remove one state

This commit is contained in:
Half-Shot 2020-05-08 16:48:40 +01:00
parent 34088d8cfd
commit bc6d8c5285

View file

@ -305,12 +305,11 @@ func buildInviteStrippedState(
if err != nil { if err != nil {
return nil, err return nil, err
} }
inputEventUnwrapped := input.Event.Unwrap()
inviteState := []gomatrixserverlib.InviteV2StrippedState{ inviteState := []gomatrixserverlib.InviteV2StrippedState{
gomatrixserverlib.NewInviteV2StrippedState(&inputEventUnwrapped), gomatrixserverlib.NewInviteV2StrippedState(&input.Event.Event),
} }
stateEvents = append(stateEvents, types.Event{Event: inputEventUnwrapped}) // stateEvents = append(stateEvents, types.Event{Event: input.Event.Unwrap()})
for _, event := range stateEvents { for _, event := range stateEvents {
inviteState = append(inviteState, gomatrixserverlib.NewInviteV2StrippedState(&event.Event)) inviteState = append(inviteState, gomatrixserverlib.NewInviteV2StrippedState(&event.Event))
} }