
|||
// Copyright 2017 Vector Creations Ltd
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// Package input contains the code processes new room events
|
||||
package input
|
||||
|
||||
import (
|
||||
"context"
|
||||
"encoding/json"
|
||||
"net/http"
|
||||
"sync"
|
||||
|
||||
"github.com/matrix-org/dendrite/common"
|
||||
"github.com/matrix-org/dendrite/roomserver/api"
|
||||
"github.com/matrix-org/util"
|
||||
sarama "gopkg.in/Shopify/sarama.v1"
|
||||
)
|
||||
|
||||
// RoomserverInputAPI implements api.RoomserverInputAPI
|
||||
type RoomserverInputAPI struct {
|
||||
DB RoomEventDatabase
|
||||
Producer sarama.SyncProducer
|
||||
// The kafkaesque topic to output new room events to.
|
||||
// This is the name used in kafka to identify the stream to write events to.
|
||||
OutputRoomEventTopic string
|
||||
// Protects calls to processRoomEvent
|
||||
mutex sync.Mutex
|
||||
}
|
||||
|
||||
// WriteOutputEvents implements OutputRoomEventWriter
|
||||
func (r *RoomserverInputAPI) WriteOutputEvents(roomID string, updates []api.OutputEvent) error {
|
||||
messages := make([]*sarama.ProducerMessage, len(updates))
|
||||
for i := range updates {
|
||||
value, err := json.Marshal(updates[i])
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
messages[i] = &sarama.ProducerMessage{
|
||||
Topic: r.OutputRoomEventTopic,
|
||||
Key: sarama.StringEncoder(roomID),
|
||||
Value: sarama.ByteEncoder(value),
|
||||
}
|
||||
}
|
||||
return r.Producer.SendMessages(messages)
|
||||
}
|
||||
|
||||
// InputRoomEvents implements api.RoomserverInputAPI
|
||||
func (r *RoomserverInputAPI) InputRoomEvents(
|
||||
ctx context.Context,
|
||||
request *api.InputRoomEventsRequest,
|
||||
response *api.InputRoomEventsResponse,
|
||||
) (err error) {
|
||||
// We lock as processRoomEvent can only be called once at a time
|
||||
r.mutex.Lock()
|
||||
defer r.mutex.Unlock()
|
||||
for i := range request.InputRoomEvents {
|
||||
if response.EventID, err = processRoomEvent(ctx, r.DB, r, request.InputRoomEvents[i]); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
for i := range request.InputInviteEvents {
|
||||
if err = processInviteEvent(ctx, r.DB, r, request.InputInviteEvents[i]); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// SetupHTTP adds the RoomserverInputAPI handlers to the http.ServeMux.
|
||||
func (r *RoomserverInputAPI) SetupHTTP(servMux *http.ServeMux) {
|
||||
servMux.Handle(api.RoomserverInputRoomEventsPath,
|
||||
common.MakeInternalAPI("inputRoomEvents", func(req *http.Request) util.JSONResponse {
|
||||
var request api.InputRoomEventsRequest
|
||||
var response api.InputRoomEventsResponse
|
||||
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
|
||||
return util.MessageResponse(http.StatusBadRequest, err.Error())
|
||||
}
|
||||
if err := r.InputRoomEvents(req.Context(), &request, &response); err != nil {
|
||||
return util.ErrorResponse(err)
|
||||
}
|
||||
return util.JSONResponse{Code: http.StatusOK, JSON: &response}
|
||||
}),
|
||||
)
|
||||
}
|
293
roomserver/input/latest_events.go
Normal file
293
roomserver/input/latest_events.go
Normal file
|
@ -0,0 +1,293 @@
|
|||
// Copyright 2017 Vector Creations Ltd
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package input
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"context"
|
||||
|
||||
"github.com/matrix-org/dendrite/common"
|
||||
"github.com/matrix-org/dendrite/roomserver/api"
|
||||
"github.com/matrix-org/dendrite/roomserver/state"
|
||||
"github.com/matrix-org/dendrite/roomserver/types"
|
||||
"github.com/matrix-org/gomatrixserverlib"
|
||||
"github.com/matrix-org/util"
|
||||
)
|
||||
|
||||
// updateLatestEvents updates the list of latest events for this room in the database and writes the
|
||||
// event to the output log.
|
||||
// The latest events are the events that aren't referenced by another event in the database:
|
||||
//
|
||||
// Time goes down the page. 1 is the m.room.create event (root).
|
||||
//
|
||||
// 1 After storing 1 the latest events are {1}
|
||||
// | After storing 2 the latest events are {2}
|
||||
// 2 After storing 3 the latest events are {3}
|
||||
// / \ After storing 4 the latest events are {3,4}
|
||||
// 3 4 After storing 5 the latest events are {5,4}
|
||||
// | | After storing 6 the latest events are {5,6}
|
||||
// 5 6 <--- latest After storing 7 the latest events are {6,7}
|
||||
// |
|
||||
// 7 <----- latest
|
||||
//
|
||||
// Can only be called once at a time
|
||||
func updateLatestEvents(
|
||||
ctx context.Context,
|
||||
db RoomEventDatabase,
|
||||
ow OutputRoomEventWriter,
|
||||
roomNID types.RoomNID,
|
||||
stateAtEvent types.StateAtEvent,
|
||||
event gomatrixserverlib.Event,
|
||||
sendAsServer string,
|
||||
transactionID *api.TransactionID,
|
||||
) (err error) {
|
||||
updater, err := db.GetLatestEventsForUpdate(ctx, roomNID)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
succeeded := false
|
||||
defer common.EndTransaction(updater, &succeeded)
|
||||
|
||||
u := latestEventsUpdater{
|
||||
ctx: ctx, db: db, updater: updater, ow: ow, roomNID: roomNID,
|
||||
stateAtEvent: stateAtEvent, event: event, sendAsServer: sendAsServer,
|
||||
transactionID: transactionID,
|
||||
}
|
||||
if err = u.doUpdateLatestEvents(); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
succeeded = true
|
||||
return
|
||||
}
|
||||
|
||||
// latestEventsUpdater tracks the state used to update the latest events in the
|
||||
// room. It mostly just ferries state between the various function calls.
|
||||
// The state could be passed using function arguments, but it becomes impractical
|
||||
// when there are so many variables to pass around.
|
||||
type latestEventsUpdater struct {
|
||||
ctx context.Context
|
||||
db RoomEventDatabase
|
||||
updater types.RoomRecentEventsUpdater
|
||||
ow OutputRoomEventWriter
|
||||
roomNID types.RoomNID
|
||||
stateAtEvent types.StateAtEvent
|
||||
event gomatrixserverlib.Event
|
||||
transactionID *api.TransactionID
|
||||
// Which server to send this event as.
|
||||
sendAsServer string
|
||||
// The eventID of the event that was processed before this one.
|
||||
lastEventIDSent string
|
||||
// The latest events in the room after processing this event.
|
||||
latest []types.StateAtEventAndReference
|
||||
// The state entries removed from and added to the current state of the
|
||||
// room as a result of processing this event. They are sorted lists.
|
||||
removed []types.StateEntry
|
||||
added []types.StateEntry
|
||||
// The state entries that are removed and added to recover the state before
|
||||
// the event being processed. They are sorted lists.
|
||||
stateBeforeEventRemoves []types.StateEntry
|
||||
stateBeforeEventAdds []types.StateEntry
|
||||
// The snapshots of current state before and after processing this event
|
||||
oldStateNID types.StateSnapshotNID
|
||||
newStateNID types.StateSnapshotNID
|
||||
}
|
||||
|
||||
func (u *latestEventsUpdater) doUpdateLatestEvents() error {
|
||||
prevEvents := u.event.PrevEvents()
|
||||
oldLatest := u.updater.LatestEvents()
|
||||
u.lastEventIDSent = u.updater.LastEventIDSent()
|
||||
u.oldStateNID = u.updater.CurrentStateSnapshotNID()
|
||||
|
||||
hasBeenSent, err := u.updater.HasEventBeenSent(u.stateAtEvent.EventNID)
|
||||
if err != nil {
|
||||
return err
|
||||
} else if hasBeenSent {
|
||||
// Already sent this event so we can stop processing
|
||||
return nil
|
||||
}
|
||||
|
||||
if err = u.updater.StorePreviousEvents(u.stateAtEvent.EventNID, prevEvents); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
eventReference := u.event.EventReference()
|
||||
// Check if this event is already referenced by another event in the room.
|
||||
alreadyReferenced, err := u.updater.IsReferenced(eventReference)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
u.latest = calculateLatest(oldLatest, alreadyReferenced, prevEvents, types.StateAtEventAndReference{
|
||||
EventReference: eventReference,
|
||||
StateAtEvent: u.stateAtEvent,
|
||||
})
|
||||
|
||||
if err = u.latestState(); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
updates, err := updateMemberships(u.ctx, u.db, u.updater, u.removed, u.added)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
update, err := u.makeOutputNewRoomEvent()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
updates = append(updates, *update)
|
||||
|
||||
// Send the event to the output logs.
|
||||
// We do this inside the database transaction to ensure that we only mark an event as sent if we sent it.
|
||||
// (n.b. this means that it's possible that the same event will be sent twice if the transaction fails but
|
||||
// the write to the output log succeeds)
|
||||
// TODO: This assumes that writing the event to the output log is synchronous. It should be possible to
|
||||
// send the event asynchronously but we would need to ensure that 1) the events are written to the log in
|
||||
// the correct order, 2) that pending writes are resent across restarts. In order to avoid writing all the
|
||||
// necessary bookkeeping we'll keep the event sending synchronous for now.
|
||||
if err = u.ow.WriteOutputEvents(u.event.RoomID(), updates); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if err = u.updater.SetLatestEvents(u.roomNID, u.latest, u.stateAtEvent.EventNID, u.newStateNID); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return u.updater.MarkEventAsSent(u.stateAtEvent.EventNID)
|
||||
}
|
||||
|
||||
func (u *latestEventsUpdater) latestState() error {
|
||||
var err error
|
||||
|
||||
latestStateAtEvents := make([]types.StateAtEvent, len(u.latest))
|
||||
for i := range u.latest {
|
||||
latestStateAtEvents[i] = u.latest[i].StateAtEvent
|
||||
}
|
||||
u.newStateNID, err = state.CalculateAndStoreStateAfterEvents(
|
||||
u.ctx, u.db, u.roomNID, latestStateAtEvents,
|
||||
)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
u.removed, u.added, err = state.DifferenceBetweeenStateSnapshots(
|
||||
u.ctx, u.db, u.oldStateNID, u.newStateNID,
|
||||
)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
u.stateBeforeEventRemoves, u.stateBeforeEventAdds, err = state.DifferenceBetweeenStateSnapshots(
|
||||
u.ctx, u.db, u.newStateNID, u.stateAtEvent.BeforeStateSnapshotNID,
|
||||
)
|
||||
return err
|
||||
}
|
||||
|
||||
func calculateLatest(
|
||||
oldLatest []types.StateAtEventAndReference,
|
||||
alreadyReferenced bool,
|
||||
prevEvents []gomatrixserverlib.EventReference,
|
||||
newEvent types.StateAtEventAndReference,
|
||||
) []types.StateAtEventAndReference {
|
||||
var alreadyInLatest bool
|
||||
var newLatest []types.StateAtEventAndReference
|
||||
for _, l := range oldLatest {
|
||||
keep := true
|
||||
for _, prevEvent := range prevEvents {
|
||||
if l.EventID == prevEvent.EventID && bytes.Equal(l.EventSHA256, prevEvent.EventSHA256) {
|
||||
// This event can be removed from the latest events cause we've found an event that references it.
|
||||
// (If an event is referenced by another event then it can't be one of the latest events in the room
|
||||
// because we have an event that comes after it)
|
||||
keep = false
|
||||
break
|
||||
}
|
||||
}
|
||||
if l.EventNID == newEvent.EventNID {
|
||||
alreadyInLatest = true
|
||||
}
|
||||
if keep {
|
||||
// Keep the event in the latest events.
|
||||
newLatest = append(newLatest, l)
|
||||
}
|
||||
}
|
||||
|
||||
if !alreadyReferenced && !alreadyInLatest {
|
||||
// This event is not referenced by any of the events in the room
|
||||
// and the event is not already in the latest events.
|
||||
// Add it to the latest events
|
||||
newLatest = append(newLatest, newEvent)
|
||||
}
|
||||
|
||||
return newLatest
|
||||
}
|
||||
|
||||
func (u *latestEventsUpdater) makeOutputNewRoomEvent() (*api.OutputEvent, error) {
|
||||
|
||||
latestEventIDs := make([]string, len(u.latest))
|
||||
for i := range u.latest {
|
||||
latestEventIDs[i] = u.latest[i].EventID
|
||||
}
|
||||
|
||||
ore := api.OutputNewRoomEvent{
|
||||
Event: u.event,
|
||||
LastSentEventID: u.lastEventIDSent,
|
||||
LatestEventIDs: latestEventIDs,
|
||||
TransactionID: u.transactionID,
|
||||
}
|
||||
|
||||
var stateEventNIDs []types.EventNID
|
||||
for _, entry := range u.added {
|
||||
stateEventNIDs = append(stateEventNIDs, entry.EventNID)
|
||||
}
|
||||
for _, entry := range u.removed {
|
||||
stateEventNIDs = append(stateEventNIDs, entry.EventNID)
|
||||
}
|
||||
for _, entry := range u.stateBeforeEventRemoves {
|
||||
stateEventNIDs = append(stateEventNIDs, entry.EventNID)
|
||||
}
|
||||
for _, entry := range u.stateBeforeEventAdds {
|
||||
stateEventNIDs = append(stateEventNIDs, entry.EventNID)
|
||||
}
|
||||
stateEventNIDs = stateEventNIDs[:util.SortAndUnique(eventNIDSorter(stateEventNIDs))]
|
||||
eventIDMap, err := u.db.EventIDs(u.ctx, stateEventNIDs)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
for _, entry := range u.added {
|
||||
ore.AddsStateEventIDs = append(ore.AddsStateEventIDs, eventIDMap[entry.EventNID])
|
||||
}
|
||||
for _, entry := range u.removed {
|
||||
ore.RemovesStateEventIDs = append(ore.RemovesStateEventIDs, eventIDMap[entry.EventNID])
|
||||
}
|
||||
for _, entry := range u.stateBeforeEventRemoves {
|
||||
ore.StateBeforeRemovesEventIDs = append(ore.StateBeforeRemovesEventIDs, eventIDMap[entry.EventNID])
|
||||
}
|
||||
for _, entry := range u.stateBeforeEventAdds {
|
||||
ore.StateBeforeAddsEventIDs = append(ore.StateBeforeAddsEventIDs, eventIDMap[entry.EventNID])
|
||||
}
|
||||
ore.SendAsServer = u.sendAsServer
|
||||
|
||||
return &api.OutputEvent{
|
||||
Type: api.OutputTypeNewRoomEvent,
|
||||
NewRoomEvent: &ore,
|
||||
}, nil
|
||||
}
|
||||
|
||||
type eventNIDSorter []types.EventNID
|
||||
|
||||
func (s eventNIDSorter) Len() int { return len(s) }
|
||||
func (s eventNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
|
||||
func (s eventNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
310
roomserver/input/membership.go
Normal file
310
roomserver/input/membership.go
Normal file
|
@ -0,0 +1,310 @@
|
|||
// Copyright 2017 Vector Creations Ltd
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package input
|
||||
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
|
||||
"github.com/matrix-org/dendrite/roomserver/api"
|
||||
"github.com/matrix-org/dendrite/roomserver/types"
|
||||
"github.com/matrix-org/gomatrixserverlib"
|
||||
)
|
||||
|
||||
// Membership values
|
||||
// TODO: Factor these out somewhere sensible?
|
||||
const join = "join"
|
||||
const leave = "leave"
|
||||
const invite = "invite"
|
||||
const ban = "ban"
|
||||
|
||||
// updateMembership updates the current membership and the invites for each
|
||||
// user affected by a change in the current state of the room.
|
||||
// Returns a list of output events to write to the kafka log to inform the
|
||||
// consumers about the invites added or retired by the change in current state.
|
||||
func updateMemberships(
|
||||
ctx context.Context,
|
||||
db RoomEventDatabase,
|
||||
updater types.RoomRecentEventsUpdater,
|
||||
removed, added []types.StateEntry,
|
||||
) ([]api.OutputEvent, error) {
|
||||
changes := membershipChanges(removed, added)
|
||||
var eventNIDs []types.EventNID
|
||||
for _, change := range changes {
|
||||
if change.addedEventNID != 0 {
|
||||
eventNIDs = append(eventNIDs, change.addedEventNID)
|
||||
}
|
||||
if change.removedEventNID != 0 {
|
||||
eventNIDs = append(eventNIDs, change.removedEventNID)
|
||||
}
|
||||
}
|
||||
|
||||
// Load the event JSON so we can look up the "membership" key.
|
||||
// TODO: Maybe add a membership key to the events table so we can load that
|
||||
// key without having to load the entire event JSON?
|
||||
events, err := db.Events(ctx, eventNIDs)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var updates []api.OutputEvent
|
||||
|
||||
for _, change := range changes {
|
||||
var ae *gomatrixserverlib.Event
|
||||
var re *gomatrixserverlib.Event
|
||||
targetUserNID := change.EventStateKeyNID
|
||||
if change.removedEventNID != 0 {
|
||||
ev, _ := eventMap(events).lookup(change.removedEventNID)
|
||||
if ev != nil {
|
||||
re = &ev.Event
|
||||
}
|
||||
}
|
||||
if change.addedEventNID != 0 {
|
||||
ev, _ := eventMap(events).lookup(change.addedEventNID)
|
||||
if ev != nil {
|
||||
ae = &ev.Event
|
||||
}
|
||||
}
|
||||
if updates, err = updateMembership(updater, targetUserNID, re, ae, updates); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
return updates, nil
|
||||
}
|
||||
|
||||
func updateMembership(
|
||||
updater types.RoomRecentEventsUpdater, targetUserNID types.EventStateKeyNID,
|
||||
remove, add *gomatrixserverlib.Event,
|
||||
updates []api.OutputEvent,
|
||||
) ([]api.OutputEvent, error) {
|
||||
var err error
|
||||
// Default the membership to Leave if no event was added or removed.
|
||||
oldMembership := leave
|
||||
newMembership := leave
|
||||
|
||||
if remove != nil {
|
||||
oldMembership, err = remove.Membership()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
if add != nil {
|
||||
newMembership, err = add.Membership()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
if oldMembership == newMembership && newMembership != join {
|
||||
// If the membership is the same then nothing changed and we can return
|
||||
// immediately, unless it's a Join update (e.g. profile update).
|
||||
return updates, nil
|
||||
}
|
||||
|
||||
mu, err := updater.MembershipUpdater(targetUserNID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
switch newMembership {
|
||||
case invite:
|
||||
return updateToInviteMembership(mu, add, updates)
|
||||
case join:
|
||||
return updateToJoinMembership(mu, add, updates)
|
||||
case leave, ban:
|
||||
return updateToLeaveMembership(mu, add, newMembership, updates)
|
||||
default:
|
||||
panic(fmt.Errorf(
|
||||
"input: membership %q is not one of the allowed values", newMembership,
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
func updateToInviteMembership(
|
||||
mu types.MembershipUpdater, add *gomatrixserverlib.Event, updates []api.OutputEvent,
|
||||
) ([]api.OutputEvent, error) {
|
||||
// We may have already sent the invite to the user, either because we are
|
||||
// reprocessing this event, or because the we received this invite from a
|
||||
// remote server via the federation invite API. In those cases we don't need
|
||||
// to send the event.
|
||||
needsSending, err := mu.SetToInvite(*add)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if needsSending {
|
||||
// We notify the consumers using a special event even though we will
|
||||
// notify them about the change in current state as part of the normal
|
||||
// room event stream. This ensures that the consumers only have to
|
||||
// consider a single stream of events when determining whether a user
|
||||
// is invited, rather than having to combine multiple streams themselves.
|
||||
onie := api.OutputNewInviteEvent{
|
||||
Event: *add,
|
||||
}
|
||||
updates = append(updates, api.OutputEvent{
|
||||
Type: api.OutputTypeNewInviteEvent,
|
||||
NewInviteEvent: &onie,
|
||||
})
|
||||
}
|
||||
return updates, nil
|
||||
}
|
||||
|
||||
func updateToJoinMembership(
|
||||
mu types.MembershipUpdater, add *gomatrixserverlib.Event, updates []api.OutputEvent,
|
||||
) ([]api.OutputEvent, error) {
|
||||
// If the user is already marked as being joined, we call SetToJoin to update
|
||||
// the event ID then we can return immediately. Retired is ignored as there
|
||||
// is no invite event to retire.
|
||||
if mu.IsJoin() {
|
||||
_, err := mu.SetToJoin(add.Sender(), add.EventID(), true)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return updates, nil
|
||||
}
|
||||
// When we mark a user as being joined we will invalidate any invites that
|
||||
// are active for that user. We notify the consumers that the invites have
|
||||
// been retired using a special event, even though they could infer this
|
||||
// by studying the state changes in the room event stream.
|
||||
retired, err := mu.SetToJoin(add.Sender(), add.EventID(), false)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
for _, eventID := range retired {
|
||||
orie := api.OutputRetireInviteEvent{
|
||||
EventID: eventID,
|
||||
Membership: join,
|
||||
RetiredByEventID: add.EventID(),
|
||||
TargetUserID: *add.StateKey(),
|
||||
}
|
||||
updates = append(updates, api.OutputEvent{
|
||||
Type: api.OutputTypeRetireInviteEvent,
|
||||
RetireInviteEvent: &orie,
|
||||
})
|
||||
}
|
||||
return updates, nil
|
||||
}
|
||||
|
||||
func updateToLeaveMembership(
|
||||
mu types.MembershipUpdater, add *gomatrixserverlib.Event,
|
||||
newMembership string, updates []api.OutputEvent,
|
||||
) ([]api.OutputEvent, error) {
|
||||
// If the user is already neither joined, nor invited to the room then we
|
||||
// can return immediately.
|
||||
if mu.IsLeave() {
|
||||
return updates, nil
|
||||
}
|
||||
// When we mark a user as having left we will invalidate any invites that
|
||||
// are active for that user. We notify the consumers that the invites have
|
||||
// been retired using a special event, even though they could infer this
|
||||
// by studying the state changes in the room event stream.
|
||||
retired, err := mu.SetToLeave(add.Sender(), add.EventID())
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
for _, eventID := range retired {
|
||||
orie := api.OutputRetireInviteEvent{
|
||||
EventID: eventID,
|
||||
Membership: newMembership,
|
||||
RetiredByEventID: add.EventID(),
|
||||
TargetUserID: *add.StateKey(),
|
||||
}
|
||||
updates = append(updates, api.OutputEvent{
|
||||
Type: api.OutputTypeRetireInviteEvent,
|
||||
RetireInviteEvent: &orie,
|
||||
})
|
||||
}
|
||||
return updates, nil
|
||||
}
|
||||
|
||||
// membershipChanges pairs up the membership state changes from a sorted list
|
||||
// of state removed and a sorted list of state added.
|
||||
func membershipChanges(removed, added []types.StateEntry) []stateChange {
|
||||
changes := pairUpChanges(removed, added)
|
||||
var result []stateChange
|
||||
for _, c := range changes {
|
||||
if c.EventTypeNID == types.MRoomMemberNID {
|
||||
result = append(result, c)
|
||||
}
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
type stateChange struct {
|
||||
types.StateKeyTuple
|
||||
removedEventNID types.EventNID
|
||||
addedEventNID types.EventNID
|
||||
}
|
||||
|
||||
// pairUpChanges pairs up the state events added and removed for each type,
|
||||
// state key tuple. Assumes that removed and added are sorted.
|
||||
func pairUpChanges(removed, added []types.StateEntry) []stateChange {
|
||||
var ai int
|
||||
var ri int
|
||||
var result []stateChange
|
||||
for {
|
||||
switch {
|
||||
case ai == len(added):
|
||||
// We've reached the end of the added entries.
|
||||
// The rest of the removed list are events that were removed without
|
||||
// an event with the same state key being added.
|
||||
for _, s := range removed[ri:] {
|
||||
result = append(result, stateChange{
|
||||
StateKeyTuple: s.StateKeyTuple,
|
||||
removedEventNID: s.EventNID,
|
||||
})
|
||||
}
|
||||
return result
|
||||
case ri == len(removed):
|
||||
// We've reached the end of the removed entries.
|
||||
// The rest of the added list are events that were added without
|
||||
// an event with the same state key being removed.
|
||||
for _, s := range added[ai:] {
|
||||
result = append(result, stateChange{
|
||||
StateKeyTuple: s.StateKeyTuple,
|
||||
addedEventNID: s.EventNID,
|
||||
})
|
||||
}
|
||||
return result
|
||||
case added[ai].StateKeyTuple == removed[ri].StateKeyTuple:
|
||||
// The tuple is in both lists so an event with that key is being
|
||||
// removed and another event with the same key is being added.
|
||||
result = append(result, stateChange{
|
||||
StateKeyTuple: added[ai].StateKeyTuple,
|
||||
removedEventNID: removed[ri].EventNID,
|
||||
addedEventNID: added[ai].EventNID,
|
||||
})
|
||||
ai++
|
||||
ri++
|
||||
case added[ai].StateKeyTuple.LessThan(removed[ri].StateKeyTuple):
|
||||
// The lists are sorted so the added entry being less than the
|
||||
// removed entry means that the added event was added without an
|
||||
// event with the same key being removed.
|
||||
result = append(result, stateChange{
|
||||
StateKeyTuple: added[ai].StateKeyTuple,
|
||||
addedEventNID: added[ai].EventNID,
|
||||
})
|
||||
ai++
|
||||
default:
|
||||
// Reaching the default case implies that the removed entry is less
|
||||
// than the added entry. Since the lists are sorted this means that
|
||||
// the removed event was removed without an event with the same
|
||||
// key being added.
|
||||
result = append(result, stateChange{
|
||||
StateKeyTuple: removed[ai].StateKeyTuple,
|
||||
removedEventNID: removed[ri].EventNID,
|
||||
})
|
||||
ri++
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue