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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff * Tweaks * Tweaks * Tweaks * Take copies of events before passing to destination queues * Don't accidentally drop queued messages * Don't take copies again * Tidy up a bit * Break out statistics (tracked component-wide), report success and failures from Perform actions * Fix comment, use atomic add * Improve logic a bit, don't block on wakeup, move idle check * Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc * Dedupe destinations, fix other bug hopefully * Dispatch sends again * Federation sender to ignore invites that are destined locally * Loopback invite events * Remodel a bit with channels * Linter * Only loopback invite event if we know the room * We should tell other resident servers about the invite if we know about the room * Correct invite signing * Fix invite loopback * Check HTTP response codes, push new invites to front of queue * Review comments
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3b98535dc5
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10 changed files with 474 additions and 142 deletions
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@ -188,11 +188,30 @@ func (s *OutputRoomEventConsumer) processInvite(oie api.OutputNewInviteEvent) er
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return nil
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}
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// Ignore invites that don't have state keys - they are invalid.
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if oie.Event.StateKey() == nil {
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return fmt.Errorf("event %q doesn't have state key", oie.Event.EventID())
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}
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// Don't try to handle events that are actually destined for us.
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stateKey := *oie.Event.StateKey()
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_, destination, err := gomatrixserverlib.SplitID('@', stateKey)
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if err != nil {
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log.WithFields(log.Fields{
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"event_id": oie.Event.EventID(),
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"state_key": stateKey,
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}).Info("failed to split destination from state key")
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return nil
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}
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if s.cfg.Matrix.ServerName == destination {
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return nil
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}
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// Try to extract the room invite state. The roomserver will have stashed
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// this for us in invite_room_state if it didn't already exist.
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strippedState := []gomatrixserverlib.InviteV2StrippedState{}
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if inviteRoomState := gjson.GetBytes(oie.Event.Unsigned(), "invite_room_state"); inviteRoomState.Exists() {
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if err := json.Unmarshal([]byte(inviteRoomState.Raw), &strippedState); err != nil {
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if err = json.Unmarshal([]byte(inviteRoomState.Raw), &strippedState); err != nil {
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log.WithError(err).Warn("failed to extract invite_room_state from event unsigned")
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}
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}
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