p2p: de-dupe and shuffle public rooms; implement keydb (#1074)

- We don't want a serverKeyAPI as fetching keys doesn't need a DB.
- De-dupe rooms so we don't see them multiple times, but shuffle the
  alias we join via so we don't all flood a single server.
This commit is contained in:
Kegsay 2020-05-29 15:34:15 +01:00 committed by GitHub
parent fe5cf6f880
commit 97c64bdb6d
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3 changed files with 26 additions and 6 deletions

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@ -16,6 +16,7 @@ package directory
import (
"context"
"math/rand"
"net/http"
"strconv"
"sync"
@ -96,6 +97,23 @@ func GetPostPublicRoomsWithExternal(
// downcasting `limit` is safe as we know it isn't bigger than request.Limit which is int16
fedRooms := bulkFetchPublicRoomsFromServers(req.Context(), fedClient, extRoomsProvider.Homeservers(), int16(limit))
response.Chunk = append(response.Chunk, fedRooms...)
// de-duplicate rooms with the same room ID. We can join the room via any of these aliases as we know these servers
// are alive and well, so we arbitrarily pick one (purposefully shuffling them to spread the load a bit)
var publicRooms []gomatrixserverlib.PublicRoom
haveRoomIDs := make(map[string]bool)
rand.Shuffle(len(response.Chunk), func(i, j int) {
response.Chunk[i], response.Chunk[j] = response.Chunk[j], response.Chunk[i]
})
for _, r := range response.Chunk {
if haveRoomIDs[r.RoomID] {
continue
}
haveRoomIDs[r.RoomID] = true
publicRooms = append(publicRooms, r)
}
response.Chunk = publicRooms
return util.JSONResponse{
Code: http.StatusOK,
JSON: response,