mirror of
https://github.com/hoernschen/dendrite.git
synced 2024-12-27 07:28:27 +00:00
Ensure that all state event IDs are included in the added
section when rewriting state (#2725)
This should hopefully fix an entire class of problems where components downstream from the roomserver (i.e. the sync API) could just lose a whole bunch of state after a rewrite operation like a federated join. The root of the bug is that we set `RewritesState` in the output event which instructs downstream components to purge their copy of any room state, but then didn't send the entire state snapshot in `adds_state_event_ids` so the downstream state ends up being incomplete as a result.
This commit is contained in:
parent
a5f8c07184
commit
fc1d8e479b
1 changed files with 21 additions and 10 deletions
|
@ -264,16 +264,27 @@ func (u *latestEventsUpdater) latestState() error {
|
|||
return fmt.Errorf("roomState.CalculateAndStoreStateAfterEvents: %w", err)
|
||||
}
|
||||
|
||||
// Now that we have a new state snapshot based on the latest events,
|
||||
// we can compare that new snapshot to the previous one and see what
|
||||
// has changed. This gives us one list of removed state events and
|
||||
// another list of added ones. Replacing a value for a state-key tuple
|
||||
// will result one removed (the old event) and one added (the new event).
|
||||
u.removed, u.added, err = roomState.DifferenceBetweeenStateSnapshots(
|
||||
ctx, u.oldStateNID, u.newStateNID,
|
||||
)
|
||||
if err != nil {
|
||||
return fmt.Errorf("roomState.DifferenceBetweenStateSnapshots: %w", err)
|
||||
// Include information about what changed in the state transition. If the
|
||||
// event rewrites the state (i.e. is a federated join) then we will simply
|
||||
// include the entire state snapshot as added events, as the "RewritesState"
|
||||
// flag in the output event signals downstream components to purge their
|
||||
// room state first. If it doesn't rewrite the state then we will work out
|
||||
// what the difference is between the state snapshots and send that. In all
|
||||
// cases where a state event is being replaced, the old state event will
|
||||
// appear in "removed" and the replacement will appear in "added".
|
||||
if u.rewritesState {
|
||||
u.removed = []types.StateEntry{}
|
||||
u.added, err = roomState.LoadStateAtSnapshot(ctx, u.newStateNID)
|
||||
if err != nil {
|
||||
return fmt.Errorf("roomState.LoadStateAtSnapshot: %w", err)
|
||||
}
|
||||
} else {
|
||||
u.removed, u.added, err = roomState.DifferenceBetweeenStateSnapshots(
|
||||
ctx, u.oldStateNID, u.newStateNID,
|
||||
)
|
||||
if err != nil {
|
||||
return fmt.Errorf("roomState.DifferenceBetweenStateSnapshots: %w", err)
|
||||
}
|
||||
}
|
||||
|
||||
if removed := len(u.removed) - len(u.added); !u.rewritesState && removed > 0 {
|
||||
|
|
Loading…
Reference in a new issue