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Handle state with input event as new events (#1415)
* SendEventWithState events as new * Use cumulative state IDs for final event * Error wrapping in calculateAndSetState * Handle overwriting same event type and state key * Hacky way to spot historical events * Don't exclude from sync * Don't generate output events when rewriting forward extremities * Update output event check * Historical output events * Define output room event type * Notify key changes on state * Don't send our membership event twice * Deduplicate state entries * Tweaks * Remove unnecessary nolint * Fix current state upsert in sync API * Send auth events as outliers, state events as rewrite * Sync API don't consume state events * Process events actually * Improve outlier check * Fix local room check * Remove extra room check, it seems to break the whole damn world * Fix federated join check * Fix nil pointer exception * Better comments on DeduplicateStateEntries * Reflow forced federated joins * Don't force federated join for possibly even local invites * Comment SendEventWithState better * Rewrite room state in sync API storage * Add TODO * Clean up all room data when receiving create event * Don't generate output events for rewrites, but instead notify that state is rewritten on the final new event * Rename to PurgeRoom * Exclude backfilled messages from /sync * Split out rewriting state from updating state from state res Co-authored-by: Kegan Dougal <kegan@matrix.org>
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23 changed files with 616 additions and 30 deletions
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@ -68,6 +68,17 @@ type OutputEvent struct {
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NewPeek *OutputNewPeek `json:"new_peek,omitempty"`
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}
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// Type of the OutputNewRoomEvent.
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type OutputRoomEventType int
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const (
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// The event is a timeline event and likely just happened.
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OutputRoomTimeline OutputRoomEventType = iota
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// The event is a state event and quite possibly happened in the past.
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OutputRoomState
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)
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// An OutputNewRoomEvent is written when the roomserver receives a new event.
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// It contains the full matrix room event and enough information for a
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// consumer to construct the current state of the room and the state before the
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@ -80,6 +91,9 @@ type OutputEvent struct {
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type OutputNewRoomEvent struct {
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// The Event.
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Event gomatrixserverlib.HeaderedEvent `json:"event"`
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// Does the event completely rewrite the room state? If so, then AddsStateEventIDs
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// will contain the entire room state.
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RewritesState bool `json:"rewrites_state"`
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// The latest events in the room after this event.
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// This can be used to set the prev events for new events in the room.
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// This also can be used to get the full current state after this event.
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