Sync fixes (#1709)

* omitempty some fields in sync

* Add a few more

* Don't send push rules over and over again in incremental sync

* Further tweaks
This commit is contained in:
Neil Alexander 2021-01-13 14:32:49 +00:00 committed by GitHub
parent 55cfe391f7
commit bb9e6a1281
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5 changed files with 36 additions and 31 deletions

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@ -360,11 +360,11 @@ type PrevEventRef struct {
type Response struct {
NextBatch StreamingToken `json:"next_batch"`
AccountData struct {
Events []gomatrixserverlib.ClientEvent `json:"events"`
} `json:"account_data,omitempty"`
Events []gomatrixserverlib.ClientEvent `json:"events,omitempty"`
} `json:"account_data"`
Presence struct {
Events []gomatrixserverlib.ClientEvent `json:"events"`
} `json:"presence,omitempty"`
Events []gomatrixserverlib.ClientEvent `json:"events,omitempty"`
} `json:"presence"`
Rooms struct {
Join map[string]JoinResponse `json:"join"`
Peek map[string]JoinResponse `json:"peek"`
@ -372,13 +372,13 @@ type Response struct {
Leave map[string]LeaveResponse `json:"leave"`
} `json:"rooms"`
ToDevice struct {
Events []gomatrixserverlib.SendToDeviceEvent `json:"events"`
Events []gomatrixserverlib.SendToDeviceEvent `json:"events,omitempty"`
} `json:"to_device"`
DeviceLists struct {
Changed []string `json:"changed,omitempty"`
Left []string `json:"left,omitempty"`
} `json:"device_lists,omitempty"`
DeviceListsOTKCount map[string]int `json:"device_one_time_keys_count"`
} `json:"device_lists"`
DeviceListsOTKCount map[string]int `json:"device_one_time_keys_count,omitempty"`
}
// NewResponse creates an empty response with initialised maps.
@ -386,19 +386,19 @@ func NewResponse() *Response {
res := Response{}
// Pre-initialise the maps. Synapse will return {} even if there are no rooms under a specific section,
// so let's do the same thing. Bonus: this means we can't get dreaded 'assignment to entry in nil map' errors.
res.Rooms.Join = make(map[string]JoinResponse)
res.Rooms.Peek = make(map[string]JoinResponse)
res.Rooms.Invite = make(map[string]InviteResponse)
res.Rooms.Leave = make(map[string]LeaveResponse)
res.Rooms.Join = map[string]JoinResponse{}
res.Rooms.Peek = map[string]JoinResponse{}
res.Rooms.Invite = map[string]InviteResponse{}
res.Rooms.Leave = map[string]LeaveResponse{}
// Also pre-intialise empty slices or else we'll insert 'null' instead of '[]' for the value.
// TODO: We really shouldn't have to do all this to coerce encoding/json to Do The Right Thing. We should
// really be using our own Marshal/Unmarshal implementations otherwise this may prove to be a CPU bottleneck.
// This also applies to NewJoinResponse, NewInviteResponse and NewLeaveResponse.
res.AccountData.Events = make([]gomatrixserverlib.ClientEvent, 0)
res.Presence.Events = make([]gomatrixserverlib.ClientEvent, 0)
res.ToDevice.Events = make([]gomatrixserverlib.SendToDeviceEvent, 0)
res.DeviceListsOTKCount = make(map[string]int)
res.AccountData.Events = []gomatrixserverlib.ClientEvent{}
res.Presence.Events = []gomatrixserverlib.ClientEvent{}
res.ToDevice.Events = []gomatrixserverlib.SendToDeviceEvent{}
res.DeviceListsOTKCount = map[string]int{}
return &res
}
@ -435,10 +435,10 @@ type JoinResponse struct {
// NewJoinResponse creates an empty response with initialised arrays.
func NewJoinResponse() *JoinResponse {
res := JoinResponse{}
res.State.Events = make([]gomatrixserverlib.ClientEvent, 0)
res.Timeline.Events = make([]gomatrixserverlib.ClientEvent, 0)
res.Ephemeral.Events = make([]gomatrixserverlib.ClientEvent, 0)
res.AccountData.Events = make([]gomatrixserverlib.ClientEvent, 0)
res.State.Events = []gomatrixserverlib.ClientEvent{}
res.Timeline.Events = []gomatrixserverlib.ClientEvent{}
res.Ephemeral.Events = []gomatrixserverlib.ClientEvent{}
res.AccountData.Events = []gomatrixserverlib.ClientEvent{}
return &res
}
@ -487,8 +487,8 @@ type LeaveResponse struct {
// NewLeaveResponse creates an empty response with initialised arrays.
func NewLeaveResponse() *LeaveResponse {
res := LeaveResponse{}
res.State.Events = make([]gomatrixserverlib.ClientEvent, 0)
res.Timeline.Events = make([]gomatrixserverlib.ClientEvent, 0)
res.State.Events = []gomatrixserverlib.ClientEvent{}
res.Timeline.Events = []gomatrixserverlib.ClientEvent{}
return &res
}