Roomserver/federation input refactor (#2104)

* Put federation client functions into their own file

* Look for missing auth events in RS input

* Remove retrieveMissingAuthEvents from federation API

* Logging

* Sorta transplanted the code over

* Use event origin failing all else

* Don't get stuck on mutexes:

* Add verifier

* Don't mark state events with zero snapshot NID as not existing

* Check missing state if not an outlier before storing the event

* Reject instead of soft-fail, don't copy roominfo so much

* Use synchronous contexts, limit time to fetch missing events

* Clean up some commented out bits

* Simplify `/send` endpoint significantly

* Submit async

* Report errors on sending to RS input

* Set max payload in NATS to 16MB

* Tweak metrics

* Add `workerForRoom` for tidiness

* Try skipping unmarshalling errors for RespMissingEvents

* Track missing prev events separately to avoid calculating state when not possible

* Tweak logic around checking missing state

* Care about state when checking missing prev events

* Don't check missing state for create events

* Try that again

* Handle create events better

* Send create room events as new

* Use given event kind when sending auth/state events

* Revert "Use given event kind when sending auth/state events"

This reverts commit 089d64d271.

* Only search for missing prev events or state for new events

* Tweaks

* We only have missing prev if we don't supply state

* Room version tweaks

* Allow async inputs again

* Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed

* Set timeouts on roomserver input tasks (need to decide what timeout makes sense)

* Use work queue policy, deliver all on restart

* Reduce chance of duplicates being sent by NATS

* Limit the number of servers we attempt to reduce backpressure

* Some review comment fixes

* Tidy up a couple things

* Don't limit servers, randomise order using map

* Some context refactoring

* Update gmsl

* Don't resend create events

* Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't

* Exclude our own servername

* Try backing off servers

* Make excluding self behaviour optional

* Exclude self from g_m_e

* Update sytest-whitelist

* Update consumers for the roomserver output stream

* Remember to send outliers for state returned from /gme

* Make full HTTP tests less upsetti

* Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist

* Remove debugging test

* Fix blacklist again, remove unnecessary duplicate context

* Clearer contexts, don't use background in case there's something happening there

* Don't queue up events more than once in memory

* Correctly identify create events when checking for state

* Fill in gaps again in /gme code

* Remove `AuthEventIDs` from `InputRoomEvent`

* Remove stray field

Co-authored-by: Kegan Dougal <kegan@matrix.org>
This commit is contained in:
Neil Alexander 2022-01-27 14:29:14 +00:00 committed by GitHub
parent 5b4999afa9
commit a763cbb0e1
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
46 changed files with 1549 additions and 1285 deletions

View file

@ -54,12 +54,8 @@ type InputRoomEvent struct {
Kind Kind `json:"kind"`
// The event JSON for the event to add.
Event *gomatrixserverlib.HeaderedEvent `json:"event"`
// List of state event IDs that authenticate this event.
// These are likely derived from the "auth_events" JSON key of the event.
// But can be different because the "auth_events" key can be incomplete or wrong.
// For example many matrix events forget to reference the m.room.create event even though it is needed for auth.
// (since synapse allows this to happen we have to allow it as well.)
AuthEventIDs []string `json:"auth_event_ids"`
// Which server told us about this event.
Origin gomatrixserverlib.ServerName `json:"origin"`
// Whether the state is supplied as a list of event IDs or whether it
// should be derived from the state at the previous events.
HasState bool `json:"has_state"`

View file

@ -26,6 +26,7 @@ import (
func SendEvents(
ctx context.Context, rsAPI RoomserverInternalAPI,
kind Kind, events []*gomatrixserverlib.HeaderedEvent,
origin gomatrixserverlib.ServerName,
sendAsServer gomatrixserverlib.ServerName, txnID *TransactionID,
async bool,
) error {
@ -34,7 +35,7 @@ func SendEvents(
ires[i] = InputRoomEvent{
Kind: kind,
Event: event,
AuthEventIDs: event.AuthEventIDs(),
Origin: origin,
SendAsServer: string(sendAsServer),
TransactionID: txnID,
}
@ -48,7 +49,7 @@ func SendEvents(
func SendEventWithState(
ctx context.Context, rsAPI RoomserverInternalAPI, kind Kind,
state *gomatrixserverlib.RespState, event *gomatrixserverlib.HeaderedEvent,
haveEventIDs map[string]bool, async bool,
origin gomatrixserverlib.ServerName, haveEventIDs map[string]bool, async bool,
) error {
outliers, err := state.Events()
if err != nil {
@ -61,9 +62,9 @@ func SendEventWithState(
continue
}
ires = append(ires, InputRoomEvent{
Kind: KindOutlier,
Event: outlier.Headered(event.RoomVersion),
AuthEventIDs: outlier.AuthEventIDs(),
Kind: KindOutlier,
Event: outlier.Headered(event.RoomVersion),
Origin: origin,
})
}
@ -75,7 +76,7 @@ func SendEventWithState(
ires = append(ires, InputRoomEvent{
Kind: kind,
Event: event,
AuthEventIDs: event.AuthEventIDs(),
Origin: origin,
HasState: true,
StateEventIDs: stateEventIDs,
})