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Do not add event twice
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parent
872d5b93cd
commit
bb163e3d3c
1 changed files with 3 additions and 3 deletions
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@ -305,15 +305,15 @@ func buildInviteStrippedState(
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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inputEventUnwrapped := input.Event.Unwrap()
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inviteState := []gomatrixserverlib.InviteV2StrippedState{
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inviteState := []gomatrixserverlib.InviteV2StrippedState{
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gomatrixserverlib.NewInviteV2StrippedState(&input.Event.Event),
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gomatrixserverlib.NewInviteV2StrippedState(&inputEventUnwrapped),
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}
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}
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stateEvents = append(stateEvents, types.Event{Event: input.Event.Unwrap()})
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// stateEvents = append(stateEvents, types.Event{Event: inputEventUnwrapped})
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for _, event := range stateEvents {
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for _, event := range stateEvents {
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inviteState = append(inviteState, gomatrixserverlib.NewInviteV2StrippedState(&event.Event))
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inviteState = append(inviteState, gomatrixserverlib.NewInviteV2StrippedState(&event.Event))
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}
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}
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fmt.Printf("INVITE STATE: %v\n \n", inviteState)
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return inviteState, nil
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return inviteState, nil
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}
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}
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