Roomserver/federation input refactor (#2104)

* Put federation client functions into their own file

* Look for missing auth events in RS input

* Remove retrieveMissingAuthEvents from federation API

* Logging

* Sorta transplanted the code over

* Use event origin failing all else

* Don't get stuck on mutexes:

* Add verifier

* Don't mark state events with zero snapshot NID as not existing

* Check missing state if not an outlier before storing the event

* Reject instead of soft-fail, don't copy roominfo so much

* Use synchronous contexts, limit time to fetch missing events

* Clean up some commented out bits

* Simplify `/send` endpoint significantly

* Submit async

* Report errors on sending to RS input

* Set max payload in NATS to 16MB

* Tweak metrics

* Add `workerForRoom` for tidiness

* Try skipping unmarshalling errors for RespMissingEvents

* Track missing prev events separately to avoid calculating state when not possible

* Tweak logic around checking missing state

* Care about state when checking missing prev events

* Don't check missing state for create events

* Try that again

* Handle create events better

* Send create room events as new

* Use given event kind when sending auth/state events

* Revert "Use given event kind when sending auth/state events"

This reverts commit 089d64d271.

* Only search for missing prev events or state for new events

* Tweaks

* We only have missing prev if we don't supply state

* Room version tweaks

* Allow async inputs again

* Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed

* Set timeouts on roomserver input tasks (need to decide what timeout makes sense)

* Use work queue policy, deliver all on restart

* Reduce chance of duplicates being sent by NATS

* Limit the number of servers we attempt to reduce backpressure

* Some review comment fixes

* Tidy up a couple things

* Don't limit servers, randomise order using map

* Some context refactoring

* Update gmsl

* Don't resend create events

* Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't

* Exclude our own servername

* Try backing off servers

* Make excluding self behaviour optional

* Exclude self from g_m_e

* Update sytest-whitelist

* Update consumers for the roomserver output stream

* Remember to send outliers for state returned from /gme

* Make full HTTP tests less upsetti

* Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist

* Remove debugging test

* Fix blacklist again, remove unnecessary duplicate context

* Clearer contexts, don't use background in case there's something happening there

* Don't queue up events more than once in memory

* Correctly identify create events when checking for state

* Fill in gaps again in /gme code

* Remove `AuthEventIDs` from `InputRoomEvent`

* Remove stray field

Co-authored-by: Kegan Dougal <kegan@matrix.org>
This commit is contained in:
Neil Alexander 2022-01-27 14:29:14 +00:00 committed by GitHub
parent 5b4999afa9
commit a763cbb0e1
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
46 changed files with 1549 additions and 1285 deletions

View file

@ -77,7 +77,7 @@ func (r *Backfiller) PerformBackfill(
}
// Scan the event tree for events to send back.
resultNIDs, err := helpers.ScanEventTree(ctx, r.DB, *info, front, visited, request.Limit, request.ServerName)
resultNIDs, err := helpers.ScanEventTree(ctx, r.DB, info, front, visited, request.Limit, request.ServerName)
if err != nil {
return err
}
@ -418,7 +418,7 @@ FindSuccessor:
return nil
}
stateEntries, err := helpers.StateBeforeEvent(ctx, b.db, *info, NIDs[eventID])
stateEntries, err := helpers.StateBeforeEvent(ctx, b.db, info, NIDs[eventID])
if err != nil {
logrus.WithField("event_id", eventID).WithError(err).Error("ServersAtEvent: failed to load state before event")
return nil

View file

@ -79,7 +79,7 @@ func (r *InboundPeeker) PerformInboundPeek(
response.LatestEvent = sortedLatestEvents[0].Headered(info.RoomVersion)
// XXX: do we actually need to do a state resolution here?
roomState := state.NewStateResolution(r.DB, *info)
roomState := state.NewStateResolution(r.DB, info)
var stateEntries []types.StateEntry
stateEntries, err = roomState.LoadStateAtSnapshot(

View file

@ -172,7 +172,7 @@ func (r *Inviter) PerformInvite(
{
Kind: api.KindNew,
Event: event,
AuthEventIDs: event.AuthEventIDs(),
Origin: event.Origin(),
SendAsServer: req.SendAsServer,
},
},
@ -231,7 +231,7 @@ func buildInviteStrippedState(
StateKey: "",
})
}
roomState := state.NewStateResolution(db, *info)
roomState := state.NewStateResolution(db, info)
stateEntries, err := roomState.LoadStateAtSnapshotForStringTuples(
ctx, info.StateSnapshotNID, stateWanted,
)

View file

@ -271,7 +271,6 @@ func (r *Joiner) performJoinRoomByID(
{
Kind: rsAPI.KindNew,
Event: event.Headered(buildRes.RoomVersion),
AuthEventIDs: event.AuthEventIDs(),
SendAsServer: string(r.Cfg.Matrix.ServerName),
},
},

View file

@ -139,7 +139,7 @@ func (r *Leaver) performLeaveRoomByID(
{
Kind: api.KindNew,
Event: event.Headered(buildRes.RoomVersion),
AuthEventIDs: event.AuthEventIDs(),
Origin: event.Origin(),
SendAsServer: string(r.Cfg.Matrix.ServerName),
},
},