mirror of
https://github.com/hoernschen/dendrite.git
synced 2025-08-01 13:52:46 +00:00
Membership updater refactoring (#2541)
* Membership updater refactoring * Pass in membership state * Use membership check rather than referring to state directly * Delete irrelevant membership states * We don't need the leave event after all * Tweaks * Put a log entry in that I might stand a chance of finding * Be less panicky * Tweak invite handling * Don't freak if we can't find the event NID * Use event NID from `types.Event` * Clean up * Better invite handling * Placate the almighty linter * Blacklist a Sytest which is otherwise fine under Complement for reasons I don't understand * Fix the sytest after all (thanks @S7evinK for the spot)
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a201b4400d
commit
f0c8a03649
11 changed files with 181 additions and 245 deletions
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@ -21,6 +21,7 @@ import (
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/internal/helpers"
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"github.com/matrix-org/dendrite/roomserver/storage/shared"
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"github.com/matrix-org/dendrite/roomserver/storage/tables"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/opentracing/opentracing-go"
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@ -60,20 +61,14 @@ func (r *Inputer) updateMemberships(
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var updates []api.OutputEvent
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for _, change := range changes {
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var ae *gomatrixserverlib.Event
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var re *gomatrixserverlib.Event
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var ae *types.Event
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var re *types.Event
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targetUserNID := change.EventStateKeyNID
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if change.removedEventNID != 0 {
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ev, _ := helpers.EventMap(events).Lookup(change.removedEventNID)
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if ev != nil {
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re = ev.Event
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}
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re, _ = helpers.EventMap(events).Lookup(change.removedEventNID)
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}
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if change.addedEventNID != 0 {
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ev, _ := helpers.EventMap(events).Lookup(change.addedEventNID)
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if ev != nil {
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ae = ev.Event
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}
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ae, _ = helpers.EventMap(events).Lookup(change.addedEventNID)
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}
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if updates, err = r.updateMembership(updater, targetUserNID, re, ae, updates); err != nil {
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return nil, err
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@ -85,30 +80,27 @@ func (r *Inputer) updateMemberships(
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func (r *Inputer) updateMembership(
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updater *shared.RoomUpdater,
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targetUserNID types.EventStateKeyNID,
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remove, add *gomatrixserverlib.Event,
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remove, add *types.Event,
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updates []api.OutputEvent,
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) ([]api.OutputEvent, error) {
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var err error
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// Default the membership to Leave if no event was added or removed.
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oldMembership := gomatrixserverlib.Leave
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newMembership := gomatrixserverlib.Leave
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if remove != nil {
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oldMembership, err = remove.Membership()
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if err != nil {
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return nil, err
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}
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}
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if add != nil {
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newMembership, err = add.Membership()
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if err != nil {
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return nil, err
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}
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}
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if oldMembership == newMembership && newMembership != gomatrixserverlib.Join {
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// If the membership is the same then nothing changed and we can return
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// immediately, unless it's a Join update (e.g. profile update).
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return updates, nil
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var targetLocal bool
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if add != nil {
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targetLocal = r.isLocalTarget(add)
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}
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mu, err := updater.MembershipUpdater(targetUserNID, targetLocal)
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if err != nil {
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return nil, err
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}
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// In an ideal world, we shouldn't ever have "add" be nil and "remove" be
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@ -120,17 +112,10 @@ func (r *Inputer) updateMembership(
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// after a state reset, often thinking that the user was still joined to
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// the room even though the room state said otherwise, and this would prevent
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// the user from being able to attempt to rejoin the room without modifying
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// the database. So instead what we'll do is we'll just update the membership
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// table to say that the user is "leave" and we'll use the old event to
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// avoid nil pointer exceptions on the code path that follows.
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if add == nil {
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add = remove
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newMembership = gomatrixserverlib.Leave
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}
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mu, err := updater.MembershipUpdater(targetUserNID, r.isLocalTarget(add))
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if err != nil {
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return nil, err
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// the database. So instead we're going to remove the membership from the
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// database altogether, so that it doesn't create future problems.
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if add == nil && remove != nil {
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return nil, mu.Delete()
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}
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switch newMembership {
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@ -149,7 +134,7 @@ func (r *Inputer) updateMembership(
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}
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}
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func (r *Inputer) isLocalTarget(event *gomatrixserverlib.Event) bool {
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func (r *Inputer) isLocalTarget(event *types.Event) bool {
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isTargetLocalUser := false
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if statekey := event.StateKey(); statekey != nil {
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_, domain, _ := gomatrixserverlib.SplitID('@', *statekey)
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@ -159,81 +144,61 @@ func (r *Inputer) isLocalTarget(event *gomatrixserverlib.Event) bool {
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}
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func updateToJoinMembership(
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mu *shared.MembershipUpdater, add *gomatrixserverlib.Event, updates []api.OutputEvent,
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mu *shared.MembershipUpdater, add *types.Event, updates []api.OutputEvent,
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) ([]api.OutputEvent, error) {
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// If the user is already marked as being joined, we call SetToJoin to update
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// the event ID then we can return immediately. Retired is ignored as there
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// is no invite event to retire.
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if mu.IsJoin() {
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_, err := mu.SetToJoin(add.Sender(), add.EventID(), true)
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if err != nil {
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return nil, err
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}
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return updates, nil
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}
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// When we mark a user as being joined we will invalidate any invites that
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// are active for that user. We notify the consumers that the invites have
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// been retired using a special event, even though they could infer this
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// by studying the state changes in the room event stream.
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retired, err := mu.SetToJoin(add.Sender(), add.EventID(), false)
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_, retired, err := mu.Update(tables.MembershipStateJoin, add)
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if err != nil {
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return nil, err
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}
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for _, eventID := range retired {
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orie := api.OutputRetireInviteEvent{
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EventID: eventID,
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Membership: gomatrixserverlib.Join,
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RetiredByEventID: add.EventID(),
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TargetUserID: *add.StateKey(),
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}
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updates = append(updates, api.OutputEvent{
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Type: api.OutputTypeRetireInviteEvent,
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RetireInviteEvent: &orie,
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Type: api.OutputTypeRetireInviteEvent,
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RetireInviteEvent: &api.OutputRetireInviteEvent{
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EventID: eventID,
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Membership: gomatrixserverlib.Join,
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RetiredByEventID: add.EventID(),
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TargetUserID: *add.StateKey(),
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},
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})
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}
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return updates, nil
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}
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func updateToLeaveMembership(
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mu *shared.MembershipUpdater, add *gomatrixserverlib.Event,
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mu *shared.MembershipUpdater, add *types.Event,
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newMembership string, updates []api.OutputEvent,
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) ([]api.OutputEvent, error) {
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// If the user is already neither joined, nor invited to the room then we
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// can return immediately.
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if mu.IsLeave() {
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return updates, nil
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}
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// When we mark a user as having left we will invalidate any invites that
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// are active for that user. We notify the consumers that the invites have
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// been retired using a special event, even though they could infer this
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// by studying the state changes in the room event stream.
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retired, err := mu.SetToLeave(add.Sender(), add.EventID())
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_, retired, err := mu.Update(tables.MembershipStateLeaveOrBan, add)
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if err != nil {
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return nil, err
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}
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for _, eventID := range retired {
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orie := api.OutputRetireInviteEvent{
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EventID: eventID,
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Membership: newMembership,
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RetiredByEventID: add.EventID(),
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TargetUserID: *add.StateKey(),
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}
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updates = append(updates, api.OutputEvent{
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Type: api.OutputTypeRetireInviteEvent,
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RetireInviteEvent: &orie,
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Type: api.OutputTypeRetireInviteEvent,
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RetireInviteEvent: &api.OutputRetireInviteEvent{
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EventID: eventID,
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Membership: newMembership,
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RetiredByEventID: add.EventID(),
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TargetUserID: *add.StateKey(),
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},
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})
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}
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return updates, nil
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}
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func updateToKnockMembership(
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mu *shared.MembershipUpdater, add *gomatrixserverlib.Event, updates []api.OutputEvent,
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mu *shared.MembershipUpdater, add *types.Event, updates []api.OutputEvent,
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) ([]api.OutputEvent, error) {
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if mu.IsLeave() {
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_, err := mu.SetToKnock(add)
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if err != nil {
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return nil, err
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}
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if _, _, err := mu.Update(tables.MembershipStateKnock, add); err != nil {
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return nil, err
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}
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return updates, nil
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}
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