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Roomserver/federation input refactor (#2104)
* Put federation client functions into their own file
* Look for missing auth events in RS input
* Remove retrieveMissingAuthEvents from federation API
* Logging
* Sorta transplanted the code over
* Use event origin failing all else
* Don't get stuck on mutexes:
* Add verifier
* Don't mark state events with zero snapshot NID as not existing
* Check missing state if not an outlier before storing the event
* Reject instead of soft-fail, don't copy roominfo so much
* Use synchronous contexts, limit time to fetch missing events
* Clean up some commented out bits
* Simplify `/send` endpoint significantly
* Submit async
* Report errors on sending to RS input
* Set max payload in NATS to 16MB
* Tweak metrics
* Add `workerForRoom` for tidiness
* Try skipping unmarshalling errors for RespMissingEvents
* Track missing prev events separately to avoid calculating state when not possible
* Tweak logic around checking missing state
* Care about state when checking missing prev events
* Don't check missing state for create events
* Try that again
* Handle create events better
* Send create room events as new
* Use given event kind when sending auth/state events
* Revert "Use given event kind when sending auth/state events"
This reverts commit 089d64d271
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* Only search for missing prev events or state for new events
* Tweaks
* We only have missing prev if we don't supply state
* Room version tweaks
* Allow async inputs again
* Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed
* Set timeouts on roomserver input tasks (need to decide what timeout makes sense)
* Use work queue policy, deliver all on restart
* Reduce chance of duplicates being sent by NATS
* Limit the number of servers we attempt to reduce backpressure
* Some review comment fixes
* Tidy up a couple things
* Don't limit servers, randomise order using map
* Some context refactoring
* Update gmsl
* Don't resend create events
* Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't
* Exclude our own servername
* Try backing off servers
* Make excluding self behaviour optional
* Exclude self from g_m_e
* Update sytest-whitelist
* Update consumers for the roomserver output stream
* Remember to send outliers for state returned from /gme
* Make full HTTP tests less upsetti
* Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist
* Remove debugging test
* Fix blacklist again, remove unnecessary duplicate context
* Clearer contexts, don't use background in case there's something happening there
* Don't queue up events more than once in memory
* Correctly identify create events when checking for state
* Fill in gaps again in /gme code
* Remove `AuthEventIDs` from `InputRoomEvent`
* Remove stray field
Co-authored-by: Kegan Dougal <kegan@matrix.org>
This commit is contained in:
parent
5b4999afa9
commit
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46 changed files with 1549 additions and 1285 deletions
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@ -56,7 +56,7 @@ func CheckForSoftFail(
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// Then get the state entries for the current state snapshot.
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// We'll use this to check if the event is allowed right now.
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roomState := state.NewStateResolution(db, *roomInfo)
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roomState := state.NewStateResolution(db, roomInfo)
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authStateEntries, err = roomState.LoadStateAtSnapshot(ctx, roomInfo.StateSnapshotNID)
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if err != nil {
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return true, fmt.Errorf("roomState.LoadStateAtSnapshot: %w", err)
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@ -179,7 +179,7 @@ func GetMembershipsAtState(
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return events, nil
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}
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func StateBeforeEvent(ctx context.Context, db storage.Database, info types.RoomInfo, eventNID types.EventNID) ([]types.StateEntry, error) {
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func StateBeforeEvent(ctx context.Context, db storage.Database, info *types.RoomInfo, eventNID types.EventNID) ([]types.StateEntry, error) {
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roomState := state.NewStateResolution(db, info)
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// Lookup the event NID
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eIDs, err := db.EventIDs(ctx, []types.EventNID{eventNID})
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@ -223,7 +223,7 @@ func LoadStateEvents(
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}
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func CheckServerAllowedToSeeEvent(
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ctx context.Context, db storage.Database, info types.RoomInfo, eventID string, serverName gomatrixserverlib.ServerName, isServerInRoom bool,
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ctx context.Context, db storage.Database, info *types.RoomInfo, eventID string, serverName gomatrixserverlib.ServerName, isServerInRoom bool,
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) (bool, error) {
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roomState := state.NewStateResolution(db, info)
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stateEntries, err := roomState.LoadStateAtEvent(ctx, eventID)
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@ -279,7 +279,7 @@ func CheckServerAllowedToSeeEvent(
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// TODO: Remove this when we have tests to assert correctness of this function
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func ScanEventTree(
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ctx context.Context, db storage.Database, info types.RoomInfo, front []string, visited map[string]bool, limit int,
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ctx context.Context, db storage.Database, info *types.RoomInfo, front []string, visited map[string]bool, limit int,
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serverName gomatrixserverlib.ServerName,
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) ([]types.EventNID, error) {
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var resultNIDs []types.EventNID
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@ -387,7 +387,7 @@ func QueryLatestEventsAndState(
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return nil
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}
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roomState := state.NewStateResolution(db, *roomInfo)
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roomState := state.NewStateResolution(db, roomInfo)
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response.RoomExists = true
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response.RoomVersion = roomInfo.RoomVersion
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