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Roomserver/federation input refactor (#2104)
* Put federation client functions into their own file
* Look for missing auth events in RS input
* Remove retrieveMissingAuthEvents from federation API
* Logging
* Sorta transplanted the code over
* Use event origin failing all else
* Don't get stuck on mutexes:
* Add verifier
* Don't mark state events with zero snapshot NID as not existing
* Check missing state if not an outlier before storing the event
* Reject instead of soft-fail, don't copy roominfo so much
* Use synchronous contexts, limit time to fetch missing events
* Clean up some commented out bits
* Simplify `/send` endpoint significantly
* Submit async
* Report errors on sending to RS input
* Set max payload in NATS to 16MB
* Tweak metrics
* Add `workerForRoom` for tidiness
* Try skipping unmarshalling errors for RespMissingEvents
* Track missing prev events separately to avoid calculating state when not possible
* Tweak logic around checking missing state
* Care about state when checking missing prev events
* Don't check missing state for create events
* Try that again
* Handle create events better
* Send create room events as new
* Use given event kind when sending auth/state events
* Revert "Use given event kind when sending auth/state events"
This reverts commit 089d64d271
.
* Only search for missing prev events or state for new events
* Tweaks
* We only have missing prev if we don't supply state
* Room version tweaks
* Allow async inputs again
* Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed
* Set timeouts on roomserver input tasks (need to decide what timeout makes sense)
* Use work queue policy, deliver all on restart
* Reduce chance of duplicates being sent by NATS
* Limit the number of servers we attempt to reduce backpressure
* Some review comment fixes
* Tidy up a couple things
* Don't limit servers, randomise order using map
* Some context refactoring
* Update gmsl
* Don't resend create events
* Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't
* Exclude our own servername
* Try backing off servers
* Make excluding self behaviour optional
* Exclude self from g_m_e
* Update sytest-whitelist
* Update consumers for the roomserver output stream
* Remember to send outliers for state returned from /gme
* Make full HTTP tests less upsetti
* Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist
* Remove debugging test
* Fix blacklist again, remove unnecessary duplicate context
* Clearer contexts, don't use background in case there's something happening there
* Don't queue up events more than once in memory
* Correctly identify create events when checking for state
* Fill in gaps again in /gme code
* Remove `AuthEventIDs` from `InputRoomEvent`
* Remove stray field
Co-authored-by: Kegan Dougal <kegan@matrix.org>
This commit is contained in:
parent
5b4999afa9
commit
a763cbb0e1
46 changed files with 1549 additions and 1285 deletions
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@ -77,7 +77,7 @@ func (r *Backfiller) PerformBackfill(
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}
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// Scan the event tree for events to send back.
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resultNIDs, err := helpers.ScanEventTree(ctx, r.DB, *info, front, visited, request.Limit, request.ServerName)
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resultNIDs, err := helpers.ScanEventTree(ctx, r.DB, info, front, visited, request.Limit, request.ServerName)
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if err != nil {
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return err
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}
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@ -418,7 +418,7 @@ FindSuccessor:
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return nil
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}
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stateEntries, err := helpers.StateBeforeEvent(ctx, b.db, *info, NIDs[eventID])
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stateEntries, err := helpers.StateBeforeEvent(ctx, b.db, info, NIDs[eventID])
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if err != nil {
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logrus.WithField("event_id", eventID).WithError(err).Error("ServersAtEvent: failed to load state before event")
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return nil
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@ -79,7 +79,7 @@ func (r *InboundPeeker) PerformInboundPeek(
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response.LatestEvent = sortedLatestEvents[0].Headered(info.RoomVersion)
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// XXX: do we actually need to do a state resolution here?
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roomState := state.NewStateResolution(r.DB, *info)
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roomState := state.NewStateResolution(r.DB, info)
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var stateEntries []types.StateEntry
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stateEntries, err = roomState.LoadStateAtSnapshot(
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@ -172,7 +172,7 @@ func (r *Inviter) PerformInvite(
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{
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Kind: api.KindNew,
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Event: event,
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AuthEventIDs: event.AuthEventIDs(),
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Origin: event.Origin(),
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SendAsServer: req.SendAsServer,
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},
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},
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@ -231,7 +231,7 @@ func buildInviteStrippedState(
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StateKey: "",
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})
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}
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roomState := state.NewStateResolution(db, *info)
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roomState := state.NewStateResolution(db, info)
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stateEntries, err := roomState.LoadStateAtSnapshotForStringTuples(
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ctx, info.StateSnapshotNID, stateWanted,
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)
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@ -271,7 +271,6 @@ func (r *Joiner) performJoinRoomByID(
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{
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Kind: rsAPI.KindNew,
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Event: event.Headered(buildRes.RoomVersion),
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AuthEventIDs: event.AuthEventIDs(),
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SendAsServer: string(r.Cfg.Matrix.ServerName),
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},
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},
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@ -139,7 +139,7 @@ func (r *Leaver) performLeaveRoomByID(
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{
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Kind: api.KindNew,
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Event: event.Headered(buildRes.RoomVersion),
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AuthEventIDs: event.AuthEventIDs(),
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Origin: event.Origin(),
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SendAsServer: string(r.Cfg.Matrix.ServerName),
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},
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},
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