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p2p: de-dupe and shuffle public rooms; implement keydb (#1074)
- We don't want a serverKeyAPI as fetching keys doesn't need a DB. - De-dupe rooms so we don't see them multiple times, but shuffle the alias we join via so we don't all flood a single server.
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commit
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3 changed files with 26 additions and 6 deletions
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@ -82,3 +82,8 @@ func (f *libp2pKeyFetcher) FetchKeys(
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func (f *libp2pKeyFetcher) FetcherName() string {
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return "libp2pKeyFetcher"
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}
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// no-op function for storing keys - we don't do any work to fetch them so don't bother storing.
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func (f *libp2pKeyFetcher) StoreKeys(ctx context.Context, results map[gomatrixserverlib.PublicKeyLookupRequest]gomatrixserverlib.PublicKeyLookupResult) error {
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return nil
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}
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@ -37,7 +37,6 @@ import (
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"github.com/matrix-org/dendrite/publicroomsapi"
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"github.com/matrix-org/dendrite/publicroomsapi/storage"
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"github.com/matrix-org/dendrite/roomserver"
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"github.com/matrix-org/dendrite/serverkeyapi"
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"github.com/matrix-org/dendrite/syncapi"
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go_http_js_libp2p "github.com/matrix-org/go-http-js-libp2p"
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"github.com/matrix-org/gomatrixserverlib"
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@ -197,14 +196,12 @@ func main() {
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deviceDB := base.CreateDeviceDB()
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federation := createFederationClient(cfg, node)
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serverKeyAPI := serverkeyapi.SetupServerKeyAPIComponent(
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base, federation,
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)
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fetcher := &libp2pKeyFetcher{}
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keyRing := gomatrixserverlib.KeyRing{
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KeyFetchers: []gomatrixserverlib.KeyFetcher{
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&libp2pKeyFetcher{},
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fetcher,
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},
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KeyDatabase: serverKeyAPI,
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KeyDatabase: fetcher,
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}
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p2pPublicRoomProvider := NewLibP2PPublicRoomsProvider(node)
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@ -16,6 +16,7 @@ package directory
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import (
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"context"
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"math/rand"
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"net/http"
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"strconv"
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"sync"
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@ -96,6 +97,23 @@ func GetPostPublicRoomsWithExternal(
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// downcasting `limit` is safe as we know it isn't bigger than request.Limit which is int16
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fedRooms := bulkFetchPublicRoomsFromServers(req.Context(), fedClient, extRoomsProvider.Homeservers(), int16(limit))
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response.Chunk = append(response.Chunk, fedRooms...)
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// de-duplicate rooms with the same room ID. We can join the room via any of these aliases as we know these servers
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// are alive and well, so we arbitrarily pick one (purposefully shuffling them to spread the load a bit)
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var publicRooms []gomatrixserverlib.PublicRoom
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haveRoomIDs := make(map[string]bool)
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rand.Shuffle(len(response.Chunk), func(i, j int) {
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response.Chunk[i], response.Chunk[j] = response.Chunk[j], response.Chunk[i]
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})
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for _, r := range response.Chunk {
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if haveRoomIDs[r.RoomID] {
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continue
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}
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haveRoomIDs[r.RoomID] = true
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publicRooms = append(publicRooms, r)
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}
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response.Chunk = publicRooms
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return util.JSONResponse{
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Code: http.StatusOK,
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JSON: response,
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