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Room server changes for room versions (#930)
* Rearrange state package a bit, add some code to look up the right state resolution algorithm * Remove shared * Add GetRoomVersionForRoomNID * Try to use room version to get correct state resolution algorithm * Fix room joins over federation * nolint resolveConflictsV2 because all attempts to break it up so far just result in it being awfully less obvious how it works * Rename Prepare to NewStateResolution * Update comments * Re-add missing tests
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944d454cb0
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12 changed files with 1122 additions and 1025 deletions
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@ -156,11 +156,8 @@ func calculateAndSetState(
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stateAtEvent *types.StateAtEvent,
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event gomatrixserverlib.Event,
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) error {
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// TODO: get the correct room version
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roomState, err := state.GetStateResolutionAlgorithm(state.StateResolutionAlgorithmV1, db)
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if err != nil {
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return err
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}
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var err error
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roomState := state.NewStateResolution(db)
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if input.HasState {
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// We've been told what the state at the event is so we don't need to calculate it.
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@ -178,11 +178,7 @@ func (u *latestEventsUpdater) doUpdateLatestEvents() error {
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func (u *latestEventsUpdater) latestState() error {
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var err error
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// TODO: get the correct room version
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roomState, err := state.GetStateResolutionAlgorithm(state.StateResolutionAlgorithmV1, u.db)
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if err != nil {
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return err
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}
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roomState := state.NewStateResolution(u.db)
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latestStateAtEvents := make([]types.StateAtEvent, len(u.latest))
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for i := range u.latest {
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