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Roomserver/federation input refactor (#2104)
* Put federation client functions into their own file
* Look for missing auth events in RS input
* Remove retrieveMissingAuthEvents from federation API
* Logging
* Sorta transplanted the code over
* Use event origin failing all else
* Don't get stuck on mutexes:
* Add verifier
* Don't mark state events with zero snapshot NID as not existing
* Check missing state if not an outlier before storing the event
* Reject instead of soft-fail, don't copy roominfo so much
* Use synchronous contexts, limit time to fetch missing events
* Clean up some commented out bits
* Simplify `/send` endpoint significantly
* Submit async
* Report errors on sending to RS input
* Set max payload in NATS to 16MB
* Tweak metrics
* Add `workerForRoom` for tidiness
* Try skipping unmarshalling errors for RespMissingEvents
* Track missing prev events separately to avoid calculating state when not possible
* Tweak logic around checking missing state
* Care about state when checking missing prev events
* Don't check missing state for create events
* Try that again
* Handle create events better
* Send create room events as new
* Use given event kind when sending auth/state events
* Revert "Use given event kind when sending auth/state events"
This reverts commit 089d64d271
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* Only search for missing prev events or state for new events
* Tweaks
* We only have missing prev if we don't supply state
* Room version tweaks
* Allow async inputs again
* Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed
* Set timeouts on roomserver input tasks (need to decide what timeout makes sense)
* Use work queue policy, deliver all on restart
* Reduce chance of duplicates being sent by NATS
* Limit the number of servers we attempt to reduce backpressure
* Some review comment fixes
* Tidy up a couple things
* Don't limit servers, randomise order using map
* Some context refactoring
* Update gmsl
* Don't resend create events
* Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't
* Exclude our own servername
* Try backing off servers
* Make excluding self behaviour optional
* Exclude self from g_m_e
* Update sytest-whitelist
* Update consumers for the roomserver output stream
* Remember to send outliers for state returned from /gme
* Make full HTTP tests less upsetti
* Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist
* Remove debugging test
* Fix blacklist again, remove unnecessary duplicate context
* Clearer contexts, don't use background in case there's something happening there
* Don't queue up events more than once in memory
* Correctly identify create events when checking for state
* Fill in gaps again in /gme code
* Remove `AuthEventIDs` from `InputRoomEvent`
* Remove stray field
Co-authored-by: Kegan Dougal <kegan@matrix.org>
This commit is contained in:
parent
5b4999afa9
commit
a763cbb0e1
46 changed files with 1549 additions and 1285 deletions
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@ -54,12 +54,8 @@ type InputRoomEvent struct {
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Kind Kind `json:"kind"`
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// The event JSON for the event to add.
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Event *gomatrixserverlib.HeaderedEvent `json:"event"`
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// List of state event IDs that authenticate this event.
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// These are likely derived from the "auth_events" JSON key of the event.
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// But can be different because the "auth_events" key can be incomplete or wrong.
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// For example many matrix events forget to reference the m.room.create event even though it is needed for auth.
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// (since synapse allows this to happen we have to allow it as well.)
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AuthEventIDs []string `json:"auth_event_ids"`
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// Which server told us about this event.
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Origin gomatrixserverlib.ServerName `json:"origin"`
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// Whether the state is supplied as a list of event IDs or whether it
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// should be derived from the state at the previous events.
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HasState bool `json:"has_state"`
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@ -26,6 +26,7 @@ import (
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func SendEvents(
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ctx context.Context, rsAPI RoomserverInternalAPI,
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kind Kind, events []*gomatrixserverlib.HeaderedEvent,
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origin gomatrixserverlib.ServerName,
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sendAsServer gomatrixserverlib.ServerName, txnID *TransactionID,
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async bool,
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) error {
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@ -34,7 +35,7 @@ func SendEvents(
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ires[i] = InputRoomEvent{
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Kind: kind,
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Event: event,
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AuthEventIDs: event.AuthEventIDs(),
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Origin: origin,
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SendAsServer: string(sendAsServer),
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TransactionID: txnID,
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}
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@ -48,7 +49,7 @@ func SendEvents(
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func SendEventWithState(
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ctx context.Context, rsAPI RoomserverInternalAPI, kind Kind,
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state *gomatrixserverlib.RespState, event *gomatrixserverlib.HeaderedEvent,
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haveEventIDs map[string]bool, async bool,
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origin gomatrixserverlib.ServerName, haveEventIDs map[string]bool, async bool,
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) error {
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outliers, err := state.Events()
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if err != nil {
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@ -61,9 +62,9 @@ func SendEventWithState(
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continue
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}
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ires = append(ires, InputRoomEvent{
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Kind: KindOutlier,
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Event: outlier.Headered(event.RoomVersion),
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AuthEventIDs: outlier.AuthEventIDs(),
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Kind: KindOutlier,
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Event: outlier.Headered(event.RoomVersion),
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Origin: origin,
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})
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}
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@ -75,7 +76,7 @@ func SendEventWithState(
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ires = append(ires, InputRoomEvent{
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Kind: kind,
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Event: event,
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AuthEventIDs: event.AuthEventIDs(),
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Origin: origin,
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HasState: true,
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StateEventIDs: stateEventIDs,
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})
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