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Handle state with input event as new events (#1415)
* SendEventWithState events as new * Use cumulative state IDs for final event * Error wrapping in calculateAndSetState * Handle overwriting same event type and state key * Hacky way to spot historical events * Don't exclude from sync * Don't generate output events when rewriting forward extremities * Update output event check * Historical output events * Define output room event type * Notify key changes on state * Don't send our membership event twice * Deduplicate state entries * Tweaks * Remove unnecessary nolint * Fix current state upsert in sync API * Send auth events as outliers, state events as rewrite * Sync API don't consume state events * Process events actually * Improve outlier check * Fix local room check * Remove extra room check, it seems to break the whole damn world * Fix federated join check * Fix nil pointer exception * Better comments on DeduplicateStateEntries * Reflow forced federated joins * Don't force federated join for possibly even local invites * Comment SendEventWithState better * Rewrite room state in sync API storage * Add TODO * Clean up all room data when receiving create event * Don't generate output events for rewrites, but instead notify that state is rewritten on the final new event * Rename to PurgeRoom * Exclude backfilled messages from /sync * Split out rewriting state from updating state from state res Co-authored-by: Kegan Dougal <kegan@matrix.org>
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23 changed files with 616 additions and 30 deletions
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@ -98,7 +98,10 @@ func (r *FederationSenderInternalAPI) PerformJoin(
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response.LastError = &gomatrix.HTTPError{
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Code: 0,
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WrappedError: nil,
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Message: lastErr.Error(),
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Message: "Unknown HTTP error",
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}
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if lastErr != nil {
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response.LastError.Message = lastErr.Error()
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}
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}
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@ -195,7 +198,7 @@ func (r *FederationSenderInternalAPI) performJoinUsingServer(
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// If we successfully performed a send_join above then the other
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// server now thinks we're a part of the room. Send the newly
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// returned state to the roomserver to update our local view.
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if err = roomserverAPI.SendEventWithState(
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if err = roomserverAPI.SendEventWithRewrite(
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ctx, r.rsAPI,
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respState,
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event.Headered(respMakeJoin.RoomVersion),
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