Handle state with input event as new events (#1415)

* SendEventWithState events as new

* Use cumulative state IDs for final event

* Error wrapping in calculateAndSetState

* Handle overwriting same event type and state key

* Hacky way to spot historical events

* Don't exclude from sync

* Don't generate output events when rewriting forward extremities

* Update output event check

* Historical output events

* Define output room event type

* Notify key changes on state

* Don't send our membership event twice

* Deduplicate state entries

* Tweaks

* Remove unnecessary nolint

* Fix current state upsert in sync API

* Send auth events as outliers, state events as rewrite

* Sync API don't consume state events

* Process events actually

* Improve outlier check

* Fix local room check

* Remove extra room check, it seems to break the whole damn world

* Fix federated join check

* Fix nil pointer exception

* Better comments on DeduplicateStateEntries

* Reflow forced federated joins

* Don't force federated join for possibly even local invites

* Comment SendEventWithState better

* Rewrite room state in sync API storage

* Add TODO

* Clean up all room data when receiving create event

* Don't generate output events for rewrites, but instead notify that state is rewritten on the final new event

* Rename to PurgeRoom

* Exclude backfilled messages from /sync

* Split out rewriting state from updating state from state res

Co-authored-by: Kegan Dougal <kegan@matrix.org>
This commit is contained in:
Neil Alexander 2020-09-15 11:17:46 +01:00 committed by GitHub
parent 8dc9506210
commit 965f068d1a
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GPG key ID: 4AEE18F83AFDEB23
23 changed files with 616 additions and 30 deletions

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@ -80,6 +80,107 @@ func SendEventWithState(
return SendInputRoomEvents(ctx, rsAPI, ires)
}
// SendEventWithRewrite writes an event with KindNew to the roomserver along
// with a number of rewrite and outlier events for state and auth events
// respectively.
func SendEventWithRewrite(
ctx context.Context, rsAPI RoomserverInternalAPI, state *gomatrixserverlib.RespState,
event gomatrixserverlib.HeaderedEvent, haveEventIDs map[string]bool,
) error {
isCurrentState := map[string]struct{}{}
for _, se := range state.StateEvents {
isCurrentState[se.EventID()] = struct{}{}
}
authAndStateEvents, err := state.Events()
if err != nil {
return err
}
var ires []InputRoomEvent
var stateIDs []string
// This function generates three things:
// A - A set of "rewrite" events, which will form the newly rewritten
// state before the event, which includes every rewrite event that
// came before it in its state
// B - A set of "outlier" events, which are auth events but not part
// of the rewritten state
// C - A "new" event, which include all of the rewrite events in its
// state
for _, authOrStateEvent := range authAndStateEvents {
if authOrStateEvent.StateKey() == nil {
continue
}
if haveEventIDs[authOrStateEvent.EventID()] {
continue
}
if event.StateKey() == nil {
continue
}
// We will handle an event as if it's an outlier if one of the
// following conditions is true:
storeAsOutlier := false
if authOrStateEvent.Type() == event.Type() && *authOrStateEvent.StateKey() == *event.StateKey() {
// The event is a state event but the input event is going to
// replace it, therefore it can't be added to the state or we'll
// get duplicate state keys in the state block. We'll send it
// as an outlier because we don't know if something will be
// referring to it as an auth event, but need it to be stored
// just in case.
storeAsOutlier = true
} else if _, ok := isCurrentState[authOrStateEvent.EventID()]; !ok {
// The event is an auth event and isn't a part of the state set.
// We'll send it as an outlier because we need it to be stored
// in case something is referring to it as an auth event.
storeAsOutlier = true
}
if storeAsOutlier {
ires = append(ires, InputRoomEvent{
Kind: KindOutlier,
Event: authOrStateEvent.Headered(event.RoomVersion),
AuthEventIDs: authOrStateEvent.AuthEventIDs(),
})
continue
}
// If the event isn't an outlier then we'll instead send it as a
// rewrite event, so that it'll form part of the rewritten state.
// These events will go through the membership and latest event
// updaters and we will generate output events, but they will be
// flagged as non-current (i.e. didn't just happen) events.
// Each of these rewrite events includes all of the rewrite events
// that came before in their StateEventIDs.
ires = append(ires, InputRoomEvent{
Kind: KindRewrite,
Event: authOrStateEvent.Headered(event.RoomVersion),
AuthEventIDs: authOrStateEvent.AuthEventIDs(),
HasState: true,
StateEventIDs: stateIDs,
})
// Add the event ID into the StateEventIDs of all subsequent
// rewrite events, and the new event.
stateIDs = append(stateIDs, authOrStateEvent.EventID())
}
// Send the final event as a new event, which will generate
// a timeline output event for it. All of the rewrite events
// that came before will be sent as StateEventIDs, forming a
// new clean state before the event.
ires = append(ires, InputRoomEvent{
Kind: KindNew,
Event: event,
AuthEventIDs: event.AuthEventIDs(),
HasState: true,
StateEventIDs: stateIDs,
})
return SendInputRoomEvents(ctx, rsAPI, ires)
}
// SendInputRoomEvents to the roomserver.
func SendInputRoomEvents(
ctx context.Context, rsAPI RoomserverInternalAPI, ires []InputRoomEvent,