Membership updater refactoring (#2541)

* Membership updater refactoring

* Pass in membership state

* Use membership check rather than referring to state directly

* Delete irrelevant membership states

* We don't need the leave event after all

* Tweaks

* Put a log entry in that I might stand a chance of finding

* Be less panicky

* Tweak invite handling

* Don't freak if we can't find the event NID

* Use event NID from `types.Event`

* Clean up

* Better invite handling

* Placate the almighty linter

* Blacklist a Sytest which is otherwise fine under Complement for reasons I don't understand

* Fix the sytest after all (thanks @S7evinK for the spot)
This commit is contained in:
Neil Alexander 2022-07-22 14:44:04 +01:00 committed by GitHub
parent a201b4400d
commit f0c8a03649
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
11 changed files with 181 additions and 245 deletions

View file

@ -12,6 +12,7 @@ import (
"github.com/matrix-org/dendrite/roomserver/state"
"github.com/matrix-org/dendrite/roomserver/storage"
"github.com/matrix-org/dendrite/roomserver/storage/shared"
"github.com/matrix-org/dendrite/roomserver/storage/tables"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
@ -21,14 +22,14 @@ import (
// Move these to a more sensible place.
func UpdateToInviteMembership(
mu *shared.MembershipUpdater, add *gomatrixserverlib.Event, updates []api.OutputEvent,
mu *shared.MembershipUpdater, add *types.Event, updates []api.OutputEvent,
roomVersion gomatrixserverlib.RoomVersion,
) ([]api.OutputEvent, error) {
// We may have already sent the invite to the user, either because we are
// reprocessing this event, or because the we received this invite from a
// remote server via the federation invite API. In those cases we don't need
// to send the event.
needsSending, err := mu.SetToInvite(add)
needsSending, retired, err := mu.Update(tables.MembershipStateInvite, add)
if err != nil {
return nil, err
}
@ -38,13 +39,23 @@ func UpdateToInviteMembership(
// room event stream. This ensures that the consumers only have to
// consider a single stream of events when determining whether a user
// is invited, rather than having to combine multiple streams themselves.
onie := api.OutputNewInviteEvent{
Event: add.Headered(roomVersion),
RoomVersion: roomVersion,
}
updates = append(updates, api.OutputEvent{
Type: api.OutputTypeNewInviteEvent,
NewInviteEvent: &onie,
Type: api.OutputTypeNewInviteEvent,
NewInviteEvent: &api.OutputNewInviteEvent{
Event: add.Headered(roomVersion),
RoomVersion: roomVersion,
},
})
}
for _, eventID := range retired {
updates = append(updates, api.OutputEvent{
Type: api.OutputTypeRetireInviteEvent,
RetireInviteEvent: &api.OutputRetireInviteEvent{
EventID: eventID,
Membership: gomatrixserverlib.Join,
RetiredByEventID: add.EventID(),
TargetUserID: *add.StateKey(),
},
})
}
return updates, nil

View file

@ -21,6 +21,7 @@ import (
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/internal/helpers"
"github.com/matrix-org/dendrite/roomserver/storage/shared"
"github.com/matrix-org/dendrite/roomserver/storage/tables"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/gomatrixserverlib"
"github.com/opentracing/opentracing-go"
@ -60,20 +61,14 @@ func (r *Inputer) updateMemberships(
var updates []api.OutputEvent
for _, change := range changes {
var ae *gomatrixserverlib.Event
var re *gomatrixserverlib.Event
var ae *types.Event
var re *types.Event
targetUserNID := change.EventStateKeyNID
if change.removedEventNID != 0 {
ev, _ := helpers.EventMap(events).Lookup(change.removedEventNID)
if ev != nil {
re = ev.Event
}
re, _ = helpers.EventMap(events).Lookup(change.removedEventNID)
}
if change.addedEventNID != 0 {
ev, _ := helpers.EventMap(events).Lookup(change.addedEventNID)
if ev != nil {
ae = ev.Event
}
ae, _ = helpers.EventMap(events).Lookup(change.addedEventNID)
}
if updates, err = r.updateMembership(updater, targetUserNID, re, ae, updates); err != nil {
return nil, err
@ -85,30 +80,27 @@ func (r *Inputer) updateMemberships(
func (r *Inputer) updateMembership(
updater *shared.RoomUpdater,
targetUserNID types.EventStateKeyNID,
remove, add *gomatrixserverlib.Event,
remove, add *types.Event,
updates []api.OutputEvent,
) ([]api.OutputEvent, error) {
var err error
// Default the membership to Leave if no event was added or removed.
oldMembership := gomatrixserverlib.Leave
newMembership := gomatrixserverlib.Leave
if remove != nil {
oldMembership, err = remove.Membership()
if err != nil {
return nil, err
}
}
if add != nil {
newMembership, err = add.Membership()
if err != nil {
return nil, err
}
}
if oldMembership == newMembership && newMembership != gomatrixserverlib.Join {
// If the membership is the same then nothing changed and we can return
// immediately, unless it's a Join update (e.g. profile update).
return updates, nil
var targetLocal bool
if add != nil {
targetLocal = r.isLocalTarget(add)
}
mu, err := updater.MembershipUpdater(targetUserNID, targetLocal)
if err != nil {
return nil, err
}
// In an ideal world, we shouldn't ever have "add" be nil and "remove" be
@ -120,17 +112,10 @@ func (r *Inputer) updateMembership(
// after a state reset, often thinking that the user was still joined to
// the room even though the room state said otherwise, and this would prevent
// the user from being able to attempt to rejoin the room without modifying
// the database. So instead what we'll do is we'll just update the membership
// table to say that the user is "leave" and we'll use the old event to
// avoid nil pointer exceptions on the code path that follows.
if add == nil {
add = remove
newMembership = gomatrixserverlib.Leave
}
mu, err := updater.MembershipUpdater(targetUserNID, r.isLocalTarget(add))
if err != nil {
return nil, err
// the database. So instead we're going to remove the membership from the
// database altogether, so that it doesn't create future problems.
if add == nil && remove != nil {
return nil, mu.Delete()
}
switch newMembership {
@ -149,7 +134,7 @@ func (r *Inputer) updateMembership(
}
}
func (r *Inputer) isLocalTarget(event *gomatrixserverlib.Event) bool {
func (r *Inputer) isLocalTarget(event *types.Event) bool {
isTargetLocalUser := false
if statekey := event.StateKey(); statekey != nil {
_, domain, _ := gomatrixserverlib.SplitID('@', *statekey)
@ -159,81 +144,61 @@ func (r *Inputer) isLocalTarget(event *gomatrixserverlib.Event) bool {
}
func updateToJoinMembership(
mu *shared.MembershipUpdater, add *gomatrixserverlib.Event, updates []api.OutputEvent,
mu *shared.MembershipUpdater, add *types.Event, updates []api.OutputEvent,
) ([]api.OutputEvent, error) {
// If the user is already marked as being joined, we call SetToJoin to update
// the event ID then we can return immediately. Retired is ignored as there
// is no invite event to retire.
if mu.IsJoin() {
_, err := mu.SetToJoin(add.Sender(), add.EventID(), true)
if err != nil {
return nil, err
}
return updates, nil
}
// When we mark a user as being joined we will invalidate any invites that
// are active for that user. We notify the consumers that the invites have
// been retired using a special event, even though they could infer this
// by studying the state changes in the room event stream.
retired, err := mu.SetToJoin(add.Sender(), add.EventID(), false)
_, retired, err := mu.Update(tables.MembershipStateJoin, add)
if err != nil {
return nil, err
}
for _, eventID := range retired {
orie := api.OutputRetireInviteEvent{
EventID: eventID,
Membership: gomatrixserverlib.Join,
RetiredByEventID: add.EventID(),
TargetUserID: *add.StateKey(),
}
updates = append(updates, api.OutputEvent{
Type: api.OutputTypeRetireInviteEvent,
RetireInviteEvent: &orie,
Type: api.OutputTypeRetireInviteEvent,
RetireInviteEvent: &api.OutputRetireInviteEvent{
EventID: eventID,
Membership: gomatrixserverlib.Join,
RetiredByEventID: add.EventID(),
TargetUserID: *add.StateKey(),
},
})
}
return updates, nil
}
func updateToLeaveMembership(
mu *shared.MembershipUpdater, add *gomatrixserverlib.Event,
mu *shared.MembershipUpdater, add *types.Event,
newMembership string, updates []api.OutputEvent,
) ([]api.OutputEvent, error) {
// If the user is already neither joined, nor invited to the room then we
// can return immediately.
if mu.IsLeave() {
return updates, nil
}
// When we mark a user as having left we will invalidate any invites that
// are active for that user. We notify the consumers that the invites have
// been retired using a special event, even though they could infer this
// by studying the state changes in the room event stream.
retired, err := mu.SetToLeave(add.Sender(), add.EventID())
_, retired, err := mu.Update(tables.MembershipStateLeaveOrBan, add)
if err != nil {
return nil, err
}
for _, eventID := range retired {
orie := api.OutputRetireInviteEvent{
EventID: eventID,
Membership: newMembership,
RetiredByEventID: add.EventID(),
TargetUserID: *add.StateKey(),
}
updates = append(updates, api.OutputEvent{
Type: api.OutputTypeRetireInviteEvent,
RetireInviteEvent: &orie,
Type: api.OutputTypeRetireInviteEvent,
RetireInviteEvent: &api.OutputRetireInviteEvent{
EventID: eventID,
Membership: newMembership,
RetiredByEventID: add.EventID(),
TargetUserID: *add.StateKey(),
},
})
}
return updates, nil
}
func updateToKnockMembership(
mu *shared.MembershipUpdater, add *gomatrixserverlib.Event, updates []api.OutputEvent,
mu *shared.MembershipUpdater, add *types.Event, updates []api.OutputEvent,
) ([]api.OutputEvent, error) {
if mu.IsLeave() {
_, err := mu.SetToKnock(add)
if err != nil {
return nil, err
}
if _, _, err := mu.Update(tables.MembershipStateKnock, add); err != nil {
return nil, err
}
return updates, nil
}

View file

@ -39,11 +39,13 @@ type Inviter struct {
Inputer *input.Inputer
}
// nolint:gocyclo
func (r *Inviter) PerformInvite(
ctx context.Context,
req *api.PerformInviteRequest,
res *api.PerformInviteResponse,
) ([]api.OutputEvent, error) {
var outputUpdates []api.OutputEvent
event := req.Event
if event.StateKey() == nil {
return nil, fmt.Errorf("invite must be a state event")
@ -66,6 +68,13 @@ func (r *Inviter) PerformInvite(
}
isTargetLocal := domain == r.Cfg.Matrix.ServerName
isOriginLocal := event.Origin() == r.Cfg.Matrix.ServerName
if !isOriginLocal && !isTargetLocal {
res.Error = &api.PerformError{
Code: api.PerformErrorBadRequest,
Msg: "The invite must be either from or to a local user",
}
return nil, nil
}
logger := util.GetLogger(ctx).WithFields(map[string]interface{}{
"inviter": event.Sender(),
@ -97,6 +106,34 @@ func (r *Inviter) PerformInvite(
}
}
updateMembershipTableManually := func() ([]api.OutputEvent, error) {
var updater *shared.MembershipUpdater
if updater, err = r.DB.MembershipUpdater(ctx, roomID, targetUserID, isTargetLocal, req.RoomVersion); err != nil {
return nil, fmt.Errorf("r.DB.MembershipUpdater: %w", err)
}
outputUpdates, err = helpers.UpdateToInviteMembership(updater, &types.Event{
EventNID: 0,
Event: event.Unwrap(),
}, outputUpdates, req.Event.RoomVersion)
if err != nil {
return nil, fmt.Errorf("updateToInviteMembership: %w", err)
}
if err = updater.Commit(); err != nil {
return nil, fmt.Errorf("updater.Commit: %w", err)
}
logger.Debugf("updated membership to invite and sending invite OutputEvent")
return outputUpdates, nil
}
if (info == nil || info.IsStub) && !isOriginLocal && isTargetLocal {
// The invite came in over federation for a room that we don't know about
// yet. We need to handle this a bit differently to most invites because
// we don't know the room state, therefore the roomserver can't process
// an input event. Instead we will update the membership table with the
// new invite and generate an output event.
return updateMembershipTableManually()
}
var isAlreadyJoined bool
if info != nil {
_, isAlreadyJoined, _, err = r.DB.GetMembership(ctx, info.RoomNID, *event.StateKey())
@ -140,31 +177,13 @@ func (r *Inviter) PerformInvite(
return nil, nil
}
// If the invite originated remotely then we can't send an
// InputRoomEvent for the invite as it will never pass auth checks
// due to lacking room state, but we still need to tell the client
// about the invite so we can accept it, hence we return an output
// event to send to the Sync API.
if !isOriginLocal {
// The invite originated over federation. Process the membership
// update, which will notify the sync API etc about the incoming
// invite. We do NOT send an InputRoomEvent for the invite as it
// will never pass auth checks due to lacking room state, but we
// still need to tell the client about the invite so we can accept
// it, hence we return an output event to send to the sync api.
var updater *shared.MembershipUpdater
updater, err = r.DB.MembershipUpdater(ctx, roomID, targetUserID, isTargetLocal, req.RoomVersion)
if err != nil {
return nil, fmt.Errorf("r.DB.MembershipUpdater: %w", err)
}
unwrapped := event.Unwrap()
var outputUpdates []api.OutputEvent
outputUpdates, err = helpers.UpdateToInviteMembership(updater, unwrapped, nil, req.Event.RoomVersion)
if err != nil {
return nil, fmt.Errorf("updateToInviteMembership: %w", err)
}
if err = updater.Commit(); err != nil {
return nil, fmt.Errorf("updater.Commit: %w", err)
}
logger.Debugf("updated membership to invite and sending invite OutputEvent")
return outputUpdates, nil
return updateMembershipTableManually()
}
// The invite originated locally. Therefore we have a responsibility to
@ -229,12 +248,11 @@ func (r *Inviter) PerformInvite(
Code: api.PerformErrorNotAllowed,
}
logger.WithError(err).WithField("event_id", event.EventID()).Error("r.InputRoomEvents failed")
return nil, nil
}
// Don't notify the sync api of this event in the same way as a federated invite so the invitee
// gets the invite, as the roomserver will do this when it processes the m.room.member invite.
return nil, nil
return outputUpdates, nil
}
func buildInviteStrippedState(

View file

@ -268,21 +268,19 @@ func (r *Joiner) performJoinRoomByID(
case nil:
// The room join is local. Send the new join event into the
// roomserver. First of all check that the user isn't already
// a member of the room.
alreadyJoined := false
for _, se := range buildRes.StateEvents {
if !se.StateKeyEquals(userID) {
continue
}
if membership, merr := se.Membership(); merr == nil {
alreadyJoined = (membership == gomatrixserverlib.Join)
break
}
// a member of the room. This is best-effort (as in we won't
// fail if we can't find the existing membership) because there
// is really no harm in just sending another membership event.
membershipReq := &api.QueryMembershipForUserRequest{
RoomID: req.RoomIDOrAlias,
UserID: userID,
}
membershipRes := &api.QueryMembershipForUserResponse{}
_ = r.Queryer.QueryMembershipForUser(ctx, membershipReq, membershipRes)
// If we haven't already joined the room then send an event
// into the room changing our membership status.
if !alreadyJoined {
if !membershipRes.RoomExists || !membershipRes.IsInRoom {
inputReq := rsAPI.InputRoomEventsRequest{
InputRoomEvents: []rsAPI.InputRoomEvent{
{

View file

@ -228,14 +228,14 @@ func (r *Leaver) performFederatedRejectInvite(
util.GetLogger(ctx).WithError(err).Errorf("failed to get MembershipUpdater, still retiring invite event")
}
if updater != nil {
if _, err = updater.SetToLeave(req.UserID, eventID); err != nil {
util.GetLogger(ctx).WithError(err).Errorf("failed to set membership to leave, still retiring invite event")
if err = updater.Delete(); err != nil {
util.GetLogger(ctx).WithError(err).Errorf("failed to delete membership, still retiring invite event")
if err = updater.Rollback(); err != nil {
util.GetLogger(ctx).WithError(err).Errorf("failed to rollback membership leave, still retiring invite event")
util.GetLogger(ctx).WithError(err).Errorf("failed to rollback deleting membership, still retiring invite event")
}
} else {
if err = updater.Commit(); err != nil {
util.GetLogger(ctx).WithError(err).Errorf("failed to commit membership update, still retiring invite event")
util.GetLogger(ctx).WithError(err).Errorf("failed to commit deleting membership, still retiring invite event")
}
}
}