mirror of
https://github.com/hoernschen/dendrite.git
synced 2024-12-27 07:28:27 +00:00
Optimise memory usage when calling /g_m_e (#1819)
* Optimise memory usage when calling /g_m_e * cache more events * refactor handling of device list update pokes * Sigh
This commit is contained in:
parent
5ade348d14
commit
b769d5a25e
2 changed files with 60 additions and 52 deletions
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@ -620,7 +620,9 @@ func checkAllowedByState(e *gomatrixserverlib.Event, stateEvents []*gomatrixserv
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return gomatrixserverlib.Allowed(e, &authUsingState)
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}
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func (t *txnReq) processEventWithMissingState(ctx context.Context, e *gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion) error {
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func (t *txnReq) processEventWithMissingState(
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ctx context.Context, e *gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion,
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) error {
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// Do this with a fresh context, so that we keep working even if the
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// original request times out. With any luck, by the time the remote
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// side retries, we'll have fetched the missing state.
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@ -784,7 +786,7 @@ func (t *txnReq) lookupStateAfterEvent(ctx context.Context, roomVersion gomatrix
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default:
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return nil, false, fmt.Errorf("t.lookupEvent: %w", err)
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}
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t.haveEvents[h.EventID()] = h
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t.cacheAndReturn(h)
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if h.StateKey() != nil {
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addedToState := false
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for i := range respState.StateEvents {
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@ -803,6 +805,14 @@ func (t *txnReq) lookupStateAfterEvent(ctx context.Context, roomVersion gomatrix
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return respState, false, nil
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}
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func (t *txnReq) cacheAndReturn(ev *gomatrixserverlib.HeaderedEvent) *gomatrixserverlib.HeaderedEvent {
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if cached, exists := t.haveEvents[ev.EventID()]; exists {
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return cached
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}
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t.haveEvents[ev.EventID()] = ev
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return ev
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}
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func (t *txnReq) lookupStateAfterEventLocally(ctx context.Context, roomID, eventID string) *gomatrixserverlib.RespState {
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var res api.QueryStateAfterEventsResponse
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err := t.rsAPI.QueryStateAfterEvents(ctx, &api.QueryStateAfterEventsRequest{
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@ -810,15 +820,21 @@ func (t *txnReq) lookupStateAfterEventLocally(ctx context.Context, roomID, event
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PrevEventIDs: []string{eventID},
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}, &res)
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if err != nil || !res.PrevEventsExist {
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util.GetLogger(ctx).WithError(err).Warnf("failed to query state after %s locally", eventID)
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util.GetLogger(ctx).WithField("room_id", roomID).WithError(err).Warnf("failed to query state after %s locally, prev exists=%v", eventID, res.PrevEventsExist)
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return nil
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}
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stateEvents := make([]*gomatrixserverlib.HeaderedEvent, len(res.StateEvents))
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for i, ev := range res.StateEvents {
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t.haveEvents[ev.EventID()] = res.StateEvents[i]
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// set the event from the haveEvents cache - this means we will share pointers with other prev_event branches for this
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// processEvent request, which is better for memory.
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stateEvents[i] = t.cacheAndReturn(ev)
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}
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// we should never access res.StateEvents again so we delete it here to make GC faster
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res.StateEvents = nil
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var authEvents []*gomatrixserverlib.Event
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missingAuthEvents := map[string]bool{}
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for _, ev := range res.StateEvents {
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for _, ev := range stateEvents {
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for _, ae := range ev.AuthEventIDs() {
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if aev, ok := t.haveEvents[ae]; ok {
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authEvents = append(authEvents, aev.Unwrap())
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@ -843,14 +859,13 @@ func (t *txnReq) lookupStateAfterEventLocally(ctx context.Context, roomID, event
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return nil
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}
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for i := range queryRes.Events {
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evID := queryRes.Events[i].EventID()
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t.haveEvents[evID] = queryRes.Events[i]
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authEvents = append(authEvents, queryRes.Events[i].Unwrap())
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authEvents = append(authEvents, t.cacheAndReturn(queryRes.Events[i]).Unwrap())
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}
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queryRes.Events = nil
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}
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return &gomatrixserverlib.RespState{
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StateEvents: gomatrixserverlib.UnwrapEventHeaders(res.StateEvents),
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StateEvents: gomatrixserverlib.UnwrapEventHeaders(stateEvents),
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AuthEvents: authEvents,
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}
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}
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@ -860,8 +875,6 @@ func (t *txnReq) lookupStateAfterEventLocally(ctx context.Context, roomID, event
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func (t *txnReq) lookupStateBeforeEvent(ctx context.Context, roomVersion gomatrixserverlib.RoomVersion, roomID, eventID string) (
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*gomatrixserverlib.RespState, error) {
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util.GetLogger(ctx).Infof("lookupStateBeforeEvent %s", eventID)
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// Attempt to fetch the missing state using /state_ids and /events
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return t.lookupMissingStateViaStateIDs(ctx, roomID, eventID, roomVersion)
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}
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@ -992,7 +1005,6 @@ Event:
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}
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}
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// we processed everything!
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return newEvents, nil
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}
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@ -1011,7 +1023,7 @@ func (t *txnReq) lookupMissingStateViaState(ctx context.Context, roomID, eventID
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func (t *txnReq) lookupMissingStateViaStateIDs(ctx context.Context, roomID, eventID string, roomVersion gomatrixserverlib.RoomVersion) (
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*gomatrixserverlib.RespState, error) {
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util.GetLogger(ctx).Infof("lookupMissingStateViaStateIDs %s", eventID)
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util.GetLogger(ctx).WithField("room_id", roomID).Infof("lookupMissingStateViaStateIDs %s", eventID)
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// fetch the state event IDs at the time of the event
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stateIDs, err := t.federation.LookupStateIDs(ctx, t.Origin, roomID, eventID)
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if err != nil {
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@ -1040,14 +1052,16 @@ func (t *txnReq) lookupMissingStateViaStateIDs(ctx context.Context, roomID, even
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}
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for i := range queryRes.Events {
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evID := queryRes.Events[i].EventID()
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t.haveEvents[evID] = queryRes.Events[i]
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t.cacheAndReturn(queryRes.Events[i])
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if missing[evID] {
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delete(missing, evID)
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}
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}
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queryRes.Events = nil // allow it to be GCed
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concurrentRequests := 8
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missingCount := len(missing)
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util.GetLogger(ctx).WithField("room_id", roomID).WithField("event_id", eventID).Infof("lookupMissingStateViaStateIDs missing %d/%d events", missingCount, len(wantIDs))
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// If over 50% of the auth/state events from /state_ids are missing
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// then we'll just call /state instead, otherwise we'll just end up
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@ -1112,7 +1126,7 @@ func (t *txnReq) lookupMissingStateViaStateIDs(ctx context.Context, roomID, even
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return
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}
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haveEventsMutex.Lock()
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t.haveEvents[h.EventID()] = h
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t.cacheAndReturn(h)
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haveEventsMutex.Unlock()
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}
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@ -72,10 +72,8 @@ func init() {
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// we guarantee we will get around to it. Also, more users on a given server does not increase the number of requests
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// (as /keys/query allows multiple users to be specified) so being stuck behind matrix.org won't materially be any worse
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// than being stuck behind foo.bar
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// In the event that the query fails, the worker spins up a short-lived goroutine whose sole purpose is to inject the server
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// name back into the channel after a certain amount of time. If in the interim the device lists have been updated, then
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// the database query will return no stale lists. Reinjection into the channel continues until success or the server terminates,
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// when it will be reloaded on startup.
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// In the event that the query fails, a lock is acquired and the server name along with the time to wait before retrying is
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// set in a map. A restarter goroutine periodically probes this map and injects servers which are ready to be retried.
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type DeviceListUpdater struct {
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// A map from user_id to a mutex. Used when we are missing prev IDs so we don't make more than 1
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// request to the remote server and race.
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@ -297,42 +295,38 @@ func (u *DeviceListUpdater) clearChannel(userID string) {
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}
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func (u *DeviceListUpdater) worker(ch chan gomatrixserverlib.ServerName) {
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// It's possible to get many of the same server name in the channel, so in order
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// to prevent processing the same server over and over we keep track of when we
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// last made a request to the server. If we get the server name during the cooloff
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// period, we'll ignore the poke.
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lastProcessed := make(map[gomatrixserverlib.ServerName]time.Time)
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// this can't be too long else sytest will give up trying to do a test
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cooloffPeriod := 500 * time.Millisecond
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shouldProcess := func(srv gomatrixserverlib.ServerName) bool {
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// we should process requests when now is after the last process time + cooloff
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return time.Now().After(lastProcessed[srv].Add(cooloffPeriod))
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retries := make(map[gomatrixserverlib.ServerName]time.Time)
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retriesMu := &sync.Mutex{}
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// restarter goroutine which will inject failed servers into ch when it is time
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go func() {
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for {
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var serversToRetry []gomatrixserverlib.ServerName
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time.Sleep(time.Second)
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retriesMu.Lock()
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now := time.Now()
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for srv, retryAt := range retries {
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if now.After(retryAt) {
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serversToRetry = append(serversToRetry, srv)
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}
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// on failure, spin up a short-lived goroutine to inject the server name again.
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scheduledRetries := make(map[gomatrixserverlib.ServerName]time.Time)
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inject := func(srv gomatrixserverlib.ServerName, duration time.Duration) {
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time.Sleep(duration)
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}
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for _, srv := range serversToRetry {
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delete(retries, srv)
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}
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retriesMu.Unlock()
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for _, srv := range serversToRetry {
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ch <- srv
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}
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}
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}()
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for serverName := range ch {
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if !shouldProcess(serverName) {
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if time.Now().Before(scheduledRetries[serverName]) {
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// do not inject into the channel as we know there will be a sleeping goroutine
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// which will do it after the cooloff period expires
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continue
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} else {
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scheduledRetries[serverName] = time.Now().Add(cooloffPeriod)
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go inject(serverName, cooloffPeriod)
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continue
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}
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}
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lastProcessed[serverName] = time.Now()
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waitTime, shouldRetry := u.processServer(serverName)
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if shouldRetry {
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scheduledRetries[serverName] = time.Now().Add(waitTime)
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go inject(serverName, waitTime)
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retriesMu.Lock()
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_, exists := retries[serverName]
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if !exists {
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retries[serverName] = time.Now().Add(waitTime)
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}
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retriesMu.Unlock()
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}
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}
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}
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@ -380,7 +374,7 @@ func (u *DeviceListUpdater) processServer(serverName gomatrixserverlib.ServerNam
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}
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}
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if failCount > 0 {
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logger.WithField("total", len(userIDs)).WithField("failed", failCount).Error("failed to query device keys for some users")
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logger.WithField("total", len(userIDs)).WithField("failed", failCount).WithField("wait", waitTime).Error("failed to query device keys for some users")
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}
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for _, userID := range userIDs {
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// always clear the channel to unblock Update calls regardless of success/failure
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