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Refactor StoreEvent
and create a new RoomDatabase
interface (#2985)
This PR changes a few things: - It pulls out the creation of several NIDs from the `StoreEvent` function to make the functions more reusable - Uses more caching when using those NIDs to avoid DB round trips
This commit is contained in:
parent
e6aa0955ff
commit
ad07b169b8
31 changed files with 459 additions and 302 deletions
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@ -85,7 +85,7 @@ func IsServerCurrentlyInRoom(ctx context.Context, db storage.Database, serverNam
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return false, err
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}
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events, err := db.Events(ctx, eventNIDs)
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events, err := db.Events(ctx, info.RoomNID, eventNIDs)
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if err != nil {
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return false, err
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}
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@ -157,7 +157,7 @@ func IsInvitePending(
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// only keep the "m.room.member" events with a "join" membership. These events are returned.
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// Returns an error if there was an issue fetching the events.
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func GetMembershipsAtState(
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ctx context.Context, db storage.Database, stateEntries []types.StateEntry, joinedOnly bool,
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ctx context.Context, db storage.RoomDatabase, roomNID types.RoomNID, stateEntries []types.StateEntry, joinedOnly bool,
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) ([]types.Event, error) {
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var eventNIDs types.EventNIDs
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@ -177,7 +177,7 @@ func GetMembershipsAtState(
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util.Unique(eventNIDs)
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// Get all of the events in this state
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stateEvents, err := db.Events(ctx, eventNIDs)
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stateEvents, err := db.Events(ctx, roomNID, eventNIDs)
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if err != nil {
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return nil, err
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}
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@ -220,16 +220,16 @@ func StateBeforeEvent(ctx context.Context, db storage.Database, info *types.Room
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return roomState.LoadCombinedStateAfterEvents(ctx, prevState)
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}
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func MembershipAtEvent(ctx context.Context, db storage.Database, info *types.RoomInfo, eventIDs []string, stateKeyNID types.EventStateKeyNID) (map[string][]types.StateEntry, error) {
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func MembershipAtEvent(ctx context.Context, db storage.RoomDatabase, info *types.RoomInfo, eventIDs []string, stateKeyNID types.EventStateKeyNID) (map[string][]types.StateEntry, error) {
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roomState := state.NewStateResolution(db, info)
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// Fetch the state as it was when this event was fired
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return roomState.LoadMembershipAtEvent(ctx, eventIDs, stateKeyNID)
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}
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func LoadEvents(
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ctx context.Context, db storage.Database, eventNIDs []types.EventNID,
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ctx context.Context, db storage.RoomDatabase, roomNID types.RoomNID, eventNIDs []types.EventNID,
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) ([]*gomatrixserverlib.Event, error) {
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stateEvents, err := db.Events(ctx, eventNIDs)
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stateEvents, err := db.Events(ctx, roomNID, eventNIDs)
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if err != nil {
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return nil, err
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}
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@ -242,13 +242,13 @@ func LoadEvents(
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}
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func LoadStateEvents(
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ctx context.Context, db storage.Database, stateEntries []types.StateEntry,
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ctx context.Context, db storage.RoomDatabase, roomNID types.RoomNID, stateEntries []types.StateEntry,
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) ([]*gomatrixserverlib.Event, error) {
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eventNIDs := make([]types.EventNID, len(stateEntries))
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for i := range stateEntries {
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eventNIDs[i] = stateEntries[i].EventNID
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}
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return LoadEvents(ctx, db, eventNIDs)
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return LoadEvents(ctx, db, roomNID, eventNIDs)
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}
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func CheckServerAllowedToSeeEvent(
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@ -326,7 +326,7 @@ func slowGetHistoryVisibilityState(
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return nil, nil
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}
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return LoadStateEvents(ctx, db, filteredEntries)
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return LoadStateEvents(ctx, db, info.RoomNID, filteredEntries)
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}
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// TODO: Remove this when we have tests to assert correctness of this function
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@ -366,7 +366,7 @@ BFSLoop:
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next = make([]string, 0)
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}
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// Retrieve the events to process from the database.
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events, err = db.EventsFromIDs(ctx, front)
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events, err = db.EventsFromIDs(ctx, info.RoomNID, front)
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if err != nil {
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return resultNIDs, redactEventIDs, err
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}
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@ -467,7 +467,7 @@ func QueryLatestEventsAndState(
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return err
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}
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stateEvents, err := LoadStateEvents(ctx, db, stateEntries)
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stateEvents, err := LoadStateEvents(ctx, db, roomInfo.RoomNID, stateEntries)
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if err != nil {
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return err
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}
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