mirror of
https://github.com/hoernschen/dendrite.git
synced 2025-08-02 14:12:47 +00:00
Fix bugs that could wedge rooms (#2154)
* Don't flake so badly for rejected events * Moar * Fix panic * Don't count rejected events as missing * Don't treat rejected events without state as missing * Revert "Don't count rejected events as missing" This reverts commit 4b6139b62eb91ba059b47415b0275964b37d9b43. * Missing events should be KindOld * If we have state, use it, regardless of memberships which could be stale now * Fetch missing state for KindOld too * Tweak the condition again * Clean up a bit * Use room updater to get latest events in a race-free way * Return the correct error * Improve errors
This commit is contained in:
parent
908d881a6e
commit
a572f4db03
4 changed files with 33 additions and 31 deletions
|
@ -297,7 +297,10 @@ func (r *Inputer) processRoomEvent(
|
|||
"soft_fail": softfail,
|
||||
"missing_prev": missingPrev,
|
||||
}).Warn("Stored rejected event")
|
||||
return commitTransaction, rejectionErr
|
||||
if rejectionErr != nil {
|
||||
return commitTransaction, types.RejectedError(rejectionErr.Error())
|
||||
}
|
||||
return commitTransaction, nil
|
||||
}
|
||||
|
||||
switch input.Kind {
|
||||
|
@ -483,16 +486,7 @@ func (r *Inputer) calculateAndSetState(
|
|||
roomState := state.NewStateResolution(updater, roomInfo)
|
||||
|
||||
if input.HasState {
|
||||
// Check here if we think we're in the room already.
|
||||
stateAtEvent.Overwrite = true
|
||||
var joinEventNIDs []types.EventNID
|
||||
// Request join memberships only for local users only.
|
||||
if joinEventNIDs, err = updater.GetMembershipEventNIDsForRoom(ctx, roomInfo.RoomNID, true, true); err == nil {
|
||||
// If we have no local users that are joined to the room then any state about
|
||||
// the room that we have is quite possibly out of date. Therefore in that case
|
||||
// we should overwrite it rather than merge it.
|
||||
stateAtEvent.Overwrite = len(joinEventNIDs) == 0
|
||||
}
|
||||
|
||||
// We've been told what the state at the event is so we don't need to calculate it.
|
||||
// Check that those state events are in the database and store the state.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue