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https://github.com/hoernschen/dendrite.git
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Handle state with input event as new events (#1415)
* SendEventWithState events as new * Use cumulative state IDs for final event * Error wrapping in calculateAndSetState * Handle overwriting same event type and state key * Hacky way to spot historical events * Don't exclude from sync * Don't generate output events when rewriting forward extremities * Update output event check * Historical output events * Define output room event type * Notify key changes on state * Don't send our membership event twice * Deduplicate state entries * Tweaks * Remove unnecessary nolint * Fix current state upsert in sync API * Send auth events as outliers, state events as rewrite * Sync API don't consume state events * Process events actually * Improve outlier check * Fix local room check * Remove extra room check, it seems to break the whole damn world * Fix federated join check * Fix nil pointer exception * Better comments on DeduplicateStateEntries * Reflow forced federated joins * Don't force federated join for possibly even local invites * Comment SendEventWithState better * Rewrite room state in sync API storage * Add TODO * Clean up all room data when receiving create event * Don't generate output events for rewrites, but instead notify that state is rewritten on the final new event * Rename to PurgeRoom * Exclude backfilled messages from /sync * Split out rewriting state from updating state from state res Co-authored-by: Kegan Dougal <kegan@matrix.org>
This commit is contained in:
parent
8dc9506210
commit
965f068d1a
23 changed files with 616 additions and 30 deletions
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@ -36,7 +36,7 @@ func CheckAuthEvents(
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if err != nil {
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return nil, err
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}
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// TODO: check for duplicate state keys here.
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authStateEntries = types.DeduplicateStateEntries(authStateEntries)
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// Work out which of the state events we actually need.
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stateNeeded := gomatrixserverlib.StateNeededForAuth([]gomatrixserverlib.Event{event.Unwrap()})
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@ -86,7 +86,7 @@ func (r *Inputer) processRoomEvent(
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"event_id": event.EventID(),
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"type": event.Type(),
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"room": event.RoomID(),
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}).Info("Stored outlier")
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}).Debug("Stored outlier")
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return event.EventID(), nil
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}
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@ -107,6 +107,15 @@ func (r *Inputer) processRoomEvent(
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}
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}
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if input.Kind == api.KindRewrite {
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logrus.WithFields(logrus.Fields{
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"event_id": event.EventID(),
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"type": event.Type(),
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"room": event.RoomID(),
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}).Debug("Stored rewrite")
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return event.EventID(), nil
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}
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if err = r.updateLatestEvents(
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ctx, // context
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roomInfo, // room info for the room being updated
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@ -114,6 +123,7 @@ func (r *Inputer) processRoomEvent(
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event, // event
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input.SendAsServer, // send as server
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input.TransactionID, // transaction ID
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input.HasState, // rewrites state?
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); err != nil {
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return "", fmt.Errorf("r.updateLatestEvents: %w", err)
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}
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@ -167,19 +177,25 @@ func (r *Inputer) calculateAndSetState(
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// Check that those state events are in the database and store the state.
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var entries []types.StateEntry
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if entries, err = r.DB.StateEntriesForEventIDs(ctx, input.StateEventIDs); err != nil {
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return err
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return fmt.Errorf("r.DB.StateEntriesForEventIDs: %w", err)
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}
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entries = types.DeduplicateStateEntries(entries)
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if stateAtEvent.BeforeStateSnapshotNID, err = r.DB.AddState(ctx, roomInfo.RoomNID, nil, entries); err != nil {
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return err
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return fmt.Errorf("r.DB.AddState: %w", err)
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}
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} else {
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stateAtEvent.Overwrite = false
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// We haven't been told what the state at the event is so we need to calculate it from the prev_events
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if stateAtEvent.BeforeStateSnapshotNID, err = roomState.CalculateAndStoreStateBeforeEvent(ctx, event); err != nil {
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return err
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return fmt.Errorf("roomState.CalculateAndStoreStateBeforeEvent: %w", err)
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}
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}
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return r.DB.SetState(ctx, stateAtEvent.EventNID, stateAtEvent.BeforeStateSnapshotNID)
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err = r.DB.SetState(ctx, stateAtEvent.EventNID, stateAtEvent.BeforeStateSnapshotNID)
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if err != nil {
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return fmt.Errorf("r.DB.SetState: %w", err)
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}
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return nil
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}
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@ -54,6 +54,7 @@ func (r *Inputer) updateLatestEvents(
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event gomatrixserverlib.Event,
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sendAsServer string,
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transactionID *api.TransactionID,
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rewritesState bool,
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) (err error) {
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updater, err := r.DB.GetLatestEventsForUpdate(ctx, *roomInfo)
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if err != nil {
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@ -71,6 +72,7 @@ func (r *Inputer) updateLatestEvents(
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event: event,
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sendAsServer: sendAsServer,
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transactionID: transactionID,
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rewritesState: rewritesState,
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}
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if err = u.doUpdateLatestEvents(); err != nil {
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@ -93,6 +95,7 @@ type latestEventsUpdater struct {
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stateAtEvent types.StateAtEvent
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event gomatrixserverlib.Event
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transactionID *api.TransactionID
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rewritesState bool
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// Which server to send this event as.
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sendAsServer string
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// The eventID of the event that was processed before this one.
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@ -178,7 +181,8 @@ func (u *latestEventsUpdater) doUpdateLatestEvents() error {
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return fmt.Errorf("u.api.updateMemberships: %w", err)
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}
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update, err := u.makeOutputNewRoomEvent()
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var update *api.OutputEvent
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update, err = u.makeOutputNewRoomEvent()
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if err != nil {
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return fmt.Errorf("u.makeOutputNewRoomEvent: %w", err)
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}
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@ -305,6 +309,7 @@ func (u *latestEventsUpdater) makeOutputNewRoomEvent() (*api.OutputEvent, error)
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ore := api.OutputNewRoomEvent{
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Event: u.event.Headered(u.roomInfo.RoomVersion),
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RewritesState: u.rewritesState,
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LastSentEventID: u.lastEventIDSent,
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LatestEventIDs: latestEventIDs,
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TransactionID: u.transactionID,
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@ -337,6 +342,11 @@ func (u *latestEventsUpdater) makeOutputNewRoomEvent() (*api.OutputEvent, error)
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return nil, fmt.Errorf("failed to load add_state_events from db: %w", err)
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}
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}
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// State is rewritten if the input room event HasState and we actually produced a delta on state events.
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// Without this check, /get_missing_events which produce events with associated (but not complete) state
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// will incorrectly purge the room and set it to no state. TODO: This is likely flakey, as if /gme produced
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// a state conflict res which just so happens to include 2+ events we might purge the room state downstream.
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ore.RewritesState = len(ore.AddsStateEventIDs) > 1
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return &api.OutputEvent{
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Type: api.OutputTypeNewRoomEvent,
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@ -183,33 +183,33 @@ func (r *Joiner) performJoinRoomByID(
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return "", fmt.Errorf("eb.SetContent: %w", err)
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}
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// First work out if this is in response to an existing invite
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// from a federated server. If it is then we avoid the situation
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// where we might think we know about a room in the following
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// section but don't know the latest state as all of our users
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// have left.
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// Force a federated join if we aren't in the room and we've been
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// given some server names to try joining by.
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serverInRoom, _ := helpers.IsServerCurrentlyInRoom(ctx, r.DB, r.ServerName, req.RoomIDOrAlias)
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forceFederatedJoin := len(req.ServerNames) > 0 && !serverInRoom
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// Force a federated join if we're dealing with a pending invite
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// and we aren't in the room.
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isInvitePending, inviteSender, _, err := helpers.IsInvitePending(ctx, r.DB, req.RoomIDOrAlias, req.UserID)
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if err == nil && isInvitePending && !serverInRoom {
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// Check if there's an invite pending.
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if err == nil && isInvitePending {
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_, inviterDomain, ierr := gomatrixserverlib.SplitID('@', inviteSender)
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if ierr != nil {
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return "", fmt.Errorf("gomatrixserverlib.SplitID: %w", err)
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}
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// Check that the domain isn't ours. If it's local then we don't
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// need to do anything as our own copy of the room state will be
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// up-to-date.
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// If we were invited by someone from another server then we can
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// assume they are in the room so we can join via them.
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if inviterDomain != r.Cfg.Matrix.ServerName {
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// Add the server of the person who invited us to the server list,
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// as they should be a fairly good bet.
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req.ServerNames = append(req.ServerNames, inviterDomain)
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// Perform a federated room join.
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return req.RoomIDOrAlias, r.performFederatedJoinRoomByID(ctx, req)
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forceFederatedJoin = true
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}
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}
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// If we should do a forced federated join then do that.
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if forceFederatedJoin {
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return req.RoomIDOrAlias, r.performFederatedJoinRoomByID(ctx, req)
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}
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// Try to construct an actual join event from the template.
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// If this succeeds then it is a sign that the room already exists
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// locally on the homeserver.
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