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https://github.com/hoernschen/dendrite.git
synced 2025-04-11 14:23:39 +00:00
Try to handle federated joins for restricted rooms
This commit is contained in:
parent
237dd1045f
commit
9a38db199f
3 changed files with 172 additions and 1 deletions
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@ -149,6 +149,12 @@ func MissingParam(msg string) *MatrixError {
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return &MatrixError{"M_MISSING_PARAM", msg}
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return &MatrixError{"M_MISSING_PARAM", msg}
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}
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}
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// UnableToAuthoriseJoin is an error that is returned when a server that we
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// are trying to join via doesn't know enough to authorise a restricted join.
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func UnableToAuthoriseJoin(msg string) *MatrixError {
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return &MatrixError{"M_UNABLE_TO_AUTHORISE_JOIN", msg}
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}
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type IncompatibleRoomVersionError struct {
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type IncompatibleRoomVersionError struct {
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RoomVersion string `json:"room_version"`
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RoomVersion string `json:"room_version"`
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Error string `json:"error"`
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Error string `json:"error"`
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@ -15,6 +15,7 @@
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package routing
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package routing
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import (
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import (
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"encoding/json"
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"fmt"
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"fmt"
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"net/http"
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"net/http"
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"sort"
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"sort"
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@ -140,9 +141,30 @@ func MakeJoin(
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for i := range queryRes.StateEvents {
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for i := range queryRes.StateEvents {
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stateEvents[i] = queryRes.StateEvents[i].Event
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stateEvents[i] = queryRes.StateEvents[i].Event
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}
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}
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provider := gomatrixserverlib.NewAuthEvents(stateEvents)
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provider := gomatrixserverlib.NewAuthEvents(stateEvents)
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// Check the join rules. If it's a restricted join then there are special rules.
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var joinRuleEvent *gomatrixserverlib.Event
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var joinRules gomatrixserverlib.JoinRuleContent
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if joinRuleEvent, err = provider.JoinRules(); err != nil {
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return util.JSONResponse{
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Code: http.StatusNotFound,
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JSON: jsonerror.NotFound("Room join rules do not exist"),
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}
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} else if err = json.Unmarshal(joinRuleEvent.Content(), &joinRules); err != nil {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.Unknown("Failed to unmarshal room join rules"),
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}
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}
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if err = gomatrixserverlib.Allowed(event.Event, &provider); err != nil {
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if err = gomatrixserverlib.Allowed(event.Event, &provider); err != nil {
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if joinRules.JoinRule == gomatrixserverlib.Restricted {
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return attemptMakeJoinForRestrictedMembership(
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httpReq, cfg, rsAPI, &verRes,
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provider, &builder, joinRules, userID,
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)
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}
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return util.JSONResponse{
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return util.JSONResponse{
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Code: http.StatusForbidden,
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Code: http.StatusForbidden,
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JSON: jsonerror.Forbidden(err.Error()),
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JSON: jsonerror.Forbidden(err.Error()),
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@ -158,6 +180,144 @@ func MakeJoin(
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}
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}
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}
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}
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func attemptMakeJoinForRestrictedMembership(
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httpReq *http.Request,
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cfg *config.FederationAPI,
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rsAPI api.RoomserverInternalAPI,
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verRes *api.QueryRoomVersionForRoomResponse,
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provider gomatrixserverlib.AuthEvents,
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builder *gomatrixserverlib.EventBuilder,
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joinRules gomatrixserverlib.JoinRuleContent,
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userID string,
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) util.JSONResponse {
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// As a last effort, see if any of the restricted join rules match.
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// If so, we might be able to modify and sign the event so that it
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// does pass auth.
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var powerLevels gomatrixserverlib.PowerLevelContent
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if powerLevelsEvent, err := provider.PowerLevels(); err != nil {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.UnableToAuthoriseJoin("Room power levels do not exist"),
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}
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} else if err := json.Unmarshal(powerLevelsEvent.Content(), &powerLevels); err != nil {
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.UnableToAuthoriseJoin("Failed to unmarshal room power levels"),
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}
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}
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// Let's see if we can validate the user being in
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// any of the allowed rooms.
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for _, allowed := range joinRules.Allow {
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// Skip types that we don't know about.
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if allowed.Type != gomatrixserverlib.MRoomMembership {
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continue
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}
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// Ask the room server if we know about the specified room ID.
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queryReq := &api.QueryMembershipsForRoomRequest{
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RoomID: allowed.RoomID,
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JoinedOnly: true,
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}
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queryRes := &api.QueryMembershipsForRoomResponse{}
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if err := rsAPI.QueryMembershipsForRoom(httpReq.Context(), queryReq, queryRes); err != nil {
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continue
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}
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// Now have a look and see if any of the joined users match the
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// user who has initiated this join.
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found := false
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for _, member := range queryRes.JoinEvents {
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if member.StateKey == nil {
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continue // shouldn't ever happen
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}
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if *member.StateKey == userID {
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found = true
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break
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}
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}
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// The user doesn't seem to exist in this room, try the next one.
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if !found {
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continue
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}
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// Now look through all of the join events of the other members. Our goal
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// is to try and find a user from our own server that has a suitable power
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// level to popuate into the `join_authorised_via_users_server` field.
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for _, member := range queryRes.JoinEvents {
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if member.StateKey == nil {
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continue // shouldn't ever happen
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}
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// If the user doesn't come from our own server then it's no good, try
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// the next one instead.
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_, domain, err := gomatrixserverlib.SplitID('@', *member.StateKey)
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if err != nil {
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continue
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}
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if domain != cfg.Matrix.ServerName {
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continue
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}
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// If the user has the ability to invite to the room then they are a
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// suitable candidate for the `join_authorised_via_users_server`.
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if powerLevels.UserLevel(*member.StateKey) >= powerLevels.Invite {
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// We'll set the event content again, this time including the
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// `join_authorised_via_users_server` field for the chosen user.
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err := builder.SetContent(map[string]interface{}{
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"membership": gomatrixserverlib.Join,
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"join_authorised_via_users_server": *member.StateKey,
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})
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if err != nil {
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util.GetLogger(httpReq.Context()).WithError(err).Error("builder.SetContent failed")
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return jsonerror.InternalServerError()
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}
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// Then we'll build the event again. This is a second hit on the
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// roomserver sadly, but it's a necessary evil.
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queryRes := api.QueryLatestEventsAndStateResponse{
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RoomVersion: verRes.RoomVersion,
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}
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event, err := eventutil.QueryAndBuildEvent(httpReq.Context(), builder, cfg.Matrix, time.Now(), rsAPI, &queryRes)
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if err != nil {
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util.GetLogger(httpReq.Context()).WithError(err).Error("builder.SetContent failed")
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return jsonerror.InternalServerError()
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}
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// Sign the event. This is basically our seal of approval that
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// other servers can use to verify that the user we put into the
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// `join_authorised_via_users_server` field was actually checked
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// and found by us.
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signed := event.Sign(string(cfg.Matrix.ServerName), cfg.Matrix.KeyID, cfg.Matrix.PrivateKey)
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// Now, see if the join is valid with the new changes. If it isn't
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// then something else is forbidding the join.
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if err = gomatrixserverlib.Allowed(&signed, &provider); err != nil {
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return util.JSONResponse{
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Code: http.StatusForbidden,
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JSON: jsonerror.Forbidden(err.Error()),
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}
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}
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// Otherwise, the new join event looks good, so return it.
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return util.JSONResponse{
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Code: http.StatusOK,
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JSON: map[string]interface{}{
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"event": signed,
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"room_version": verRes.RoomVersion,
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},
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}
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}
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}
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}
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return util.JSONResponse{
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Code: http.StatusBadRequest,
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JSON: jsonerror.UnableToAuthoriseJoin("You are not joined to any allowed rooms"),
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}
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}
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// SendJoin implements the /send_join API
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// SendJoin implements the /send_join API
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// The make-join send-join dance makes much more sense as a single
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// The make-join send-join dance makes much more sense as a single
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// flow so the cyclomatic complexity is high:
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// flow so the cyclomatic complexity is high:
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@ -149,6 +149,11 @@ func (r *FederationSenderInternalAPI) performJoinUsingServer(
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supportedVersions,
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supportedVersions,
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)
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)
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if err != nil {
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if err != nil {
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// A well-formed HTTP error response that isn't in the 500s isn't fatal,
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// so we shouldn't punish the server by backing off.
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if httpErr, ok := err.(gomatrix.HTTPError); ok && httpErr.Code < 500 {
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return fmt.Errorf("HTTP error %d: %s", httpErr.Code, httpErr.Message)
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}
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// TODO: Check if the user was not allowed to join the room.
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// TODO: Check if the user was not allowed to join the room.
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r.statistics.ForServer(serverName).Failure()
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r.statistics.ForServer(serverName).Failure()
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return fmt.Errorf("r.federation.MakeJoin: %w", err)
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return fmt.Errorf("r.federation.MakeJoin: %w", err)
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