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Max ack wait increase, other tweaks
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parent
2a911aa892
commit
bcda9729e4
1 changed files with 7 additions and 7 deletions
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@ -45,7 +45,7 @@ var keyContentFields = map[string]string{
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}
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// TODO: Does this value make sense?
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const MaximumProcessingTime = time.Minute
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const MaximumProcessingTime = time.Minute * 2
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type Inputer struct {
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DB storage.Database
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@ -92,9 +92,10 @@ func (r *Inputer) Start() error {
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return
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}
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_ = msg.InProgress()
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roomserverInputBackpressure.With(prometheus.Labels{"room_id": roomID}).Inc()
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worker := r.workerForRoom(roomID)
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worker.Act(nil, func() {
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r.workerForRoom(roomID).Act(nil, func() {
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_ = msg.InProgress() // resets the acknowledgement wait timer
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defer eventIDsQueued.Delete(eventID)
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ctx, cancel := context.WithTimeout(context.Background(), MaximumProcessingTime)
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defer cancel()
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@ -112,15 +113,14 @@ func (r *Inputer) Start() error {
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// sure that we only acknowledge when we're happy we've done everything we
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// can. This ensures we retry things when it makes sense to do so.
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nats.ManualAck(),
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// NATS will try to redeliver things to us automatically if we don't ack
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// or nak them within a certain amount of time. This stops that from
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// happening, so we don't end up doing a lot of unnecessary duplicate work.
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nats.MaxDeliver(0),
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// Use a durable named consumer.
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r.Durable,
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// If we've missed things in the stream, e.g. we restarted, then replay
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// all of the queued messages that were waiting for us.
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nats.DeliverAll(),
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// Ensure that NATS doesn't try to resend us something that wasn't done
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// within the period of time that we might still be processing it.
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nats.AckWait(MaximumProcessingTime+(time.Second*10)),
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)
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return err
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}
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