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Handle state with input event as new events (#1415)
* SendEventWithState events as new * Use cumulative state IDs for final event * Error wrapping in calculateAndSetState * Handle overwriting same event type and state key * Hacky way to spot historical events * Don't exclude from sync * Don't generate output events when rewriting forward extremities * Update output event check * Historical output events * Define output room event type * Notify key changes on state * Don't send our membership event twice * Deduplicate state entries * Tweaks * Remove unnecessary nolint * Fix current state upsert in sync API * Send auth events as outliers, state events as rewrite * Sync API don't consume state events * Process events actually * Improve outlier check * Fix local room check * Remove extra room check, it seems to break the whole damn world * Fix federated join check * Fix nil pointer exception * Better comments on DeduplicateStateEntries * Reflow forced federated joins * Don't force federated join for possibly even local invites * Comment SendEventWithState better * Rewrite room state in sync API storage * Add TODO * Clean up all room data when receiving create event * Don't generate output events for rewrites, but instead notify that state is rewritten on the final new event * Rename to PurgeRoom * Exclude backfilled messages from /sync * Split out rewriting state from updating state from state res Co-authored-by: Kegan Dougal <kegan@matrix.org>
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23 changed files with 616 additions and 30 deletions
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@ -276,6 +276,29 @@ func (d *Database) handleBackwardExtremities(ctx context.Context, txn *sql.Tx, e
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return nil
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}
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func (d *Database) PurgeRoom(
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ctx context.Context, roomID string,
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) error {
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return d.Writer.Do(d.DB, nil, func(txn *sql.Tx) error {
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// If the event is a create event then we'll delete all of the existing
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// data for the room. The only reason that a create event would be replayed
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// to us in this way is if we're about to receive the entire room state.
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if err := d.CurrentRoomState.DeleteRoomStateForRoom(ctx, txn, roomID); err != nil {
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return fmt.Errorf("d.CurrentRoomState.DeleteRoomStateForRoom: %w", err)
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}
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if err := d.OutputEvents.DeleteEventsForRoom(ctx, txn, roomID); err != nil {
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return fmt.Errorf("d.Events.DeleteEventsForRoom: %w", err)
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}
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if err := d.Topology.DeleteTopologyForRoom(ctx, txn, roomID); err != nil {
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return fmt.Errorf("d.Topology.DeleteTopologyForRoom: %w", err)
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}
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if err := d.BackwardExtremities.DeleteBackwardExtremitiesForRoom(ctx, txn, roomID); err != nil {
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return fmt.Errorf("d.BackwardExtremities.DeleteBackwardExtremitiesForRoom: %w", err)
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}
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return nil
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})
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}
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func (d *Database) WriteEvent(
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ctx context.Context,
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ev *gomatrixserverlib.HeaderedEvent,
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