Roomserver API changes (#1118)

* s/QueryBackfill/PerformBackfill/g

* OutputEvent now includes AddStateEvents which contain the full event of extra state events

* Only include adds not the current event

* Get adding state right
This commit is contained in:
Kegsay 2020-06-11 19:50:40 +01:00 committed by GitHub
parent 25cd2dd1c9
commit ec7718e7f8
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17 changed files with 152 additions and 287 deletions

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@ -63,6 +63,13 @@ type OutputNewRoomEvent struct {
// Together with RemovesStateEventIDs this allows the receiver to keep an up to date
// view of the current state of the room.
AddsStateEventIDs []string `json:"adds_state_event_ids"`
// All extra newly added state events. This is only set if there are *extra* events
// other than `Event`. This can happen when forks get merged because state resolution
// may decide a bunch of state events on one branch are now valid, so they will be
// present in this list. This is useful when trying to maintain the current state of a room
// as to do so you need to include both these events and `Event`.
AddStateEvents []gomatrixserverlib.HeaderedEvent `json:"adds_state_events"`
// The state event IDs that were removed from the state of the room by this event.
RemovesStateEventIDs []string `json:"removes_state_event_ids"`
// The ID of the event that was output before this event.
@ -112,6 +119,26 @@ type OutputNewRoomEvent struct {
TransactionID *TransactionID `json:"transaction_id"`
}
// AddsState returns all added state events from this event.
//
// This function is needed because `AddStateEvents` will not include a copy of
// the original event to save space, so you cannot use that slice alone.
// Instead, use this function which will add the original event if it is present
// in `AddsStateEventIDs`.
func (ore *OutputNewRoomEvent) AddsState() []gomatrixserverlib.HeaderedEvent {
includeOutputEvent := false
for _, id := range ore.AddsStateEventIDs {
if id == ore.Event.EventID() {
includeOutputEvent = true
break
}
}
if !includeOutputEvent {
return ore.AddStateEvents
}
return append(ore.AddStateEvents, ore.Event)
}
// An OutputNewInviteEvent is written whenever an invite becomes active.
// Invite events can be received outside of an existing room so have to be
// tracked separately from the room events themselves.