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* bugfix: Fix #908 by setting the correct state after the event Previously, this would only happen if the state already existed previously! * Structured logging
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@ -366,11 +366,16 @@ func (v StateResolutionV1) loadStateAfterEventsForNumericTuples(
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// update that key in the result.
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// If the requested event wasn't a state event then the state after
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// it is the same as the state before it.
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set := false
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for i := range result {
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if result[i].StateKeyTuple == prevState.StateKeyTuple {
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result[i] = prevState.StateEntry
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set = true
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}
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}
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if !set { // no previous state exists for this event: add new state
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result = append(result, prevState.StateEntry)
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}
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}
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return result, nil
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}
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