Room version abstractions (#865)

* Rough first pass at adding room version abstractions

* Define newer room versions

* Update room version metadata

* Fix roomserver/versions

* Try to fix whitespace in roomsSchema
This commit is contained in:
Neil Alexander 2020-02-05 16:25:58 +00:00 committed by GitHub
parent 4da2630904
commit 880d8ae024
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 1201 additions and 967 deletions

View file

@ -21,13 +21,14 @@ import (
"github.com/matrix-org/dendrite/common"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/state"
"github.com/matrix-org/dendrite/roomserver/state/database"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/gomatrixserverlib"
)
// A RoomEventDatabase has the storage APIs needed to store a room event.
type RoomEventDatabase interface {
state.RoomStateDatabase
database.RoomStateDatabase
// Stores a matrix room event in the database
StoreEvent(
ctx context.Context,
@ -149,7 +150,12 @@ func calculateAndSetState(
stateAtEvent *types.StateAtEvent,
event gomatrixserverlib.Event,
) error {
var err error
// TODO: get the correct room version
state, err := state.GetStateResolutionAlgorithm(state.StateResolutionAlgorithmV1, db)
if err != nil {
return err
}
if input.HasState {
// We've been told what the state at the event is so we don't need to calculate it.
// Check that those state events are in the database and store the state.
@ -163,7 +169,7 @@ func calculateAndSetState(
}
} else {
// We haven't been told what the state at the event is so we need to calculate it from the prev_events
if stateAtEvent.BeforeStateSnapshotNID, err = state.CalculateAndStoreStateBeforeEvent(ctx, db, event, roomNID); err != nil {
if stateAtEvent.BeforeStateSnapshotNID, err = state.CalculateAndStoreStateBeforeEvent(ctx, event, roomNID); err != nil {
return err
}
}

View file

@ -171,27 +171,32 @@ func (u *latestEventsUpdater) doUpdateLatestEvents() error {
func (u *latestEventsUpdater) latestState() error {
var err error
// TODO: get the correct room version
state, err := state.GetStateResolutionAlgorithm(state.StateResolutionAlgorithmV1, u.db)
if err != nil {
return err
}
latestStateAtEvents := make([]types.StateAtEvent, len(u.latest))
for i := range u.latest {
latestStateAtEvents[i] = u.latest[i].StateAtEvent
}
u.newStateNID, err = state.CalculateAndStoreStateAfterEvents(
u.ctx, u.db, u.roomNID, latestStateAtEvents,
u.ctx, u.roomNID, latestStateAtEvents,
)
if err != nil {
return err
}
u.removed, u.added, err = state.DifferenceBetweeenStateSnapshots(
u.ctx, u.db, u.oldStateNID, u.newStateNID,
u.ctx, u.oldStateNID, u.newStateNID,
)
if err != nil {
return err
}
u.stateBeforeEventRemoves, u.stateBeforeEventAdds, err = state.DifferenceBetweeenStateSnapshots(
u.ctx, u.db, u.newStateNID, u.stateAtEvent.BeforeStateSnapshotNID,
u.ctx, u.newStateNID, u.stateAtEvent.BeforeStateSnapshotNID,
)
return err
}