Fix some edge cases with /sync (#302)

Including:
- Handle timeout=0 correctly
- Always return immediately on initial sync
- Handle spurious wake ups from the notifier
This commit is contained in:
Erik Johnston 2017-10-16 13:34:08 +01:00 committed by GitHub
parent 35b628f5bf
commit bd07447abe
4 changed files with 95 additions and 42 deletions

View file

@ -100,8 +100,10 @@ func (n *Notifier) OnNewEvent(ev *gomatrixserverlib.Event, userID string, pos ty
}
}
// WaitForEvents blocks until there are new events for this request.
func (n *Notifier) WaitForEvents(req syncRequest) types.StreamPosition {
// WaitForEvents blocks until there are events for this request after sincePos.
// In particular, it will return immediately if there are already events after
// sincePos for the request, but otherwise blocks waiting for new events.
func (n *Notifier) WaitForEvents(req syncRequest, sincePos types.StreamPosition) types.StreamPosition {
// Do what synapse does: https://github.com/matrix-org/synapse/blob/v0.20.0/synapse/notifier.py#L298
// - Bucket request into a lookup map keyed off a list of joined room IDs and separately a user ID
// - Incoming events wake requests for a matching room ID
@ -117,7 +119,7 @@ func (n *Notifier) WaitForEvents(req syncRequest) types.StreamPosition {
// TODO: We increment the stream position for any event, so it's possible that we return immediately
// with a pos which contains no new events for this user. We should probably re-wait for events
// automatically in this case.
if req.since != currentPos {
if sincePos != currentPos {
n.streamLock.Unlock()
return currentPos
}
@ -141,6 +143,11 @@ func (n *Notifier) Load(ctx context.Context, db *storage.SyncServerDatabase) err
return nil
}
// CurrentPosition returns the current stream position
func (n *Notifier) CurrentPosition() types.StreamPosition {
return n.currPos
}
// setUsersJoinedToRooms marks the given users as 'joined' to the given rooms, such that new events from
// these rooms will wake the given users /sync requests. This should be called prior to ANY calls to
// OnNewEvent (eg on startup) to prevent racing.

View file

@ -258,7 +258,7 @@ func TestNewEventAndWasPreviouslyJoinedToRoom(t *testing.T) {
func waitForEvents(n *Notifier, req syncRequest) (types.StreamPosition, error) {
done := make(chan types.StreamPosition, 1)
go func() {
newPos := n.WaitForEvents(req)
newPos := n.WaitForEvents(req, req.since)
done <- newPos
close(done)
}()

View file

@ -62,48 +62,76 @@ func (rp *RequestPool) OnIncomingSyncRequest(req *http.Request, device *authtype
"timeout": syncReq.timeout,
}).Info("Incoming /sync request")
// Fork off 2 goroutines: one to do the work, and one to serve as a timeout.
// Whichever returns first is the one we will serve back to the client.
timeoutChan := make(chan struct{})
timer := time.AfterFunc(syncReq.timeout, func() {
close(timeoutChan) // signal that the timeout has expired
})
currPos := rp.notifier.CurrentPosition()
done := make(chan util.JSONResponse)
go func() {
currentPos := rp.notifier.WaitForEvents(*syncReq)
// We stop the timer BEFORE calculating the response so the cpu work
// done to calculate the response is not timed. This stops us from
// doing lots of work then timing out and sending back an empty response.
timer.Stop()
syncData, err := rp.currentSyncForUser(*syncReq, currentPos)
var res util.JSONResponse
// If this is an initial sync or timeout=0 we return immediately
if syncReq.since == types.StreamPosition(0) || syncReq.timeout == 0 {
syncData, err := rp.currentSyncForUser(*syncReq, currPos)
if err != nil {
res = httputil.LogThenError(req, err)
} else {
syncData, err = rp.appendAccountData(syncData, device.UserID, *syncReq, currentPos)
if err != nil {
res = httputil.LogThenError(req, err)
} else {
res = util.JSONResponse{
return httputil.LogThenError(req, err)
}
return util.JSONResponse{
Code: 200,
JSON: syncData,
}
}
}
done <- res
close(done)
}()
// Otherwise, we wait for the notifier to tell us if something *may* have
// happened. We loop in case it turns out that nothing did happen.
timer := time.NewTimer(syncReq.timeout) // case of timeout=0 is handled above
defer timer.Stop()
for {
select {
case <-timeoutChan: // timeout fired
// Wait for notifier to wake us up
case currPos = <-rp.makeNotifyChannel(*syncReq, currPos):
// Or for timeout to expire
case <-timer.C:
return util.JSONResponse{
Code: 200,
JSON: types.NewResponse(syncReq.since),
}
case res := <-done: // received a response
return res
// Or for the request to be cancelled
case <-req.Context().Done():
return httputil.LogThenError(req, req.Context().Err())
}
// Note that we don't time out during calculation of sync
// response. This ensures that we don't waste the hard work
// of calculating the sync only to get timed out before we
// can respond
syncData, err := rp.currentSyncForUser(*syncReq, currPos)
if err != nil {
return httputil.LogThenError(req, err)
}
if !syncData.IsEmpty() {
return util.JSONResponse{
Code: 200,
JSON: syncData,
}
}
}
}
// makeNotifyChannel returns a channel that produces the current stream position
// when there *may* be something to return to the client. Only produces a single
// value and then closes the channel.
func (rp *RequestPool) makeNotifyChannel(syncReq syncRequest, sincePos types.StreamPosition) chan types.StreamPosition {
notified := make(chan types.StreamPosition)
// TODO(#303): We need to ensure that WaitForEvents gets properly cancelled
// when the request is finished, or use some other mechanism to ensure we
// don't leak goroutines here
go (func() {
currentPos := rp.notifier.WaitForEvents(syncReq, sincePos)
notified <- currentPos
close(notified)
})()
return notified
}
type stateEventInStateResp struct {
@ -196,12 +224,20 @@ func (rp *RequestPool) OnIncomingStateTypeRequest(req *http.Request, roomID stri
}
}
func (rp *RequestPool) currentSyncForUser(req syncRequest, currentPos types.StreamPosition) (*types.Response, error) {
func (rp *RequestPool) currentSyncForUser(req syncRequest, currentPos types.StreamPosition) (res *types.Response, err error) {
// TODO: handle ignored users
if req.since == types.StreamPosition(0) {
return rp.db.CompleteSync(req.ctx, req.userID, req.limit)
res, err = rp.db.CompleteSync(req.ctx, req.userID, req.limit)
} else {
res, err = rp.db.IncrementalSync(req.ctx, req.userID, req.since, currentPos, req.limit)
}
return rp.db.IncrementalSync(req.ctx, req.userID, req.since, currentPos, req.limit)
if err != nil {
return
}
res, err = rp.appendAccountData(res, req.userID, req, currentPos)
return
}
func (rp *RequestPool) appendAccountData(

View file

@ -74,6 +74,16 @@ func NewResponse(pos StreamPosition) *Response {
return &res
}
// IsEmpty returns true if the response is empty, i.e. used to decided whether
// to return the response immediately to the client or to wait for more data.
func (r *Response) IsEmpty() bool {
return len(r.Rooms.Join) == 0 &&
len(r.Rooms.Invite) == 0 &&
len(r.Rooms.Leave) == 0 &&
len(r.AccountData.Events) == 0 &&
len(r.Presence.Events) == 0
}
// JoinResponse represents a /sync response for a room which is under the 'join' key.
type JoinResponse struct {
State struct {